Commit Graph

3608 Commits

Author SHA1 Message Date
wm4 9e7665b21b mp_image: expose some image allocation code as helpers, refactor
Refactor the image allocation code, and expose part of it as helper
code. This aims towards allowing callers to easily allocate mp_image
references from custom-allocated linear buffers. This is exposing only
as much as what should be actually required.
2017-07-23 09:31:27 +02:00
wm4 0ce3dce03a mp_image_pool: disallow adding read only frames
Remove the feature of adding read-only frames to mp_image_pool_add().
This makes no sense, because an image pool is an allocator, and must
always return writable images. Also check these assumptions earlier.
2017-07-23 09:28:36 +02:00
wm4 bbfd9b5a29 vo_opengl: osd: remove stale declaration
Was missed in the previous changes.
2017-07-23 00:02:02 +02:00
wm4 87e9cd13aa vo_opengl: add printf format checking to pass_describe() 2017-07-22 22:08:23 +02:00
wm4 95885bbaa2 vo_opengl: make VAO helper private, remove old VAO mechanism
The struct describing vertex attributes is still public, of course.
2017-07-22 21:56:23 +02:00
wm4 d3dfffdf02 vo_opengl: osd: use new VAO mechanism
In addition to using the new VAO mechanism introduced in the previous
commit, this tries to keep the OSD code self-contained. This doesn't
work all too well (because of the pass and CMS stuff), but it's still
better than before.
2017-07-22 21:55:38 +02:00
wm4 a24df94fed vo_opengl: add mechanism to create/cache VAO on the fly
This removes VAO handling from video.c. Instead the shader cache will
create the VAO as needed. The consequence is that this creates a VAO
per shader, which might be a bit wasteful, but doesn't matter anyway.
2017-07-22 21:51:32 +02:00
wm4 1c81311673 vo_opengl: osd: refactor and simplify
Reduce this to 1 draw call per OSD pass. This removes the need for some
annoying special handling regarding 3D video support (we supported
duplicating the OSD/subtitles for side-by-side 3D output etc.).

Remove the unneeded texture sampler uniform thing.
2017-07-22 21:46:59 +02:00
wm4 2378acc3b3 options: drop --video-aspect-method=hybrid
Remove this code because it could be argued that it contains GPL-only
code (see commit 642e963c86 for details).

The remaining aspect methods appear to work just as well, are
potentially more compatible to other players, and the code becomes much
simpler.
2017-07-21 20:19:39 +02:00
wm4 4bc29c1730 options: kill --field-dominance
GPL-only author, no chance of relicensing.
2017-07-21 20:00:09 +02:00
Niklas Haas 36f181e0d0
csputils: fix mp_colorspace_equal missing field
Forgot to equality test for mp_colorspace.light
2017-07-18 02:20:50 +02:00
Niklas Haas 51014e1c03
vo_opengl: avoid constant divisions
These are apparently expensive on some drivers which are not smart
enough to turn x/42 into x*1.0/42. So, do it for them.

My great test framework says it's okay
2017-07-17 05:29:16 +02:00
Niklas Haas 44391af7df
vo_opengl: style
Use uintptr_t instead of size_t. Shouldn't matter, but is cleaner.
2017-07-16 18:32:48 +02:00
Niklas Haas cea8c86f18
vo_opengl: use MP_ALIGN_UP instead of FFALIGN
Consistency/style
2017-07-16 17:47:06 +02:00
Niklas Haas dead206873 vo_opengl: use glBufferSubData instead of glMapBufferRange
Performance seems pretty much unchanged but I no longer get nasty spikes
on NUMA systems, probably because glBufferSubData runs in the driver or
something.

As a simplification of the code, we also just size the PBO to always
have the full size, even for cropped textures. This seems slower but not
by relevant amounts, and only affects e.g. --vf=crop. It also slightly
increases VRAM usage for textures with big strides.

This new code path is especially nice because it no longer depends on
GL_ARB_map_buffer_range, and no longer uses any functions that can
possibly fail, thus simplifying control flow and seemingly deprecating
the manpage's claim about possible image corruption.

In theory we could also reduce NUM_PBO_BUFFERS since it doesn't seem
like we're streaming uploads anyway, but leave it in there just in
case some drivers disagree...
2017-07-16 17:46:24 +02:00
wm4 ddd068491c Replace remaining avcodec_close() calls
This API isn't deprecated (yet?), but it's still inferior and harder to
use than avcodec_free_context().

