1
0
mirror of https://github.com/mpv-player/mpv synced 2025-03-23 11:47:45 +00:00
Commit Graph

5064 Commits

Author SHA1 Message Date
wm4
f439064e7f demux: demux multiple audio frames in backward playback
Until now, this usually passed a single audio frame to the decoder, and
then did a backstep operation (cache seek + frame search) again. This is
probably not very efficient, especially considering it has to search the
packet queue from the "start" every time again.

Also, with most audio codecs, an additional "preroll" frame was passed
first. In these cases, the preroll frame would make up 50% of audio
decoding time. Also not very efficient.

Attempt to fix this by returning multiple frames at once. This reduces
the number of backstep operations and the ratio the preoll frames. In
theory, this should help efficiency. I didn't test it though, why would
I do this? It's just a pain. Set it to unscientific 10 frames.
(Actually, these are 10 keyframes, so it's much more for codecs like
TrueHD. But I don't care about TrueHD.)

This commit changes some other implementation details. Since we can
return more than 1 non-preroll keyframe to the decoder, some new state
is needed to remember how much. The resume packet search is adjusted to
find N ("total") keyframe packets in general, not just preroll frames.
I'm removing the special case for 1 preroll packet; audio used this, but
doesn't anymore, and it's premature optimization anyway.

Expose the new mechanism with 2 new options. They're almost completely
pointless, since nobody will try them, and if they do, they won't
understand what these options truly do. And if they actually do, they
most likely would be capable of editing the source code, and we could
just hardcode the parameters. Just so you know that I know that the
added options are pointless.

The following two things are truly unrelated to this commit, and more
like general refactoring, but fortunately nobody can stop me.

Don't set back_seek_pos in dequeue_packet() anymore. This was sort of
pointless, since it was set in find_backward_restart_pos() anyway (using
some of the same packets). The latter function tries to restrict this to
the first keyframe range though, which is an optimization that in theory
might break with broken files (duh), but in these cases a lot of other
things would be broken anyway.

Don't set back_restart_* in dequeue_packet(). I think this is an
artifact of the old restart code (cf. ad9e473c55). It can be done
directly in find_backward_restart_pos() now. Although this adds another
shitty packet search loop, I prefer this, because clearer what's
actually happening.
2019-09-19 20:37:05 +02:00
wm4
a88b7bf0fc manpage: another comment on backward playback with hardware decoding 2019-09-19 20:37:05 +02:00
wm4
165799157d vd_lavc: add --hwdec-extra-frames option
Surprised this didn't exist before.
2019-09-19 20:37:05 +02:00
wm4
e8a051b3cb f_decoder_wrapper: reorganize, fix EDL/ordered chapters backward playback
Before this commit, there was a single process_decoded_frame() function.
It handled various aspects of dealing with a newly decoded frame. Move
some of these to a separate process_output_frame() function.

This new function is called in the order the frames are returned to the
playback core. Some correct_audio_pts() (was process_audio_frame())
becomes slightly less awkward due to this, and the timestamp smoothing
can actually work in backward playback mode now (thus moving p->pts out
of reset_decoder()).

Behavior for normal playback also changes subtly. This shouldn't matter
in sane cases, but if you mix broken files, --no-correct-pts, and
timeline stuff, differences in behavior might be visible.

Timeline clipping (EDL/ordered chapters) works now, because it's done
before "transforming" the timestamps. Audio timestamp smoothing happens
after it, which is a behavior change, but should be more correct. This
still runs crazy_video_pts_stuff() before everything else. On the pther
hand, --no-correct-pts or missing timestamp processing is done last. But
these things didn't really work with timeline before.
2019-09-19 20:37:05 +02:00
wm4
0c5df2965e options: rename --play-direction to --play-dir
And add simpler aliases for the modes.

I'm not sure how to name things, and the option list is in general full
of different conventions. Some names are shortened, some are explicit
and long.

I guess options that have a chance to be used normally (i.e. not obscure
tuning or debugging) should have a short and convenient names.

In this specific case, play-direction is like a mixture of both. It
should be either playback-direction or play-dir, not shorten one word
but not the other.

The convenience aliases are because I got sick of typing out "backward".
I guess "back" would also do it, but there's no proper antonym (and
maybe it's "wrong" in the strict sense of the word).
2019-09-19 20:37:05 +02:00
wm4
8812530b31 demux: more backwards playback preroll packets for vorbis and mp3
Together with the previous commit, this seems to make backward playback
work in files with vorbis and mp3 audio codecs.

