This adds check_property_scalable, which returns true if the property is
backed by a floating-point number. When the add or cycle commands
operate on these properties, they can benefit from the fractional scale
value in cmd->scale. When the property is not backed by a floating-point
number, cmd->scale_units is used instead, so for axis events, the
property is only incrmented when the user scrolls one full unit.
This solution isn't perfect, because in some cases integer-backed
properties could benefit from accurate scrolling. For example, if an
axis is bound to "cycle audio 5", the cycle command could be made to
change the audio track by one when the user scrolls 1/5th of a unit,
though this behaviour would require more changes to the options system.
This adds some logic for pre-processing MP_AXIS_* events before the
corresponding input command is generated.
Firstly, the events are filtered. A lot of touchpad drivers and
operating systems don't seem to filter axis events, which makes it
difficult to use the verical axis (MP_AXIS_UP/MP_AXIS_DOWN) without
accidentally triggering commands bound to the horizontal axis
(MP_AXIS_LEFT/MP_AXIS_RIGHT) and vice-versa. To fix this, a small
deadzone is used. When one axis breaks out of the deadzone, events on
the other axis are ignored until the user stops scrolling (determined by
a timer.)
Secondly, the scale_units value is determined, which is the integer
number of "units" the user has scrolled, as opposed to scale, which is
the fractional number of units. It's determed by accumulating the
fractional scale values. If an axis is bound to a "non-scalable" command
that doesn't understand fractional units, interpret_key() will queue
that many commands, each with scale = 1.0.
for a reason i can just assume some key events can vanish from the
event chain and mpv seems unresponsive.
after quite some testing i could confirm that the events are present at
the first entry point of the event chain, the sendEvent method of the
Application, and that they vanish at a point afterwards. now we use
that entry point to grab keyDown and keyUp events. we also stop
propagating those key events to prevent the no key input' error sound.
if we ever need the key events somewhere down the event chain we need
to start propagating them again. though this is not necessary currently.
As preparation for file prefetching, we basically have to get rid of
using mpctx->playback_abort for the main demuxer (i.e. the thing that
can be prefetched). It can't be changed on a running demuxer, and always
using the same cancel handle would either mean aborting playback would
also abort prefetching, or that playback can't be aborted anymore.
Make this more flexible with some refactoring.
Thi is a quite shitty solution if you ask me, but YOLO.
Instead of using input_ctx for waiting, use the dispatch queue directly.
One big change is that the dispatch queue will just process commands
that come in (e.g. from client API) without returning. This should
reduce unnecessary playloop excutions (which is good since the playloop
got a bit fat from rechecking a lot of conditions every iteration).
Since this doesn't force a new playloop iteration on every access, this
has to be enforced manually in some cases.
Normal input (via terminal or VO window) still wakes up the playloop
every time, though that's not too important. It makes testing this
harder, though. If there are missing wakeup calls, it will be noticed
only when using the client API in some form.
At this point we could probably use a normal lock instead of the
dispatch queue stuff.
E.g. "mouse 100 100 1 double" did not actually process the double-click,
because double-click emulation is on by default. So the user would have
to send two successive clicks instead. This is probably not expected, so
disable this weird logic for artificial input.
Fixes#2899.
The demuxer infrastructure was originally single-threaded. To make it
suitable for multithreading (specifically, demuxing and decoding on
separate threads), some sort of tripple-buffering was introduced. There
are separate "struct demuxer" allocations. The demuxer thread sets the
state on d_thread. If anything changes, the state is copied to d_buffer
(the copy is protected by a lock), and the decoder thread is notified.
Then the decoder thread copies the state from d_buffer to d_user (again
while holding a lock). This avoids the need for locking in the
demuxer/decoder code itself (only demux.c needs an internal, "invisible"
lock.)
Remove the streams/num_streams fields from this tripple-buffering
schema. Move them to the internal struct, and protect them with the
internal lock. Use accessors for read access outside of demux.c.
