Commit Graph

4 Commits

Author SHA1 Message Date
wm4 cb1c072534 vo_opengl: remove sharpen scalers, add sharpen sub-option
This turns the old scalers (inherited from MPlayer) into a pre-
processing step (after color conversion and before scaling). The code
for the "sharpen5" scaler is reused for this.

The main reason MPlayer implemented this as scalers was perhaps because
FBOs were too expensive, and making it a scaler allowed to implement
this in 1 pass. But unsharp masking is not really a scaler, and I would
guess the result is more like combining bilinear scaling and unsharp
masking.
2015-09-23 22:43:27 +02:00
wm4 a8eae12af5 vo_opengl: fix shader compilation with debanding and OSX hwdec
2 things are being stupid here: Apple for requiring rectangle textures
with their IOSurface interop for no reason, and OpenGL having a
different sampler type for rectangle textures.
2015-09-10 20:53:47 +02:00
Niklas Haas 97363e176d vo_opengl: implement debanding (and remove source-shader)
The removal of source-shader is a side effect, since this effectively
replaces it - and the video-reading code has been significantly
restructured to make more sense and be more readable.

This means users no longer have to constantly download and maintain a
separate deband.glsl installation alongside mpv, which was the only real
use case for source-shader that we found either way.
2015-09-09 19:19:23 +02:00
Niklas Haas eb56807b41 vo_opengl: move self-contained shader routines to a separate file
This is mostly to cut down somewhat on the amount of code bloat in
video.c by moving out helper functions (including scaler kernels and
color management routines) to a separate file.

It would certainly be possible to move out more functions (eg. dithering
or CMS code) with some extra effort/refactoring, but this is a start.

Signed-off-by: wm4 <wm4@nowhere>
2015-09-09 18:17:44 +02:00