Commit Graph

134 Commits

Author SHA1 Message Date
wm4 51e198c2a1 Merge remote-tracking branch 'origin/master'
Conflicts:
	.gitignore
	bstr.c
	cfg-mplayer.h
	defaultopts.c
	libvo/video_out.c

The conflict in bstr.c is due to uau adding a bstr_getline function in
commit 2ba8b91a97. This function already existed in this branch.
While uau's function is obviously derived from mine, it's incompatible.
His function preserves line breaks, while mine strips them. Add a
bstr_strip_linebreaks function, fix all other uses of bstr_getline, and
pick uau's implementation.

In .gitignore, change vo_gl3_shaders.h to use an absolute path
additional to resolving the merge conflict.
2012-07-28 17:24:05 +02:00
Uoti Urpala 31458a51b5 vo_vdpau: disable refresh-aware frame timing when composited
Under a compositing window manager the current VDPAU implementation
behaves differently than without it. Frame flip timing info becomes
incorrect (I guess it only reflects when the frame was sent to the
compositor, not when it was actually shown), and there is no
limitation to at most one frame switch per refresh like without
compositing. Detect whether a compositing window manager is active and
disable refresh-aware frame timing and dropping in this case,
similarly to what fps=-1 would do. This behavior can be controlled
with the new suboption "composite-detect".

Disabling the refresh-aware logic makes timing somewhat less accurate.
Because the video switch rate limit isn't there, the lack of frame
dropping on player side does not impose a hard limit on video FPS, but
does reduce performance somewhat as redundant frames are drawn in
memory.

The existence of a compositing window manager does not guarantee that
the current window is actually composited, so the current check is not
foolproof. In particular, some WMs have support for a "unredirect
fullscreen windows" option. Support for such things could be improved.
2012-07-27 03:40:38 +03:00
Uoti Urpala 0a1fc392b4 vo_vdpau: fix possible crash after preemption
Preemption recovery code could change the vc->vdp pointer when
recreating the VDPAU device. However, some other code cached the value
of vc->vdp in local variables over calls to handle_preemption(), and
could then crash when using the stale value later. Make the device
creation code keep the same vc->vdp instead of freeing and
reallocating it, so that the old pointer value is never invalidated
now.
2012-07-16 21:08:42 +03:00
Uoti Urpala 9426c5f92a VO: implement shared option handling, use for vdpau
Add infrastructure that allows VOs to specify the suboptions they
take, and get the values directly parsed into their private struct.
The option functionality available with the new system is the same as
for top-level player options. Convert vo_vdpau to use the new system
instead of the old subopt_helper.
2012-07-16 21:08:42 +03:00
wm4 6de8120822 Merge remote-tracking branch 'origin/master' into my_master
Conflicts:
	command.c
	mp_core.h
	mplayer.c
	screenshot.c
2012-03-16 19:14:44 +01:00
Uoti Urpala a816810266 vo_gl: improve 10-bit YUV->RGB conversion accuracy slightly
Modify the YUV->RGB conversion matrix to take into account the
difference between the same color value being x/255 in a 8-bit texture
and x*256/65535 in a 16-bit texture (actually things are stored as
x*4/65535 for 10-bit color, but that can be ignored here). This 0.4 %
difference in the shader float value could make shades of gray in
10-bit (or generally more than 8 bit) YUV produce RGB values with
green slightly higher than red/blue.
2012-03-09 20:48:55 +02:00
wm4 18b3348a73 Merge branch 'eosd' into my_master 2012-01-18 04:22:23 +01:00
wm4 4010dd0b1a libvo, vo_vdpau: make the EOSD packer code from vo_vdpau generic
The code in eosd_packer.c/.h is taken from vo_vdpau.c and has been made
independent from vdpau API specifics. This allows other VOs, which need
to pack the small EOSD images into a large surface for efficiency, to use
this code.
2011-12-25 20:42:18 +01:00
Uoti Urpala 803dc1fb8a vo_vdpau: fix preemption recovery after recent commits
Recent commits for screenshot support and video redraw changes didn't
handle vdpau driver preemption state correctly, which could make the
player crash if preemption occurred. Fix this and improve preemption
handling a bit otherwise.
2011-12-20 03:47:16 +02:00
Uoti Urpala fc2d040b22 vo_vdpau: use new want_redraw mechanism in one more case 2011-12-09 03:10:34 +02:00
Uoti Urpala fe69b49ccc Merge remote-tracking branch 'wm4/window_title' 2011-12-07 00:13:51 +02:00
wm4 d4de92e808 libvo: remove title argument from struct vo_driver.config
This affects only the "new" VO API. The config() title argument was barely
used, and it's hardcoded to "MPlayer" in vf_vo.c. The X11 and the Cocoa
GUI backends, which are the only ones properly supporting window titles,
ignored this argument. Remove the title argument.

