Commit Graph

121 Commits

Author SHA1 Message Date
Hoyon Mak b2f756c80e scripting: expand --script filename for C plugins 2017-06-09 19:42:12 +02:00
Ricardo Constantino 2eab0c779a
lua: increase subprocess stdout limit to 64MB 2017-05-04 17:09:38 +01:00
William Woodruff a4cdd8bb82 lua: close directory after reading its entries
Fixes #4045.
2017-01-17 08:22:13 +01:00
wm4 191cdbd31e scripting: minor logging improvements
Give scripting backends a proper name, instead of calling everything
"scripts".

Log client exit directly in client.c, as that is more general (doesn't
change actual output).
2017-01-14 17:13:50 +01:00
wm4 f30c5d09f4 client API: turn mpv_suspend() and mpv_resume() into stubs
As threatened by the API changes document.

This commit also removes or stubs equivalent calls in IPC and Lua
scripting.

The stubs are left to maintain ABI compatibility. The semantics of the
API functions have been close enough to doing nothing that this probably
won't even break existing API users. Probably.
2016-11-22 15:54:44 +01:00
wm4 cad6fb038b lua: complain loudly if Lua state creation fails
This should normally happen only if memory allocation for the state
happens, which should be extremely rare. But with Luajit on OSX, it can
happen if the magic compiler flags required by Luajit were not passed to
mpv compilation. Print an error to reduce confusion.
2016-09-25 01:00:20 +02:00
wm4 2361ec35aa lua: fix array detection
This was dumb and could return something like "{name=123}" as an array.

Also, fix the error message if a key is not a string. lua_typename()
takes a type directly, not a stack item.
2016-09-24 17:52:36 +02:00
rr- f66f0b34c8 lua: expose subprocess_detached 2016-09-21 12:43:21 +02:00
wm4 bf385e1140 player: kill associated OSD and key bindings when removing a script
The former was done already for Lua scripts, but move it to the generic
code.
2016-09-20 15:44:11 +02:00
wm4 15baf2789c client API: declare mpv_suspend/mpv_resume deprecated
They're useless, and I have no idea what they're actually supposed to do
(wrt. pending input processing changes).

Also remove their implicit uses from the IPC handlers.
2016-09-16 14:39:47 +02:00
wm4 b8ade7c99b player, ao, vo: don't call mp_input_wakeup() directly
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".

This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
2016-09-16 14:37:48 +02:00
wm4 876a3bafc5 osd: cleanup: make OSDTYPE_ constants private to OSD code
No need to have them everywhere. The only exception/annoyance is
MAX_OSD_PARTS, which is now basically duplicated (and at runtime
initialization is checked with an assert()).
2016-03-08 22:01:57 +01:00
wm4 75a36662cb osd, lua: manage multiple ASS overlays set with set_osd_ass() calls
Until now, there was only 1 global ASS overlay that could be set by all
scripts. This was often perceived as bug when multiple scripts tried to
set their own ASS overlay.

This was kind of hard to solve because the script could set its own ASS
PlayResX/Y, which makes it impossible to share a single ASS_Renderer for
multiple scripts. The OSC unfortunately makes use of this feature (and
unfortunately can't be fixed because it's a POS), so we're stuck with
this complication.

Implement the worst-case solution and fix this by creating separate ASS
track and renderer objects for each script that wants to set an ASS
overlay.

The z-order is decided by the order the scripts set their text first.
This is essentially random, unless you do it at script init, and you
pass scripts in a specific order. Script initialization is currently
serialized (as a feature), so the first loaded script gets lowest
Z-order.

The Lua script API interestingly remains the same. (And also will remain
undocumented, unsupported, and potentially volatile.)
2016-03-08 22:00:02 +01:00
wm4 5fa45fb564 osd, lua: remove weird OSD scaling
Do not scale OSD mouse input to the ASS OSD script resolution. The
original idea of this mechanism was that the user doesn't have to care
about the actual resolution of anything, and can just use the OSD
resolution consistently. But this made things worse.

Remove the implicit scaling, and always use the screen resolution.
(Except with --vo=xv, where additional scaling is forced upon
everything.)

Drop get_osd_resolution(). There is no replacement. Rename
get_screen_size() and get_screen_margins() to use "osd" instead of
"screen". For anything but --vo=xv these are equivalent, but with
--vo=xv the OSD resolution has additional implicit scaling.

Add code to osc.lua which emulates the old behavior.

Note that none of the changed functions were public API, so implicit
breakage of scripts which used it is just going to happen.
2016-03-07 22:22:18 +01:00
wm4 8a9b64329c Relicense some non-MPlayer source files to LGPL 2.1 or later
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.

There are probably more files to which this applies, but I'm being
conservative here.

A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).

common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.

codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.

From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).

misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.

screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
2016-01-19 18:36:06 +01:00
Dmitrij D. Czarkoff ea442fa047 mpv_talloc.h: rename from talloc.h
This change helps avoiding conflict with talloc.h from libtalloc.
2016-01-11 21:05:55 +01:00
wm4 7c73f70b89 osd: delay libass initialization as far as possible
Until now, most OSD objects created the associated ASS_Renderer instance
as soon as possible, even if nothing was going to be rendered. Maybe
this was even intentional.

