Commit Graph

552 Commits

Author SHA1 Message Date
Avi Halachmi (:avih) 8a597a484b lua: read_options: quote values at error messages
This makes it easier to understand the error in cases of incorrect
syntax or formatting at .conf files. (js already has this quoting).

Fixes #9105
2021-08-10 11:00:18 +03:00
Guido Cella 7eb34d2376 stats.lua: page 4 (keys): group current-window-scale under window
This groups "set current-window-scale ..." under the "window" group
instead of "current" in the list of keybindings.
2021-08-06 10:29:28 +03:00
Avi Halachmi (:avih) 416668d3c8 stats.lua: page 4 (keys): better alignment of non-ascii keys
Previously we assumed the key-name string occupies strlen(name) cells,
now we count codepoints instead.

This improves alignment of non-english key names. Still not perfect
because we don't know if the key name is single or double width, but
wcwidth not available to scripts, notoriously unreliable (depends on
locale, correct and updated tables, etc), and also not always
available (Windows).

Still, better than nothing, and we err by at most one cell - vs up to
three before this commit (4 bytes keyname codepoint).

In the future we could do the alignment using libass tags, however,
this both complicates the ass-output generation, and also not available
when we output for the terminal, so for now only count codepoints.

Also, if the key name was in a right-to-left language, then previously
the name/command were swapped visually. Now we inject a left-to-right
marker before the name to ensure direction. This works also when
harfbuzz is disabled for libass (--sub-ass-shaper=simple).
2021-07-31 11:00:07 +03:00
Avi Halachmi (:avih) 8b1930fbd6 stats.lua: page 4 (keys): detect single-quotes 2021-07-30 09:52:34 +03:00
Avi Halachmi (:avih) 955736b7b7 stats.lua: fix ass-escape while persistent_overlay=yes
mpv has two methods to display output from text input:
- show-text (scripting: mp.osd_message) has ass disabled by default
  (escaped), and the property osd-ass-cc can control escaping.
- osd-overlay (scripting: mp.set_osd_ass or mp.create_osd_overlay)
  has ass enabled (unescaped), and osd-ass-cc is NOT supported.

By default, stats.lua uses mp.osd_message which does support escaping.
That's persistent_overlay=no.

When using persistent_overlay=yes then mp.set_osd_ass is used.

Due to this, the no_ASS(..) function - which is supposed to escape
ass, simply returned its input unmodified when persistent_overlay
is enabled.

This is not a new issue, and the filters on page 1 use no_ASS() to no
avail in persistent mode, however, this content (filter name and value
strings) rarely actually needs escaping, and users didn't notice.

However, the new page 4 (keys) does break visibly when no_ASS doesn't
work, because it tries to escape arbitrary key-names and command
strings, and at the very least the key '{' is bound by default, which
is displayed incorrectly if escaping doesn't work.

Fix this by rolling our own escaping when using mp.set_osd_ass,
similar to how the mpv code does it for mp.osd_message (substrings
replacements).

However, this means that the set_ASS(..) function can no longer
behave correctly because escaping requires going through the whole
content string rather than only inserting a marker.

Luckily, other than at no_ASS, set_ASS was only used at one place
(text_style), which is only called from two places:
- generate_graph() only needs to restore styles - not to enable ass.
- add_header() is only used at the begining of page output, and
  uses set_ASS to enable ass initially when using mp.osd_message.

So remove the set_ASS function, and instead enable ass directly at
print_page using osd-ass-cc when mp.osd_message is used.

Fixes #9022
2021-07-25 15:08:44 +03:00
Guido Cella ccb87ad637 stats.lua: remove script-opts for the main keys (i/I)
Unlike the page switching/scrolling keys which are bound at runtime
and therefore we need to know which (configured) keys to bind, the
main keys (i/I by default) are static and can be bound via input.conf.
And indeed, the builtin bindings at etc/input.conf have them already.
2021-07-21 13:55:58 +03:00
Avi Halachmi (:avih) 70c9d8d5d7 stats.lua: page 4 (keys): fix "excluding stats keys" - attempt 2
Page 4 bindings listing wants to exclude the interactive keys of the
stats script itself - so that they don't hide the normal keys which
are bound when stats is not interactive.