Add the vo_get_window_title function. All GUI VOs are supposed to use it
for the window title.
2011-12-06 20:32:33 +01:00
Uoti Urpala 253f62c564 core, vo: new window refresh logic, add slow-video OSD redraw
Remove code refreshing window contents after events such as resize
from vo_vdpau, vo_gl and vo_xv. Instead have them simply set a flag
indicating that a refresh is needed, and have the player core perform
that refresh by doing an OSD redraw. Also add support for updating the
OSD contents over existing frames during slow-but-not-paused playback.

The VOs now also request a refresh if parameters affecting the picture
change (equalizer settings, colormatrix, VDPAU deinterlacing setting).
Even previously the picture was typically redrawn with the new
settings while paused because new OSD messages associated with setting
changes triggered a redraw, but this did not happen if OSD was turned
off.

A minor imperfection is that now window system events can trigger a
single one-frame step forward when using vo_xv after pausing so that
vo_xv does not yet have a copy of the current image. This could be
fixed but I think it's not important enough to bother.
2011-12-06 07:47:35 +02:00
Uoti Urpala ad0348cf0a core, vo: modify OSD redraw architecture, support EOSD
Previously the core sent VFCTRL_REDRAW_OSD to change OSD contents over
the current frame. Change this to VFCTRL_REDRAW_FRAME followed by
normal EOSD and OSD drawing calls, then vo_flip_page(). The new
version supports changing EOSD contents for libass-rendered subtitles
and simplifies the redraw support code needed per VO. vo_xv doesn't
support EOSD changes because it relies on vf_ass to render EOSD
contents earlier in the filter chain.

vo_xv logic is additionally simplified because the previous commit
removed the need to track the status of current and next images
separately (now each frame is guaranteed to become "visible" soon
after we receive it as "next", with no VO code running in the interval
between).
2011-12-06 05:03:39 +02:00
Uoti Urpala c9553ce82f vo: do final frame draw only near page flip
Separate passing a new frame to VOs using the new API into two steps.
The first, vo_draw_image(), happens after a new frame is available
from the filter chain. In constrast to old behavior, now the frame is
not actually rendered yet at this point (though possible slice draw
calls can already reach the VO before). The second step,
vo_new_frame_imminent(), happens when we're close enough to the
display time of the new frame that we'll commit to flipping it as the
next action and will not change the OSD over the previous frame any
more.

This new behavior fixes a previous problem with vo_vdpau and vo_gl in
the situation where the player is paused after decoding a new frame
but before flipping it; previously changing OSD in that state would
switch to the new frame as a side effect. It would also allow an easy
way to fix extra output files produced with something like "--vo=png
--frames=1" with precise seeking, but this is not done yet.

The code now relies on a new mp_image from the filter chain staying
valid even after the vf_vo put_image() call providing it returns. In
other words decoders/filters must not deallocate or otherwise
invalidate their output frame between passing it forward and returning
from the decode/filter call.
2011-12-06 02:55:13 +02:00
wm4 0440460d0c vo_vdpau: implement screenshots 2011-11-25 23:56:28 +02:00
wm4 75eab4f72a video, options: implement better YUV->RGB conversion control
Rewrite control of the colorspace and input/output level parameters
used in YUV-RGB conversions, replacing VO-specific suboptions with new
common options and adding configuration support to more cases.

