The pad count serves as a minimum even if the filter has
dynamic inputs/outputs, so we should reject them here.
At least on FFmpeg 6.1 this results in no practical change
in the list accepted filters.
fixes: 8bf3fe7e2a
This makes the context menu items accessible from the window menu,
which can be opened by either right-clicking on the title bar or
left-clicking on the mpv icon on the title bar.
Currently if VO init fails, the context menu is leaked. Additionally,
init/uninit are in the VO thread, while other accesses are in the GUI
thread.
Fix this by moving them to the GUI thread, similar to other resources.
This also lets init function take the mpv HWND in the next commit.
If we get either preferred_scale or preferred_buffer_scale this early
during initialization the wl->scaling value should be immediately
updated instead of being deferred until later for correct geometry.
Fixes#14019.
With multiple rects touching each other without any gaps, the current
scale method can cause gaps or overlaps between rects. To make sure that
this does not happen, scale on the edges of the rects instead, and then
calculate the width and height from the results.
NB: while this is better than the status quo, it does not fix all
scaling artifacts because of the following:
- When two rects share a vertical edge but have different heights,
misalignment will occur: after rounding rect heights to pixels,
the height scale factor for the two rects will be slightly different.
As a result, there will be misalignment between the scaled images.
- With a GPU renderer, different bitmap subtitle parts are rendered as
different textures. This means that the pixel contents of the parts have
different boundary conditions from the whole combined image. As a result,
there will still be small gaps when the subtitle is scaled up.
The only way to properly address these points is to make sure that the
parts are combined to a single image at the native resolution before
being scaled. This can be partly achieved with --blend-subtitles=video.
For platforms which send emulated mouse inputs for touch-unaware clients,
such as Win32 and X11, this option enables the native multitouch handling
and disables emulated mouse inputs. This enables interested scripts to
handle multitouch events while keeping compatibility with touch-unaware
scripts.
This adds --input-touch-emulate-mouse option, which controls whether to
enable legacy touch handling where touch inputs are emulated as mouse
inputs. This establishes a primary touch point (the one with the lowest
index) as the emulated mouse position, and MBTN_LEFT up/down with the
appearance of the first touch point and the disappearance of the last
touch point.
This fixes some problems with touch handling on Wayland, for example
attempting to pinch results in a double click.
This adds touch-pos property, which contains the information of all
current touch points. The property has sub properties:
touch-pos/count: the number of current touch points
touch-pos/N/x,y: the position of touch point N
touch-pos/N/id: unique identifier of the touch point
The goal of multitouch support is to interpret as little as possible:
mpv just stores the touch point information and makes the position
available for query. Does not participate in the deprecated input section
system.
The API is modeled after the common part of the touch input APIs of
Win32, X11, and Wayland, to make sure the platform-specific implementations
are as simple as possible.
Autoload script can now exclude certain files
Why? Sometimes you want to ignore thumbnails,
auto-generated backups or just unwanted files
A non-exhaustive list of real-world examples:
- user backup files: '%.bak%.mp4$' or '^bak-'
- telegram-desktop thumbnails: '_thumb%.jpg$'
- a krita graphics editor backup suffix: '^~'
See documentation here: lua.org/pil/20.2.html
After explorer is restarted while show-in-taskbar is false, toggling
show-in-taskbar no longer puts mpv back to the taskbar until it's
unfocused and refocused.
My guess of how this works is that the HWND of the taskbar is cached,
and setting the WS_EX_TOOLWINDOW style internally uses this value to
show/hide the taskbar button. But after explorer is restarted it no
longer works until its taskbar state needs to change (such as focusing).
Only then it realizes the HWND is no longer valid and refreshes it.
Fix this by following MS documentation on this: the window needs to be
hidden before changing the style, and be shown after that. This
unfortunately can sometimes introduce a brief window flash, but it
fixes the problem.
This is made by possible by 96e1f1dfa5 standardizing --gpu-context's
help output. This changes the check to complete any Object settings list
so it will automatically work with future options of this kind.
fuzzer_set_property.c:
fuzz mpv_set_property in both initialized and non-initialized state.
