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Commit Graph

671 Commits

Author SHA1 Message Date
wm4
332907e1d7 command: give named arguments to almost all commands
Before this change, only 1 command or so had named arguments. There is
no reason why other commands can't have them, except that it's a bit of
work to add them.

Commands with variable number of arguments are inherently incompatible
to named arguments, such as the "run" command. They still have dummy
names, but obviously you can't assign multiple values to a single named
argument (unless the argument has an array type, which would be
something different). For now, disallow using named argument APIs with
these commands. This might change later.

2 commands are adjusted to not need a separate default value by changing
flag constants. (The numeric values are C only and can't be set by
users.)

Make the command syntax in the manpage more consistent. Now none of the
allowed choice/flag names are in the command header, and all arguments
are shown with their proper name and quoted with <...>.

Some places in the manpage and the client.h doxygen are updated to
reflect that most commands support named arguments. In addition, try to
improve the documentation of the syntax and need for escaping etc. as
well.

(Or actually most uses of the word "argument" should be "parameter".)
2018-05-24 19:56:34 +02:00
wm4
9c530c7ee9 command: make "subprocess" explicitly abortable
Now mpv_abort_async_command() can be used to stop the process.
2018-05-24 19:56:34 +02:00
wm4
e4fb23ed7d command: add a way to abort asynchronous commands
Many asynchronous commands are potentially long running operations, such
as loading something from network or running a foreign process.
Obviously it shouldn't just be possible for them to freeze the player if
they don't terminate as expected. Also, there will be situations where
you want to explicitly stop some of those operations explicitly. So add
an infrastructure for this.

Commands have to support this explicitly. The next commit uses this to
actually add support to a command.
2018-05-24 19:56:34 +02:00
wm4
548ef07864 lua: reimplement mp.subprocess() by invoking the new subprocess command
We keep mp.subprocess() with roughly the same semantics for
compatibility with scripts (including the internal ytdl script).

Seems to work with rhe ytdl wrapper. Not tested further.
2018-05-24 19:56:34 +02:00
wm4
d9bc97bda6 command: add a subprocess command
This supports named arguments. It benefits from the infrastructure of
async commands.

The plan is to reimplement Lua's utils.subprocess() on top of it.
2018-05-24 19:56:34 +02:00
wm4
cc2490ea7e input: add a define for the number of mouse buttons and use it
(Why the fuck are there up to 20 mouse buttons?)
2018-05-24 19:56:34 +02:00
wm4
a4321cf687 screenshot: change async behavior to be in line with new semantics
Basically reimplement the async behavior on top of the async command
code. With this, all screenshot commands are async, and the "async"
prefix basically does nothing. The prefix now behaves exactly like with
other commands that use spawn_thread.

This also means using the prefix in the preset input.conf is pointless
(without effect) and misleading, so remove that.

The each_frame mode was actually particularly painful in making this
change, since the player wants to block for it when writing a
screenshot, and generally doesn't fit into the new infrastructure. It
was still relatively easy to reimplement by copying the original command
and then repeating it on each frame. The waiting is reentrant now, so
move the call in video.c to a "safer" spot.

One way to observe how the new semantics interact with everything is
using the mpv repl script and sending a screenshot command through it.
Without async flag, the script will freeze while writing the screenshot
(while playback continues), while with async flag it continues.
2018-05-24 19:56:34 +02:00
wm4
059e7fdb3a command: move screenshot command stubs to screenshot.c
Commands are not a monolithic giant switch() statement anymore, but
individual functions. There's no reason to have the command handlers
themselves in command.c, with a weird under-defined API in between.

(In the future, I'd like to split up command.c further, and when I do
that, scrrenshot.c will probably gets its own mp_cmd_def[] array, and
define the commands locally instead of exporting the raw handlers.)
2018-05-24 19:56:34 +02:00
wm4
1b611e38ef player: make all external file loading actions async
Still missing: not freezing when removing a track (i.e. closing demuxer)
with the sub-remove/audio-remove/rescan-external-files commands.
2018-05-24 19:56:34 +02:00
wm4
c349e2f337 command: make sub-add and audio-add commands async
Pretty trivial, since commands can be async now, and the common code
even provides convenience like running commands on a worker thread.

The only ugly thing is that mp_add_external_file() needs an extra flag
for locking. This is because there's still some code which calls this
synchronously from the main thread, and unlocking the core makes no
sense there.
2018-05-24 19:56:34 +02:00
wm4
b440f6dfb3 command: add infrastructure for async commands
This enables two types of command behavior:

1. Plain async behavior, like "loadfile" not completing until the file
   is fully loaded.
2. Running parts of the command on worker threads, e.g. for I/O, such as
   "sub-add" doing network accesses on a thread while the core
   continues.

