Commit Graph

50 Commits

Author SHA1 Message Date
wm4 e00aad18cb command: redo the property type
Instead of absuing m_option to store the property list, introduce a
separate type for properties. m_option is still used to handle data
types. The property declaration itself now never contains the option
type, and instead it's always queried with M_PROPERTY_GET_TYPE. (This
was already done with some properties, now all properties use it.)

This also fixes that the function signatures did not match the function
type with which these functions were called. They were called as:

   int (*)(const m_option_t*, int, void*, void*)

but the actual function signatures were:

   int (*)(m_option_t*, int, void*, MPContext *)

Two arguments were mismatched.

This adds one line per property implementation. With additional the
reordering of the parameters, this makes most of the changes in this
commit.
2014-06-13 02:11:39 +02:00
wm4 99f5fef0ea Add more const
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
2014-06-11 00:39:14 +02:00
wm4 799b5e1a5d lua: slightly nicer diagnostics output
When Lua itself prints errors such as:

  Error: [string "mp.defaults"]:387: syntax error near 'function'

It's unclear why the location is prefixed with "string ". And for some
reason, it disappears if you prefix the name with '@'. I suppose this is
done for the sake of luaL_loadstring. With the '@' prefix added, the
output is now:

  Error: mp.defaults:387: syntax error near 'function'
2014-05-27 00:02:34 +02:00
wm4 fbe59b23b1 lua: add missing include files
These are actually already included in osdep/io.h, but I think it's
cleaner to repeat them in the file where they are actually needed.
(osdep/io.h needs to have them for other reasons.)
2014-05-26 21:59:30 +02:00
wm4 6f20d6b74e lua: fix compilation with lua 5.2
Commit e2e450f9 started making use of luaL_register(), but OF COURSE
this function disappeared in Lua 5.2, and was replaced with a 5.2-only
alternative, slightly different mechanism.

So just NIH our own function. This is actually slightly more correct,
since it forces the user to call "require" to actually make the module
visible for builtin C-only modules other than "mp". Fix autoload.lua
accordingly.
2014-05-26 21:59:29 +02:00
wm4 e2e450f961 lua: add some filesystem utility functions
We need this only because Lua's stdlib is so scarce. Lua doesn't intend
to include a complete stdlib - they confine themselves to standard C,
both for portability reasons and to keep the code minimal. But standard
C does not provide much either.

It would be possible to use Lua POSIX wrapper libraries, but that would
be a messy (and unobvious) dependency. It's better to implement the
missing functions ourselves, as long as they're small in number.
2014-05-25 19:51:11 +02:00
ChrisK2 ce69afab44 lua/osc: forgot some changed files in previous commit 2014-05-23 13:24:27 +02:00
wm4 2279f718de player: reorganize how lua scripts are loaded
Make loading of scripts independent of Lua. Move some of the loading
code from lua.c to scripting.c, and make it easier to add new scripting
backends.
2014-05-13 02:39:37 +02:00
wm4 beaa7c7153 lua: remove "lua/" prefix from script names
This affects the return value of mp.script_name, the "client name"
(what's returned by mpv_client_name()) and all associated features, as
well as the mpv terminal output module prefix when scripts print
something.

As discussed in #748.
2014-05-02 01:25:58 +02:00
wm4 8b7ac6e029 lua: fix stack going out of sync
This broke with recursive tables.
2014-04-24 02:30:19 +02:00
wm4 196619671d client API: remove mpv_event_pause_reason
And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE.

The real pause state can now be queried with the "core-idle" property,
the user pause state with the "pause" property, whether the player is
paused due to cache with "paused-for-cache", and the keep open event can
be guessed with the "eof-reached" property.
2014-04-14 22:33:41 +02:00
wm4 19abeaf62d lua: wrap mpv_get_wakeup_pipe()
Pretty much experimental for issue #661.
2014-04-12 20:13:53 +02:00
wm4 a94020e25b lua: add API for observing property changes
A low level API was added already earlier, but that was merely a binding
for the raw C API. Add a "proper" one, and document it.
2014-04-08 21:10:00 +02:00
wm4 6f8c5d1f6d lua: add basic mpv_observe_property support
Undocumented and only the most basic functionality for now.
2014-04-06 03:22:49 +02:00
wm4 4579d9ca58 lua: add license header
Oops.
2014-03-07 12:47:07 +01:00
wm4 32d18d77cd lua: set a proper chunk name for builtin modules
luaL_loadstring(), which was used until now, uses the start of the Lua
code itself as chunk name. Since the chunk name shows up even with
runtime errors triggered by e.g. Lua code loaded from user scripts, this
looks a but ugly. Switch to luaL_loadbuffer(), which is almost the same
as luaL_loadstring(), but allows setting a chunk name.
2014-03-01 00:50:59 +01:00
wm4 6357c27ab6 lua: fix format string in luaL_error() 2014-03-01 00:40:22 +01:00
wm4 1e2d409fb4 lua: add option to disable auto-loading of lua scripts 2014-02-28 22:25:48 +01:00
wm4 c1cb0dd7ee lua: add set_property_native function
Probably completely useless, at least for now.