Other than replacing all field accesses with accessors, this separates
allocating and adding sh_streams. This is needed to avoid race
conditions. Before this change, this was awkwardly handled by first
initializing the sh_stream, and then sending a stream change event. Now
the stream is allocated, then initialized, and then declared as
immutable and added (at which point it becomes visible to the decoder
thread immediately).
This change is useful for PR #2626. And eventually, we should probably
get entirely of the tripple buffering, and this makes a nice first step.
The "script-binding" command is used by the Lua scripting wrapper to
register key bindings on the fly. It's also the only way to get fine-
grained information about key events (such as separate key up/down
events). This information is sent via a "key-binding" message when the
state of a key changes.
Extend it to send name of the mapped key itself. Previously, it was
assumed that the user just uses an unique identifier for the binding's
name, so it wasn't needed. With this change, a user can map exactly the
same command to multiple keys, which is useful especially with the next
commit.
Part of #2612.
libwaio was added due to the complete inability to cancel synchronous
I/O cleanly using the public Windows API in Windows XP. Even calling
TerminateThread on the thread performing I/O was a bad solution, because
the TerminateThread function in XP would leak the thread's stack.
In Vista and up, however, this is no longer a problem. CancelIoEx can
cancel synchronous I/O running on other threads, allowing the thread to
exit cleanly, so replace libwaio usage with native Vista API functions.
It should be noted that this change also removes the hack added in
8a27025 for preventing a deadlock that only seemed to happen in Windows
XP. KB2009703 says that Vista and up are not affected by this, due to a
change in the implementation of GetFileType, so the hack should not be
needed anymore.
This was completely broken. It was checked manually in some config
loading paths, so it appeared to work. But the intention was always to
completely disable reading from the normal config dir. This logic was
broken in commit 2263f37d.
The manual checks are actually redundant, and are not needed if
--no-config is implemented properly - remove them.
Additionally, the change to load the libmpv defaults from an embedded
profile also failed to set "config=no". The option is marked as not
being settable by a config file, and the libmpv default profile is
parsed as a config file, so this option was rejected. Fix it by removing
the CONF_NOCFG flag. (Alternatively, m_config_set_profile() could be
changed not to set the "config file" flag by default, but I'm not
bothering with this.)
Wnile it seems quite logical to me that commands use _ as word
separator, while properties use -, I can't really explain the
difference, and it tends to confuse users as well. So always
prefer - as separator for everything.
Using _ still works, and will probably forever. Not doing so would
probably create too much chaos and confusion.
Why did this exist in the first place? Other than being completely
useless, this even caused some regressions in the past. For example,
there was the case of a laptop exposing its accelerometer as joystick
device, which led to extremely fun things due to the default mappings of
axis movement being mapped to seeking.
I suppose those who really want to use their joystick to control a media
player (???) can configure it as mouse device or so.
Add MP_KEY_MOUSE_ENTER to the ignored input if the user has disabled
mouse input. Remove one instance of code duplication, and add a
MP_KEY_IS_MOUSE_MOVE macro to summarize events that are caused by moving
the mouse.
Closing the video window sends CLOSE_WIN, which is normally mapped to
the "quit" command. The client API normally disables all key bindings,
and closing the window does nothing. It's simply left to the application
to handle this. This is fine - an embedded window can not be destroyed
by user interaction.
But sometimes, the window might be destroyed anyway, for example because
the containing window is destroyed. If this happens, CLOSE_WIN should
better not be ignored. We can't expect client API users to handle this
specially (by providing their own input.conf), so provide some fallback
for this pseudo key binding. The "quit" command might be too intrusive
(not every client necessarily handles "unexpected" MPV_EVENT_SHUTDOWN),
but I think it's still reasonable.
If the user has LEFT/RIGHT/etc. bound in his input.conf, then these were
overriding the menu keys in dvdnav mode.
This hack works because the dvdnav crap happens to be the only user of
MP_INPUT_ON_TOP. If it finds a default key binding in the dvdnav menu
section, it will use that, instead of continuing search and possibly
finding the user key bindings meant for normal playback.
