/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see .
*/
#include
#include
#include "common/common.h"
#include "osdep/windows_utils.h"
#include "video/out/gpu/hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/d3d.h"
// for WGL_ACCESS_READ_ONLY_NV
#include
#define SHARED_SURFACE_D3DFMT D3DFMT_X8R8G8B8
struct priv_owner {
struct mp_hwdec_ctx hwctx;
IDirect3DDevice9Ex *device;
HANDLE device_h;
};
struct priv {
IDirect3DDevice9Ex *device;
HANDLE device_h;
IDirect3DSurface9 *rtarget;
HANDLE rtarget_h;
GLuint texture;
};
static void uninit(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
hwdec_devices_remove(hw->devs, &p->hwctx);
av_buffer_unref(&p->hwctx.av_device_ref);
if (p->device)
IDirect3DDevice9Ex_Release(p->device);
}
static int init(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
struct ra *ra = hw->ra_ctx->ra;
if (!ra_is_gl(ra))
return -1;
GL *gl = ra_gl_get(ra);
if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
return -1;
// AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
// so we request the one already in use by context_dxinterop
p->device_h = ra_get_native_resource(ra, "dxinterop_device_HANDLE");
if (!p->device_h)
return -1;
// But we also still need the actual D3D device
p->device = ra_get_native_resource(ra, "IDirect3DDevice9Ex");
if (!p->device)
return -1;
IDirect3DDevice9Ex_AddRef(p->device);
p->hwctx = (struct mp_hwdec_ctx){
.driver_name = hw->driver->name,
.av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device),
.hw_imgfmt = IMGFMT_DXVA2,
};
if (!p->hwctx.av_device_ref) {
MP_VERBOSE(hw, "Failed to create hwdevice_ctx\n");
return -1;
}
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
}
static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
if (p->rtarget_h && p->device_h) {
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
}
}
if (p->rtarget_h) {
if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
MP_ERR(mapper, "Failed to unregister Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
} else {
p->rtarget_h = 0;
}
}
gl->DeleteTextures(1, &p->texture);
p->texture = 0;
if (p->rtarget) {
IDirect3DSurface9_Release(p->rtarget);
p->rtarget = NULL;
}
ra_tex_free(mapper->ra, &mapper->tex[0]);
}
static int mapper_init(struct ra_hwdec_mapper *mapper)
{
struct priv_owner *p_owner = mapper->owner->priv;
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
HRESULT hr;
p->device = p_owner->device;
p->device_h = p_owner->device_h;
HANDLE share_handle = NULL;
hr = IDirect3DDevice9Ex_CreateRenderTarget(
p->device,
mapper->src_params.w, mapper->src_params.h,
SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
&p->rtarget, &share_handle);
if (FAILED(hr)) {
MP_ERR(mapper, "Failed creating offscreen Direct3D surface: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
if (share_handle &&
!gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
MP_ERR(mapper, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
mp_LastError_to_str());
return -1;
}
gl->GenTextures(1, &p->texture);
gl->BindTexture(GL_TEXTURE_2D, p->texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
GL_TEXTURE_2D,
WGL_ACCESS_READ_ONLY_NV);
if (!p->rtarget_h) {
MP_ERR(mapper, "Failed to register Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed locking texture for access by OpenGL %s\n",
mp_LastError_to_str());
return -1;
}
struct ra_tex_params params = {
.dimensions = 2,
.w = mapper->src_params.w,
.h = mapper->src_params.h,
.d = 1,
.format = ra_find_unorm_format(mapper->ra, 1, 4),
.render_src = true,
.src_linear = true,
};
if (!params.format)
return -1;
mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, ¶ms, p->texture);
if (!mapper->tex[0])
return -1;
mapper->dst_params = mapper->src_params;
mapper->dst_params.imgfmt = IMGFMT_RGB0;
mapper->dst_params.hw_subfmt = 0;
return 0;
}
static int mapper_map(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
HRESULT hr;
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
RECT rc = {0, 0, mapper->src->w, mapper->src->h};
hr = IDirect3DDevice9Ex_StretchRect(p->device,
hw_surface, &rc,
p->rtarget, &rc,
D3DTEXF_NONE);
if (FAILED(hr)) {
MP_ERR(mapper, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
return -1;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed locking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
return 0;
}
const struct ra_hwdec_driver ra_hwdec_dxva2gldx = {
.name = "dxva2-dxinterop",
.priv_size = sizeof(struct priv_owner),
.imgfmts = {IMGFMT_DXVA2, 0},
.init = init,
.uninit = uninit,
.mapper = &(const struct ra_hwdec_mapper_driver){
.priv_size = sizeof(struct priv),
.init = mapper_init,
.uninit = mapper_uninit,
.map = mapper_map,
},
};