The content-type protocol allows mpv to send compositor a hint about the
type of content being displayed on its surface so it could potentially
make some sort of optimization. Fundamentally, this is pretty simple but
since this requires a very new wayland-protocols version (1.27), we have
to mess with the build to add a new define and add a bunch of if's in
here. The protocol itself exposes 4 different types of content: none,
photo, video, and game.
To do that, let's add a new option (wayland-content-type) that lets
users control what hint to send to the compossitor. Since the previous
commit adds a VOCTRL that notifies us about the content being displayed,
we can also add an auto value to this option. As you'd expect, the
compositor hint would be set to photo if mpv's core detects an image,
video for other things, and it is set to none for the special case of
forcing a window when there is not a video track. For completion's sake,
game is also allowed as a value for this option, but in practice there
shouldn't be a reason to use that.
mpv has an internal optimization on a couple of platforms where it will
not render any frames if the window is minimized or hidden. There's at
least once possible use case for wanting to force a render anyway
(screensharing with pipeware) so let's just add a simple switch for
this that always forces mpv to render. Closes#10846.
This is a very simple but easy way of doing it. Ideally, it would be
nice if we could also add some sort of introspection about shader
parameters at runtime, ideally exposing the entire list of parameters as
a custom property dict. But that is a lot of effort for dubious gain.
It's worth noting that, as currently implemented, re-setting
`glsl-shader-opts` to a new value doesn't reset back previously mutated
values to their defaults.
vo_dmabuf_wayland has its own ra and context so it can handle all the
different hwdec correctly. Unfortunately, this API was pretty clearly
designed with vo_gpu/vo_gpu_next in mind and has a lot of concepts that
don't make sense for vo_dmabuf_wayland. We still want to bolt on a
ra_ctx, but instead let's rework the ra_ctx logic a little bit. First,
this introduces a hidden bool within the ra_ctx_fns that is used to hide
the wldmabuf context from users as an option (unlike the other usual
contexts). We also want to make sure that hidden contexts wouldn't be
autoprobed in the usual ra_ctx_create, so we be sure to skip those in
that function. Additionally, let's create a new ra_ctx_create_by_name
function which does exactly what says. It specifically selects a context
based on a passed string. This function has no probing or option logic
is simplified just for what vo_dmabuf_wayland needs. The api/context
validations functions are modified just a little bit to make sure hidden
contexts are skipped and the documentation is updated to remove this
entries. Fixes#10793.
Wayland VO that can display images from either vaapi or drm hwdec
The PR adds the following changes:
1. a context_wldmabuf context with no gl dependencies
2. no-op ra_wldmabuf and dmabuf_interop_wldmabuf objects
no-op because there is no need to map/unmap the drmprime buffer,
and there is no need to manage any textures.
Tested on both x86_64 and rk3399 AArch64
This has had no effect since libplacebo v4.192.0, and was deprecated
upstream a year ago. No deprecation period in mpv is justified by this
being a debug / work-around option.
Removed the outdated information about environmental brightness
with respect to --gamma-factor, and mention that the option is
deprecated and subject to future removal. Also deprecated the
--gamma-auto option as it relies on the same outdated way of doing
things.
In wayland-protocols 1.25, xdg-shell got a version bump which added the
configure_bounds event. The compositor can send this to clients to
indicate that they should not resize past a certain size. For mpv, we'll
choose to only listen to this on reconfig events (i.e. when the window
first appears and if the video resolution changes later in the
playlist). However, this behavior is still exposed as a user option
(default on) because it will neccesarily conflict with a user setting a
specific geometry size and/or window scale. Presumably, if someone is
setting a really large size that goes beyond the bounds of their
monitor, they actually want it like that. The wayland-protocols version
is newer-ish, but we can get around having to poke the build system by
just using a define that exists in the generated xdg-shell header.
In the confusing landscape of hardware video decoding APIs, we have had
a long standing support gap for the v4l2 based APIs implemented for the
various SoCs from Rockship, Amlogic, Allwinner, etc. While VAAPI is the
defacto default for desktop GPUs, the developers who work on these SoCs
(who are not the vendors!) have preferred to implement kernel APIs
rather than maintain a userspace driver as VAAPI would require.
