Cross compiling mpv to Windows is supported with MinGW-w64. This can be used to produce both 32 bit and 64 bit executables. MinGW-w64 is available from http://mingw-w64.sourceforge.net. You have to run mpv's configure with these arguments: ./configure --enable-cross-compile --target=i686-w64-mingw32 Using mingw-w64-cmake to setup a MinGW-w64 environment is recommended (this will also build mpv and its dependencies): https://github.com/lachs0r/mingw-w64-cmake Alternatively, use MXE: http://mxe.cc Warning: the original MinGW (http://www.mingw.org) is unsupported. Note that MinGW environments included in Linux distributions are often broken, outdated and useless, and usually don't use MinGW-w64. Example with MXE ================ # Download MXE. Note that compiling the required packages requires about 1 GB # or more! cd /opt git clone https://github.com/mxe/mxe cd mingw # Edit the MXE target, so that MinGW-w64 for 32 bit targets is built. echo "MXE_TARGETS := i686-w64-mingw32" > settings.mk # Build required packages. The following provide a minimum required to build # mpv. (Not all of the following packages are strictly required.) make gcc make ffmpeg make libass make jpeg make pthreads # Build mpv. The target will be used to automatically select the name of the # build tools involved (e.g. it will use i686-w64-mingw32-gcc). git clone https://github.com/mpv-player/mpv.git cd mpv export PATH=/opt/mingw/usr/bin/:$PATH ./configure --enable-cross-compile --target=i686-w64-mingw32 make # This should work. Note however that MXE’s ffmpeg package might be very old # in order to avoid breaking e.g. xine-lib, so you might want to update that # or build it manually as well.