It did so by testing that the bound command includes stats/__key
which is how it usually looks when a script binds keys.

However, if a script uses a name for the binding - like stats.lua does
for the interative keys (because it later removes them by name when
interactive mode ends), then the command has stats/name rather than
stats/__key...

To fix this, we change the names of the forced interactive bindings
to start with __forced_, and that's now also what the page-4 listing
excludes.
2021-07-20 01:00:03 +03:00
Avi Halachmi (:avih) 1e1b5a6e14 Revert "stats.lua: page 4 (keys): fix "excluding stats keys""
This reverts commit 0f1654811bda0dfdd337734ec33c59b67522234a.

It was an incorrect fix, because the key names do get used - to remove
the forced bindings once stats exits the interactive mode.

And without names - the interactive keys remained active even after
stats exited interactive mode.
2021-07-20 01:00:03 +03:00
Avi Halachmi (:avih) fab25ac004 stats.lua: page 4 (keys): fix "excluding stats keys"
The page 4 keybinding list tries to skip the interactive bindings of
stats itself (because they would hide the normal bindings of these
keys when stats is not visible), and to do that it excludes commands
containing "script-binding stats/__key" - which is how script-added
bindings usually look like.

However, keys which are added with a "name" bind stats/name rather
than stats/__key... - and that's what stats.lua did till now with its
interactive force-bindings.

Now the interactive forced bindings are added without a name, and so
they do end up using the automatic stats/__key... and get excluded.
2021-07-20 00:13:35 +03:00
Avi Halachmi (:avih) 2335ee5514 stats.lua: page 4 (keys): support help-like terminal printout
While --input-test is useful, and so is page 4 of stats, until now
there was no way to simply print the list in a help-like fashion.

This commit adds such printout, invoked by the script opt
stats-bindlist=yes, which uses the existing page 4 code. This prints
the list on startup and quits immediately - like any help page.

It's awkward to invoke compared to other help pages, and it does
require the stats page to be enabled (it is by default), however
it is a script-generated output, and currently there's no other
method to print a help page generated by a script.

The printout itself is performed using lua's io.write. While reliable,
it's not the standard way for mpv to print to the terminal.

Other possible printout methods are mp.msg.info - which also prints
"[stats]" prefix on each line (ugly), or forcing term-osd and setting
an osd-message which mpv will then print at the terminal - however
that's printed to stderr, and could also be subject to timing concerns
since we quit right afterwards.

In the future we can consider changing/integrating the invocation so
that mpv itself could print a help page generated by a script, thus
solving both the awkward invocation and printout-method issues.
2021-07-19 22:06:50 +03:00
Avi Halachmi (:avih) 9fb200b641 stats.lua: add page 4: active key-bindings list
This is a scrollable page which also works nicely with the terminal
OSD. Typically there are more than 100 bound keys.

It groups the binding using fuzzy property/command/script name after
simple analysis of the command string, and then further sorts the
binding in each group according to the "complexity" of the key itself
(plain keys -> keys with modifiers, alphabetically, etc).

The alignment/grouping style is heavily inspired by @medhefgo's #8924
but otherwise it's an independent implementation.
2021-07-19 22:06:50 +03:00
Avi Halachmi (:avih) 59c10274b4 stats.lua: scroll: allow throttling page-rebuild (no-op)
Typically the current page is rebuilt and rendered once per second,
howeve, scrolling can invoke the rebuild function very frequently,
even at a rate which is too fast for the rebuild function to keep
up. This can result in high CPU usage and input lag.

This commit adds an argument to the page-rebuild function, letting it
know whether or not it's called following a scroll keypress, thus
allowing it to cache intermediate data so that it doesn't have to
re-calculate the whole page from scratch.

This additional argument is unused currently, but it could be useful
for the internal performance page - which can be relatively heavy.
2021-07-19 22:06:50 +03:00
Avi Halachmi (:avih) 50280197e2 stats.lua: move internal performance from page 4 to page 0
This allows adding more pages without the internal performance page
getting stuck at the middle of the list.
2021-07-19 22:06:50 +03:00
Avi Halachmi (:avih) d828652f24 lua: fix timers comment (no-op)
process_timers() doesn't return an absolute time. It returned delta>0
or nil before f73814b1 , and since f73814b1 it can also return 0.
2021-07-13 13:11:34 +03:00
Avi Halachmi (:avih) d2dd4cacb8 osc: expose osc-visibility via shared-script-properties
osc-visibility can already be changed at runtime via script-message
or other means, but until now there was no way to tell what the
current state is.