Both have no implementation yet, and most new code is actually inactive.
The plan is to implement a number of useful cases in the following
commits.

The most tricky part is handling internal keybindings (input.conf) and
the multi-command feature (concatenating commands with ";"). It requires
a bunch of roundabout code to make it do the expected thing in
combination with async commands.

There is the question how commands should be handled that come in at a
higher rate than what can be handled by the core. Currently, it will
simply queue up input.conf commands as long as memory lasts. The client
API is limited by the size of the reply queue per client. For commands
which require a worker thread, the thread pool is limited to 30 threads,
and then will queue up work in memory. The number is completely
arbitrary.
2018-05-24 19:56:34 +02:00
wm4
dc00566963 command: handle list commands like normal commands
Pretty annoying.
2018-05-24 19:56:33 +02:00
wm4
7d8eee36a5 command: fix condition for failure when parsing cycle-value params
Could make it behave differently (and leak memory) in certain cases.
Basically, m_option_parse() randomly returns 0 or 1, but most time 1,
with the difference due to legacy reasons that don't matter anymore.
2018-05-03 01:20:01 +03:00
wm4
78fe41f246 command: simplify option property init
The "if (prop.name)" check is redundant, because an assert above it
implies that it never can be NULL.

Deduplicate some code for initializing the "prop" variable.
2018-05-03 01:20:01 +03:00
wm4
fb9bbf2a0d command: split big command handler switch into separate functions
This gets rid of run_command() and its big switch statement, which was
an idiotically big function of almost 1000 lines.

The switch is replaced with a callback per command, and each command is
now implemented in its own function. Command IDs are not needed anymore,
so the mp_command_type enum disappears.

There should be no functional changes, but since this refactors 64
commands, regressions are possible.

The handler() parameter is void*, because in theory the input code is
supposed to be independent of the player core code. For example, you
should be able to reuse the command parser code for some other part of
mpv. In practice, the variable containing command list is defined in the
player core anyway, so you could say this doesn't work. But I'm still
trying to hold onto this idea, so I went with void*.
2018-05-03 01:20:01 +03:00
wm4
e8b073584d input: remove some explicit uses of command IDs
The plan is to remove the command ID enum. This will happen by replacing
the big switch statement in command.c with dispatching to per-command
callbacks. As preparation, remove uses of the command IDs outside of the
actual dispatching mechanism.

Also remove some instances of checking cmd->def for NULL. We now require
this always to be set.
2018-05-03 01:20:01 +03:00
wm4
b092bb0f11 input: move command list to command.c
Preparation for more changes.
2018-05-03 01:20:01 +03:00
wm4
7dd69ef77c command: change cycle-value command behavior
Instead of using an internal counter to keep track of the value that was
set last, attempt to find the current value of the property/option in
the value list, and then set the next value in the list.

There are some potential problems. If a property refuses to accept a
specific value, the cycle-values command will fail, and start from the
same position again. It can't know that it's supposed to skip the next
value. The same can happen to properties which behave "strangely", such
as the "aspect" property, which will return the current aspect if you
write "-1" to it. As a consequence, cycle-values can appear to get
"stuck".

I still think the new behavior is what users expect more, and which is
generally more useful. We won't restore the ability to get the old
behavior, unless we decide to revert this commit entirely.

Fixes , and hopefully other complaints.
2018-04-29 02:21:32 +03:00
wm4
5731597342 command: make track properties cycle through no/auto if uninitialized
If playback has not been initialized yet (decoders not initialized
etc.), or if in idle mode, let the track properties cycle through "no"
and "auto". This should be slightly more helpful than making it simply
exit.

Depending on the stage of loading, more could be done. For example, if
youtube-dl loads additional subtitle files, it can happen that these get
added before the main file, and this could be cycled through to an
extent. This is probably too clever, and also sort of dangerous
(unintended interactions with messy in-loading state), so don't do it.
2018-04-29 02:21:32 +03:00
wm4
a208179ffe command: fix coding style
Add {...}, change if(!a) to if(a) and swap its if/else body.
2018-04-29 02:21:32 +03:00
wm4
c6b9288465 video: remove internal stereo_out flag
Also rename stereo3d to stereo_in. The only real change is that the
vo_gpu OSD code now uses the actual stereo 3D mode, instead of the
--video-steroe-mode value. (Why does this vo_gpu code even exist?)
2018-04-29 02:21:32 +03:00
Aman Gupta
b8de7d6ff3 demux, player: mark dependent tracks
ffmpeg marks audio tracks which are not meant to be played standalone
as DEPENDENT. these are typically used in DVB broadcasts for audio
descriptions, and are meant to be mixed into the main audio track during
playback.
2018-04-17 01:01:50 +03:00
wm4
cdbd20581e
player: fix hook processing consistency and code duplication issues
There was a "generic" function to run a hook and to wait for its
completion, yet there were two duplicated functions doing the same
anyway. Replace them with a single function.