Leave the call only in 1 case in af_lavcac3enc.c, where we apparently
seriously close and reopen the encoder for whatever reason.
2017-07-16 12:51:48 +02:00
Niklas Haas 8e20ef4292
vo_opengl: update BufferData usage hints
STREAM is better than DYNAMIC because we're only using it once per
frame. As for COPY vs DRAW, that was pretty much incorrect to begin with
- but surprisngly, COPY is actually faster (sometimes significantly so,
e.g. on my NUMA system).

After testing, the best I can gather is that it has to do with the fact
that COPY requires fewer redundant memcpy()s, and also 3x reduce RAM
bandwidth (in theory).

Anyway, that bit shouldn't introduce any regressions, it's just a
documentation update. Maybe I'll change my mind about the comment again
the future, it's really hard to tell. Vulkan, please save us!
2017-07-15 23:54:20 +02:00
Niklas Haas b93bcce5df
vo_opengl: coalesce intra-plane PBOs
Instead of allocating three PBOs and cycling through them, we allocate
one PBO that's three times as large, and cycle through the subregion
offsets.

This results in arguably simpler code and faster initialization
performance. Especially for 4K textures, initializing PBOs can take
quite some time (e.g. 180ms -> 110ms). For 1080p, it's more like 66ms ->
52ms for me.

The alignment to 4096 is completely unnecessary by spec, but we do it
anyway just for peace of mind.
2017-07-15 22:11:48 +02:00
wm4 60d0cea310 img_format: fix a comment
This was changed a while ago. Part of it might still apply to the old
D3D hwaccel glue code, though.
2017-07-15 13:04:32 +02:00
Niklas Haas 18c74f7dfe
vo_opengl: generalize --scale-clamp etc.
This can help fight ringing without completely killing it, thus
providing a middle-ground between ringing and aliasing.
2017-07-12 19:08:58 +02:00
Niklas Haas e186567329
vo_opengl: remove redundant gl_video_setup_hooks call
This is unnecessary to call from gl_video_resize, because the hooks only
(possibly) change when the actual vo_opengl options change. This used to
be required back when mpv still had prescaling built in, but since that
was all moved to user shaders and the code removed, this is a left-over
artifact.
2017-07-12 18:46:09 +02:00
Aman Gupta 4e93046ddf vo_opengl: fix type of glsl variable frame 2017-07-11 04:46:37 +02:00
wm4 26f56b5a5d vo_opengl: don't make assumptions about plane order
The renderer code doesn't list a fixed set of supported formats, but
supports anything that is described by AVPixFmtDescriptor and follows a
number of constraints.

Plane order is not included in those constraints. This means the planes
could be in random order, rather than what the vo_opengl renderer
happens to assume. For example, it assumes that the 4th plane is alpha,
even though alpha could be on any plane. Likewise it assumes that plane
0 was always luma, and planes 2/3 chroma. (In earlier iterations of
format support, this was guaranteed by MP_IMGFLAG_YUV_P, but this is not
used anymore.)

Explicitly set the plane semantics (enum plane_type) by the component
descriptors and the used colorspace. The behavior should mostly not
change, but it's less likely to break when FFmpeg adds new pixel
formats.
2017-07-10 17:56:43 +02:00
wm4 02468dcbde vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping works
With some newer ANGLE builds, mapping can fail with "Failed to create
EGL surface" during playback. The reason is unknown, and it might just
be an ANGLE bug. Probe whether it works at init time to avoid the
problem.
2017-07-10 15:32:09 +02:00
wm4 ba921e2617 vd_lavc: fix crashes with old hwaccels
Commit d5702d3b95 messed up the order of destruction of the elements: it
destroyed the avctx before the hwaccel uninit, even though the hwaccel
uninit could access avctx. This could happen with some old hwaccels
only, such as D3D ones before the new libavcodec hwaccel API.

Fix this by making use of the fact that avcodec_flush_buffers() will
uninit the underlying hwaccel. Thus we can be sure avctx is not using
any hwaccel objects anymore, and it's safe to uninit the hwaccel.

Move the hwdec_dev dstruction code with it, because otherwise we would
in theory potentially create some dangling pointers in avctx.
2017-07-10 14:56:48 +02:00
Niklas Haas f76f37991f
vo_opengl: fix dumb_mode chroma transformation fixup
In commit 6eb0bbe this was changed from xs[n] to use gl_format.chroma_w
indiscriminately, which broke chroma rendering when zooming/cropping.
The solution is to only use chroma_w for chroma planes.