For Vorbis (with libavcodec's decoder, didn't test libvorbis), the first
packet was just always completely discarded. This happened even though
we tell libavcodec that we do discarding of padding manually. It simply
happened inside the codec, not libavcodec's general initial padding
handling. In addition, the first output decoded frame seems to contain
partial data. (Unlike the opus decoder, it doesn't report any padding at
all.)

The Opus decoder (again libavcodec only tested) reports an initial
padding, but it appears to be too small, and it sounds right only with 2
packets discarded. So its status doesn't change.

I'm not sure why I need 2 frames for mp3, but with that value I had
success on the samples I tested.
2019-09-19 20:37:05 +02:00
wm4
7d3bdb91da manpage: document accidental feature/bug
Clarify existing semantics for the --start/--end/--length options.
De-emphasize the difference between absolute and relative timestamps,
since they've not been different by default since mpv 0.14.

Document a bug, that also happens to work as a feature: if the option
value begins with spaces, the code for checking for relative timestamps
is inactive, and they're always considered absolute. The check is done
on the first character of the string - so even a negative timestamp will
be treated as absolute.)

Yes, this is useful in extremely rare situations, such as when you
really want send a specific timestamp (even a negative one) to the
demuxer.
2019-09-19 20:37:05 +02:00
wm4
7a0f112a44 player: modify/simplify AB-loop behavior
This changes the behavior of the --ab-loop-a/b options. In addition, it
makes it work with backward playback mode.

The most obvious change is that the both the A and B point need to be
set now before any looping happens. Unlike before, unset points don't
implicitly use the start or end of the file. I think the old behavior
was a feature that was explicitly added/wanted. Well, it's gone now.

This is because of 2 reasons:

1. I never liked this feature, and it always got in my way (as user).
2. It's inherently annoying with backward playback mode.

In backward playback mode, the user wants to set A/B in the wrong order.
The ab-loop command will first set A, then B, so if you use this command
during backward playback, A will be set to a higher timestamps than B.
If you switch back to forward playback mode, the loop would stop
working. I want the loop to just continue to work, and the chosen
solution conflicts with the removed feature.

The order issue above _could_ be fixed by also switching the AB-loop
user option values around on direction switch. But there are no other
instances of option changes magically affecting other options, and doing
this would probably lead to unexpected misery (dying from corner cases
and such).

Another solution is sorting the A/B points by timestamps after copying
them from the user options. Then A/B options set in backward mode will
work in forward mode. This is the chosen solution. If you sort the
points, you don't know anymore whether the unset point is supposed to
signify the end or the start of the file.

The AB-loop code is slightly better abstracted now, so it should be easy
to restore the removed feature. It would still require coming up with a
solution for backwards playback, though.

A minor change is that if one point is set and the other is unset, I'm
rendering both the chapter markers and the marker for the set point.
Why? I don't know. My test file had chapters, and I guess I decided this
looked better.

This commit also fixes some subtle and obvious issues that I already
forgot about when I wrote this commit message. It cleans up some minor
code duplication and nonsense too.

Regarding backward playback, the code uses an unsanitary mix of internal
("transformed") and user timestamps. So the play_dir variable appears
more than usual.

To mention one unfixed issue: if you set an AB-loop that is completely
past the end of the file, it will get stuck in an infinite seeking loop
once playback reaches the end of the file. Fixing this reliably seemed
annoying, so the fix is "just don't do this". It's not a hard freeze
anyway.
2019-09-19 20:37:05 +02:00
wm4
900a9624f9 options: remove --chapter
Has been deprecated for almost 3 years. Manpage didn't mention the
deprecation, but CLI and release notes did. It wouldn't be much effort
to keep this option working, but I just don't see the damn point.

--start/--end can specify chapters using special syntax, which is
equivalent.
2019-09-19 20:37:05 +02:00
wm4
204a7725de demux_lavf: implement bad hack for backward playback of wav
This commit generally fixes backward playing in wav, at least in most
PCM cases.

libavformat's wav demuxer (and actually all other raw PCM based
demuxers) have a specific behavior that breaks backward demuxing. The
same thing also breaks persistent seek ranges in the demuxer cache,
although that's less critical (it just means some cached data gets
discarded). The backward demuxing issue is fatal,  will log the message
"Demuxer not cooperating.", and then typically stop doing anything.