Otherwise, mouse button bindings added by mp.add_key_binding() would be
ignored.
It's possible that this "breaks" some older scripts using undocumented
Lua script functions, but it should be safe otherwise.
Fixes#1283.
The fact that it's a generic command prefix that is parsed even when
using the client API is a bit unclean (because this flag makes sense
for actual key-bindings only), but it's less code this way.
Especially with other components (libavcodec, OSX stuff), the thread
list can get quite populated. Setting the thread name helps when
debugging.
Since this is not portable, we check the OS variants in waf configure.
old-configure just gets a special-case for glibc, since doing a full
check here would probably be a waste of effort.
The event monitor is used to get keyboard events when there is no window, but
since it is a global monitor to the current process, we don't want it in a
library setting.
Commit 64b7811c tried to do the "right thing" with respect to whether
keyboard input should be enabled or not. It turns out that X11 does
something stupid by design. All modern toolkits work around this native
X11 behavior, but embedding breaks these workarounds.
The only way to handle this correctly is the XEmbed protocol. It needs
to be supported by the toolkit, and probably also some mpv support. But
Qt has inconsistent support for it. In Qt 4, a X11 specific embedding
widget was needed. Qt 5.0 doesn't support it at all. Qt 5.1 apparently
supports it via QWindow, but if it really does, I couldn't get it to
work.
So add a hack instead. The new --input-x11-keyboard option controls
whether mpv should enable keyboard input on the X11 window or not. In
the command line player, it's enabled by default, but in libmpv it's
disabled.
This hack has the same problem as all previous embedding had: move the
mouse outside of the window, and you don't get keyboard input anymore.
Likewise, mpv will steal all keyboard input from the parent application
as long as the mouse is inside of the mpv window.
Also see issue #1090.
Originally, all options were copied to ensure that input_ctx remins
thread-safe, even if options are changed asynchronously. But this got
a bit inconsistent. Copy them automatically and reduce some weirdness.
Until now, creating the input_ctx was delayed until the command line
and config files were parsed. Separate creation and loading so that
input_ctx is available from start.
This should make it possible to simplify some things. For example,
some complications with Cocoa were apparently only because input_ctx
was available only "later". (Although I'm not sure if this is still
relevant, or if the Cocoa code should even be organized this way.)
Let us set a different rate and delay.
Needed for the following commit where we set rate and delay reported by weston.
But only if the option native-keyrepeat is set.
Use libwaio to read from pipes (stdin or named pipes) on Windows. This
liberates us from nasty issues, such as pipes (as created by most
programs) not being possible to read in a non-blocking or event-driven
way. Although it would be possible to do that in a somewhat sane way
on Vista+, it's still not easy, and on XP it's especially hard. libwaio
handles these things for us.
Move pipe.c to pipe-unix.c, and remove Windows specific things. Also
adjust the input.c code to make this work cleanly.
Refine the ugly hack from the previous commit, and let the "quit"
command and some others abort playback immediately. For
playlist_next/playlist_prev, still use the old hack, because we can't
know if they would stop playback or not.
This mechanism originates from MPlayer's way of dealing with blocking
network, but it's still useful. On opening and closing, mpv waits for
network synchronously, and also some obscure commands and use-cases can
lead to such blocking. In these situations, the stream is asynchronously
forced to stop by "interrupting" it.
The old design interrupting I/O was a bit broken: polling with a
callback, instead of actively interrupting it. Change the direction of
this. There is no callback anymore, and the player calls
mp_cancel_trigger() to force the stream to return.
libavformat (via stream_lavf.c) has the old broken design, and fixing it
would require fixing libavformat, which won't happen so quickly. So we
have to keep that part. But everything above the stream layer is
prepared for a better design, and more sophisticated methods than
mp_cancel_test() could be easily introduced.
There's still one problem: commands are still run in the central
playback loop, which we assume can block on I/O in the worst case.
That's not a problem yet, because we simply mark some commands as being
able to stop playback of the current file ("quit" etc.), so input.c
could abort playback as soon as such a command is queued. But there are
also commands abort playback only conditionally, and the logic for that
is in the playback core and thus "unreachable". For example,
"playlist_next" aborts playback only if there's a next file. We don't
want it to always abort playback.
