MPlayer skin format
The purpose of this document is to describe the
MPlayer skin format. The information contained here
might be wrong, for
It is not me who wrote the GUI.The GUI is not finished.I might be wrong.
So do not be surprised if something does not work as described here.
Thanks to Zoltán Ponekker for his help.András Mohari <mayday@freemail.hu>Overview
It does not really have anything to do with the skin format, but you should
know that MPlayer has no
builtin skin, so at least one skin must be installed
in order to be able to use the GUI.Directories
The directories searched for skins are (in order):
$(DATADIR)/Skin/$(PREFIX)/share/mplayer/Skin/~/.mplayer/Skin/
Note that the first path may vary according to the way MPlayer
was configured (see the and
arguments of the configure script).
Every skin is installed into its own directory under one of the directories
listed above, for example:
$(PREFIX)/share/mplayer/Skin/default/Image formatsImages must be truecolor (24 or 32 bpp) PNGs.
In the main window and in the playbar (see below) you can use images with
`transparency': Regions filled with the color #FF00FF (magenta) are fully
transparent when viewed by MPlayer. This means
that you can even have shaped windows if your X server has the XShape extension.
Skin components
Skins are quite free-format (unlike the fixed-format skins of
Winamp/XMMS,
for example), so it is up to you to create something great.
Currently there are four windows to be decorated: the
main window, the
subwindow, the
playbar, and the
skin menu (which can be activated
by a right click).
The main window and/or the
playbar is where you can control
MPlayer. The background of the window is an image.
Various items can (and must) be placed in the window: buttons,
potmeters (sliders) and labels.
For every item, you must specify its position and size.
A button has three states (pressed, released,
disabled), thus its image must be divided into three parts vertically. See the
button item for details.
A potmeter (mainly used for the seek bar and
volume/balance control) can have any number of phases by dividing its image
into different parts below each other. See
hpotmeter and
potmeter for details.
Labels are a bit special: The characters
needed to draw them are taken from an image file, and the characters in the
image are described by a font description file.
The latter is a plain text file which specifies the x,y position and size of
each character in the image (the image file and its font description file
form a font together). See dlabel
and slabel for details.
All images can have full transparency as described in the section about
image formats. If the X server
doesn't support the XShape extension, the parts marked transparent will be
black. If you'd like to use this feature, the width of the main window's
background image must be dividable by 8.
The subwindow is where the movie appears. It
can display a specified image if there is no movie loaded (it is quite boring
to have an empty window :-)) Note: transparency
is not allowed here.
The skin menu is just a way to control
MPlayer by means of menu entries. Two images
are required for the menu: one of them is the base image that shows the
menu in its normal state, the other one is used to display the selected
entries. When you pop up the menu, the first image is shown. If you move
the mouse over the menu entries, the currently selected entry is copied
from the second image over the menu entry below the mouse pointer
(the second image is never shown as a whole).
A menu entry is defined by its position and size in the image (see the
section about the skin menu for details).
There is an important thing not mentioned yet: For buttons, potmeters and
menu entries to work, MPlayer must know what to
do if they are clicked. This is done by messages
(events). For these items you must define the messages to be generated when
they are clicked.
Files
You need the following files to build a skin:
The configuration file named skin tells
MPlayer how to put different parts of the skin
together and what to do if you click somewhere in the window.
The background image for the main window.
Images for the items in the main window (including one or more font
description files needed to draw labels).
The image to be displayed in the subwindow (optional).
Two images for the skin menu (they are needed only if you want to create
a menu).
With the exception of the skin configuration file, you can name the other
files whatever you want (but note that font description files must have
a .fnt extension).
The skin file
As mentioned above, this is the skin configuration file. It is line oriented;
comment lines start with a ';' character at the beginning
of the line (only spaces and tabs are allowed before the ';').
The file is made up of sections. Each section describes the skin for an
application and has the following form:
section = section name
.
.
.
end
Currently there is only one application, so you need only one section: its name is
movieplayer.
Within this section each window is described by a block of the following form:
window = window name
.
.
.
end
where window name can be one of these strings:
main - for the main windowsub - for the subwindowmenu - for the skin menuplaybar - playbar
(The sub and menu blocks are optional - you do not need to create a menu or
decorate the subwindow.)
Within a window block, you can define each item for the window by a line in
this form:
item = parameter
Where item is a string that identifies the type of the GUI
item, parameter is a numeric or textual value (or a list of
values separated by commas).
Putting the above together, the whole file looks something like this:
section = movieplayer
window = main
; ... items for main window ...
end
window = sub
; ... items for subwindow ...
end
window = menu
; ... items for menu ...
end
window = playbar
; ... items for playbar ...
end
end
The name of an image file must be given without leading directories - images
are searched for in the Skin directory.
You may (but you need not) specify the extension of the file. If the file does
not exist, MPlayer tries to load the file
<filename>.<ext>, where png
and PNG are tried for <ext>
(in this order). The first matching file will be used.