Unlike modern media formats, these formats don't organize media data in
packets, but just wrap a monolithic byte stream that is described by a
header. This is good enough for PCM, which uses fixed frames (a single
sample for all audio channels), and for which it would be too expensive
to have per frame headers.

libavformat (and mpv) is heavily packet based, and using a single packet
for each PCM frame causes too much overhead. So they typically "bundle"
multiple frames into a single packet. This packet size is obviously
arbitrary, and in libavformat's case hardcoded in its source code.

The problem is that seeking doesn't respect this arbitrary packet
boundary. Seeking is sample accurate. You can essentially seek inside a
packet. The resulting packets will not be aligned with previously
demuxed packets. This is normally OK.

Backward seeking (and some other demuxer layer features) expect that
demuxing an earlier demuxed file position eventually results in the same
packets, regardless of the seeks that were done to get there. I like to
call this "deterministic" demuxing. Backward demuxing in particular
requires this to avoid overlaps, which would make it rather hard to get
continuous output.

Fix this issue by detecting wav and hopefully other raw audio formats
with a heuristic (even PCM needs to be detected as heuristic). Then, if
a seek is requested, align the seek timestamps on the guessed number of
samples in the audio packets returned by the demuxer.

The heuristic excludes files with multiple streams. (Except "attachment"
video streams, which could be an ID3 tag. Yes, FFmpeg allows ID3 tags on
WAV files.) Such files will inherently use the packet concept in some
way.

We don't know how the demuxer chooses the internal packet size, but we
assume that it's fixed and aligned to PCM frame sizes. The frame size is
most likely given by block_align (the native wav frame size, according
to Microsoft). We possibly need to explicitly read and discard a packet
if the seek is done without reading anything before that. We ignore any
subsequent packet sizes; we need to avoid the very last packet, which
likely has a different size.

This hack should be rather benign. In the worst case, it will "round"
the seek target a little, but the maximum rounding amount is bounded.
Maybe we _could_ round up if SEEK_FORWARD is specified, but I didn't
bother.

An earlier commit fixed the same issue for mpv's demux_raw.

An alternative, and probably much better solution would be clipping
decoded data by timestamp. demux.c could allow the type of overlap the
wav demuxer introduces, and instruct the decoder to clip the output
against the last decoded timestamp. There's already an infrastructure
for this (demux_packet.end field) used by EDL/ordered chapters.

Although this sounds like a good solution, mpv unfortunately uses floats
for timestamps. The rounding errors break sample accuracy. Even if you
used integers, you'd need a timebase that is sample accurate (not always
easy, since EDL can merge tracks with different sample rates).
2019-09-19 20:37:04 +02:00
wm4
a84c4de31f manpage: deinterlacing with backwards playback probably works
As well as other filtering. I was writing this with the assumption that
timestamps go backwards (which I first planned to do). But in fact,
timestamps go forward, frame durations are positive, and adding a frame
duration to a timestamp yields the correct result. The only strange
thing is that timestamps are negative.

Also, media of course goes backwards. In other possible implementation,
filters would see normal forward playback, interrupted by seeks or
discontinuities. It turns out the current implementation of providing a
continuous backward media stream is probably better for filters.

Even deinterlacing seems to work. libavcodec always outputs fields in as
interleaved frames (i.e. fields are not reversed), and making up
timestamps for the new frames (when doubling the framerate) works
exactly like like in the forward case.

Actually the previous paragraph was a lie, and libavcodec does not
output fields as interleaved frames in rare cases. Sometimes AVFrame
contains single fields. In this case you'd need to inverse the field
dominance for deinterlacing filters to work correctly.
2019-09-19 20:37:04 +02:00
wm4
b04a761ce4 manpage: backward encoding actually appears to work
The way backward playback is implemented doesn't break basic assumptions
about timestamps after the decoder, so I guess all the encoding mode
needs to do is to adjust for the start offset, which it already does.

Though I might be wrong and my test was possibly flawed.

Stream recording on the other hand will fail immediately with
--record-file, and --stream-record will probably yield unexpected
results if any backstep seeks are done.
2019-09-19 20:37:04 +02:00
wm4
f53f9b89b1 demux: add a special case for backward demuxing of opus
Make --audio-backward-overlap default to 2 for Opus. I have no idea why
this is needed. It seems to fix backward decoding though (going purely
by listening).