Add new option --colormatrix which selects the colorspace the original
video is assumed to have in YUV->RGB conversions. The default
behavior changes from assuming BT.601 to colorspace autoselection
between BT.601 and BT.709 using a simple heuristic based on video
size. Add new options --colormatrix-input-range and
--colormatrix-output-range which select input YUV and output RGB range.
Disable the previously existing VO-specific colorspace and level
conversion suboptions in vo_gl and vo_vdpau. Remove the
"yuv_colorspace" property and replace it with one named "colormatrix"
and semantics matching the new option. Add new properties matching the
options for level conversion.

Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv
and vf_scale, and all can change it at runtime (previously only
vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion
matrix generation as vo_gl instead of libvdpau functionality; the main
functional difference is that the "contrast" equalizer control behaves
somewhat differently (it scales the Y component around 1/2 instead of
around 0, so that contrast 0 makes the image gray rather than black).
vo_xv does not support level conversion. vf_scale supports range
setting for input, but always outputs full-range RGB.

The value of the slave properties is the policy setting used for
conversions. This means they can be set to any value regardless of
whether the current VO supports that value or whether there currently
even is any video. Possibly separate properties could be added to
query the conversion actually used at the moment, if any.

Because the colorspace and level settings are now set with a single
VF/VO control call, the return value of that is no longer used to
signal whether all the settings are actually supported. Instead code
should set all the details it can support, and ignore the rest. The
core will use GET_YUV_COLORSPACE to check which colorspace details
have been set and which not. In other words, the return value for
SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace
conversion handling exists at all, and VOs have to take care to return
the actual state with GET_YUV_COLORSPACE instead.

To be changed in later commits: add missing option documentation.
2011-10-16 21:11:11 +03:00
Uoti Urpala e30416c997 vo_vpdau: fix preemption recovery broken in decec7f2a3
Commit decec7f2a3 ("vo_vdpau: skip resize code if not fully
initialized") broke preemption recovery because the resize code stayed
incorrectly disabled when it would have been used to reinitialize
things during recovery. Revert that commit and add different checks
to avoid running various code when not in a fully functional state.
2011-08-11 21:46:27 +03:00
Uoti Urpala decec7f2a3 vo_vdpau: skip resize code if not fully initialized
Window events or user commands could trigger a call to resize() before
config() had been called. This caused at least error messages. Add a
check to make resize() exit without doing anything in this case. It
will be called again later when the output is configured.
2011-07-17 17:05:42 +03:00
Uoti Urpala befed529bc debug output: reduce verbosity of some frequent messages
Drop from frequent (per-frame) messages from DBG2 to DBG3. Drop VDPAU
clock adjustment messages from V to DBG2.
2011-07-05 00:50:41 +03:00
Uoti Urpala c9026cb321 sub/OSD: move some related files to sub/ 2011-01-26 20:39:05 +02:00
Uoti Urpala 8612c771fc cleanup: some random minor code simplification and cleanup 2011-01-26 13:04:17 +02:00
Uoti Urpala 30445e2fa4 vo_vdpau: allow "deint=-N" to specify mode without enabling deint
Allow negative values of the "deint" parameter and make them select
the same deinterlacing mode as the corresponding positive value, but
without enabling deinterlace on startup. This is useful for
configuration files. Also tweak the overall manpage description of
vo_vdpau a bit to make it sound less as if the VO would be for
hardware acceleration only.
2011-01-04 23:51:31 +02:00
Uoti Urpala 4a26b4c024 cosmetics: remove unused code, small formatting tweaks 2010-12-20 06:42:04 +02:00
Uoti Urpala 387326e54b vo_vdpau: remove wrong mp_image usage_count change (no visible effect)
The wrong variable was used as a function argument, and as a result
the code modified the usage_count field of non-refcounted mp_image
types. This error did not have any effect on visible behavior as no
code cares about the field value in the affected case.
2010-12-13 18:50:22 +02:00
Uoti Urpala e73ff7ae70 vo_vdpau: fix indentation of some switch statements 2010-11-02 04:14:43 +02:00
Uoti Urpala 3acf2eb563 vo_vdpau: add extra check for unknown image format
Add a default case for unknown image format in create_vdp_decoder. I
think this condition shouldn't currently happen, but it's worth a
sanity check. Avoids a compiler warning about vdp_decoder_profile
being possibly used uninitialized.