Change this for the sake of lowering resource usage, and strictly
initialize ASS_Renderer only when it's really needed.

For the OSC, initialization has to be forced, because of the insane
mechanism for translating mouse coordinates to OSD coordinates.
2015-09-07 14:26:01 +02:00
wm4 d6c99bcda2 lua: implement input_enable_section/input_disable_section via commands
Removes some more internal API calls from the Lua scripting backend.
Which is good, because ideally the scripting backend would use libmpv
functions only.

One awkwardness is that mouse sections are still not supported by the
public commands (and probably will never), so flags like allow-hide-
cursor make no sense to an outside user.

Also, the way flags are passed to the Lua function changes. But that's
ok, because they're only undocumented internal functions, and not
supposed to be used by script users. osc.lua only does due to historical
reasons.
2015-08-06 00:31:47 +02:00
wm4 9bcc882659 lua: make mp.input_define_section use the define-section command 2015-08-06 00:17:30 +02:00
wm4 03c70a8d81 subprocess, lua: export whether the process was killed by us
We want to distinguish actual errors, and just aborting the program
intentionally.

Also be a bit more careful with handling the wait() exit status: do not
called WEXITSTATUS() without checking WIFEXITED() first.
2015-06-27 21:08:55 +02:00
wm4 0d2456ae5f lua: support MPV_END_FILE_REASON_REDIRECT
And also add the missing "unknown" entry to the manpage.
2015-06-11 21:42:09 +02:00
wm4 ce513dedd8 lua: export end-file event fields 2015-06-11 21:42:09 +02:00
wm4 04c02796bd path: make mp_path_join accept normal C strings
Instead of bstr. Most callers of this function do not need bstr. The
bstr version of this function is now mp_path_join_bstr().
2015-05-09 15:26:47 +02:00
wm4 40997b8ae5 lua: remove deprecated "lua" sub directories
The compatibility code and the deprecation warning were at least in
releases 0.8 and 0.9 - time to get rid of them.
2015-05-09 15:04:05 +02:00
wm4 daabbe3640 lua: add utils.format_json() function
Requested. Why not.
2015-04-22 20:55:05 +02:00
wm4 ccfe4d6418 client API: add MPV_FORMAT_BYTE_ARRAY type
This will be used in the following commit, which adds screenshot_raw.

The reasoning is that this will be better for binding scripting
languages.

One could special-case the screenshot_raw commit and define fixed
semantics for passing through a pointer using the current API, like
formatting a pointer as string. But that would be ridiculous and
unclean.
2015-04-20 23:09:34 +02:00
wm4 9b59c175e3 lua: reject Lua 5.3
It simply doesn't work, and is hard to make work. Lua 5.3 is a different
language from 5.1 and 5.2, and is different enough to make adding
support a major issue. Most importantly, 5.3 introduced integer types,
which completely mess up any code which deals with numbers.

I tried to make this a compile time check, but failed. Still at least
try to avoid selecting the 5.3 pkg-config package when the generic "lua"
name is used (why can't Lua upstream just provide an official .pc
file...). Maybe this actually covers all cases.

Fixes #1729 (kind of).
2015-04-01 23:59:15 +02:00
wm4 39f6f6b104 build: make posix_spawn() mandatory
It was already accidentally used unconditionally by command.c.
Apparently this worked well for us, so don't change anything about,
but should it be unavailable, fail at configure time instead of compile
time.
2015-03-30 19:49:24 +02:00
wm4 08df18aea3 lua: replace getcwd() implementation 2015-03-24 22:04:27 +01:00
torque 1bbf1eb3ce Lua: add mp.get_screen_margins().
When used with mp.get_screen_size(), mp.get_screen_margins() allows a
Lua script to determine what portion of the mpv window actually has the
video in it.
2015-03-01 13:08:39 +01:00
wm4 756adee999 client API: be more lenient about mpv_suspend/resume mismatches
Before this commit, this was defined to trigger undefined behavior. This
was nice because it required less code; but on the other hand, Lua as
well as IPC support had to check these things manually. Do it directly
in the API to avoid code duplication, and to make the API more robust.
(The total code size still grows, though...)

Since all of the failure cases were originally meant to ruin things
forever, there is no way to return error codes. So just print the
errors.
2014-12-15 14:44:47 +01:00
wm4 a40df83bae lua: cosmetics: fix some include directives
Apparently, the atomics were used by the win32 subprocess code. This
code was moved to a separate file, but the atomics.h include was
forgotten.
2014-12-15 14:44:47 +01:00
Avi Halachmi (:avih) 39e04e9294 options: deprecate 'lua' based options/dirs for 'script'
- --lua and --lua-opts change to --script and --script-opts
- 'lua' default script dirs change to 'scripts'
- DOCS updated

- 'lua-settings' dir was _not_ modified

The old lua-based names/dirs still work, but display a warning.