Normally, this should not be needed, since initial padding is completely
contained within the first packet (normally, and in the case I tested).
So the 2nd packet/frame should be fine, but for some unknown reason it
works only with the 3rd.
2019-09-19 20:37:04 +02:00
wm4
6d11668a9c demux: use no overlapping packets for lossless audio
Worthless optimization, but at least it justifies that the
--audio-backward-overlap option has an "auto" choice. Tested with PCM
and FLAC.
2019-09-19 20:37:04 +02:00
wm4
327f3fc848 manpage: document why Vorbis backward playback does not work
The only reasonable solution to this is probably to make discarding of
preroll frames based on timestmaps, instead of frame/packet count. But
then you get issues with video and its dumb timestamp reordering. So for
now, fuck it.
2019-09-19 20:37:04 +02:00
wm4
085c7106b9 demux: change backward-overlap to keyframe ranges instead of packets
This seems more useful in general. This change also happens to fix a
miscounting of preroll packets when some of them were "rounded" away,
and which could make it stuck.

Also a simple intra-refresh encode with x264 (and muxed to mkv by it)
seems to work now. I guess I misinterpreted earlier results.
2019-09-19 20:37:04 +02:00
wm4
a3ac2019ed demux: fix initial backward demuxing state in some cases
Just "mpv file.mkv --play-direction=backward" did not work, because
backward demuxing from the very end was not implemented. This is another
corner case, because the resume mechanism so far requires a packet
"position" (dts or pos) as reference. Now "EOF" is another possible
reference.

Also, the backstep mechanism could cause streams to find different
playback start positions, basically leading to random playback start
(instead of what you specified with --start). This happens only if
backstep seeks are involved (i.e. no cached data yet), but since this is
usually the case at playback start, it always happened. It was racy too,
because it depended on the order the decoders on other threads requested
new data. The comment below "resume_earlier" has some more blabla.

Some other details are changed.

I'm giving up on the "from_cache" parameter, and don't try to detect the
situation when the demuxer does not seek properly. Instead, always seek
back, hopefully some more.

Instead of trying to adjust the backstep seek target by a random value
of 1.0 seconds. Instead, always rely on the random value provided by the
user via --demuxer-backward-playback-step. If the demuxer should really
get "stuck" and somehow miss the seek target badly, or the user sets the
option value to 0, then the demuxer will not make any progress and just
eat CPU. (Although due to backward seek semantics used for backstep
seeks, even a very small seek step size will work. Just not 0.)

It seems this also fixes backstepping correctly when the initial seek
ended at the last keyframe range. (The explanation above was about the
case when it ends at EOF. These two cases are different. In the former,
you just need to step to the previous keyframe range, which was broken
because it didn't always react correctly to reaching EOF. In the latter,
you need to do a separate search for the last keyframe.)
2019-09-19 20:37:04 +02:00
wm4
27c5550de2 sd_lavc: implement --sub-pos for bitmap subtitles
Simple enough to do. May have mixed results. Typically, bitmap subtitles
will have a tight bounding box around the rendered text. But if for
example there is text on the top and bottom, it may be a single big
bitmap with a large transparent area between top and bottom. In
particular, DVD subtitles are really just a single screen-sized
RLE-encoded bitmap, though libavcodec will crop off transparent areas.

Like with sd_ass, you can't move subtitles _down_ if they are already in
their origin position. This could probably be improved, but I don't want
to deal with that right now.
2019-09-19 20:37:04 +02:00
wm4
6f7260d29c manpage: document that backward playback from the end does not work
Not specifying a --start or using --start=100% with
--play-direction=backward usually does not work. The demuxer gets no
packets and immediately enters EOF state, which then hangs because
backward playback mode neither considers this mode, nor propagates the
EOF.

As far as demuxer implementations are concerned, this behavior is OK and
even wanted. Seeking near the end with SEEK_FORWARD set is allowed not
to return any packets (so a normal relative forward seek as done by the
user would end playback). Seeking exactly to the end or past it without
SEEK_FORWARD set is probably also sane.

Another vaguely related issue is that a backward seek during playback
start does not "establish" the demux position correctly: if stream A
hits the next keyframe and seeks back, while stream B has not had a
chance to read a packet yet, then stream B will never try to read from
the old position. The effect is that stream B (and thus playback) will
effectively miss the seek target. This is "random" because it depends on
the order and number of packet read calls made by the decoders.

