Commit Graph

167 Commits

Author SHA1 Message Date
Stefano Pigozzi 4730e0aaba build: make mpv.rc depend on version.h 2015-07-15 15:24:31 +02:00
Philip Langdale 4b0b9b515b vf_vdpaurb: Add a new filter for reading back vdpau decoded frames
Normally, vdpau decoded frames are passed directly to a suitable
vo (vo_vdpau or vo_opengl) without ever touching system memory. This
is efficient for output purposes, but prevents any of the regular
filters from being used with such frames.

This new filter implements a read-back step to pull the frames back
into system memory where they can be acted on by other filters.
Eventually the frames will be sent to the vo as if they were normal
software-decoded frames.

Note that a vdpau compatible vo must still be used to ensure that
the decoder is properly initialised.

Signed-off-by: wm4 <wm4@nowhere>
2015-07-11 10:44:34 +02:00
wm4 561416597e client API, dxva2: add a workaround for OpenGL fullscreen issues
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.

Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
2015-07-03 16:38:12 +02:00
wm4 d11184a256 vo_x11: remove this video output
It only causes additional maintenance work.

Even if you wanted to have a fallback, it's probably better to use
--vo=sdl or so.
2015-06-26 17:17:34 +02:00
wm4 552dc0d564 af_convert24: remove this filter 2015-06-16 22:40:37 +02:00
wm4 831d7c3c40 audio: remove S8, U16, U24, U32 formats
They are useless. Not only are they actually rarely in use; but
libavcodec doesn't even output them, as libavcodec has no such sample
formats for decoded audio.

Even if it should happen that we actually still need them (e.g. if doing
direct hardware output), there are better solutions. Swapping the sign
is a fast and lossless operation and can be done inplace, so AO actually
needing it could do this directly.

If you wonder why we keep U8 instead of S8: because libavcodec does it.
2015-06-16 21:11:59 +02:00
wm4 6f5a10542c vdpau: add support for the "new" libavcodec vdpau API
Yet another of these dozens of hwaccel changes. This time, libavcodec
provides utility functions, which initialize the vdpau decoder and map
codec profiles. So a lot of work the API user had to do falls away.

This also will give us support for high bit depth profiles, and possibly
HEVC once libavcodec supports it.
2015-05-28 21:56:13 +02:00
wm4 0699a6c598 video: rename vdpau.c to vdpau_old.c
vdpau.c will be used for new code.
2015-05-28 21:56:09 +02:00
wm4 0ed1719e1a demux_cue: move cue parser to a separate file
Preparation for the next commit.
2015-05-19 21:36:21 +02:00
wm4 934109a35b ao_coreaudio: move channel mapping code to a separate file
Move all of the channel map retrieval/negotiation code to a separate
file. This will (probably) be helpful when extending
ao_coreaudio_exclusive.c.

Nothing else changes, other than some minor cosmetics and renaming,
and changing some details for decoupling it from the ao_coreaudio.c
internals.
2015-05-05 21:47:19 +02:00
wm4 1e7831070f build: move main-fn files to osdep
And split the Cocoa and Unix cases. Simplify the Cocoa case slightly by
calling mpv_main directly, instead of passing a function pointer. Also
add a comment explaining why Cocoa needs a special case at all.
2015-05-02 18:59:58 +02:00
wm4 19a5b20752 cocoa: always compile OSX application code with cocoa
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.

The OSX application code is basically dead in libmpv, but it's not
that much code anyway.

If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.
2015-05-02 18:09:56 +02:00
wm4 d3a3cfe54c path: refactor
Somewhat less ifdeffery, higher flexibility. Now there are 3 separate
config file resolvers for 3 platforms (unix, win, osx), and they can
still interact with each other somewhat. For example, OSX for now uses
most of Unix, but adds the OSX bundle path.

This can be extended to resolve very specific platform paths, such as
location of the desktop.

Most of the Unix specific code moves to path-unix.c.

The behavior should be the same - if not, it is likely a bug.
2015-05-01 21:51:10 +02:00
xylosper ebe2c2b6d1 build: fix libavfilter dependency for vf_mirror
Since e207c24b32, vf_mirror requires
libavfilter.