Now shared-script-properties/osc-visibility reflects this state.
It's output-only by the osc - changing it does not affect the osc.

Useful if a script wants to change osc-visibility temporarily, and
later restore to its original state.

There's no way to coordinate if more than one script wants to change
it, but that would be a hard problem to solve anyway, even if the
osc itself tried to coordinate such requests from different sources.
2021-07-06 16:12:36 +03:00
Dudemanguy 76a53f9de3 stats.lua: add scaled resolution
Calculate the actual scaled size of the video from osd-dimensions and
display it on the stats page.
2021-06-25 17:54:36 +00:00
Avi Halachmi (:avih) 5b40db385a lua: idle observers: ensure timers are up-to-date
This fixes two issues, both of which resulted from the timers-wait
period not being re-calculated after idle-observers were executed:

- If timers were added from an idle observer then they could fire long
  after they were due (only when/if the next mpv event arrives).

- Idle observers don't execute in zero time, and the wait period for
  the next timer was implicitly extended by the idle observers
  execution time (because it was calculated before the idle observers).

This commit ensures that if idle-observers were executed, then the
timers wait period is re-calculated, which solves both issues.
2021-06-23 23:47:08 +03:00
Avi Halachmi (:avih) f73814b180 lua: timers: don't block forever with slow callbacks
Previously, process_timers() kept going as long as there were due
timers, which could be for extended periods of time or even forever
if there were slow timer callbacks with either periodic timers or if
timers were added repeatedly.

This prevented dequeuing mpv events, and subsequently, among others,
prevented mpv from quitting until process_timers() completed.

For instance, this caused process_timers() to never return:

  function render() <longer than 1/60 s on a slow system> end
  mp.add_periodic_timer(1/60, render)

Similarly, it never returned if a timer callback always added a new
one-shot which was already due by the time the callback completed.

This commit ensures that process_timers() only executes callbacks which
were due when it started, so that timers which are added (or repeated)
during process_timers() will wait for the next iteration - after mpv
events are dequeued.

This has no performance impact under normal conditions (when callbacks
complete before the next timer is due).

Additionally, previously idle-observers were executed unconditionally
after the timers because indeed there was nothing due when (if...)
process_timers() completed. However, now process_timers() can return
even if there are due timers, so skip idle-observers on such case.
2021-06-23 23:47:08 +03:00
Avi Halachmi (:avih) 76b1ac57a4 osc: seekbar hover/drag: display target chapter at the title
Fixes #8925
2021-06-22 18:12:29 +03:00
Avi Halachmi (:avih) 48f3a26746 osc: ensure tick after any mouse-event
Previously tick() was ensured unconditionally only after mouse-move,
but there are other mouse-events which need re-rendering (tick), like
mouse-down (icons may get grayed-out) or mouse-up (icons may change).

For instance: mpv --pause --myclip.mkv

then move the mouse over the volume/mute OSC button, then - without
moving the mouse - press and release the left mouse button.

The osc was not re-rendered because it's paused and the mouse didn't
move, so the volume icon didn't get grayed-out when held down, and the
icon doesn't change on mouse-up (to reflect the new mute state).

Now both these changes are rendered correctly.
2021-06-20 17:37:47 +03:00
Avi Halachmi (:avih) 89efe820a8 osc: don't initialize while mouse-down over an element
This is not a new issue, however, until the last commit - 96b246d
init probably didn't happen much (or at all) between mouse-down and
mouse-up, but after this commit, if there are chapters in a live-stream
then osc_init() is used to re-render the markers at the adjusted
position - which breaks the OSC buttons functionality if init happened
between mouse-down and mouse-up.
2021-06-20 17:37:47 +03:00
Sagnac 96b246d928 osc: update chapter marker positions when duration changes
Commit 6abb7e3 updates the markers when the chapters change, but it
doesn't update their relative position at the bar when the duration
changes.