As a quite ugly hack, abort playback only if at least 2 abort commands
are queued - this pretty much happens only if the core is frozen and
doesn't react to input.
Mismatching units in timeout calculation.
Also, as a near-cosmetic change, explicitly wake up the core on the
right time. Currently this does nothing, because the core is woken up
anyway - but it will matter with the next commit.
Do terminal input with a thread, instead of using the central select()
loop. This also changes some details how SIGTERM is handled.
Part of my crusade against mp_input_add_fd().
Continues commit 348dfd93. Replace other places where input was manually
fetched with common code.
demux_was_interrupted() was a weird function; I'm not entirely sure
about its original purpose, but now we can just replace it with simpler
code as well. One difference is that we always look at the command
queue, rather than just when cache initialization failed. Also, instead
of discarding all but quit/playlist commands (aka abort command), run
all commands. This could possibly lead to unwanted side-effects, like
just ignoring commands that have no effect (consider pressing 'f' for
fullscreen right on start: since the window is not created yet, it would
get discarded). But playlist navigation still works as intended, and
some if not all these problems already existed before that in some
forms, so it should be ok.
bstr.c doesn't really deserve its own directory, and compat had just
a few files, most of which may as well be in osdep. There isn't really
any justification for these extra directories, so get rid of them.
The compat/libav.h was empty - just delete it. We changed our approach
to API compatibility, and will likely not need it anymore.
"Shift+X" didn't actually map any key, as opposed to "Shift+x". This is
because shift usually changes the case of a character, so a plain
printable character like "X" simply can never be combined with shift.
But this is not very intuitive. Always remove the shift code from
printable characters. Also, for ASCII, actually apply the case mapping
to uppercase characters if combined with shift. Doing this for unicode
in general would be nice, but that would require lookup tables. In
general, we don't know anyway what character a key produces when
combined with shift - it could be anything, and depends on the keyboard
layout.
Abandon the "old" infrastructure for --input-file (mp_input_add_fd(),
select() loop, non-blocking reads). Replace it with something that
starts a reader thread, using blocking input.
This is for the sake of Windows. Windows is a truly insane operating
system, and there's not even a way to read a pipe in a non-blocking
way, or to wait for new input in an interruptible way (like with
poll()). And unfortunately, some want to use pipe to send input to
mpv. There are probably (slightly) better IPC mechanisms available
on Windows, but for the sake of platform uniformity, make this work
again for now.
On Vista+, CancelIoEx() could probably be used. But there's no way on
XP. Also, that function doesn't work on wine, making development
harder. We could forcibly terminate the thread, which might work, but
is unsafe. So what we do is starting a thread, and if we don't want
the pipe input anymore, we just abandon the thread. The thread might
remain blocked forever, but if we exit the process, the kernel will
forcibly kill it. On Unix, just use poll() to handle this.
Unfortunately the code is pretty crappy, but it's ok, because it's late
and I wanted to stop working on this an hour ago.
Tested on wine; might not work on a real Windows.
For --input-test, print messages on terminal by default.
Raise message level for enabling input sections, because the OSC makes
this very extremely annoying.
When a new event was added, merely a flag was set, instead of actually
waking up the core (if needed). This was ok in ancient times when all
event sources were part of the select() loop. But now there are several
cases where other threads can add input, and then you actually need to
wakeup the core in order to make it read the events at all.
Apparently this switch means all mouse input should be strictly
rejected. Some VO backends (such as X11) explicitly disable all mouse
events if this option is set, but others don't. So check them in
input.c, which increases consistency.
Follow up on commit 760548da. Mouse handling is a bit confusing, because
there are at least 3 coordinate systems associated with it, and it
should be cleaned up. But that is hard, so just apply a hack which gets
the currently-annoying issue (VO backends needing access to the VO) out
of the way.