Also not very well tested, but initial test seems successful.
2014-02-26 22:38:34 +01:00
wm4 1513493560 lua: mark table values returned by get_property_native with their type
Lua doesn't distinguish between arrays and maps on the language level;
there are just tables. Use metatables to mark these tables with their
actual types. In particular, it allows distinguishing empty arrays from
empty tables.
2014-02-26 22:32:57 +01:00
wm4 11ee72fe1b lua: implement mp.get_opt() in Lua
Will be more expensive if used very often, but it's probably ok.

Reduce the dependency of lua.c on MPContext a bit further.
2014-02-26 21:03:36 +01:00
wm4 9a7a3d125b osd: override user bindings for OSC input
E.g. binding MOUSE_BTN0 always used the user defined binding. While it
is ok that the user can override mouse_move and mouse_leave (for
whatever reasons), we want to strictly override the bindings when input
is sent to the OSC itself.

Regression since 03624a1.
2014-02-26 00:59:19 +01:00
wm4 0adb8a9aaf client API: report pause/unpause reason
Not sure about this... might redo.

At least this provides a case of a broadcasted event, which requires
per-event data allocation.

See github issue #576.
2014-02-24 22:50:25 +01:00
wm4 5d7007c644 client API: expose the internal clock
May or may not be useful in some ways.

We require a context parameter for this just to be sure, even if the
internal implementation currently doesn't.

That's one less mpv internal function for the Lua wrapper.
2014-02-24 22:50:25 +01:00
wm4 0797babbfa lua, osc: use properties for chapter/track lists 2014-02-24 22:50:24 +01:00
wm4 f628d5e859 lua: add a bunch of functions to get/set properties by their native type
There are some complications because the client API distinguishes
between integers and floats, while Lua has only "numbers" (which are
usually floats). But I think this should work now.
2014-02-24 22:50:24 +01:00
wm4 24fa69dbfa lua: add mechanism for script provided key bindings
There was already an undocumented mechanism provided by
mp.set_key_bindings and other functions, but this was relatively
verbose, and also weird. It was mainly to make the OSC happy (including
being efficient and supporting weird corner cases), while the new
functions try to be a bit simpler.

This also provides a way to let users rebind script-provided commands.

(This mechanism is less efficient, because it's O(n^2) for n added key
bindings, but it shouldn't matter.)
2014-02-17 02:52:58 +01:00
wm4 75d3267b43 client API: add a client message event
This comes with a "script_message" input command, which sends these
messages. Used by the following commits.
2014-02-17 02:52:58 +01:00
wm4 5fd661b50e lua: allow giving fallback values in get_property() calls
E.g. ``mp.get_property("foo", "value")`` will return ``value`` if the
property can't be read.
2014-02-17 02:52:58 +01:00
wm4 c2e8f8fb89 lua: auto-load scripts from ~/.mpv/lua/
This is like passing them to --lua.
2014-02-14 14:01:27 +01:00
wm4 212d4e6061 lua: some minor API changes 2014-02-11 00:57:40 +01:00
wm4 33c6cbef3a lua: add set_property function 2014-02-11 00:23:10 +01:00
wm4 444f79d86f lua: change error behavior
Return the error Lua-style, instead of raising it as Lua error. This is
better, because raising errors is reserved for more "fatal" conditions.
Pretending they're exceptions and trying to do exception-style error
handling will just lead to pain in this language.
2014-02-11 00:10:25 +01:00
wm4 7a53dd5f2f lua: rename some API functions
send_command     -> command
send_commandv    -> commandv
get_timer        -> get_time
property_get     -> get_property
property_get_string -> get_property_osd
getopt           -> get_opt
2014-02-11 00:01:57 +01:00
wm4 206616b697 lua: port to client API
This is partial only, and it still accesses some MPContext internals.
Specifically, chapter and track lists are still read directly, and OSD
access is special-cased too.

The OSC seems to work fine, except using the fast-forward/backward
buttons. These buttons behave differently, because the OSC code had
certain assumptions how often its update code is called.

The Lua interface changes slightly.

