Playback speed changes should be treated as a discontinuity just like
seeking. Previously, this was being treated internally as just plain
normal playback, but that can't really work. The frame timings from
before the speed change and after the speed change are completely
different and shouldn't be compared to each other. This lead to frames
being adjusted to weird places and possibly even being skipped (as if
mpv was seeking) on speed changes. What we should do is clear out and
reset all av related fields like what happens when you seek, but it is
not quite as aggressive. No need to do a full video state reset or such.
We also wait an arbitrary amount of frames before adjusting for av sync
again. compute_audio_drift already used a magic number of 10 which
sounds reasonable enough so define that and use it here. Fixes#13513.
When calculating the audio pts, mpv multiplies the ao delay by the
current audio speed and subtracts it from the written audio pts. This
doesn't really make sense though. mpctx->video_pts is never affected by
the playback speed, and this leads to weird behavior like the audio-pts
property changing values while paused merely because the playback speed
changes. Remove the multiplication and simply subtract the delay by a
factor of 1 instead. When updating the av_diff in player/video, this
does actually need to take in account the audio speed so we do the
calculation there.
This uses an alpine 3.15 container, which should be one of the oldest
distros that mpv master can compile on and that uses ffmpeg 4.4. Some
functionality is missing due to library versions being too old on
alpine, e.g. wayland, mujs, and pipewire.
The alpine build is also explicitly minimal, to test builds in
conditions where many common mpv features may not be available.
All other ao options are documented there so make ALSA the same.
Also remove the (Linux only) wording since some systems (e.g. FreeBSD)
provide compatibility layer for it.
While making this larger do make audio filters react slower, it doesn't
always make softvol react slower. This is because the softvol reaction
speed is related to the ao buffer size which on many systems have an
upper limit, typically much lower than 200 ms. In this case the softvol
won't react slower. Change the wording to clarify this.
98a27b3cd1 changed this to mpv but that's
kind of pointless since the binary is already named mpv so that will be
the default thread name. Evidently, people rename/symlink the binary to
something else so might as well make them happier. Fixes#13469.
Change the `playlist_insert_next` function to `playlist_insert_at` (ie,
insert at the location of an entry, rather than after it, and rename to
be clearer that it doesn't have anything to do with the
currently-playing entry).
Also, replace calls to `playlist_add` with calls to
`playlist_insert_at`, since the former has become redundant.
This commit adds a DND_INSERT_NEXT action option for drag-and-drop,
allows for selecting it through the --drag-and-drop=insert-next option,
and adds the necessary plumbing to make that happen when something is
dragged onto the player.
Analogous changes to the previous commit ("add loadfile insert-next commands"),
but for the `loadlist` command.
This allows us to insert a new playlist next in the current playlist,
rather than just appending it to the end.
This commit adds two new commands (`insert-next` and `insert-next-play`)
which mirror the existing commands, `append` and `append-play` in
functionality, with the difference that they insert directly after the
current playlist entry, rather than at the end of the playlist.
This change gives MPV a piece of functionality already found in (for
example) Spotify's media player: "play next". Additionally, using the
new `insert-next` command, users can trivially write a script to play a
new piece of media immediately without otherwise clearing or altering
the remainder of the playlist.
Currently, the softvol gain control attempts to clip floating point ao
formats within -1 and +1. However, this is "optimized out" at unity gain,
where no clipping is applied. This results in inconsistent behavior when
the source audio is already out of -1 and +1 range, where a gain of 0.99
results in clipping, but not at exactly 1.
Since a big advantage of floating point audio data is that they do not
lose information through out-of-range data because the ao sink can apply
suitable negative gain to prevent clipping before converting them to
integer formats, clipping should not be performed on these data.
Fix this by removing the existing clipping behavior. It now results in
a simple multiplication, which faciliates compiler auto-vectorization
of this operation over audio data.
unlink() was never wrapped in win32, so all usages of it were referring
the ANSI version of the function. This doesn't work properly for Windows
versions before 1903 (where the UTF-8 codepage is requested).
Fix this by adding mp_unlink() which wraps over _wunlink().
LRC subtitles can have lines with multiple timestamps, e.g.
[00:00.00][00:02.00]foo
[00:01.00]bar
Currently mpv shows only the "foo" that was decoded first, because it
compares the packet file position to check if a packet was already seen,
and it is the same for both occurrences of "foo". Fix this by also
comparing the pts.
This keeps comparing the packet position on top of the pts to not break
subtitle lines with the same timestamp, like:
1
00:00:00,000 --> 00:00:01,000
foo
2
00:00:00,000 --> 00:00:01,000
bar
where mpv shows both lines on top of each other. They are common in ASS
subtitles.
Fixes https://github.com/mpv-player/mpv/issues/13497.