Key bindings are decided on the "down" event, so if the prefix is not
unique, the first/shortest will be used (e.g. when both "a" and "a-b"
are mapped, "a" will always be chosen).
This also breaks combining multiple mouse buttons. But it seems users
expect it to work, and it's indeed a bit strange that it shouldn't work,
as mouse bindings are emitted on the key "up" event, not "down" (if the
shorter binding didn't emit a command yet, why shouldn't it be
combinable).
Deal with this by clearing the key history when a command is actually
emitted, instead of when a command is decided. This means if both
MOUSE_BTN0 and MOUSE_BTN0-MOUSE_BTN1 are mapped, the sequence of holding
down BTN0 and then BTN1 will redecide the current command. On the other
hand, if BTN0 is released before BTN1 is pressed, the command is
emitted, and the key history is deleted. So the BTN1 press will not
trigger BTN0-BTN1.
For normal keys, nothing should change, because commands are emitted on
the "down" event already, so the key history is always cleared.
Might fix#902.
CC: @mpv-player/stable (if this fix is successful)
Something like "char *s = ...; isdigit(s[0]);" triggers undefined
behavior, because char can be signed, and thus s[0] can be a negative
value. The is*() functions require unsigned char _or_ EOF. EOF is a
special value outside of unsigned char range, thus the argument to the
is*() functions can't be a char.
This undefined behavior can actually trigger crashes if the
implementation of these functions e.g. uses lookup tables, which are
then indexed with out-of-range values.
Replace all <ctype.h> uses with our own custom mp_is*() functions added
with misc/ctype.h. As a bonus, these functions are locale-independent.
(Although currently, we _require_ C locale for other reasons.)
Similar to previous commits.
This also renames --doubleclick-time to --input-doubleclick-time, and
--key-fifo-size to --input-key-fifo-size. We could keep the old names,
but these options are very obscure, and renaming them seems better for
consistency.
Binding multiple commands at once where always considered not
repeatable, because the MP_CMD_COMMAND_LIST wasn't considered
repeatable.
Fixes#807 (probably).
This essentially reverts commit cca13efb. The code in the if was
supposed to be run only if the mouse button was down, because in this
case the mouse area is never considered to be left. Since it was run
for every mouse button, mouse_leave wasn't sent.
Fixes#745.
pthread_equal() returns 0 if the threads are not the same, and somehow
I got that wrong. The worst is that I actually explicitly checked the
manpage when I wrote this code.
The interrupt callback will can be called from another thread if the
cache is enabled, and the stream disconnects. Then stream_reconnect()
will call this function from within the cache thread.
mp_input_check_interrupt() is not thread-safe due to read_events() not
being thread-safe. It will call input callbacks added with
mp_input_add_fd() - these callbacks lead to code not protected by locks,
such as reading X11 events.
Solve this by adding a stupid hack, which checks whether the calling
thread is the main playback thread (i.e. calling the input callbacks
will be safe). We can remove this hack later, but it requires at least
moving the VO to its own thread first.
This used global variables for the asynchronous interrupt callback.
Pick the simple and dumb solution and stuff the callback into
mpv_global. Do this because interrupt checking should also work in the
connect phase, and currently stream creation equates connecting.
Ideally, this would be passed to the stream on creation instead, or
connecting would be separated from creation. But since I don't know yet
which is better, and since moving stream/demuxer into their own thread
is something that will happen later, go with the mpv_global solution.
This is for the sake of multi-key commands again. This could break:
SPACE ignore
SPACE-SPACE command
while this worked:
SPACE-SPACE command
SPACE ignore
The reason being that if the shorter command was first in the list,
it would obviously match, and searching was stopped.
This is for the sake of multi-key combinations (see github issue #718).
Now a multi-key sequence isn't matched if any of the previous keys were
actually mapped.
We only need to track key up/down for a single key. There may be some
minor loss of robustness, but this can (probably) happen only if a VO or
user sends strange or complicated sequences of events. In the normal
case, what we do is more than enough. Most simplification comes from the
fact that mpv is not a game console, and users normally execute only one
action at once.