Fixes #4592.
2017-07-10 13:46:41 +02:00
Niklas Haas f4178b90c7
vo_opengl: describe the remainder passes after user shaders
On optional hook points, we store to a temp FBO and then read from it
again to complete any operations that may still be left (e.g.
sigmoidization after MAIN/LINEAR).

In theory this mechanism should be reworked to avoid the temporary FBO
until the next time we actually need one - and also skip redundant
passes if we the next thing we need *is* a FBO - but both are those are
tricky. Anyway, in the meantime, at least we can label the
(semi-)redundant passes that get generated when using user shaders.
2017-07-09 08:48:29 +02:00
Niklas Haas 8c0162e762
vo_opengl: support tone-mapping-param for `clip`
This just indicates a fixed linear coefficient to multiply into the
signal, similar to the old option --target-brightness (but the inverse
thereof). Good for testing purposes, which is why I added it. (This also
corresponds somewhat to what zimg does)
2017-07-07 21:00:21 +02:00
Niklas Haas 7c1db05cbb
vo_opengl: rework --opengl-dumb-mode
It's now possible to request non-dumb mode as a user, even when not
using any non-dumb features. This change is mostly intended for testing,
so I can easily switch between dumb and non-dumb mode on default
settings. The default behavior is unaffected.
2017-07-07 14:46:46 +02:00
Niklas Haas 9a49a35453 vo_opengl: correct off-by-one in scale=oversample
This caused a single pixel shift to the top-left, introduced in e3e03d0f3.
2017-07-07 13:47:47 +02:00
wm4 ae4c0134ed vo_opengl: do not use vaapi-over-GLX
This backend is selected if vaapi is available, but vaapi-over-EGL is
not. This causes various issues around the forced RGB conversion, which
is done with fixed, usually incorrect parameters.

It seems the existing auto probing check is too weak, and doesn't really
prevent it from getting loaded. Fix this by adding a flag to not ever
load this during auto probing.

I'm still not deleting it, because it's useful for testing on nvidia
machines.

See #4555.
2017-07-07 12:29:29 +02:00
Niklas Haas 9c9d3e7b25
vo_opengl: prevent desat from blowing up for negative
The current algorithm blew up when the color was negative, such as the
case when downscaling with dscale=mitchell or other algorithms that
introduce negative ringing. The simplest solution is to just slightly
change the calculation to force both parameters to be in-range.
2017-07-07 11:26:30 +02:00
wm4 d5702d3b95 ad_lavc, vd_lavc, sd_lavc: consistently use avcodec_free_context()
Instead of various ad-hoc ways to achieve the same thing. (The API was
added only later.)
2017-07-06 16:25:42 +02:00
Niklas Haas aa2bdec26c
vo_opengl: also expose NAME_mul for user shaders
This is exposed so that bjin/mpv-prescalers can use textureGatherOffset
for performance.

Since there are now quite a lot of parameters where it isn't quite clear
why they're all defined, add a paragraph to the man page that explains
them a bit.
2017-07-06 11:30:33 +02:00
Niklas Haas ef43854b34
vo_opengl: prevent division by zero in shader
In theory the max() should clamp it away anyway but I believe division
by zero is UB so just avoid it altogether.
2017-07-06 05:59:08 +02:00
Niklas Haas 9e04018f92
vo_opengl: add --tone-mapping-desaturate
This helps prevent unnaturally, weirdly colorized blown out highlights
for direct images of the sunlit sky and other way-too-bright HDR
content. I was debating whether to set the default at 1.0 or 2.0, but
went with the more conservative option that preserves more detail/color.
2017-07-06 05:43:00 +02:00
Niklas Haas 6f77444f6c
vo_opengl: get rid of weird double-bind in pass_read_fbo
This logic doesn't really make sense. copy_img_tex already binds the
texture, so why would we bind it a second time? Furthermore, nothing
actually uses this return value. Must have been some left-over artifact
of a previous iteration of this function. Anyway, it's harmless, just
nonsensical. So remove it.
2017-07-05 11:22:00 +02:00
Niklas Haas 6e25934a8c vo_opengl: remove redundant left-over line
The pass_read_fbo immediately below replaces it
2017-07-05 11:21:58 +02:00
Niklas Haas ad0d6caac7 vo_opengl: use textureGatherOffset for polar filters
This is more efficient on my machine (nvidia), but only when applied to
groups of exactly 4 texels. So we switch to the more efficient
textureGather for groups of 4. Some notes:

- textureGatherOffset seems to be faster than textureGather by a
  non-negligible amount, but for some reason, textureOffset is still
  slower than a straight-up texture
- textureGather* requires GLSL 400; and at least on nvidia, this
  requires actually allocating a GL 4.0 context.
- the code in opengl/common.c that clamped the GLSL version to 330 is
  deprecated, because the old user shader style has been removed
  completely in the meantime
- To combat the growing complexity of the polar sampling code, we drop
  the antiringing functionality from EWA shaders completely, since it
  never really worked well for EWA to begin with. (Horrific artifacting)
2017-07-05 11:21:58 +02:00
wm4 b387f82aa4 vd_lavc: fix build with old FFmpeg/Libav versions
Seems like AV_HWACCEL_FLAG_IGNORE_LEVEL was introduced much earlier than
AVCodecContext.hwaccel_flags.
2017-07-04 15:24:09 +02:00
James Ross-Gowan 91079c0e2b w32_common: use sent messages to wake up the Win32 thread
Instead of PostMessage, use SendNotifyMessage from the SendMessage
family of functions to wake up the Win32 thread from the VO thread. When
a message is sent rather than posted between threads, it ends up in a
different queue which is processed before posted messages and can be
processed in more places. This prevents a playback glitch when clicking
on the titlebar, but not moving the window. With PostMessage-based
wakeups, VOCTRLs could be delayed for up to 500ms after the user clicks
on the titlebar, but with SendNotifyMessage, they still complete in
under a millisecond.

Also, instead of handling WM_USER, process the dispatch queue before
every message. This ensures the dispatch queue is processed as soon as
possible. WM_NULL is used to wake up the window procedure in case there
are no other messages being processed.
2017-07-04 23:08:40 +10:00
wm4 abe01fd18a vd_lavc: remove unused hwaccel support code
Was used by old hwaccel implementations.
2017-07-04 15:01:03 +02:00
wm4 e76d56d57b vd_lavc: make --vd-lavc-check-hw-profile=no work for generic hwaccels
This sets AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH, which some hwaccels
using the new generic API respect. These do profile selection in
libavcodec, so it can be controlled only with an external flag, instead
of in mpv code like it used to be done.
2017-07-04 14:58:34 +02:00
wm4 bd356333c7 d3d: fix behavior with deprecated FFmpeg J pixel formats
They have been deprecated for a decade, yet you're forced to explicitly
deal with them at every step, or they will break your shit.

FFmpeg insists on keeping them, because libavfilter is too stupid to
deal with color ranges properly. Ridiculous.
2017-07-04 14:06:31 +02:00
Niklas Haas 5df3576856
vo_opengl: make the pass info mechanism more robust
- change asserts to silent exits
- check all pointers before use
- move the p->pass initialization code to the right place

This should hopefully cut down on the amount of crashing by making the
code fundamentally more robust, while also fixing a concrete issue where
opengl-cb failed to initialize p->pass.
2017-07-03 17:14:06 +02:00
James Ross-Gowan 8d02983b4d w32_common: use SWP_NOSENDCHANGING when resizing child
This seems to reduce glitches when resizing a --wid program (or it could
be a placebo.) Since we don't need the WM_WINDOWPOSCHANGING handler in
--wid mode, it should be fine.
2017-07-03 21:29:17 +10:00
Niklas Haas 8854a2bef6
filter_kernels: add radius cutoff functionality
This allows filter functions to be prematurely cut off once their
contributions start becoming insignificant. This effectively prevents
wasted GPU time sampling from parts of the function that are essentially
reduced to zero by the window function, providing anywhere from a 10% to
20% speedup. (5700μs -> 4700μs for me)
2017-07-03 11:51:37 +02:00
wm4 e4bc563fd2 options: change everything again
Fucking bullshit.
2017-07-02 16:29:45 +02:00
Xu Zhao 1097c1416f x11: add 128x128 sized icon support 2017-07-02 13:07:36 +02:00
wm4 9127939071 x11: load icon differently
Now it's sourced from the etc/ PNG files directly, instead of
preprocessing them with imagemagick.

Add some ad-hoc code to decode PNG files with libavcodec. At least we
can drop the zlib code in exchange.
2017-07-01 15:56:12 +02:00