Also remove an obsolete #ifdef (should always be true now).
2010-11-02 04:14:43 +02:00
Uoti Urpala 2e8ef70d4f vo_vdpau: fix loop initializing output surfaces as invalid
The loop initializing handles in the output surface table to
VDP_INVALID_HANDLE ran over indices from 0 to vc->num_output_surfaces.
However it is first called before that variable is initialized. As a
result later code could try to destroy the handles which still had the
"non-invalid" value 0. Most likely this caused no visible effects; at
least on my machine no valid surface gets handle 0, and libvdpau just
returns an error for the resulting invalid calls. Change the code to
loop over the whole table. Also add code to print visible warnings if
libvdpau rejects a surface destroy call (some other places already had
checks but not all).
2010-05-26 09:14:12 +03:00
Uoti Urpala 9e02b2db40 vo_vdpau: support queuing an arbitrary number of frames ahead
Make the number of output surfaces allocated by vo_vdpau configurable
and allow queuing multiple future frames with the VDPAU frame timing
functionality. There are two known issues that could be polished in
the future for particularly long queue time cases. First, toplevel
code should possibly wait for the queued changes to finish displaying
in some situations like switching files. Second, the VO can block
waiting for a surface to become available, and in the worst case this
wait can be almost as long as the maximum queuing time (potentially
causing audio underruns). However those issues are not high priority.
2010-05-14 05:55:09 +03:00
Uoti Urpala 67482de5a7 vo_vdpau: add option for studio level output
Add -vo vdpau suboption "studio" to produce output in RGB range
16-235. Man page description mostly taken from a patch by Lauri
Mylläri (but not code). Also slightly tweak the description of two
other suboptions on the man page.
2010-05-12 03:55:32 +03:00
Uoti Urpala 0ae292fbcb vdpau: drop support for old versions
Since I dropped the hack to support older libvdpau versions (without
MPEG4 / hqscaling features) from the FFmpeg version used in the build
repo it's better to disable those libvdpau versions in MPlayer
too. Change the configure check to require a newer libvdpau version,
and drop compatibility code in vo_vdpau.c.
2010-05-11 04:07:31 +03:00
Uoti Urpala fa47d009b4 vo_vdpau.c cosmetics: add WRAP_ADD macro
The macro is meant to simplify the handling of some code dealing with
circular buffers.
2010-05-06 05:38:46 +03:00
Uoti Urpala 74ffb51f33 build/vdpau: drop support for dynamic loading of libvdpau
After a recent library update on my system MPlayer started crashing on
exit in XCloseDisplay() if -vo vdpau had been used. With normal
linking it works OK. Since there should be little need for the dynamic
loading functionality any more, I'll just drop it rather than try
investigating the exact problem with dynamic loading and whether it
would be fixable. VDPAU is now linked normally with -lvdpau if
available.
2010-02-26 18:37:19 +02:00
Uoti Urpala 5ff421bf5d vo_vdpau: improve VOCTRL_GET_EOSD_RES code
Remove the special case for fullscreen; the same variables should have
the correct values in windowed and fullscreen modes. This fixes libass
subtitle positioning in the (non-typical) case where you have black
bands inside a window. Behavior in fullscreen and in the typical
windowed case without borders should not be affected.
2010-02-26 17:11:04 +02:00
Uoti Urpala e187de88a1 vo_vdpau: make queuing future frame flips adjustable
Add -vo vdpau suboptions "queuetime_windowed" and "queuetime_fs" to
specify the maximum number of milliseconds how far into the future a
frame flip can be queued using the VDPAU presentation queue
functionality. The intended main use of these options is to allow
disabling use of the queuing feature on systems where using it causes
choppiness in other graphics behavior (this is an NVIDIA driver issue;
the video itself isn't affected).
2010-02-05 20:20:31 +02:00
Uoti Urpala dbd1ab182e vo_vdpau.c: Fix compilation with old libvdpau versions
Misplaced #endif broke compilation with old libvdpau versions that
lack VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 #define.