Useful for user provided values sanitization test. I've already seen
some memory leaks in parsing code, good to drill it.
fuzzer_loadfile.c:
mpv_command "loadfile" test. Good for testing demuxers, decoding and
playback loop. Sadly in headless mode we can't really test AO and VO,
but at least all the code around can be fuzzed. Especially our custom
demuxers like demux_mkv.
fuzzer_loadfile_direct.c:
Similar to loadfile above, but instead of saving the data to file, it
passes the fuzz input in the command. Generated protocol specific
versions (mf:// and memory:// for now) and generic one.
Nothing really complex, but good start and even those few targets should
give good coverage of the most common code paths in libmpv.
This change displays the scaled position and size of the image before
cropping to the target rectangle. In simple terms, it shows how much
margin has been added to the image or how much of the image has been
cropped.
Note that target resolution is displayed after crop as in fact all other
pixels are discarded anyway.
This fixes converted subtitles that are styled.
This reverts commit 5e2c211a4e.
Most of the subtitle decoders in libavcodec sets meaningful style
values. For the rest we can conditionally strip style.
Abstract out EGL, and allow choosing between EGL and vulkan at runtime.
vf_gpu_egl.c contains GL specific context and creation/destroy code,
vf_gpu_vulkan.c contains Vulkan specific. This allows vf_gpu being
built in systems where EGL is not available and where Vulkan is
available.
Fixes corrupted audio after resize_input_buffer; realloc_2d did not move
data to new location. Rather than reimplementing more allocator logic,
migrate internals to use talloc and grow buffer with realloc.
6863eefc3d handled this situation by using
an atomic variable to express the state for which the wakeup is caused
by AO control, and the dispatch queue is only processed at this state.
However, this can cause permanent lockup of the player core when the
following happens:
- AO control sets the thread state to WASAPI_THREAD_DISPATCH, and
sets the wakeup handle.
- WASAPI thread reads the WASAPI_THREAD_DISPATCH state and processes
the dispatch queue.
- Another AO control happens. A dispatch item is enqueued, and the
state stays at WASAPI_THREAD_DISPATCH.
- WASAPI thread resets the thread state to WASAPI_THREAD_FEED since
the state has not changed.
- WaitForSingleObject() returns in the WASAPI thread, sees this state,
and does not process the dispatch queue.
- The player core locks permanently because it is waiting for the dispatch
to be processed.
This has been experimentally verified on a system under high contention:
The easiest way to trigger this lockup is to continuously hold down "i",
which rapidly issues AO get volume/mute controls.
To properly handle this, use separate handles for system and user wakeup
requests. Only feed audio when woke up by system and only process the
dispatch queue when woke up by user.
Fixes: 6863eefc3d
bc28f7693d originally added this, but the
implementation isn't correct and causes excessive notifications when
writing to other options which may have bad behavior in some some
circumstances. Fix this by reworking the implementation for force
options so that the timestamps of the option update compared instead.
Whenever an option gets changed, the internal timestamp in the cache is
always incremented. For a special force option, we can save this
timestamp internally as well.
Because cache_check_update is always checked before potentially sending
an option notification, we know that if the internal timestamp is equal
to the timestamp saved by a force update option, it must have been
previously written. Thus, the notification can be sent. This lets
options like geometry work repeatedly but without constantly sending
notifications. Fixes#13954.
dead keys like tilde and accents were not reported because they returned
an empty string from the NSEvent.
try to retrieve dead key with alternative Carbon API when an empty key
is reported.
the Screen property localizedName returns a none unique dynamic name
that doesn't allow a specific selection of a Screen on every OS boot.
the name consists of the vendor name and model name (eg DELL U2723QE).
if the same model display is connected to the system several times,
macOS starts to add numbers to the localizedName (eg DELL U2723QE (1)),
that may not be associated to the same Screen on every OS boot or
connecting the display. it also changes the name of the first connected
display by adding that numeration. this makes it impossible specify the
proper screen with the screen-name option every time.
to circumvent this we remove the enumeration from the name and instead
add the serial number to the display-names property. this makes the
actual Screen unique and none dynamic. furthermore the selection of a
screen by name will check for equality for the old localizedName, simple
name without enumeration, serial number and the combined name with
serial number. this makes it possible to select the screen by either of
those names and identifiers, and keeps backwards compatibility with the
old behaviour.
Examples:
localized name (System Settings name): DELL U2723QE, DELL U2723QE (1)
simple name: DELL U2723QE
serial number: 123456789
combined name: DELL U2723QE (123456789)