/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see .
*/
#include
#include
#include
#include "angle_dynamic.h"
#include "common/common.h"
#include "video/out/w32_common.h"
#include "context.h"
#ifndef EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE
#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
#endif
struct priv {
EGLDisplay egl_display;
EGLContext egl_context;
EGLSurface egl_surface;
bool use_es2;
};
static void angle_uninit(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
if (p->egl_context) {
eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroyContext(p->egl_display, p->egl_context);
}
p->egl_context = EGL_NO_CONTEXT;
if (p->egl_display)
eglTerminate(p->egl_display);
vo_w32_uninit(ctx->vo);
}
static EGLConfig select_fb_config_egl(struct MPGLContext *ctx)
{
struct priv *p = ctx->priv;
EGLint attributes[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
EGLint config_count;
EGLConfig config;
eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count);
if (!config_count) {
MP_FATAL(ctx->vo, "Could find EGL configuration!\n");
return NULL;
}
return config;
}
static bool create_context_egl(MPGLContext *ctx, EGLConfig config, int version)
{
struct priv *p = ctx->priv;
EGLint context_attributes[] = {
EGL_CONTEXT_CLIENT_VERSION, version,
EGL_NONE
};
p->egl_context = eglCreateContext(p->egl_display, config,
EGL_NO_CONTEXT, context_attributes);
if (p->egl_context == EGL_NO_CONTEXT) {
MP_VERBOSE(ctx->vo, "Could not create EGL GLES %d context!\n", version);
return false;
}
eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface,
p->egl_context);
return true;
}
static void *get_proc_address(const GLubyte *proc_name)
{
return eglGetProcAddress(proc_name);
}
static int angle_init(struct MPGLContext *ctx, int flags)
{
struct priv *p = ctx->priv;
struct vo *vo = ctx->vo;
if (!angle_load()) {
MP_VERBOSE(vo, "Failed to load LIBEGL.DLL\n");
goto fail;
}
if (!vo_w32_init(vo))
goto fail;
HDC dc = GetDC(vo_w32_hwnd(vo));
if (!dc) {
MP_FATAL(vo, "Couldn't get DC\n");
goto fail;
}
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
if (!eglGetPlatformDisplayEXT) {
MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
goto fail;
}
EGLint d3d_types[] = {EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE};
for (int i = 0; i < MP_ARRAY_SIZE(d3d_types); i++) {
EGLint display_attributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
d3d_types[i],
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
EGL_NONE,
};
p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, dc,
display_attributes);
if (p->egl_display != EGL_NO_DISPLAY)
break;
}
if (p->egl_display == EGL_NO_DISPLAY) {
MP_FATAL(vo, "Couldn't get display\n");
goto fail;
}
if (!eglInitialize(p->egl_display, NULL, NULL)) {
MP_FATAL(vo, "Couldn't initialize EGL\n");
goto fail;
}
eglBindAPI(EGL_OPENGL_ES_API);
if (eglGetError() != EGL_SUCCESS) {
MP_FATAL(vo, "Couldn't bind GLES API\n");
goto fail;
}
EGLConfig config = select_fb_config_egl(ctx);
if (!config)
goto fail;
EGLint *window_attribs = NULL;
EGLint window_attribs_flip[] = {
EGL_SURFACE_ORIENTATION_ANGLE, EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE,
EGL_NONE
};
EGLint flip_val;
if (eglGetConfigAttrib(p->egl_display, config,
EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &flip_val))
{
if (flip_val == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) {
window_attribs = window_attribs_flip;
ctx->flip_v = true;
MP_VERBOSE(vo, "Rendering flipped.\n");
}
}
p->egl_surface = eglCreateWindowSurface(p->egl_display, config,
vo_w32_hwnd(vo), window_attribs);
if (p->egl_surface == EGL_NO_SURFACE) {
MP_FATAL(ctx->vo, "Could not create EGL surface!\n");
goto fail;
}
if (!(!p->use_es2 && create_context_egl(ctx, config, 3)) &&
!create_context_egl(ctx, config, 2))
{
MP_FATAL(ctx->vo, "Could not create EGL context!\n");
goto fail;
}
mpgl_load_functions(ctx->gl, get_proc_address, NULL, vo->log);
return 0;
fail:
angle_uninit(ctx);
return -1;
}
static int angle_init_es2(struct MPGLContext *ctx, int flags)
{
struct priv *p = ctx->priv;
p->use_es2 = true;
if (ctx->vo->probing) {
MP_VERBOSE(ctx->vo, "Not using this by default.\n");
return -1;
}
return angle_init(ctx, flags);
}
static int angle_reconfig(struct MPGLContext *ctx)
{
vo_w32_config(ctx->vo);
return 0;
}
static int angle_control(MPGLContext *ctx, int *events, int request, void *arg)
{
return vo_w32_control(ctx->vo, events, request, arg);
}
static void angle_swap_buffers(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
eglSwapBuffers(p->egl_display, p->egl_surface);
}
const struct mpgl_driver mpgl_driver_angle = {
.name = "angle",
.priv_size = sizeof(struct priv),
.init = angle_init,
.reconfig = angle_reconfig,
.swap_buffers = angle_swap_buffers,
.control = angle_control,
.uninit = angle_uninit,
};
const struct mpgl_driver mpgl_driver_angle_es2 = {
.name = "angle-es2",
.priv_size = sizeof(struct priv),
.init = angle_init_es2,
.reconfig = angle_reconfig,
.swap_buffers = angle_swap_buffers,
.control = angle_control,
.uninit = angle_uninit,
};