Fixing this is probably hard, and requires extending the already complex
state machine with more states, so turn the manpage into a TODO list for
now.
2019-09-19 20:37:04 +02:00
wm4
5b4ae42328 demux_raw: fix operation with demuxer cache and backward playback
Raw audio formats can be accessed sample-wise, and logically audio
packets demuxed from it would contain only 1 sample. This is
inefficient, so raw audio demuxers typically "bundle" multiple samples
in one packet.

The problem for the demuxer cache and backward playback is that they
need properly aligned packets to make seeking "deterministic". The
requirement is that if you read some packets, and then seek back, you
eventually see the same packets again. demux_raw basically allowed to
seek into the middle of a previously returned packet, which makes it
impossible to make the transition seamless. (Unless you'd be aware of
the packet data format and cut them to make it seamless, which is too
complex for such a use case.)

Solve this by always aligning seeks to packet boundaries. This reduces
the seek accuracy to the arbitrarily chosen packet size. But you can use
hr-seek to fix this. The gain from not making raw audio an awful special
case pays in exchange for this "stupid" suggestion to use hr-seek.

It appears this also fixes that it could and did seek into the middle of
the frame (not sure if this code was ever tested - it goes back to
removing the code duplication between the former demux_rawaudio.c and
demux_rawvideo.c).

If you really cared, you could introduce a seek flag that controls
whether the seek is aligned or not. Then code which requires
"deterministic" demuxing could set it. But this isn't really useful for
us, and we'd always set the flag anyway, unless maybe the caching were
forced disabled.

libavformat's wav demuxer exhibits the same issue. We can't fix it (it
would require the unpleasant experience of contributing to FFmpeg), so
document this in otions.rst. In theory, this also affects seek range
joining, but the only bad effect should be that cached data is
discarded.
2019-09-19 20:37:04 +02:00
wm4
b9d351f02a Implement backwards playback
See manpage additions. This is a huge hack. You can bet there are shit
tons of bugs. It's literally forcing square pegs into round holes.
Hopefully, the manpage wall of text makes it clear enough that the whole
shit can easily crash and burn. (Although it shouldn't literally crash.
That would be a bug. It possibly _could_ start a fire by entering some
sort of endless loop, not a literal one, just something where it tries
to do work without making progress.)

(Some obvious bugs I simply ignored for this initial version, but
there's a number of potential bugs I can't even imagine. Normal playback
should remain completely unaffected, though.)

How this works is also described in the manpage. Basically, we demux in
reverse, then we decode in reverse, then we render in reverse.

The decoding part is the simplest: just reorder the decoder output. This
weirdly integrates with the timeline/ordered chapter code, which also
has special requirements on feeding the packets to the decoder in a
non-straightforward way (it doesn't conflict, although a bugmessmass
breaks correct slicing of segments, so EDL/ordered chapter playback is
broken in backward direction).

Backward demuxing is pretty involved. In theory, it could be much
easier: simply iterating the usual demuxer output backward. But this
just doesn't fit into our code, so there's a cthulhu nightmare of shit.
To be specific, each stream (audio, video) is reversed separately. At
least this means we can do backward playback within cached content (for
example, you could play backwards in a live stream; on that note, it
disables prefetching, which would lead to losing new live video, but
this could be avoided).

The fuckmess also meant that I didn't bother trying to support
subtitles. Subtitles are a problem because they're "sparse" streams.
They need to be "passively" demuxed: you don't try to read a subtitle
packet, you demux audio and video, and then look whether there was a
subtitle packet. This means to get subtitles for a time range, you need
to know that you demuxed video and audio over this range, which becomes
pretty messy when you demux audio and video backwards separately.

Backward display is the most weird (and potentially buggy) part. To
avoid that we need to touch a LOT of timing code, we negate all
timestamps. The basic idea is that due to the navigation, all
comparisons and subtractions of timestamps keep working, and you don't
need to touch every single of them to "reverse" them.

E.g.:

    bool before = pts_a < pts_b;

would need to be:

    bool before = forward
        ? pts_a < pts_b
        : pts_a > pts_b;

or:

    bool before = pts_a * dir < pts_b * dir;

or if you, as it's implemented now, just do this after decoding:

    pts_a *= dir;
    pts_b *= dir;

and then in the normal timing/renderer code:

    bool before = pts_a < pts_b;

Consequently, we don't need many changes in the latter code. But some
assumptions inhererently true for forward playback may have been broken
anyway. What is mainly needed is fixing places where values are passed
between positive and negative "domains". For example, seeking and
timestamp user display always uses positive timestamps. The main mess is
that it's not obvious which domain a given variable should or does use.