Finally some words about positioning. The main window and the subwindow can
be placed in the different corners of the screen by giving X and
Y coordinates. 0 is top or left,
-1 is center and -2 is right or bottom, as
shown in this illustration:
(0, 0)----(-1, 0)----(-2, 0)
| | |
| | |
(0,-1)----(-1,-1)----(-2,-1)
| | |
| | |
(0,-2)----(-1,-2)----(-2,-2)
Here is an example to make this clear. Suppose that you have an image called
main.png that you use for the main window:
base = main, -1, -1MPlayer tries to load main,
main.png, main.PNG files.
Main window and playbar
Below is the list of entries that can be used in the
'window = main' ... 'end',
and the 'window = playbar' ... 'end'
blocks.
base = image, X, Y
Lets you specify the background image to be used for the main window.
The window will appear at the given X,Y position on
the screen The window will have the size of the image.
These coordinates do not currently work for the display window.Transparent regions in the image (colored #FF00FF) appear black
on X servers without the XShape extension. The image's width must be dividable
by 8.button = image, X, Y, width, height, message
Place a button of width * height size at
position X,Y. The specified message is
generated when the button is clicked. The image given by image
must have three parts below each other (according to the possible states of the
button), like this:
+------------+
| pressed |
+------------+
| released |
+------------+
| disabled |
+------------+
decoration = enable|disable
Enable or disable window manager decoration of the main window. Default is
disable.
This doesn't work for the display window, there is no need to.hpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message
vpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message
Place a horizontal (hpotmeter) or vertical (vpotmeter) potmeter of
width * height size at position
X,Y. The image can be divided into different parts for the
different phases of the potmeter (for example, you can have a pot for volume
control that turns from green to red while its value changes from the minimum
to the maximum.). hpotmeter can have a button that can be
dragged horizontally. The parameters are:
button - the image to be used for the
button (must have three parts below each other, like in case of
button)
bwidth, bheight - size
of the button
phases - the image to be used for the
different phases of the hpotmeter. A special value of NULL
can be used if you want no such image. The image must be divided into
numphases parts vertically like this:
+------------+
| phase #1 |
+------------+
| phase #2 |
+------------+
...
+------------+
| phase #n |
+------------+
numphases - number of phases stored in the
phases image
default - default value for hpotmeter
(in the range 0 to 100)
X, Y - position for the hpotmeter
width, height - width and height
of the hpotmetermessage - the message to be generated when the
value of hpotmeter is changed
potmeter = phases, numphases, default, X, Y, width, height, message
A hpotmeter without a button. (I guess it is meant to be
turned around, but it reacts to horizontal dragging only.) For the description
of the parameters see hpotmeter.
phases can be NULL, but it is quite useless,
since you cannot see where the potmeter is set.
font = fontfile, fontid
Defines a font. fontfile is the name of a font description file
with a .fnt extension (do not specify the extension here).
fontid is used to refer to the font (see dlabel
and slabel). Up to 25 fonts can be defined.
slabel = X, Y, fontid, "text"
Place a static label at the position X,Y. text
is displayed using the font identified by fontid. The text is
just a raw string ($x variables do not work) that must be enclosed
between double quotes (but the " character cannot be part of the text). The
label is displayed using the font identified by fontid.
dlabel = X, Y, length, align, fontid, "text"
Place a dynamic label at the position X,Y. The label is called
dynamic because its text is refreshed periodically. The maximum length of the
label is given by length (its height is the height of a
character). If the text to be displayed is wider than that, it will be scrolled,
otherwise it is aligned within the specified space by the value of the
align parameter: 0 is for right,
1 is for center, 2 is for left.
The text to be displayed is given by text: It must be written
between double quotes (but the " character cannot be part of the text). The
label is displayed using the font identified by fontid. You
can use the following variables in the text:
VariableMeaning$1play time in hh:mm:ss format$2play time in mmmm:ss format$3play time in hh format (hours)$4play time in mm format (minutes)$5play time in ss format (seconds)$6movie length in hh:mm:ss format$7movie length in mmmm:ss format$8play time in h:mm:ss format$vvolume in xxx.xx% format$Vvolume in xxx.xx format$bbalance in xxx.xx% format$Bbalance in xxx.xx format$$the $ character$aa character according to the audio type (none: n,
mono: m, stereo: t)$ttrack number (in playlist)$ofilename$ffilename in lower case$Ffilename in upper case$Ta character according to the stream type (file: f,
Video CD: v, DVD: d, URL: u)$pthe p character (if a movie is playing and the font has
the p character)$sthe s character (if the movie is stopped and the font has
the s character)$ethe e character (if playback is paused and the font has
the e character)$xmovie width$ymovie height$Cname of the codec used
The $a, $T, $p, $s and $e
variables all return characters that should be displayed as special symbols (for
example, e is for the pause symbol that usually looks something
like ||). You should have a font for normal characters and a different font for
symbols. See the section about symbols
for more information.