Also add missing space to the text in related mp_msg() call.
2009-11-29 05:31:38 +02:00
Uoti Urpala e5bcd70bc5 vo_vdpau: Check return value when setting video mixer features 2009-11-17 23:22:48 +02:00
Uoti Urpala 34279a8ce3 cosmetics: remove some unused variables 2009-11-17 06:56:29 +02:00
Uoti Urpala 53ecafadc8 vo_vdpau: Check return value when setting video attributes
Check the return value when setting any video mixer attribute and
print an error message if the operation failed. Also simplify code by
changing update_csc_matrix() to use the utility function added for
this.
2009-11-17 06:25:15 +02:00
Uoti Urpala b8861ce8e2 Support VDPAU MPEG4 hardware decoding
Original patch by NVIDIA.
2009-11-16 02:46:33 +02:00
Uoti Urpala 19b4d70e01 vo_vdpau: Remove custom help message
Remove the help text explaining -vo vdpau suboptions that was printed
in case of parsing errors. It did perhaps have some value, but there
are also reasons to remove it: it was printed in an ugly manner in the
middle of output, most other MPlayer options do not have such internal
help texts either, and it was detailed enough that it required
maintaining documentation about the options in two separate places
(the man page and the help message).
2009-11-16 00:50:01 +02:00
Uoti Urpala 14bb3416c7 vo_vdpau: Add support for high-quality scaling feature
Part of the code is currently under #ifdef to allow compilation with
older VDPAU library versions; that can be removed later.

Partially based on a patch by Carl Eugen Hoyos.
2009-11-15 18:39:48 +02:00
Uoti Urpala 82ee2e217f vo_vdpau: add support for VFCAP_FLIP
Patch by Carl Eugen Hoyos.
2009-11-15 17:05:29 +02:00
Uoti Urpala 7038c57a0c vo_vdpau: Free buffers allocated by FFmpeg on uninit 2009-11-15 17:05:29 +02:00
Uoti Urpala 98ee8dd159 Add yuv_colorspace property, implemented in vo_vdpau and vo_xv
Add a property to select YUV colorspace. Currently implemented only in
vo_vdpau and vo_xv. Allows switching between BT.601, BT.709 and
SMPTE-240M (vdpau only).

The xv support uses the "XV_ITURBT_709" attribute. At least my NVIDIA
card supports that; I don't know whether other xv implementations do.

Bind the colorspace switch to the 'c' key by default. 'c' is currently
used by vo_sdl for some fullscreen mode change thing, but at the moment
that does not conflict and if it will in the future then vo_sdl can
change.

VDPAU part based on a patch from Lauri Mylläri <lauri.myllari@gmail.com>
2009-11-15 17:03:41 +02:00
Uoti Urpala 201bef7ee1 Implement vsync-aware frame timing for VDPAU
Main things added are custom frame dropping for VDPAU to work around
the display FPS limit, frame timing adjustment to avoid jitter when
video frame times keep falling near vsyncs, and use of VDPAU's timing
feature to keep one future frame queued in advance.

NVIDIA's VDPAU implementation refuses to change the displayed frame
more than once per vsync. This set a limit on how much video could be
sped up, and caused problems for nearly all videos on low-FPS video
projectors (playing 24 FPS video on a 24 FPS projector would not work
reliably as MPlayer may need to slightly speed up the video for AV
sync). This commit adds a framedrop mechanism that drops some frames
so that no more than one is sent for display per vsync. The code
tries to select the dropped frames smartly, selecting the best one to
show for each vsync. Because of the timing features needed the drop
functionality currently does not work if the correct-pts option is
disabled.

The code also adjusts frame timing slightly to avoid jitter. If you
for example play 24 FPS video content on a 72 FPS display then
normally a frame would be shown for 3 vsyncs, but if the frame times
happen to fall near vsyncs and change between just before and just
after then there could be frames alternating between 2 and 4
vsyncs. The code changes frame timing by up to one quarter vsync
interval to avoid this.