This means that adding chapters to a live stream would result in
corresponding chapter markers which were static while the duration
changed and thus their positions became incorrect over time until the
OSC was reinitialized.

This is fixed by observing the duration property if chapters are present
and reinitializing the OSC when the duration changes.

The live_markers user option, which determines whether the duration
property is observed when there are chapters, has been added in order to
allow disabling this behaviour as calling request_init() frequently
might have some impact on low-end systems.

The impact of request_init() on render() was measured to increase from
1-1.5 ms to 2-3 ms on a 2010 MacBook Air, while the impact was neglible
on a 2016 Surface Book (increasing only to an average of 1.4 ms from
1.3 ms for n=1500 render cycles).

The live_markers option is enabled by default.
2021-06-16 02:04:28 +03:00
Retusthese fd8c673cfc ytdl_hook: improve handling of json parsing errors
This moves the JSON parsing above the main youtube-dl error-handling
block and integrates parsing errors into that block. Now, if a parsing
error occurs, youtube-dl's stderr will be logged as it is with other
errors. This also catches errors that cause youtube-dl to output
"null", which would previously be mishandled as a parsing error and
crash ytdl_hook when it attempted to concatenate the error string from
parse_json.
2021-05-29 19:54:03 +03:00
Retusthese 6abb7e385f osc: re-initialize when chapter list changes
When the OSC initializes, it checks whether the current video has
chapters, and if it does not, it disables its chapter functionality
(chapter buttons are grayed out and unusable, chapter indicators don't
show on the seek bar). If another script changed the chapter list
after the video has loaded, those changes would be ignored by the OSC
until some other event causes it to re-initialize, because it did not
observe the chapter list property. This is fixed by adding
observation of chapter-list alongside the other properties that
trigger re-initialization.
2021-05-27 09:12:38 +03:00
Your Name cbb8f534b0 ytdl_hook: expose some JSON fields as tags
Shows uploader, channel, description fields. This works only if the
media media is constructed as EDL (for youtube it usually does this),
and if the all_formats option is not set to true (does anyone even use
it?). The former usually happens because youtube serves audio and video
separately, though it will not for live HLS/DASH. The latter uses
delayed media opening, which breaks the global_tags mechanism (see
previous commit).
2021-05-11 22:21:46 +02:00
Avi Halachmi (:avih) 02fbdf8aaf scripting (lua/js): utils.getpid: make wrapper of pid property
We now have at least 3 scripting APIs which are trivial wrappers
around properties: mp.get_mouse_pos, utils.getcwd, utils.getpid.

After some discussion on IRC it was decided that it's easier for us to
maintain them as trivial wrappers than to deprecate them and inflict
pain on users and script authors, so currently no plan to deprecate.
2021-05-01 16:07:05 +03:00
ossifrage 0d384592c5 osc: reset margins when using boxvideo with showfullscreen/showwindowed
This fixes a bug where using boxvideo with showfullscreen=no or
showwindowed=no resulted in the margins not resetting when the OSC
wasn't visible.

For example, using:

script-opts=osc-visibility=always,osc-boxvideo=yes,osc-showfullscreen=no

and then going fullscreen would make the OSC disappear but the video
margins would remain. This is because boxvideo was missing a dependence
on the showfullscreen and showwindowed user options.

This is fixed by adding the corresponding conditions to update_margins()
and setting state.marginsREQ on fullscreen changes. update_margins() is
called on tick() if there's a margins update pending, which guarantees
the boxvideo margins are reset appropriately.
2021-04-27 14:12:05 +03:00
ossifrage c1568a3a6c osc: display immediately when visibility changes from never to always
Clearing state.osd.data with an empty string at render_wipe() fixes an
issue where changing the OSC visibility from "never" directly to
"always" didn't immediately update the display when the player was
paused. This could be verified by starting the player with
`--script-opts=osc-visibility=always --pause` and then running
`script-message osc-visibility never` followed by
`script-message osc-visibility always`.

