/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #ifndef MPLAYER_CSPUTILS_H #define MPLAYER_CSPUTILS_H #include #include #include #include "options/m_option.h" /* NOTE: the csp and levels AUTO values are converted to specific ones * above vf/vo level. At least vf_scale relies on all valid settings being * nonzero at vf/vo level. */ extern const struct m_opt_choice_alternatives pl_csp_names[]; extern const struct m_opt_choice_alternatives pl_csp_levels_names[]; extern const struct m_opt_choice_alternatives pl_csp_prim_names[]; extern const struct m_opt_choice_alternatives pl_csp_trc_names[]; enum mp_csp_light { MP_CSP_LIGHT_AUTO, MP_CSP_LIGHT_DISPLAY, MP_CSP_LIGHT_SCENE_HLG, MP_CSP_LIGHT_SCENE_709_1886, MP_CSP_LIGHT_SCENE_1_2, MP_CSP_LIGHT_COUNT }; extern const struct m_opt_choice_alternatives mp_csp_light_names[]; // These constants are based on the ICC specification (Table 23) and match // up with the API of LittleCMS, which treats them as integers. enum mp_render_intent { MP_INTENT_PERCEPTUAL = 0, MP_INTENT_RELATIVE_COLORIMETRIC = 1, MP_INTENT_SATURATION = 2, MP_INTENT_ABSOLUTE_COLORIMETRIC = 3 }; // The numeric values (except -1) match the Matroska StereoMode element value. enum mp_stereo3d_mode { MP_STEREO3D_INVALID = -1, /* only modes explicitly referenced in the code are listed */ MP_STEREO3D_MONO = 0, MP_STEREO3D_SBS2L = 1, MP_STEREO3D_AB2R = 2, MP_STEREO3D_AB2L = 3, MP_STEREO3D_SBS2R = 11, /* no explicit enum entries for most valid values */ MP_STEREO3D_COUNT = 15, // 14 is last valid mode }; extern const struct m_opt_choice_alternatives mp_stereo3d_names[]; #define MP_STEREO3D_NAME(x) m_opt_choice_str(mp_stereo3d_names, x) #define MP_STEREO3D_NAME_DEF(x, def) \ (MP_STEREO3D_NAME(x) ? MP_STEREO3D_NAME(x) : (def)) // For many colorspace conversions, in particular those involving HDR, an // implicit reference white level is needed. Since this magic constant shows up // a lot, give it an explicit name. The value of 203 cd/m² comes from ITU-R // Report BT.2408, and the value for HLG comes from the cited HLG 75% level // (transferred to scene space). #define MP_REF_WHITE 203.0 #define MP_REF_WHITE_HLG 3.17955 struct mp_csp_params { struct pl_color_repr repr; struct pl_color_space color; enum pl_color_levels levels_out; // output device float brightness; float contrast; float hue; float saturation; float gamma; // discard U/V components bool gray; // input is already centered and range-expanded bool is_float; // texture_bits/input_bits is for rescaling fixed point input to range [0,1] int texture_bits; int input_bits; }; #define MP_CSP_PARAMS_DEFAULTS { \ .repr = pl_color_repr_sdtv, \ .levels_out = PL_COLOR_LEVELS_FULL, \ .brightness = 0, .contrast = 1, .hue = 0, .saturation = 1, \ .gamma = 1, .texture_bits = 8, .input_bits = 8} struct mp_image_params; void mp_csp_set_image_params(struct mp_csp_params *params, const struct mp_image_params *imgparams); enum mp_chroma_location { MP_CHROMA_AUTO, MP_CHROMA_TOPLEFT, // uhd MP_CHROMA_LEFT, // mpeg2/4, h264 MP_CHROMA_CENTER, // mpeg1, jpeg MP_CHROMA_COUNT, }; extern const struct m_opt_choice_alternatives mp_chroma_names[]; extern const struct m_opt_choice_alternatives pl_alpha_names[]; extern const struct m_sub_options mp_csp_equalizer_conf; struct mpv_global; struct mp_csp_equalizer_state *mp_csp_equalizer_create(void *ta_parent, struct mpv_global *global); bool mp_csp_equalizer_state_changed(struct mp_csp_equalizer_state *state); void mp_csp_equalizer_state_get(struct mp_csp_equalizer_state *state, struct mp_csp_params *params); struct mp_csp_col_xy { float x, y; }; static inline float mp_xy_X(struct mp_csp_col_xy xy) { return xy.x / xy.y; } static inline float mp_xy_Z(struct mp_csp_col_xy xy) { return (1 - xy.x - xy.y) / xy.y; } struct mp_csp_primaries { struct mp_csp_col_xy red, green, blue, white; }; enum pl_color_system mp_csp_guess_colorspace(int width, int height); enum pl_color_primaries mp_csp_guess_primaries(int width, int height); enum mp_chroma_location avchroma_location_to_mp(int avloc); int mp_chroma_location_to_av(enum mp_chroma_location mploc); void mp_get_chroma_location(enum mp_chroma_location loc, int *x, int *y); struct mp_csp_primaries mp_get_csp_primaries(enum pl_color_primaries csp); float mp_trc_nom_peak(enum pl_color_transfer trc); bool mp_trc_is_hdr(enum pl_color_transfer trc); /* Color conversion matrix: RGB = m * YUV + c * m is in row-major matrix, with m[row][col], e.g.: * [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 }, * [ a21 a22 a23 ] { a21, a22, a23 }, * [ a31 a32 a33 ] { a31, a32, a33 } }; * This is accessed as e.g.: m[2-1][1-1] = a21 * In particular, each row contains all the coefficients for one of R, G, B, * while each column contains all the coefficients for one of Y, U, V: * m[r,g,b][y,u,v] = ... * The matrix could also be viewed as group of 3 vectors, e.g. the 1st column * is the Y vector (1, 1, 1), the 2nd is the U vector, the 3rd the V vector. * The matrix might also be used for other conversions and colorspaces. */ struct mp_cmat { float m[3][3]; float c[3]; }; void mp_get_rgb2xyz_matrix(struct mp_csp_primaries space, float m[3][3]); void mp_get_cms_matrix(struct mp_csp_primaries src, struct mp_csp_primaries dest, enum mp_render_intent intent, float cms_matrix[3][3]); double mp_get_csp_mul(enum pl_color_system csp, int input_bits, int texture_bits); void mp_get_csp_uint_mul(enum pl_color_system csp, enum pl_color_levels levels, int bits, int component, double *out_m, double *out_o); void mp_get_csp_matrix(struct mp_csp_params *params, struct mp_cmat *out); void mp_invert_matrix3x3(float m[3][3]); void mp_invert_cmat(struct mp_cmat *out, struct mp_cmat *in); void mp_map_fixp_color(struct mp_cmat *matrix, int ibits, int in[3], int obits, int out[3]); #endif /* MPLAYER_CSPUTILS_H */