Signed-off-by: wm4 <wm4@nowhere>
2015-04-20 17:08:29 +02:00
Marcin Kurczewski 34d5b73fbb vo_drm: extract vt_switcher to drm_common 2015-04-19 21:18:15 +02:00
wm4 f4292ebf52 vf_screenshot: remove this filter
It's entirely useless, especially now that vo.c handles screenshots in a
generic way, and requires no special VO support. There are some
potential weird use-cases, but actually I've never seen it being used.
2015-04-16 22:16:04 +02:00
Marcin Kurczewski 7ee18376a9 vo_drm: add KMS/DRM renderer support
Signed-off-by: wm4 <wm4@nowhere>
2015-04-16 21:07:25 +02:00
wm4 d55c41501f subprocess: move implementation for deatched subprocesses 2015-04-15 22:43:02 +02:00
James Ross-Gowan ac7ecbe30c win32: use a platform-specific unicode entry-point
Add a platform-specific entry-point for Windows. This will allow some
platform-specific initialization to be added without the need for ugly
ifdeffery in main.c.

As an immediate advantage, mpv can now use a unicode entry-point and
convert the command line arguments to UTF-8 before passing them to
mpv_main, so osdep_preinit can be simplified a little bit.
2015-04-11 14:27:25 +10:00
wm4 8fff125422 RPI support
This requires FFmpeg git master for accelerated hardware decoding.
Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav
will also work.

Most things work. Screenshots don't work with accelerated/opaque
decoding (except using full window screenshot mode). Subtitles are
very slow - even simple but huge overlays can cause frame drops.

This always uses fullscreen mode. It uses dispmanx and mmal directly,
and there are no window managers or anything on this level.

vo_opengl also kind of works, but is pretty useless and slow. It can't
use opaque hardware decoding (copy back can be used by forcing the
option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend
is preferred over the X11 ones in case you're trying on X11; but X11
is even more useless on RPI.

This doesn't correctly reject extended h264 profiles and thus doesn't
fallback to software decoding. The hw supports only up to the high
profile, and will e.g. return garbage for Hi10P video.

This sets a precedent of enabling hw decoding by default, but only
if RPI support is compiled (which most hopefully it will be disabled
on desktop Linux platforms). While it's more or less required to use
hw decoding on the weak RPI, it causes more problems than it solves
on real platforms (Linux has the Intel GPU problem, OSX still has
some cases with broken decoding.) So I can live with this compromise
of having different defaults depending on the platform.

Raspberry Pi 2 is required. This wasn't tested on the original RPI,
though at least decoding itself seems to work (but full playback was
not tested).
2015-03-29 16:09:56 +02:00
wm4 1ad4a62336 demux: fix rar support for files containing DTS audio tracks
With a recent cleanup, rar support was stuffed into demux_playlist.c
(because "opening" rar files pretty much just lists archive contents and
adds them to a playlist using a special rar:// protocol, which will
actually access the rar file contents).

Since demux_playlist.c is probed _after_ demux_lavf.c (and should/must
be), libavformat was given the chance to detect DTS streams embedded
within the rar file. This is not really what we want, and a regression
what happened before rar listing was moved to demux_playlist.c.

Fix it by moving the rar listing into its own pseudo-demuxer, and let ir
probe before demux_lavf.c.

(Yes, this feature still has users.)
2015-03-24 21:29:09 +01:00
wm4 9b5a7241e8 input: remove Linux joystick support
Why did this exist in the first place? Other than being completely
useless, this even caused some regressions in the past. For example,
there was the case of a laptop exposing its accelerometer as joystick
device, which led to extremely fun things due to the default mappings of
axis movement being mapped to seeking.

I suppose those who really want to use their joystick to control a media
player (???) can configure it as mouse device or so.
2015-03-24 16:04:44 +01:00
wm4 1e659a9f0f input: remove classic LIRC support
It's much easier to configure remotes as X11 input devices.
2015-03-24 16:04:44 +01:00
wm4 d5318e5e09 audio: remove internal libmpg123 wrapper
We've been prefering the libavcodec mp3 decoder for half a year now.
There is likely no benefit at all for using the libmpg123 one. It's just
a maintenance burden, and tricks users into thinking it's a required
dependency.
2015-03-24 16:04:44 +01:00
wm4 e74a4d5bc0 vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.

The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.

This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 23:20:20 +01:00
wm4 ae6019cbc9 build: simplify windows checks
There's no reason to do finegrained checks for libraries which always
must be present. It also reduces the number of extra dependencies.
2015-03-11 23:44:34 +01:00
wm4 89bc2975e9 audio: change playback speed directly in resampler
Although the libraries we use for resampling (libavresample and
libswresample) do not support changing sampelrate on the fly, this makes
it easier to make sure no audio buffers are implicitly dropped. In fact,
this commit adds additional code to drain the resampler explicitly.