They differed in how stop_play was handled, but it was broken anyway.
stop_play is set when playback is stopped due to quitting or changing
the playlist entry - but we still can't stop hook processing, because
that would mean asynchronously doing something else while the user hook
code is still busy and might still have the expectation that running the
hook stops everything else. So not waiting until the hook ends properly
is against the whole hook idea. That this was done inconsistently is
even worse. (Though it could be argued that when quitting the player,
everything should just be stopped violently. But I still think that's
up to the hook handler.)

process_hooks() does not return anything, since hook processing doesn't
really have a result (it's all about blocking and letting some other
code synchronously do something). Just let the caller check whether
loading was aborted in the meantime.

Also change the potentially misleading name of mp_hook_run().
2018-03-26 23:06:50 -07:00
wm4
f60826c3a1
client API: add a first class hook API, and deprecate old API
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).

Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.

There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.

Mostly untested. Appears to work with ytdl_hook.
2018-03-26 23:02:23 -07:00
wm4
5532d8cffe command: remove an old compatibility hack
Was removed 3 releases ago and was spamming warning messages that it'll
be dropped, so it's fine to remove it now.
2018-03-26 19:47:08 +02:00
wm4
98f871a261 command: remove duplication of property set error message handling
Move all of this stuff to a common function. This makes the error
messages less specific, but I don't think anyone will miss it.

The OSD flag handling is annoying, but it's nothing that should be
changed with this commit.
2018-03-26 19:47:08 +02:00
wm4
8ed76d2561 command: move property multiply code to m_property.c
I think this will help with reducing code duplication (see following
commit). The error messages loses the multiplication factor, but the
error message will be replaced by a generic one in the following commit
anyway.
2018-03-26 19:47:08 +02:00
wm4
ef402a1c8c command: use mpv_node helpers instead of duplicated code
They didn't exist yet when this code was added.

Completely untested.
2018-03-26 19:47:08 +02:00
wm4
290341c777 vo: pass through framedrop flag differently
There is some sort-of awkwardness here, because option access needs to
happen in a synchronized manner, and the framedrop flag is not in the VO
option struct. Remove the mp_read_option_raw() call and the awkward
change notification via VO_EVENT_WIN_STATE from command.c, and pass it
through as new vo_frame flag.
2018-03-15 23:13:53 -07:00
wm4
e42a194062 vo: move display-fps internal option value to VO opts
Removes the awkward notification through VO_EVENT_WIN_STATE.
Unfortunately, some awkwardness remains in mp_property_display_fps(),
because the property has conflicting semantics with the option.
2018-03-15 23:13:53 -07:00
wm4
70ea586eb5 command: fix whitespace 2018-03-03 02:38:01 +02:00
wm4
a2cf846a5c command: simplify mp_property_filter_metadata
Also silence a dead code coverity error.
2018-02-16 22:04:15 -08:00
wm4
d6890c19dd input: add a keybinding to toggle hardware decoding
We sure as hell won't enable hardware decoding by default, but we can
make it more accessible with a key binding.
2018-02-13 17:45:29 -08:00
Zehua Chen
000a0e2775
player: correctly set track information on adding external files
Before this commit, auto_loaded and lang were only set for the first
track in auto-loaded external files. Likewise, for the title and
lang arguments to the sub-add and audio-add commands.

Fixes 
2018-02-10 06:50:32 -08:00
wm4
4f7a56e0c5
video: fix passing down FPS to vf_vapoursynth
To make this less of a mess, remove one of the redundant container_fps
fields.

Part of .
2018-02-03 05:01:29 -08:00
wm4
8b3306924d codecs: remove unused family field
MPlayer used this to distinguish multiple decoder wrappers (such as
libavcodec vs. binary codec loader vs. builtin decoders). It lost
meaning in mpv as non-libavcodec things were dropped. Now it doesn't
serve any purpose anymore.

Parsing was removed quite a while ago, and the recent filter change
removed any use of the internal family field. Get rid of it.
2018-02-01 10:21:55 +01:00
wm4
76e7e78ce9 audio: move to decoder wrapper
Use the decoder wrapper that was introduced for video. This removes all
code duplication the old audio decoder wrapper had with the video code.

(The audio wrapper was copy pasted from the video one over a decade ago,
and has been kept in sync ever since by the power of copy&paste. Since
the original copy&paste was possibly done by someone who did not answer
to the LGPL relicensing, this should also remove all doubts about
whether any of this code is left, since we now completely remove any
code that could possibly have been based on it.)