Removing the overlay without changing the contents meant the overlay
wouldn't update and display when enabled again until the fields changed
in some way (e.g. seeking, mousing over the OSC area, etc.). Clearing
state.osd.data before removal of the OSC makes sure set_osd doesn't
return on re-enable and instead displays the OSC immediately as the data
is now different.

render_wipe() is now also used when the OSC needs to be cleared at
tick() as using set_osd to clear it with an empty string did not call
state.osd:remove() which can allow cleanups related to bitmap memory
allocations etc.
2021-04-25 19:24:46 +03:00
Chris Varenhorst 5824d9fff8 stats.lua: include a filter's @label when displaying filters on page 1 2021-03-15 23:00:42 +02:00
rnhmjoj 45e6804478 ytdl_hook: fix crash on missing track bitrate
Some tracks happen to lack bitrate information (ie. no tbr value).
In that case, just ignore the track while computing the max bitrate.

For an example, this is a stream in which all audio tracks
have no bitrate: https://www.raiplay.it/dirette/rai1
2021-03-08 14:01:34 +02:00
Guido Cella 7ca14d646c console: use wl-paste on Wayland 2020-12-14 22:43:34 +00:00
Philip Sequeira df805cfc84 auto_profiles: fix compile_cond on lua 5.1
5.1's load() doesn't accept strings; loadstring must be used instead.

In 5.2, loadstring is deprecated and setfenv is gone.
2020-12-08 17:29:19 +00:00
Avi Halachmi (:avih) 0d5055fe93 lua/js: mp.get_mouse_pos: use the mouse-pos property
mp.get_mouse_pos() is undocumented and is no longer required - the
property can be used officially by any client now, however, osc.lua
uses it, and also some user scripts learnt to rely on it, so we keep
it - as a trivial wrapper around the new mouse-pos property.
2020-11-16 20:29:58 +02:00
Guido Cella e49404cba9 console: let type set the cursor position
This allows keybindings such as:

a script-message-to console type "seek :0 absolute" 6
% script-message-to console type "seek  absolute-percent" 6

The cursor position 0 isn't allowed because it has the weird effect of
filling the console with the text twice, leaving the cursor in the
middle.
Negative positions would put the cursor n characters before the end, and
positions greater than the text's length at the end. They seem to work
at first, but the console breaks when you move the cursor, so they
aren't allowed.
It seems that float values don't cause issues, but I'm using the
argument's floor anyway to be safe. Using >= 1 instead of > 0 ignores
values like 0.5.
2020-10-27 17:10:50 +00:00
Ricardo Constantino ad1ecd4350
ytdl_hook: if ytdl not found in config dirs, use ytdl_path as is 2020-10-27 15:42:39 +00:00
Ricardo Constantino 93f84b514a
ytdl_hook: support alternative youtube-dl path
Allows using a youtube-dl not in PATH or a compatible fork of
youtube-dl.
2020-10-27 15:42:39 +00:00
sfan5 cbbdb3fae4 stats: display hw pixel format too 2020-10-16 17:48:05 +02:00
wm4 5dcfe32ff2 ytdl_hook: sort subtitle list by language
The subtitle list is returned in randomized order, because a table (i.e.
JSON object) is used. To make the order stable across repeated
invocations, sort it by language.
2020-08-12 20:16:13 +02:00
wm4 4c72202eb1 auto_profiles: unapply conditional profiles if declared
Uses the mechanism introduced in the previous commit. The hope was to
make auto-profiles easier to use, and to get rid of the need for
manually created inverse profiles. Not sure if the end result is useful.
2020-08-07 19:41:56 +02:00
wm4 53ee1ae417 auto_profiles: register hooks for more synchronous profile application
The property observation mechanism is fairly asynchronous to the player
core, and Lua scripts also are (they run in a separate thread). This may
sometimes lead to profiles being applied when it's too load.

For example, you may want to change network options depending on the
input URL - but most of these options would have to be set before the
HTTP access is made. But it could happen that the profile, and thus the
option, was applied at an slightly but arbitrary later time.

This is generally not fixable. But for the most important use-cases,
such as applying changes before media opening or playback
initialization, we can use some of the defined hooks.

Hooks make it synchronous again, by allowing API users (such as scripts)
to block the core because it continues with loading.

