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1 Commits

Author SHA1 Message Date
wm4 aac04c0d64 vo_opengl: split utils.c/h
Actually GL-specific parts go into gl_utils.c/h, the shader cache
(gl_sc*) into shader_cache.c/h.

No semantic changes of any kind, except that the VAO helper is made
public again as part of gl_utils.c (all while the goal for gl_utils.c
itself is to be included by GL-specific code).
2017-08-05 13:09:05 +02:00