Well, in my tests with a single file, it suddenly started to work when I
did this. I'm honestly surprised that it did, and that I didn't have to
change a single line in the timing code past decoder (just something
minor to make external/cached text subtitles display). I committed it
immediately while avoiding thinking about it. But there really likely
are subtle problems of all sorts.

As far as I'm aware, gstreamer also supports backward playback. When I
looked at this years ago, I couldn't find a way to actually try this,
and I didn't revisit it now. Back then I also read talk slides from the
person who implemented it, and I'm not sure if and which ideas I might
have taken from it. It's possible that the timestamp reversal is
inspired by it, but I didn't check. (I think it claimed that it could
avoid large changes by changing a sign?)

VapourSynth has some sort of reverse function, which provides a backward
view on a video. The function itself is trivial to implement, as
VapourSynth aims to provide random access to video by frame numbers (so
you just request decreasing frame numbers). From what I remember, it
wasn't exactly fluid, but it worked. It's implemented by creating an
index, and seeking to the target on demand, and a bunch of caching. mpv
could use it, but it would either require using VapourSynth as demuxer
and decoder for everything, or replacing the current file every time
something is supposed to be played backwards.

FFmpeg's libavfilter has reversal filters for audio and video. These
require buffering the entire media data of the file, and don't really
fit into mpv's architecture. It could be used by playing a libavfilter
graph that also demuxes, but that's like VapourSynth but worse.
2019-09-19 20:37:04 +02:00
wm4
455c085538 manpage: remove double fw-bytes documentation
It was documented two times, with different text. Merge them and reword
it a little.
2019-09-19 20:37:04 +02:00
wm4
a3991078bd demux, command: export bof/eof flags
Export these flags with demuxer-cache-state. Useful for debugging, but
any client API users could also make use of it.
2019-09-19 20:37:04 +02:00
wm4
556e204a11 player: add --demuxer-cache-wait option 2019-09-19 20:37:04 +02:00
wm4
d2ef2f98a8 loadfile, ytdl_hook: don't reject EDL-resolved URLs through playlist
The ytdl wrapper can resolve web links to playlists. This playlist is
passed as big memory:// blob, and will contain further quite normal web
links. When playback of one of these playlist entries starts, ytdl is
called again and will resolve the web link to a media URL again.

This didn't work if playlist entries resolved to EDL URLs. Playback was
rejected with a "potentially unsafe URL from playlist" error. This was
completely weird and unexpected: using the playlist entry directly on
the command line worked fine, and there isn't a reason why it should be
different for a playlist entry (both are resolved by the ytdl wrapper
anyway). Also, if the only EDL URL was added via audio-add or sub-add,
the URL was accessed successfully.

The reason this happened is because the playlist entries were marked as
STREAM_SAFE_ONLY, and edl:// is not marked as "safe". Playlist entries
passed via command line directly are not marked, so resolving them to
EDL worked.

Fix this by making the ytdl hook set load-unsafe-playlists while the
playlist is parsed. (After the playlist is parsed, and before the first
playlist entry is played, file-local options are reset again.) Further,
extend the load-unsafe-playlists option so that the playlist entries are
not marked while the playlist is loaded.

Since playlist entries are already verified, this should change nothing
about the actual security situation.

There are now 2 locations which check load_unsafe_playlists. The old one
is a bit redundant now. In theory, the playlist loading code might not
be the only code which sets these flags, so keeping the old code is
somewhat justified (and in any case it doesn't hurt to keep it).

In general, the security concept sucks (and always did). I can for
example not answer the question whether you can "break" this mechanism
with various combinations of archives, EDL files, playlists files,
compromised sites, and so on. You probably can, and I'm fully aware that
it's probably possible, so don't blame me.
2019-09-19 20:37:04 +02:00
wm4
0abe34ed21 vo_gpu: x11: remove special vdpau probing, use EGL by default
Originally, vo_gpu/vo_opengl considered the case of Nvidia proprietary
drivers, which required vdpau/GLX, and Intel open source drivers, which
require vaapi/EGL. Since window creation and GPU context creation are
inseparable in mpv's internal API, it had to pick the correct API very
early, or hardware decoding wouldn't work. "x11probe" was introduced for
this reason. It created a GLX context (without showing the window yet),
and checked whether vdpau was available. If yes, it used GLX, if not, it
continued probing x11/EGL. (Obviously it couldn't always fail on GLX
without vdpau, which is why it was a separate "probe" backend.)