Changing speed twice without feeding audio in-between made it crash
with libavresample inc ertain cases (libswresample is fine). This is
probably a libavresample bug. Hopefully this will be fixed, and also I
attempted to workaround the situation that crashes it. (It seems to
point in direction of random memory corruption, though.)
2015-03-02 19:09:44 +01:00
wm4 1e44c811f3 demux_edl: move implementation
Same deal as with demux_cue, and a separate commit for the same reasons.
2015-02-17 23:48:39 +01:00
wm4 7f03f46882 demux_cue: move implementation
Move the implementation, of which most was in tl_cue.c, to demux_cue.c.
Currently, this is illogical, because tl_cue.c still accesses MPContext.
This is going to change, and then it will be better if everything is in
demux_cue.c. This is only a separate commit to distinguish code movement
and actual work; the next commit will do the actual work.
2015-02-17 23:48:03 +01:00
wm4 edc0007e74 matroska: move timeline code to demux/
Separate from previous commit, because git is bad at tracking file
renames when the file contents are also changed.
2015-02-17 23:47:37 +01:00
wm4 a0a089f6a4 player: use a separate context for timeline loader stuff
Instead of accessing MPContext in player/timeline/*, create a separate
context struct, which the timeline loaders fill out. It turns out that
there's not much in the way too big MPContext that these need to access.

One major PITA is managing (and closing) the set of open demuxers. The
problem is that we need a list of all demuxers to make sure no unneeded
streams are enabled.

This adds a callback to the demuxer_desc struct, with the intention of
leaving to to the demuxer to call the right loader, instead of
explicitly checking the demuxer type and dispatching manually in common
code. I also considered making the timeline part of the demuxer state,
but decided against: it's too much of a mess wrt. memory management and
threading, and also doesn't make it clear who owns the child demuxers.
With the struct timeline decoupled from the demuxer state, it's at least
somewhat clear that the child demuxers are independent from the "main"
demuxer.

The actual changes to player/timeline/* are separated in the following
commits, because they're quite verbose. Some artifacts will be removed
later as soon as there's only 1 timeline loading mechanism.
2015-02-17 23:46:12 +01:00
wm4 2522bff565 video/filters: simplify libavfilter bridge
Remove the confusing crap that allowed a filter using the libavfilter
bridge to be compiled without libavfilter. Instead, compile the wrappers
only if libavfilter is enabled at compile time.

The only filter which still requires it is vf_stereo3d (unfortunately).
Special-case this one. (The whole filter and how it interacts with lavfi
is pure braindeath anyway.)
2015-02-11 17:35:58 +01:00
wm4 b6ab34fc98 af_rubberband: pitch correction with librubberband
If "--af=rubberband" is used, librubberband will be used to speed up or
slow down audio with pitch correction.

This still has some problems: the audio delay is not calculated
correctly, so the audio position jitters around by a few milliseconds.
This will probably ruin video timing.
2015-02-11 00:29:12 +01:00
wm4 3583559164 vo_opengl: move utility functions from loader to a separate file
gl_common.c contained the function loader (which is big) and additional
utility functions (not so big, but will grow when moving more out of
gl_video.c). Just split them. There are no changes other than some
modifications to comments.
2015-01-28 19:40:46 +01:00
wm4 b473477fc5 vf_ilpack: remove this filter
This was apparently useful for correct interlaced scaling (although I
don't know anyone who used this). It was rarely used (if at all), had an
inconvenient output format (packed YUV), and now has a better solution
in libavfilter (using the libavfilter "scale" filter via vf_lavfi).
There is no reason to keep this filter any longer.
2015-01-27 19:13:51 +01:00
wm4 86bba0dc5b vf_divtc: remove this filter
Better solutions are available in vf_vapoursynth and vf_lavfi. The only
user I know who used this is now using vf_vapoursynth.
2015-01-27 19:10:13 +01:00
wm4 97f32fdb23 vf_phase: remove this filter
If you really want it, it's in libavfilter and can be used via vf_lavfi.
2015-01-27 19:06:59 +01:00
wm4 82e3d06f09 vf_swapuv: remove this filter
It's entirely useless. I left it in for a while, because the analog TV
code had a transitional bug that could switch chroma planes, but it was
fixed long ago. It's also available in libavfilter.
2015-01-27 19:04:02 +01:00
wm4 c92f4a1126 vf_softpulldown: remove this filter
Apparently it was completely broken and essentially did nothing. This
was broken sometime in early mpv or mplayer2 times.