While there are two v4l2 APIs (m2m and requests), and multiple forks of
ffmpeg where support for those APIs languishes without reaching
upstream, we can at least say that these APIs export frames as DRMPrime
dmabufs, and that they use the ffmpeg drm hwcontext.
With those two constants, it is possible for us to write a
hwdec-interop without worrying about the mess underneath - for the most
part.
Accordingly, this change implements a hwdec-interop for any decoder
that produces frames as DRMPrime dmabufs. The bulk of the heavy
lifting is done by the dmabuf interop code we already had from
supporting vaapi, and which I refactored for reusability in a previous
set of changes.
When we combine that with the fact that we can't probe for supported
formats, the new code in this change is pretty simple.
This change also includes the hwcontext_fns that are required for us to
be able to configure the hwcontext used by `hwdec=drm-copy`. This is
technically unrelated, but it seemed a good time to fill this gap.
From a testing perspective, I have directly tested on a RockPRO64,
while others have tested with different flavours of Rockchip and on
Amlogic, providing m2m coverage.
I have some other SoCs that I need to spin up to test with, but I don't
expect big surprises, and when we inevitably need to account for new
special cases down the line, we can do so - we won't be able to support
every possible configuration blindly.
With the recent addition of the libxpresent, it should improve frame
timings for most users. However, there were known cases of bad behavior
(Nvidia) which lead to a construction of a whitelist instead of just
enabling this all the time. Since there's no way to predict whatever
combination of hardware/drivers/etc. may work correctly, just give users
an option to switch the usage of xorg's presentation statistics on/off.
The default value, auto, works like before (basically, Mesa drivers and
no Nvidia are allowed), but now one can force it on/off if needed.
The `absolute` value was incorrectly labelled as the default instead of
the value named `default`, which was somewhat confusing. When the newer
default option was added in 679e410 it seems like wm4 forgot to remove
the label in the manual on the previous default.
This driver makes use of dmabuffer and viewporter interfaces
to enable efficient display of vaapi surfaces, avoiding
any unnecessary colour space conversion, and avoiding scaling
or colour conversion using GPU shader resources.
Add Jpeg XL as a possible output format for screenshots, which
should make it possible to take fast screenshots with much better
quality than JPEG, or take lossless high-bit-depth screenshots
with lower file sizes than PNG.
- Say built-in which is more common than builtin
- Move "By default" because only the key to open the console is
customizable, and fix the punctuation and case of the sentence
- ` opens the console, not ´
- Remove the sentences that explains which user script console.lua is
based on since it's no longer relevant now that the console has been
part of mpv for over 2 years.
Now that a separate --cover-art-whitelist option exists, files like
cover.jpg are loaded even without setting --cover-art-auto to fuzzy, so
only load files that have exactly the media filename by default, since
fuzzy loading is probably more likely to load unwanted images than to
load cover art that the user intended to display, especially if you play
audio files with a short filename like a.mp3.
This allows more fine grained control over which cover art to load. With
--cover-art-auto=exact and --cover-art-whitelist=yes, you can now load
cover art with the exact media filename and the whitelisted filenames,
but not cover art that contains the media filename
(--cover-art-auto=fuzzy).
This adds a section to the documentation to explain how resuming
playback works, and in particular it explains how it affects which
playlist entry mpv starts playing from, since this feature was only
implied in the --playlist-start documentation.
It also groups the documentation of the watch later options together to
make them easier to find.
The documentation's current discussion of hwdec usage is out of date,
and unnecessarily pessemistic when applied to modern hardware. The
reality is that modern APIs on modern hardware produce reasonable
results and there's no need to pretend otherwise. The current language
that tries to drive people away from using hwdecs at all leads to them
making bad choices when they do try to use it.
Let's also make it clearer that users should use vo=gpu with hwdecs
rather than vo=vaapi or vo=vdpau. Even the existing admonitions have
proven insufficient, so let's strengthen that language.
The stop-screensaver option is currently limited to a simple yes/no
option. While the no option does always disable mpv trying to stop the
screensaver, yes does not mean the screensaver is always stopped. The
screensaver will be enabled again depending on certain conditions (like
if the player is paused). Simply introduce a new value for this option,
always, which does exactly what the name implies: the screensaver will
always be disabled.