Signed-off-by: wm4 <wm4@nowhere>
2014-12-15 04:39:56 +01:00
wm4 29bc781b68 lua: fix broken error message
luaL_error() doesn't support %.*s, because it uses Lua's own format
string mechanism that just looks like the C one. Just drop this part.
2014-12-02 20:36:55 +01:00
wm4 2a017734a5 lua, ipc: remove leftovers
MPV_EVENT_SCRIPT_INPUT_DISPATCH is now unused/deprecated.

Also remove a debug-print from defaults.lua.
2014-11-24 10:33:55 +01:00
James Ross-Gowan ef0d1cddb6 lua: subprocess: move to osdep/subprocess-{win,posix}.c
The subprocess code was already split into fairly general functions,
separate from the Lua code. It's getting pretty big though, especially
the Windows-specific parts, so move it into its own files.
2014-11-22 18:15:13 +11:00
James Ross-Gowan 060bf43d02 lua: subprocess: use macros for SetHandleInformation
Apparently both parameters refer to the same set of flags (the first is
a mask for which flags to set.)
2014-11-22 18:15:11 +11:00
James Ross-Gowan d2848daebb lua: subprocess: fix handle inheritance race condition
Normally, when creating a process with inherited handles on Windows, the
process inherits all inheritable handles from the parent, including ones
that were created on other threads. This can cause a race condition,
where unintended handles are copied into the new process, preventing
them from being closed correctly while the process is running. The only
way to prevent this on Windows XP was to serialise the creation of all
inheritable handles, which is clearly unacceptable for libmpv.

Windows Vista solves this problem by allowing programs to specify
exactly which handles are inherited, so do that on Vista and up.

See http://blogs.msdn.com/b/oldnewthing/archive/2011/12/16/10248328.aspx
2014-11-22 18:15:10 +11:00
James Ross-Gowan 6a1746b4e3 lua: subprocess: fix Ctrl+C handling on Windows
The CREATE_NO_WINDOW flag is used to prevent the subprocess from
creating an empty console window when mpv is not running in a console.
When mpv is running in a console, it causes the subprocess to detach
itself, and prevents it from seeing Ctrl+C events, so it hangs around in
the background after mpv is killed.

Fix this by only specifying CREATE_NO_WINDOW when mpv is not attached to
a console. When it is attached to a console, subprocesses will
automatically inherit the console and correctly receive Ctrl+C events.
2014-11-22 18:15:09 +11:00
James Ross-Gowan f2b94a3b49 lua: subprocess: cancel pending I/O before return
I'm not sure if this is necessary, but it can't hurt, and it's what
you're supposed to do before leaving the stack frame that contains the
OVERLAPPED object and the buffer. If there is no pending I/O, CancelIo
will do nothing and GetOverlappedResult will silently fail.
2014-11-22 18:15:08 +11:00
wm4 079ecd7f01 player: integrate ytdl_hook.lua 2014-11-19 18:59:38 +01:00
James Ross-Gowan c644178098 lua: subprocess: support cancellation on Windows 2014-11-18 13:34:00 +01:00
James Ross-Gowan 67132750a6 lua: subprocess: use overlapped I/O on Windows
Instead of threads, use overlapped (asynchronous) I/O to read from both
stdout and stderr. Like in d0643fa, stdout and stderr could be closed at
different times, so a sparse_wait function is added to wrap
WaitForMultipleObjects and skip NULL handles.
2014-11-18 13:34:00 +01:00
wm4 f4804b0c45 lua: subprocess: remove minor code duplication
Now that the code for stderr and stdout does exactly the same things,
and the specialization is in the callbacks, this is blatantly
duplicated.

Also, define a typedef for those callbacks to reduce the verbosity.
2014-11-16 19:18:23 +01:00
James Ross-Gowan ebccfc4351 lua: subprocess: add Windows implementation
Doesn't handle mp_cancel yet.
2014-11-16 18:08:02 +01:00
wm4 f2d51171f7 lua: subprocess: fix dumb 2014-10-26 01:52:31 +02:00
wm4 d0643fa02d lua: subprocess: tunnel stderr through mp_log
Pretty much a fringe-feature, but also it's awkward if something appears
on the terminal with no indication for the source.

This is made quite awkward by the fact that stderr and stdout could be
closed at different times, and that poll() doesn't accept "holes" in its
FD list. Invalid (.e.g negative) FDs just make it return immediately, as
required by the standard. So sparse_poll() takes care of the messy
details.
2014-10-26 01:40:36 +02:00
wm4 38546d5a99 lua: parse_json(): fix inverted condition for trail argument
It accidentally had the opposite meaning.
2014-10-26 01:40:36 +02:00
wm4 0cfada604d lua: subprocess: don't distinguish pipe errors/EOF
What was the purpose of that? Probably none.

Also simplify another thing: if we get the cancel signal through FD,
there's no reason to check it separately.
2014-10-26 01:40:36 +02:00
wm4 5b91f89852 lua: fix some more lua_tostring() mistakes
Why can't it just raise an error?
2014-10-25 17:20:25 +02:00