This has defaulted to yes for a very long time, but evidentally it
annoys a lot of people (including myself). My argument is that this
makes no sense. mpv is for videos; not text. A 1920x1080 video should
open as 1920x1080 regardless of whatever the DPI settings of the OS is.
This can get very silly when you consider watching a 4k video which will
get this additional scale factor which is virtually never desirable.
Whether or not the OS and/or WM prevents it from getting larger than the
screen depends on a lot of things.
Previously some windowing backends required that this option be set to
yes in order to report a dpi scale value other than 1, but this should
be fixed with the previous commits. The only difference is whether or
not to scale the window by the additional factor.
Fixes#13465.
Wayland was the only backend that attempted this, but it can be done in
a centralized place for anything that supports this. hidpi-window-scale
is just the same as a normal window scale but with the OS DPI as the
factor.
Several related things but in a nutshell makes it more like wayland.
1. Remove unneeded --hidpi-window-scale checks. The backend should
always report the actual dpi value regardless of what this option
says.
2. Remove dpi_scale factors from UNFS_WINDOW_SIZE VOCTRLs. It makes
things more complicated and unintuitive for no reason. A window scale
of 1 should mean 1. It annoyed a few years ago in #9437, and I agree
with them (wayland was never implemented like this).
3. Change the dpi log messages to be more brief and remove the unneeded
comments about prescaling.
Previous fix only worked when the video output doesn't have vertical
black bars. This fixes the cases like fullscreen, video-zoom etc.
Fixes: https://github.com/mpv-player/mpv/pull/13528
before errors and outputs where ignored from the subscript and the main
script didn't fail nor did it output anything.
with this change the script properly outputs everything to stdout and
stderr. in the case the dylib script fails the whole script fails now.
the main function in dylib_unhell was kept since it can still be used
individually without the oscbundle script. the script had to be renamed
with an underscore to make it importable.
Currently, running AO control wakes up the WASAPI renderer thread in the
`WASAPI_THREAD_FEED` state, where `thread_feed` will be called. However,
it seems that in recent Windows versions (tested on Windows 10 build
19044.3930 and Windows 11 build 22631.3007) we can't know if it is safe
to feed more audio data in event-driven exclusive mode:
- `IAudioClient_GetCurrentPadding` always returns `bufferFrameCount`,
even if *NO* data has ever been written. This means we don't know how
much free space we have that is available for writing. This is not the
case in shared mode, where the return value correctly reflects the
size of data waiting to be processed. As a sidenote, MS did not
document the precise definition of the return value for an
event-driven, exclusive stream [1].
- `IAudioRenderClient_GetBuffer` never fails. We can call it for 10
times in a roll, each time requesting an entire buffer (the unit at
which data is exchanged in exclusive mode using event-driven
buffering; there are 2 such buffers) and get a successful return code
everytime. In shared mode, we get `AUDCLNT_E_BUFFER_TOO_LARGE` if we
request a buffer larger than that currently available.
As a result, `thread_feed` will always write `bufferFrameCount` frames
of audio in exclusive mode. There will therefore be glitches each time
`thread_control` is called due to the subsequent `thread_feed`
overwriting frames yet to be processed. Also, an irreversible error is
accumulated to `sample_count` as long as there is no AO reset, leading
to eventual, unbounded A/V desync.
As a fix to the issue, add a dedicated state for dispatch queue
processing so that `thread_feed` is only called when signaled by the OS.
The buffer checks in `thread_feed` that use `GetCurrentPadding` in
exclusive mode are kept in case there are older versions where the two
APIs behave differently.
Closes#12615.
[1] https://learn.microsoft.com/en-us/windows/win32/api/audioclient/nf-audioclient-iaudioclient-getcurrentpadding
With --ignore-path-in-watch-later-config,
--write-filename-in-watch-later-config still writes the absolute path of
files in the comment, even though the hash is calculated from the
basename. Make it write the basename to avoid confusion.
Also stop writing redirect entries for parent directories with
--ignore-path-in-watch-later-config, both because it's redundant, and
because with this patch it would write the basename of directories in
the comment, which would be wrong because their hashes are calculated
from the absolute paths.
There's too many dumb options related to subtitles which have annoying
edge cases. Try to rewrite this completely so it hopefully behaves
normally in every expected scenario. A key goal here is be smarter while
looping through the tracks and avoid selecting the subtitle if it
doesn't meet user's passed options as opposed to clearing the pick after
the fact. Fixes#13280 and fixes#13263.
When using sub-seek without a video track while paused, adding the 0.01
SUB_SEEK_OFFSET to the new timestamp is not enough to show the new
subtitle line. Add 0.1 instead to fix it. 0.01 is already enough for
sub-step.