Previously, the sub-visibility option changed the visibility of all
subtitles including secondary ones. This meant that it was not possible
to only display secondary subtitles while hiding the primary ones. This
modifies the sub-visibility option so that it only affects primary
subtitles which allows only secondary subtitles to be displayed.
This reverts commit 04f0b0abe4.
It's not a good idea to unify the names only for visibility, while
keeping secondary-* for everything else.
This needs a bit more thought before we allow secondary sub to be
visible on its own.
Adds --sub-visibility choices 'primary-only' for only displaying the
primary subtitle track, and 'secondary-only' for only displaying
secondary subtitle track.
Removes --secondary-sub-visibility and displays a message telling the
user to use --sub-visibility=yes/primary-only instead.
These changes make it so that the default 'sub-visibility' bind 'v'
cycles through all the 'sub-visibility' choices, 'no', 'yes',
'primary-only', and 'secondary-only'.
This merges the old desaturation control options into a single
enumeration, with the goal of both simplifying how these options work
and also making this list more extensible (including, notably, new
options only supported by vo_gpu_next).
For the hybrid option, I decided to port the (slightly tweaked) values
from libplacebo's pre-refactor defaults, rather than the old values we
had in mpv, to more visually match the look of the vo_gpu_next hybrid.
Merge --gamut-clipping and --gamut-warning into a single option,
--gamut-mapping-mode, better corresponding to the new vo_gpu_next APIs
and allowing us to easily extend this option as new modes are added in
the future.
Completely untested, since Linux still can't into HDR in 2021. Somebody
please make sure it works.
Technically covers #8219, since gpu-context=drm can be combined with
vo=gpu-next.
Looking at this again I'm not sure it does anything useful at all. The
man page entry is also wrong: `bicubic` is not affected, only
`bicubic_fast`, and those filters are not configurable anyways.
So this would only ever be a debugging option, and I don't see a
pressing need for it.
No interface-change.rst update because it only just got added anyways.
As discussed in #8799, this will eventually replace vo_gpu. However, it
is not yet complete. Currently missing:
- OpenGL contexts
- hardware decoding
- blend-subtitles=video
- VOCTRL_SCREENSHOT
However, it's usable enough to cover most use cases, and as such is
enough to start getting in some crucial testing.
As the documentation of the toggle says - the implementation can (and
will actually if they follow the GLX/EGL spec) return context version
greater than the one requested.
This happens with all Mesa drivers that I've tested as well as the
Nvidia binary drivers.
This toggle seems like a workaround for buggy drivers, yet it's lacking
context about the vendor and version.
Remove it for now - I'll be happy to reinstate it (partially or in full)
as we get concrete details.
This allows us to simplify ra_gl_ctx_test_version() making the whole
context creation business easier to follow by mere mortals.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This is similar to [no-]input-default-bindings, but affects only
builtin bindings (while input-default-bindings affects anything which
config files can override, like scripting mp.add_key_binding).
Arguably, this is what input-default-binding should have always done,
however, it does not.
The reason we add a new option rather than repurpose/modify the
existing option is that it behaves differently enough to raise
concerns that it will break some use cases for existing users:
- The new option is only applied once on startup, while
input-default-bindings can be modified effectively at runtime.
- They affects different sets of bindings, and it's possible that
the set of input-default-bindings is useful enough to keep.
Implementation-wise, both options are trivial, so keeping one or the
other or both doesn't affect code complexity.
It could be argued that it would be useful to make the new option
also effective for runtime changes, however, this opens a can of
worms of how the bindings are stored beyond the initial setup.
TL;DR: it's impossible to differentiate correctly at runtime between
builtin bindings, and those added with mp.add_key_bindings.
The gist is that technically mpv needs/uses two binding "classes":
- weak/builtin bindings - lower priority than config files.
- "user" bindings - config files and "forced" runtime bindings.
input-default-bindings affects the first class trivially, but
input-builtin-bindings would not be able split this class further
at runtime without meaningful changes to a lot of delicate code.
So a new option it is. It should be useful to some libmpv clients
(players) which want to disable mpv's builtin bindings without
breaking mp.add_key_bindings for scripts.
Fixes#8809
(again. the previous fix 8edfe70b only improved the docs, while
now we're actually making the requested behavior possible)