Commit Graph

4 Commits

Author SHA1 Message Date
wm4 788929e4e0 vo_opengl: use standard functions to retrieve display depth
Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve
the depth of the default framebuffer. (We equal this to display depth
and use the determined depth for dithering.)

We can actually retrieve this value through standard GL API, and it
works everywhere (except GLES 2 of course). This simplifies everything a
great deal.

egl_helpers.c is empty now. But I expect that some EGL boilerplate will
be moved to it, so don't remove it yet.
2016-06-14 10:35:43 +02:00
wm4 bea2e39721 vo_opengl: request core profile on X11/EGL too
Avoids that some OpenGL implementation will pin it to 3.0.
2016-06-10 20:31:28 +02:00
wm4 e4ec0f42e4 Change GPL/LGPL dual-licensed files to LGPL
Do this to make the license situation less confusing.

This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.

Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
2016-01-19 18:36:34 +01:00
wm4 4cc1861378 vo_opengl: prefix per-backend source files with context_ 2015-12-19 14:14:12 +01:00