Commit Graph

5 Commits

Author SHA1 Message Date
Akemi d0afd37709 build: fix swift detection with python2
c82fed8 fixed the detection with python3 but broke it on python2. the
decode function on python2 converts the str to unicode which causes
problems when concatenating to str when building. instead of decoding
the output we change the subprocess to operate in text mode.

also use check_output instead of Popen for simplicity.
2018-02-13 20:31:09 -08:00
Akemi 8762818dd2 build: fix swift detection on major swift versions
the swift version string on major versions only has two components,
major and minor, the third one is missing.
2018-02-12 08:29:22 -08:00
Akemi c82fed85b9 build: fix swift detection with python3
python3 returns bytes instead of str, unlike python2. explicitly decode
the output.
2018-02-12 08:29:22 -08:00
Akemi 3f73520897 build: fix configure on windows
configure failed because of a wrong check. fix the check and also only
check for swift on macOS.
2018-02-12 08:29:22 -08:00
Akemi c5e4538bc4 cocoa-cb: initial implementation via opengl-cb API
this is meant to replace the old and not properly working vo_gpu/opengl
cocoa backend in the future. the problems are various shortcomings of
Apple's opengl implementation and buggy behaviour in certain
circumstances that couldn't be properly worked around. there are also
certain regressions on newer macOS versions from 10.11 onwards.

- awful opengl performance with a none layer backed context
- huge amount of dropped frames with an early context flush
- flickering of system elements like the dock or volume indicator
- double buffering not properly working with a none layer backed context
- bad performance in fullscreen because of system optimisations

all the problems were caused by using a normal opengl context, that
seems somewhat abandoned by apple, and are fixed by using a layer backed
opengl context instead. problems that couldn't be fixed could be
properly worked around.

this has all features our old backend has sans the wid embedding,
the possibility to disable the automatic GPU switching and taking
screenshots of the window content. the first was deemed unnecessary by
me for now, since i just use the libmpv API that others can use anyway.
second is technically not possible atm because we have to pre-allocate
our opengl context at a time the config isn't read yet, so we can't get
the needed property. third one is a bit tricky because of deadlocking
and it needed to be in sync, hopefully i can work around that in the
future.

this also has at least one additional feature or eye-candy. a properly
working fullscreen animation with the native fs. also since this is a
direct port of the old backend of the parts that could be used, though
with adaptions and improvements, this looks a lot cleaner and easier to
understand.

some credit goes to @pigoz for the initial swift build support which
i could improve upon.

Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739,
#2392, #2217
2018-02-12 04:49:15 -08:00