Years passed, and now the situation is different. Vdpau is dead. Nvidia
drivers and libavcodec now provide CUDA interop, which requires EGL, and
fixes some of the vdpau problems. AMD drivers now provide vaapi, which
generally works better than vdpau. Intel didn't change.

In particular, vaapi provides working HEVC Main10 support. In theory, it
should work on vdpau too, with quality reduction (no 10 bit surfaces),
but I couldn't get it to work.

So always prefer EGL. And suddenly hardware decoding works. This is
actually rather important, because HEVC is unfortunately on the rise,
despite shitty encoders and unoptimized decoders. The latter may mean
that hardware decoding works better than libavcodec.

This should have been done a long, long time ago.
2019-09-15 20:00:52 +03:00
sfan5
ee0f4444f9 image_writer: add webp-compression option 2019-09-14 23:02:39 +02:00
sfan5
0f79444c6d image_writer: add WebP support (lossy or lossless) 2019-09-14 23:02:39 +02:00
Niklas Haas
7cf288ec77 DOCS: remove references to --video-stereo-mode
This option was removed by a5610b2a but the documentation persisted.
Also adds an OPT_REMOVED.

Closes .
2019-09-14 21:16:38 +02:00
sfan5
46aa3394bf manpage: minor fixes to VO manpage 2019-09-14 13:50:10 +02:00
wm4
a75b249b0b command, demux: remove program property
The "program" property could switch between TS programs. It was rather
complex and rather obscure (even if you deal with TS captures, you
usually don't need it). If anyone actually needs it (did anyone ever
attempt to even use it?), it should be rewritten. The demuxer should
export a program list, and the frontend should handle the "cycling"
logic.
2019-09-13 17:33:58 +02:00
wm4
b30e85508a Remove classic Linux analog TV support, and DVB runtime controls
Linux analog TV support (via tv://) was excessively complex, and
whenever I attempted to use it (cameras or loopback devices), it didn't
work well, or would have required some major work to update it. It's
very much stuck in the analog past (my favorite are the frequency tables
in frequencies.c for analog TV channels which don't exist anymore).

Especially cameras and such work fine with libavdevice and better than
tv://, for example:

  mpv av://v4l2:/dev/video0

(adding --profile=low-latency --untimed even makes it mostly realtime)

Adding a new input layer that targets such "modern" uses would be
acceptable, if anyone is interested in it. The old TV code is just too
focused on actual analog TV.

DVB is rather obscure, but has an active maintainer, so don't remove it.
However, the demux/stream ctrl layer must go, so remove controls for
channel switching. Most of these could be reimplemented by using the
normal method for option runtime changes.
2019-09-13 17:32:19 +02:00
wm4
a9d83eac40 Remove optical disc fancification layers
This removes anything related to DVD/BD/CD that negatively affected the
core code. It includes trying to rewrite timestamps (since DVDs and
Blurays do not set packet stream timestamps to playback time, and can
even have resets mid-stream), export of chapters, stream languages,
export of title/track lists, and all that.

Only basic seeking is supported. It is very much possible that seeking
completely fails on some discs (on some parts of the timeline), because
timestamp rewriting was removed.

Note that I don't give a shit about optical media. If you want to watch
them, rip them. Keeping some bare support for DVD/BD is the most I'm
going to do to appease the type of lazy, obnoxious users who will care.
There are other players which are better at optical discs.
2019-09-13 17:31:59 +02:00
wm4
6229404985 Remove libdvdread support in favor of libdvdnav
stream_dvd.c contained large amounts of ancient, unmaintained code,
which has been historically moved to libdvdnav. Basically, it's full of
low level parsing of DVD on-disc structures.

