Some X11 window managers support controlling the title bar independently
from other window decorations with _MOTIF_WM_HINTS. This allows hiding
the title bar while keeping other decorations like the resizing borders.
Let mpv respect the --title-bar option on X11 so --no-title-bar can hide
the title bar only like on win32.
Save the cache to separate files to avoid loading/saving a huge combined
libplacebo.cache. This approach allows the saving of only new cache
objects and avoids resaving the entire cache, especially even if only a
tiny change was made.
This commit improves the cold start time of mpv and avoids saving data
when it's not necessary.
Number of changes were made:
- each cached object is saved in its own file
- cache files are prefixed with the name of cached object
- cache directory is cleaned on each uninit
- the least recently used cache files are removed if cumulative cache
size is above limit
- files used in the recent 24 hours are not removed to allow changes
to mpv.conf without worrying about the cache being removed during
experimentation
- shader cache size limit is set to 128 MiB
- icc cache size limit is set to 1.5 GiB
- cache objects are loaded/saved as needed
This commit eliminates the runtime performance penalty associated with
the size cache. While we continue to maintain the cache limit to prevent
retaining stale objects, mpv now only loads a small subset of files that
are currently required for playback, instead of loading all files.
32-bit signed integer can hold ~2.1s stored as nanoseconds. While frame
duration doesn't make sense to be this long, the existing clamp is to
10s. Change type to double, which is consistent with other fields in
vo_frame.
Previously, all scaling was forced to 1 with this vo and all coordinates
were calculated as if the scale was 1. This works since viewport relies
on the compositor completely for scaling so it doesn't really matter if
we don't draw directly to the correct size since the compositor will
just scale the rest for us. This does have some downsides however since
the OSD text might not be drawn at the actual resolution of the final
size of the video.
We can instead handle this by getting rid of the dmabuf_wayland specific
scaling logic and using the same values as everything else. In the
resize in vo_dmabuf_wayland, we just need to adjust the viewport
destination calls so they go to the wayland local coordinates and not
the physical ones. This should ensure that vo_dmabuf_wayland directly
goes to the desired size and the compositor doesn't need to operate on
it after the fact.
If the scaling value changed for some reason, the window geometry would
be recalculated with the new scaling even if this option was disabled.
Properly ignore it.
The core wayland protocol way of handling scaling is to use the
buffer_scale mechanism. But this sucks in several ways for reasons I
won't list here and fractional scaling rightly avoids this altogether
and uses a buffer_scale of 1 (i.e. not setting it) along with
viewporter. When originally implemented, this was only specifically used
when the fractional scale protocol was available, but we actually can
use it as a full replacement instead. This means that mpv now hard
requires viewporter, but this protocol is supported by everyone and is
one of the few that is actually stable.
How it works is the same regardless of fractional scaling or not. When
the compositor has a scale value not equal to 1, it will always scale
the client by that factor (unless you set buffer_scale). What we do here
is pass a viewporter size that exactly undos the compositor-side scale
(sans a possible rounding error). So what we are left with is just the
exactly physical pixels we want to display. Fixes#13316.
7b8a30fc81 made it possible for a VO to
have direct ownership of frame objects since the it may be beneficial
for the frame to follow the lifecycle of that particular VO instead
(i.e. the wayland compositor for dmabuf-wayland). But when frames are
dropped, this always has to be unconditionally freed since the VO isn't
aware of it. Fixes#13364.
This exports `current-gpu-context` property, which is the string
description of the current active GPU context. This allows scripts to
uniquely identify the platform and backend used for --vo=gpu
and --vo=gpu-next.
Negative values are nonsense to mpv, and can cause protocol error afterwards,
like xdg_surface::set_window_geometry which doesn't accept negative values.
Treat any negative values as zero (client determines size) for now.
Needed in case the timer solution fails. Note that this will leave the
mode indicator in the language bar showing the original mode until
a key is pressed.
The IME is useful for text input. Additionally, Alt+Shift input language
switching doesn't work when IME is disabled even when the languages don't
require IME.
Re-add the VK_PROCESSKEY logic to ensure that IME is handled properly.
Reverts bf6b981367.