Note that this has the odd property that Lua script and video start
at the same time, asynchronously. If this becomes an issue, explicit
synchronization could be added.
2014-02-10 21:03:59 +01:00
wm4 0a4fc15d26 lua: allow ~ path convention for --lua
Paths passed to the --lua option now follow the convention for paths
starting with ~ documented in mpv.rst.
2014-01-21 21:23:42 +01:00
wm4 7f4a09bb85 sub: uglify OSD code path with locking
Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque

While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.

All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
2014-01-18 01:27:43 +01:00
wm4 d3b5643589 lua: add a --lua-opts option, which can be queried by scripts
The values set by this new option can be queried by Lua scripts using
the mp.getopt() function. The function takes a string parameter, and
returns the value of the first key that matches. If no key matches, nil
is returned.
2014-01-16 23:06:41 +01:00
wm4 e10e1a57d0 lua: use core log level names
When the Lua code was written, the core didn't have names for log levels
yet (just numbers). The only user visible change is that "verbose"
becomes "v", since this level had different names.
2014-01-16 23:06:41 +01:00
wm4 d646d78ccb lua: allow scripts to snoop messages
Adds the following Lua function to enable message events:

    mp.enable_messages(size, level)

size is the maximum number of messages the ringbuffer consists of. level
is the minimum log level for a message to be added to the ringbuffer,
and uses the same values as the mp.log() function. (Actually not yet,
but this will be fixed in the following commit.)

The messages will be delivered via the mp_event() in the user script,
using "message" as event name. The event argument is a table with the
following fields:

    level: log level of the message (string as in mp.log())
    prefix: string identifying the module of origin
    text: contents of the message

As of currently, the message text will contain newline characters. A
message can consist of several lines. It is also possible that a
message doesn't end with a newline, and a caller can use multiple
messages to "build" a line. Most messages will contain exactly 1 line
ending with a single newline character, though.

If the message buffer overflows (messages are not read quickly enough),
new messages are lost until the queued up messages are read. At the
point of the overflow, a special overflow message is inserted. It will
have prefix set to "overflow", and the message text is set to "".

Care should be taken not to print any messages from the message event
handler. This would lead to an infinite loop (the event handler would be
called again after returning, because a new message is available). This
includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua
print() function is mapped to mp.msg.info().
2014-01-16 23:06:40 +01:00
wm4 eef36f03ea msg: rename mp_msg_log -> mp_msg
Same for companion functions.
2013-12-21 22:13:04 +01:00
wm4 eba5d025d2 msg: convert defines to enum
Also get rid of MSGL_HINT and the many MSGL_DBG* levels.
2013-12-21 22:13:04 +01:00
wm4 ad2199128d path lookup functions: mp_msg conversions
There's a single mp_msg() in path.c, but all path lookup functions seem
to depend on it, so we get a rat-tail of stuff we have to change. This
is probably a good thing though, because we can have the path lookup
functions also access options, so we could allow overriding the default
config path, or ignore the MPV_HOME environment variable, and such
things.

Also take the chance to consistently add talloc_ctx parameters to the
path lookup functions.

Also, this change causes a big mess on configfiles.c. It's the same
issue: everything suddenly needs a (different) context argument. Make it
less wild by providing a mp_load_auto_profiles() function, which
isolates most of it to configfiles.c.
2013-12-21 21:43:17 +01:00
wm4 57359a1d62 lua: minor simplification
Using m_property_do() is more complicated, and will have to be changed
later for mp_msg conversions.
2013-12-21 20:50:11 +01:00
wm4 18930ba7dd input, lua: add functions to take pre-split input commands
So you can pass a command as list of strings (each item is an argument),
instead of having to worry about escaping and such.

These functions also take an argument for the default command flags. In
particular, this allows setting saner defaults for commands sent by
program code.

Expose this to Lua as mp.send_commandv command (suggestions for a better
name welcome). The Lua version doesn't allow setting the default command
flags, but it can still use command prefixes. The default flags are
different from input.conf, and disable OSD and property expansion.
2013-12-20 18:01:04 +01:00
wm4 5e0c4ec3e8 player: replace some overlooked mp_msgs
There are still some using IDENTIFY, and some without context in
configfiles.c.
2013-12-19 21:31:18 +01:00
wm4 0112143fda Split mpvcore/ into common/, misc/, bstr/ 2013-12-17 02:39:45 +01:00
wm4 eb15151705 Move options/config related files from mpvcore/ to options/
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.

Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
2013-12-17 02:07:57 +01:00
wm4 8d5214de0a Move mpvcore/input/ to input/ 2013-12-17 01:23:09 +01:00
wm4 053c743724 Rename mp_lua.c/h to lua.c/h 2013-12-17 01:15:48 +01:00