Subwindow
The following entries can be used in the
'window = sub' . . . 'end' block.
base = image, X, Y, width, height
The image to be displayed in the window. The window will appear at the given
X,Y position on the screen (0,0 is the
top left corner). You can specify -1 for center and -2
for right (X) and bottom (Y). The window
will be as large as the image. width and height
denote the size of the window; they are optional (if they are missing, the
window is the same size as the image).
background = R, G, B
Lets you set the background color. It is useful if the image is smaller than
the window. R, G and B
specifies the red, green and blue component of the color (each of them is a
decimal number from 0 to 255).
Skin menu
As mentioned earlier, the menu is displayed using two images. Normal menu
entries are taken from the image specified by the base item,
while the currently selected entry is taken from the image specified by the
selected item. You must define the position and size of each
menu entry through the menu item.
The following entries can be used in the
'window = menu'. . .'end' block.
base = image
The image for normal menu entries.
selected = image
The image showing the menu with all entries selected.
menu = X, Y, width, height, message
Defines the X,Y position and the size of a menu entry in
the image. message is the message to be generated when the
mouse button is released over the entry.
Fonts
As mentioned in the section about the parts of a skin, a font is defined by an
image and a description file. You can place the characters anywhere in the image,
but make sure that their position and size is given in the description file
exactly.
The font description file (with .fnt extension) can have
comment lines starting with ';'. The file must have a line
in the form
image = image
Where image is the name of the
image file to be used for the font (you do not have to specify the extension).
"char" = X, Y, width, height
Here X and Y specify the position of the
char character in the image (0,0 is the
upper left corner). width and height are
the dimensions of the character in pixels.
This example defines the A, B, C characters using font.png.
; Can be "font" instead of "font.png".
image = font.png
; Three characters are enough for demonstration purposes :-)
"A" = 0,0, 7,13
"B" = 7,0, 7,13
"C" = 14,0, 7,13
Symbols
Some characters have special meanings when returned by some of the variables
used in dlabel. These characters are meant
to be shown as symbols so that things like a nice DVD logo can be displayed
instead of the character 'd' for a DVD stream.
The following table lists all the characters that can be used to display
symbols (and thus require a different font).
CharacterSymbolpplaysstopepausenno soundmmono soundtstereo soundfstream is a filevstream is a Video CDdstream is a DVDustream is a URLGUI messages
These are the messages that can be generated by buttons, potmeters and
menu entries.
Some of the messages might not work as expected (or not work at all).
As you know, the GUI is under development.
Playback control:evNext
Jump to next track in the playlist.
evPause
Forms a switch together with evPlaySwitchToPause. They can
be used to have a common play/pause button. Both messages should be assigned to
buttons displayed at the very same position in the window. This message pauses
playing and the image for the evPlaySwitchToPause button is
displayed (to indicate that the button can be pressed to continue playing).
evPlay
Start playing.
evPlaySwitchToPause
The opposite of evPauseSwitchToPlay. This message starts
playing and the image for the evPauseSwitchToPlay button
is displayed (to indicate that the button can be pressed to pause playing).
evPrev
Jump to previous track in the playlist.
evStop
Stop playing.
Seeking:evBackward10sec
Seek backward 10 seconds.
evBackward1min
Seek backward 1 minute.
evBackward10min
Seek backward 10 minutes.
evForward10sec
Seek forward 10 seconds.
evForward1min
Seek forward 1 minute.
evForward10min
Seek forward 10 minutes.
evSetMoviePosition
Seek to position (can be used by a potmeter; the
relative value (0-100%) of the potmeter is used).
Video control:evDoubleSize
Set the movie window to double size.
evFullScreen
Switch fullscreen mode on/off.
evNormalSize
Set the movie window to its normal size.
Audio control:evDecAudioBufDelay
Decrease audio buffer delay.
evDecBalance
Decrease balance.
evDecVolume
Decrease volume.
evIncAudioBufDelay
Increase audio buffer delay.
evIncBalance
Increase balance.
evIncVolume
Increase volume.
evMute
Mute/unmute the sound.
evSetBalance
Set balance (can be used by a potmeter; the
relative value (0-100%) of the potmeter is used).
evSetVolume
Set volume (can be used by a potmeter; the relative
value (0-100%) of the potmeter is used).
Miscellaneous:evAbout
Open the about window.
evDropSubtitle
Disables the currently used subtitle.
evEqualizer
Turn the equalizer on/off.
evExit
Quit the program.
evIconify
Iconify the window.
evLoad
Load a file (by opening a file browser window, where you can choose a file).
evLoadPlay
Does the same as evLoad, but it automatically starts playing after
the file is loaded.
evLoadSubtitle
Loads a subtitle file (with the fileselector)
evLoadAudioFile
Loads an audio file (with the fileselector)
evNone
Empty message, it has no effect (except maybe in CVS versions :-)).
evPlayList
Open/close the playlist window.
evPlayDVD
Tries to open the disc in the given DVD-ROM drive.
evPlayVCD
Tries to open the disc in the given CD-ROM drive.
evPreferences
Open the preferences window.
evSetAspect
Sets displayed image aspect.
evSetURL
Displays the URL dialog window.
evSkinBrowser
Open the skin browser window.