According to the xkbcommon docs, `xkb_state_mod_index_is_consumed` is
true when a modifier *may affect* key translation. A key modifier may
be consumed but not be active. See xkb documentation for this function
for further details. This breaks key modifiers in cases where
L_Shift+R_Shift for example is used to change keyboard layout with
`xkb_options grp:shifts_toggle`. Instead, replace it with a simple
check for a valid modifier.
Xft.dpi is much more widely used nowadays by GUI programs compared to
the X11 screen DPI.
This is the best we can get for a vendor-neutral scaling preference
value under X11 in terms of adoption.
If Xft.dpi isn't available, the X11 screen DPI is used as a fallback.
~144 DPI displays are pretty common and neither 1x nor 2x scales are
the right size for it. Allow DPI scale in unit of 0.5 to fix this.
Additionally, add a note about the current behavior of the API used
to get the scale factor.
Currently, libplacebo always tries to reconfigure the d3d11 swapchain
to a 10-bit output format because disable_10bit_sdr isn't set to true,
even when an 8-bit format is explicitly requested via
--d3d11-output-format.
Fix this by passing the requested output format preference to libplacebo.
Document that this option may be ignored.
In commit c09245cdf2
long-path support was enabled for mpv without actually
making sure that there was no code left that used the
old limit (260 Unicode chars) for buffer sizes.
This commit fixes all but one case.
As a result of the work I did the explicitly check for formats
supported by the vo in the f_autoconvert logic, I introduced a
regression in the handling of the rpi4_8 and rpi4_10 formats. These
require special handling because they only exist in the rpi forks and
not upstream ffmpeg, which means they don't have stable pix fmt values
that we can use directly.
Previously, we simply didn't declare them as supported, which was ok,
as nothing was really enforcing the list of supported formats, but that
has changed.
As we still can't simply use the pix fmts, I had to do a slightly
ridiculous dance to look them up by name, and if they exist, then
register them as supported.
Good times.
The dragging hack can cause unwanted aero shake activation.
Prevent this by saving the window arrangement state before dragging,
temporarily disable it while dragging hack is active, and restore to
the original state after dragging ends.
The mouse down handler checks w32->current_fs to determine whether
to begin the dragging hack. Unfortunately, the w32->current_fs value
is stale, because the input is handled asynchronously, and we cannot
wait for an up-to-date value if dragging needs to be kept resonsive.
As a result, when the fullscreen state changes after the dragging
model loop is entered, the opposite value is used, so the window stays
draggable after entering fullscreen, and becomes undraggable after
exiting fullscreen.
With the resonsiveness and model loop constraints, the up-to-date
state must be queried inside WM_MOVING messages which are sent while
dragging. The message handler now checks if the dragging hack is active
while the window is in fullscreen, and overrides the new window position
with the current one, in effect prevents the window from being moved.
The old check is also removed, so the window is now draggable after
exiting fullscreen while dragging hack is active.
Compose key doesn't function in X11 because XFilterEvent() isn't called,
and XNInputStyle is set to a wrong value. This results in KeyPress events
for the separate keyboard inputs in the compose key input sequence
instead of the composed character, making it impossible to input certain
characters which require compose key.
Fix this by calling the required XFilterEvent() and set XNInputStyle
to the correct value.
According to MS documentation, an application should return TRUE from
WM_XBUTTONUP and WM_XBUTTONDOWN if it processes these messages.
DefWindowProc generates the WM_APPCOMMAND message when it processes the
WM_XBUTTONUP message, so if an application properly handles WM_XBUTTONUP
messages, extra WM_APPCOMMAND messages won't be generated.
Because mpv doesn't properly handle these messages,
WM_XBUTTONUP causes APPCOMMAND_BROWSER_BACKWARD to be generated, resulting
in duplicated keys and improper fix 438ead7a, which prevents the processing
of the appcommand from sources other than mouse clicks.
Fix this by following the documentation, and the back and forward
appcommands can be added.
XF86Back and XF86Forward are mostly used to navigate file and web browsers
to go back/forward in history. XF86Forward isn't recognized right now,
so add it.
Because XF86AudioForward already takes the "FORWARD" name, rename the
browse keys to GO_BACK and GO_FORWARD instead.