Kill it for good. Users can use the remaining dvdnav support (which
basically operates in non-menu mode). Users have reported that
libdvdread  sometimes works better, but this is just libdvdnav's problem
and not ours.
2019-09-13 15:29:27 +02:00
Avi Halachmi (:avih)
44f8dccfb6 js: expose mpv_abort_async_command() (match dbe831bd)
With minor difference from lua, as documented.
2019-09-11 21:08:04 +03:00
Avi Halachmi (:avih)
5b5f776900 js: expose async commands (match 159379980e) 2019-09-11 21:08:04 +03:00
Jan Janssen
94c414bd1c osc: improve look of seekranges 2019-09-02 01:11:04 +03:00
Bin Jin
ca2f193671 vo_gpu: implement error diffusion for dithering
This is a straightforward parallel implementation of error diffusion
algorithms in compute shader. Basically we use single work group with
maximal possible size to process the whole image. After a shift
mapping we are able to process all pixels column by column.

A large ring buffer are allocated in shared memory to speed things up.
However the size of required shared memory depends linearly on the
height of video window (or screen height in fullscreen mode). In case
there is no enough shared memory, it will fallback to `--dither=fruit`.

The maximal allowed work group size is hardcoded as 1024. Ideally we
could query `GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS`. But for whatever
reason, it seems most high end card from nvidia and amd support only
the minimal required value, so I guess we can stick to it for now.
2019-06-16 11:19:44 +02:00
Bin Jin
ae1c489b31 vo_gpu: allow user shader to fix texture offset
This commit essentially makes user shader able to fix offset (produced
by other prescaler, for example) like builtin `--scale`.
2019-06-06 20:01:56 +02:00
Nicolas F
91c1691b35 man: clarify vavpp requirements
I assume (but cannot confirm) that VA-AP-API is in fact a typo, because
most if not all search engine results related to it are from mpv's manual
page.

By changing this to VA-API and clarifying that this requires VA-API support
on a system to use it, we can hopefully make it clear to unsuspecting
Windows users that this is not the filter they're looking for.

Concerns .
2019-05-05 21:06:18 +02:00
Anton Kindestam
dcb7838bb7 drm_common: Support --drm-mode=<preferred|highest|N|WxH[@R]>
This allows to select the drm mode using a string specification. You
can either select the the preferred mode, the mode with the highest
resolution, by specifying WxH[@R] or by its index in the list of modes
as before.
2019-05-04 14:17:11 +02:00
Anton Kindestam
8261924db9 drm_common: Add proper help option to drm-mode
This was implemented by using OPT_STRING_VALIDATE for drm-mode,
instead of OPT_INT. Using a string here also prepares for future
additions to drm-mode that aim to allow specifying a mode by its
resolution.
2019-05-04 14:17:11 +02:00
Anton Kindestam
a776628d88 drm_common: Add option to toggle use of atomic modesetting
It is useful when debugging to be able to force atomic off, or as a
workaround if atomic breaks for some user. Legacy modesetting is less
likely to break by virtue of being a less complex API.
2019-05-04 14:17:11 +02:00
NoSuck
6c91314900 man/input: clarify behavior of seek's +exact
As discussed here:

https://github.com/mpv-player/mpv/issues/6545#issuecomment-476015318
2019-04-02 09:09:14 +02:00
der richter
90e44d3ff2 cocoa-cb: add support for custom colored title bar 2019-04-02 02:09:01 +03:00
der richter
837e5058ff cocoa-cb: refactor title bar styling
half of the materials we used were deprecated with macOS 10.14, broken
and not supported by run time changes of the macOS theme. furthermore
our styling names were completely inconsistent with the actually look
since macOS 10.14, eg ultradark got a lot brighter and couldn't be
considered ultradark anymore.

i decided to drop the old option --macos-title-bar-style and rework
the whole mechanism to allow more freedom. now materials and appearance
can be set separately. even if apple changes the look or semantics in
the future the new options can be easily adapted.
2019-04-02 02:09:01 +03:00
Leo Izen
fcb320fd3f DOCS/man/mpv.rst: Fix big-cache profile example
The cache options were changed, and this commit
fixes the example big-cache profile to use the
new cache options.
2019-03-16 21:17:56 +01:00
Jan Ekström
199aabddcc Merge branch 'master' into pr6360
Manual changes done:
  * Merged the interface-changes under the already master'd changes.
  * Moved the hwdec-related option changes to video/decode/vd_lavc.c.
2019-03-11 01:00:27 +02:00
zc62
e37c253b92 lcms: allow infinite contrast
Fixes 
2019-03-09 12:55:44 +01:00
Martin Herkt
8f5a42b1a0
options: do not enable WMV3 hwdec by default
Crashes NVIDIA, probably buggy on others. No one ever tests this shit.

See 
2019-03-01 12:44:45 +01:00