The above functionality depends on having reliable vsync timing
information available. The display refresh rate is not directly
provided by the VDPAU API. The current code uses information from the
XF86VidMode extension if available; I'm not sure how common cases
where that is inaccurate are. The refresh rate can be specified
manually if necessary.

After the changes in this commit MPlayer now always tries to keep one
frame queued for future display using VDPAU's internal timing
mechanism (however no more than 50 ms to the future). This should make
video playback somewhat more robust against timing inaccuracies caused
by system load.
2009-11-15 12:45:58 +02:00
Uoti Urpala b87ce8bc96 vo_vdpau: Modify frame buffering code
Clean up code related to frame buffering and generate pts information
also for the next frame in the output queue. The timing information
will be used in a following framedrop patch.

This commit adds one frame of buffering delay in vo_vdpau and
increases the number of buffered vdpau video surfaces from 3 to 4. The
delay increase makes it more important to fix remaining code in
MPlayer that doesn't deal well with filter/VO delay; OTOH it should
help any decoding/filtering parallelism in the underlying VDPAU
implementation as now filtering a frame for display can happen while
the next one is being decoded.
2009-11-15 12:45:47 +02:00
Uoti Urpala 37713cb3ec cosmetics: Add two missing "static"
Add missing 'static' to internal functions in vo_xv.c and vo_vdpau.c.
2009-10-22 04:45:31 +03:00
Uoti Urpala 3c70c5dc95 vo_vdpau: Fix X event handling bugs
check_events() first checked for a RESIZE event and called resize() if
needed, and then queued a frame to be reshown if in pause state and
the event was either RESIZE or EXPOSE. The most obvious problems with
the code were:
   - resize() already called flip_page() internally, so the code in
     check_events could lead to _two_ frames being queued.
   - The call in resize() didn't depend on pause status, so the
     behavior was inconsistent.
   - The code in check_events() actually queued the wrong output
     surface. It showed the same surface as flip_page() would show
     _next_, while it should have shown the previously shown one. This
     typically led to the screen contents changing to a previous
     state, as the new surface had not been initialized and had
     contents from a previous use.

Fix the double update. Make resize() also only immediately update the
video if paused (this also affects changing to/from fullscreen) and
otherwise leave the old window contents be until the next frame. Queue
the right frame in check_events(). Also make resize() a bit more
careful to only show contents if they were successfully updated
(though a case where we're paused without content to show shouldn't
normally happen).
2009-09-19 00:00:42 +03:00
Uoti Urpala 350fc4f5a2 core/VO: Allow VO drivers to add/modify frames
Add interfaces to allow VO drivers to add or remove frames from the
video stream and to alter timestamps. Currently this functionality
only works with in correct-pts mode. Use the new functionality in
vo_vdpau to properly support frame-adding deinterlace modes.

Frames added by the VDPAU deinterlacing code are now properly timed.
Before every second frame was always shown immediately (probably next
monitor refresh) after the previous one, even if you were watching
things in slow motion, and framestepping didn't stop at them at all.
When seeking the deinterlace algorithm is no longer fed a mix of
frames from old and new positions.

As a side effect of the changes a problem with resize events was also
fixed. Resizing calls video_to_output_surface() to render the frame at
the new resolution, but before this function also changed the list of
history frames, so resizing could give an image different from the
original one, and also corrupt next frames due to them seeing the
wrong history. Now the function has no such side effects. There are
more resize-related problems though that will be fixed in a later
commit.

The deint_mpi[] list of reserved frames is increased from 2 to 3
entries for reasons related to the above. Having 2 entries is enough
when you initially get a new frame in draw_image() because then you'll
have those two entries plus the new one for a total of 3 (the code
relied on the oldest mpi implicitly staying reserved for the duration
of the call even after usage count was decreased). However if you want
to be able to reproduce the rendering outside draw_image(), relying on
the explicitly reserved list only, then it needs to store 3 entries.
2009-09-18 17:12:53 +03:00