Get rid of it. If you _really_ need it, wait until FFmpeg ports it from
MPlayer, which will happen very soon.
2015-01-27 18:58:16 +01:00
wm4 69e5dd9bce vf_pullup: remove builtin implementation
Now it requires libavfilter. The wrapper is left in place, so FFmpeg
users will not notice any change. On Libav, the filter stops working.
2015-01-27 18:53:28 +01:00
wm4 a0ed62fc1d build: remove bogus client API examples build
The symlink trick made waf go crazy (deleting source files, getting
tangled up in infinite recursion... I wish I was joking). This means we
still can't build the client API examples in a reasonable way using the
include files of the local repository (instead of globally installed
headers). Not building them at all is better than deleting source files.

Instead, provide some manual instructions how to build each example
(except for the Qt examples, which provide qmake project files).
2015-01-23 15:32:23 +01:00
wm4 724f722d7f vo_opengl_old: remove this VO
At this point, there is probably no hardware left that doesn't do
OpenGL 2.1, and at the same time is fast enough to handle video.
2015-01-20 21:15:04 +01:00
wm4 d7dfbc8610 player: use libavutil API to get number of CPUs
Our own code was introduced when FFmpeg didn't provide this API (or
maybe didn't even have a way to determine the CPU count). But now,
av_cpu_count() is available for all FFmpeg/Libav versions we support,
and there's no reason to have our own code.

libavutil's code seems to be slightly more sophisticated than our's, and
it's possible that the detected CPU count is different on some platforms
after this change.
2015-01-05 12:34:34 +01:00
wm4 4ed0907f2d build: try to make examples build both in-tree and out-of-tree
The examples simple.c and cocoabasic.m can be compiled without
installing libmpv. But also, they didn't use the correct include path
libmpv programs normally use, so they couldn't be built with a properly
installed system-libmpv. That's pretty bad for examples, which are
supposed to show how to use libmpv correctly.

So do some bullshit that symlinks libmpv to a "mpv" include directory
under the build directory. This name-mismatch is a direct consequence of
the bullshit done in 499a6758 (requested in #539 for dumb reasons). (We
don't want to name the client API headers directory "mpv", because that
would be too unspecific, and clashes with having the mpv binary in the
same directory.)

If you have spaces or other "unusual" characters in your paths, the
build will break, because I couldn't find out where waf hides its
function to escape shell parameters (or a way to invoke programs
without involving the shell). Neither does such a thing to be
documented, nor do they seem to have a clear way to do this in
their code.

This also doesn't compile the Qt examples, because everything becomes
even more terrible from there on.
2015-01-02 00:00:03 +01:00
wm4 da4f722579 DOCS/client_api_examples: move all examples into their own subdirs
Also get rid of shared.h; it actually doesn't have much value. Just copy
the tiny function it contained into the 2 files which used it.
2015-01-01 23:08:15 +01:00
wm4 bafb9b2271 win32: add native wrappers for pthread functions
Off by default, use --enable-win32-internal-pthreads .

This probably still needs a lot more testing. It also won't work on
Windows XP.
2015-01-01 15:10:42 +01:00
wm4 8eaa63689a demux_mf: move mf.c contents to demux_mf.c
There's no reason why parts of this demuxer would be in a separate
source file. The existence of this code is already somewhat questionable
anyway, so it may as well be dumped into a single file.

Even stranger that demux.c included mf.h for no reason (it was an
artifact from 2002 when the architecture was uncleaner).
2014-12-29 23:09:50 +01:00
wm4 4075518011 ao_portaudio: remove this audio output
It's just completely useless. We have good native support for all 3
desktop platforms, and ao_sdl or ao_openal as fallbacks.
2014-12-29 18:53:12 +01:00
Stefano Pigozzi 20f6cf3ec6 build: fix linking with --enable-static-build 2014-12-29 18:30:24 +01:00
Stefano Pigozzi 54aea7d5de chmap_sel: add multichannel fallback heuristic
Instead of just failing during channel map selection, try to select a close
layout that makes most sense and upmix/downmix to that instead of failing AO
initialization. The heuristic is rather simple, and uses the following steps:

1) If mono is required always prefer stereo to a multichannel upmix.
2) Search for an upmix that is an exact superset of the required channel map.
3) Search for a downmix that is the exact subset of the required channel map.
4) Search for either an upmix or downmix that is the closest (minimum difference
   of channels) to the required channel map.
2014-12-29 17:56:53 +01:00