There is some complication with spdif handling, and a minor behavior
change (it will restrict the list of codecs to spdif if spdif is to be
used), but there should not be any difference in practice.
2018-01-30 03:10:27 -08:00
wm4
6d36fad83c video: make decoder wrapper a filter
Move dec_video.c to filters/f_decoder_wrapper.c. It essentially becomes
a source filter. vd.h mostly disappears, because mp_filter takes care of
the dataflow, but its remains are in struct mp_decoder_fns.

One goal is to simplify dataflow by letting the filter framework handle
it (or more accurately, using its conventions). One result is that the
decode calls disappear from video.c, because we simply connect the
decoder wrapper and the filter chain with mp_pin_connect().

Another goal is to eventually remove the code duplication between the
audio and video paths for this. This commit prepares for this by trying
to make f_decoder_wrapper.c extensible, so it can be used for audio as
well later.

Decoder framedropping changes a bit. It doesn't seem to be worse than
before, and it's an obscure feature, so I'm content with its new state.
Some special code that was apparently meant to avoid dropping too many
frames in a row is removed, though.

I'm not sure how the source code tree should be organized. For one,
video/decode/vd_lavc.c is the only file in its directory, which is a bit
annoying.
2018-01-30 03:10:27 -08:00
wm4
b9f804b566 audio: rewrite filtering glue code
Use the new filtering code for audio too.
2018-01-30 03:10:27 -08:00
wm4
76276c9210 video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.

This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.

vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.

f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).

The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.

Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)

In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.

vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.

The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.

Exporting VO capabilities is still a big mess (mp_stream_info stuff).

The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.

f_async_queue is unused.
2018-01-30 03:10:27 -08:00
Kevin Mitchell
3766024dcd command: add --osd-on-seek option defaulting to bar
Restores behaviour prior to aef2ed5dc1.

That change was apparently unpopular. However, given the amount of
complaining over how hard it is to change the defaults by rebinding every
key, I think the extra option introduced by this commit is justified.

Technically not all behaviour is restored, because now --no-osd-bar will
not instead display the msg text on seek. I think that feature was a
little weird and is now easy enough to remedy with the --osd-on-seek
option.
2018-01-26 21:50:38 -08:00
Kevin Mitchell
8c8dcc698b Revert "command: make pause display the same osd-msg-bar as seek"
This reverts commit 9812e276aa.

This was apparently unpopular. I still think the pause OSD should be the
same as seek even if it's not visible by default, but it seems that
whether to display a given property change is currently conflated with
what to display.

The reverted behaviour can be restored by adding something like the
following to input.conf:

SPACE cycle pause; show_progress
2018-01-26 21:50:38 -08:00
wm4
d8b013d458 command: make change-list show changed option on OSD 2018-01-25 20:18:32 -08:00
wm4
0d359879c9 command: add a change-list command
Requested. See manpage additions.

The main reason why this goes through the trouble to keep the
action/operation parameter separate is so that we don't expose some
option parser implementation details to the command (although that is a
relatively weak reason), and also to make it more different from the
"set" command, which can't support this type of option as it goes
through the property layer.

Fixes .
2018-01-25 20:18:32 -08:00
wm4
11f5713e3b options: add an option type for byte sizes
And use it for 2 demuxer options. It could be used for more options
later. (Though the --cache options can not use this, because they use KB
as base unit.)
2018-01-25 20:18:32 -08:00
wm4
3dd5621cec command: make sure to redraw on overlay commands
When overlay-add etc. is run, make sure the playlop is rerun so that it
considers actually redrawing the screen.

(I considered making the OSD code generally wakeup the player, but that
will probably lead to redundant wakeups, so I didn't bother.)

Fixes .
2018-01-25 20:18:32 -08:00
wm4
2d345c59d6 input: make command argument list a dynamic array
Replace the static array with dynamic memory allocation. This also
requires some code to honor mp_cmd.nargs more strictly. Generally
allocates more stuff.

Fixes  (although we could also just raise the static limit).
2018-01-10 20:36:27 -08:00
Kevin Mitchell
6e974f77bd command: make pause display the same osd-msg-bar as seek
Previously, toggling pause would generate no osd response, and changing
that wasn't even configurable. This was surprising to users who
generally expect to see *where* pause / unpause is taking place ().
2018-01-07 16:07:04 -08:00
Kevin Mitchell
cd8daee3d3 command: default to osd-msg-bar for seeks
The previous default was osd-bar (unless the user specified
--no-osd-bar, in which case case it was osd-msg). Aside from requiring
some twisted logic to implement, this surprised users since osd-msg3
wasn't displayed when seeking with the keyboard (), so the time
seeked to was never displayed.
2018-01-07 16:07:04 -08:00
Kevin Mitchell
212f83ba2e command: remove unnecessary whitespace 2018-01-07 16:07:04 -08:00