For this we simply don't continue a given hook, until we receive an idle
event, and have applied all changes. The idle event is in general used
to wait for property change notifications to settle down. Some of this
relies on the subtle ways guarantees are (maybe) given. See commit
ba70b150fb for the messy details. I'm not quite sure whether it
actually works, because I can't be bothered to read and understand my
bullshit from half a year ago. Should provide at least some improvement,
though.
2020-08-05 23:28:24 +02:00
wm4 d0ab562b1f lua: make hook processing more flexible
This can now opt to not continue a hook after the hook callback returns.
This makes it easier for scripts, and may make it unnecessary to run
reentrant event loops etc. for scripts that want to wait before
continuing while still running the event loop.
2020-08-05 23:19:41 +02:00
wm4 13d354e46d auto_profiles: add this script
This is taken from a somewhat older proof-of-concept script. The basic
idea, and most of the implementation, is still the same. The way the
profiles are actually defined changed.

I still feel bad about this being a Lua script, and running user
expressions as Lua code in a vaguely defined environment, but I guess as
far as balance of effort/maintenance/results goes, this is fine.

It's a bit bloated (the Lua scripting state is at least 150KB or so in
total), so in order to enable this by default, I decided it should
unload itself by default if no auto-profiles are used. (And currently,
it does not actually rescan the profile list if a new config file is
loaded some time later, so the script would do nothing anyway if no auto
profiles were defined.)

This still requires defining inverse profiles for "unapplying" a
profile. Also this is still somewhat racy. Both will probably be
alleviated to some degree in the future.
2020-08-05 22:37:47 +02:00
Eva 359261c50c stats: fix crash when aspect ratio is unavailable
When switching between files it's possible that r["aspect"] returns nil, resulting in a crash.
2020-08-03 00:50:57 +03:00
Derek Guenther b238897614 ytdl_hook: fix typo in unexpected error message 2020-08-01 15:02:39 +03:00
sfan5 b67c7a23b8 stats: fix single invocation keybindings 2020-07-21 19:34:41 +02:00
wm4 1b03970d79 lua: windows got what users crave
It's got '\r's.

Fixes: #7733
2020-05-27 15:01:39 +02:00
Julian c7b94c03f1 stats: UP/DOWN scrolling on page 2 (frame stats)
Code contributed by @avih with only minor modifications to comments by
me.
Fixes #7727.
2020-05-17 20:11:50 +02:00
wm4 152b0e2a8c osc: fix hovering timestamp sticking around when moving mouse away
The OSC calls this "tooltip" (and although a general mechanism, there's
only one instance using it). One particular problem was that with the
default OSC layout, moving the mouse down and out of the window, the
tooltip stuck around, because the returned mouse position was the last
pixel row in the window, which still overlaps with the seek bar.

Instead of introducing mouse_in_window, you could check last_mouse_X for
nil, but I think this is clearer.

This returns (-1, -1) to the caller if the mouse is outside. Kind of
random, but works.
2020-05-16 13:45:16 +02:00
wm4 ccbb8b1c9b lua: restore change detection with legacy OSD function
mp.set_osd_ass() (which was undocumented, or in other words, was not
supposed to be used by external scripts) used to do change detection in
the mpv C code. If the resolution or payload did not change, it was not
re-rendered on the lower levels.

Apparently this made some people sad, so fix it. (But only after I told
them to fuck off.) (Well I didn't put it this way, but still.)
2020-05-01 00:59:57 +02:00
Avi Halachmi (:avih) 5ff215c4df stats.lua: don't disable terminal escape sequences on windows
When stats.lua is used without a video window then it uses the terminal.
On Windows, however, so far it disabled ansi escape sequences and used
plaintext unless ANSICON env is set.

It's unclear why it's disabled on windows, because at the time it was
added it only used bold by default and mpv ansi emulation on windows
already supported bold at that time.

We can guess that it was disabled because if the same config is used on
both linux and Windows, and it had complex escape sequences for
stats.lue, then it would be emulated incorrectly on Windows.

This shouldn't be an issue anymore, as the last two commits both enhance
the emulation to be quite complete (and graceful where it's not), and
also enable the much-more complete native VT terminal when possible
(Windows 10).

Just remove this windows exception at stats.lua.
2020-04-23 17:02:38 +03:00