Commit Graph

8 Commits

Author SHA1 Message Date
wm4 58a0c43cf4 vo_opengl: x11: move RGBA visual test to x11_common.c
So that the EGL code can use it too.

Also print the actual FB config ID, instead of nonsense. (I _think_ once
in the past a certain GLX implementation just used numeric config IDs
casted to EGLConfig - or at least that would explain this nonsense.)
2016-12-30 20:04:32 +01:00
wm4 fde784129f x11: stop using vo.event_fd
Instead let it do its own event loop wakeup handling.
2016-07-20 20:52:08 +02:00
wm4 788929e4e0 vo_opengl: use standard functions to retrieve display depth
Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve
the depth of the default framebuffer. (We equal this to display depth
and use the determined depth for dithering.)

We can actually retrieve this value through standard GL API, and it
works everywhere (except GLES 2 of course). This simplifies everything a
great deal.

egl_helpers.c is empty now. But I expect that some EGL boilerplate will
be moved to it, so don't remove it yet.
2016-06-14 10:35:43 +02:00
wm4 dae23fff09 vo_opengl: always premultiply alpha
Until now, we've let the windowing backend decide. But since they
usually require premultiplied alpha, and premultiplied alpha is easier
to handle, hardcode it.
2016-03-29 21:56:38 +02:00
wm4 3353923f29 vo_opengl: GLX: try to create 3.3 core profile context
Until now, we have tried to create a GL 3.0 context. The main reason for
this is that many Mesa-based drivers did not support anything better.
But some drivers (Mesa AMD) will not report a higher OpenGL version,
because their compatibility mode is restricted. While later GL features
are reported as extensions just fine, there doesn't seem to be a way to
determine or enable higher GLSL versions.

Add some more shitty hacks to try to deal with this messed up situation,
and try to probe each interesting GL version separately (starting with
3.3, then 3.2 etc.). Other backends might suffer from similar problems,
but these will have to deal with it on their own.

Probably fixes #2938, or maybe not.
2016-03-19 19:31:17 +01:00
wm4 e4ec0f42e4 Change GPL/LGPL dual-licensed files to LGPL
Do this to make the license situation less confusing.

This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.

Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
2016-01-19 18:36:34 +01:00
wm4 31c29495ca vo_opengl: x11: fix alpha windows
long is 64 bits on x86_64 on Linux, which means the check for the corner
case of computing the depth mask is wrong.

Also, X11 compositors seem to expect premultiplied alpha.
2015-12-20 13:26:25 +01:00
wm4 4cc1861378 vo_opengl: prefix per-backend source files with context_ 2015-12-19 14:14:12 +01:00