Commit Graph

1894 Commits

Author SHA1 Message Date
Kacper Michajłow fd0e2af1f2 ao_wasapi: add missing comma in strings array 2023-11-18 23:55:28 +00:00
Kacper Michajłow a6fb9321ea audio: fix UB when casting INFINITY to integer
Fixes busy wait, because in practice inf would be casted to 0.

Fixes: 174df99
2023-11-15 14:57:18 +00:00
Thomas Weißschuh a96d26e63a audio: avoid unnecessary silence padding in read_buffer()
Not all callers of read_buffer() require the buffer to be padded with
silence.
2023-11-08 20:26:23 +01:00
Thomas Weißschuh 0b43b74c15 ao_audiotrack: switch to ao_read_data_nonblocking() 2023-11-08 20:26:23 +01:00
Thomas Weißschuh 36d5b52612 ao_coreaudio: switch to ao_read_data_nonblocking() 2023-11-08 20:26:23 +01:00
Thomas Weißschuh 5aa2068270 ao_pipewire: switch to ao_read_data_nonblocking()
Avoid blocking the process callback as it runs with realtime privileges.
2023-11-08 20:26:23 +01:00
Thomas Weißschuh 4a134f441d audio: introduce ao_read_data_nonblocking()
This behaves similar to ao_read_data() but does not block and may return
partial data.
2023-11-08 20:26:23 +01:00
Kacper Michajłow 174df99ffa ALL: use new mp_thread abstraction 2023-11-05 17:36:17 +00:00
Guido Cella 040622f6b7 various: remove trailing whitespace 2023-10-30 16:45:47 +00:00
Umar Getagazov 0341a6f1d3 ao_coreaudio: signal buffer underruns
Change the resulting buffer sizes to match the actual amount of samples
read, and set a flag in case no samples were read at all.
2023-10-29 21:19:04 +01:00
Kacper Michajłow cb829879af mp_threads: rename threads for consistent naming across all of them
I'd like some names to be more descriptive, but to work with 15 chars
limit we have to make some sacrifice.

Also because of the limit, remove the `mpv/` prefix and prioritize
actuall thread name.
2023-10-27 23:18:56 +00:00
Kacper Michajłow 729f2fed2c semaphore_osx: change mp_sem_timedwait to mp_time 2023-10-26 20:06:14 +00:00
Kacper Michajłow f659a60dfa semaphore_osx: don't overwrite global symbols 2023-10-26 20:06:14 +00:00
sfan5 3af25edfa5 Revert "audio: don't block on lock in ao_read_data"
It was found that this causes issues with at least ao_coreaudio,
essentially revealing a way bigger issue:
Some AOs don't check for 0 and/or have no way to deal with short writes.
Someone will have to figure out a fix later but get rid of the direct
cause for now.

This reverts commit ae908a70ce.
2023-10-24 10:38:07 +02:00
Thomas Weißschuh ae908a70ce audio: don't block on lock in ao_read_data
ao_read_data() is used by pull AOs potentially from threads managed by
external libraries.  These threads can be sensitive to blocking.
For example the pipewire ao is using a realtime thread for the
callbacks.
2023-10-20 21:33:46 +02:00
NRK d05ef7fdc4 various: sort some standard headers
since i was going to fix the include order of stdatomic, might as well
sort the surrouding includes in accordance with the project's coding
style.

some headers can sometime require specific include order. standard
library headers usually don't. but mpv might "hack into" the standard
headers (e.g pthreads) so that complicates things a bit more.

hopefully nothing breaks. if it does, the style guide is to blame.
2023-10-20 21:31:09 +02:00
NRK 2070331f64 osdep: remove atomic.h
replace it with <stdatomic.h> and replace the mp_atomic_* typedefs with
explicit _Atomic qualified types.

also add missing config.h includes on some files.
2023-10-20 21:31:09 +02:00
Dudemanguy 50025428b1 ao: convert all timing code to nanoseconds
Pull AOs work off of a callback that relies on mpv's internal timer. So
like with the related video changes, convert all of these to nanoseconds
instead. In many cases, the underlying audio API does actually provide
nanosecond resolution as well.
2023-10-16 15:38:59 +00:00
Dudemanguy de9b800879 timer: add convenience time unit conversion macros
There's a lot of wild 1e6, 1000, etc. lying around in the code. A macro
is much easier to read and understand at a glance. Add some helpers for
this. We don't need to convert everything now but there's some simple
things that can be done so they are included in this commit.
2023-10-16 15:38:59 +00:00
Christoph Heinrich f5d4f2aea4 af_scaletempo2: better defaults
Why a bigger search-interval is required:

scaletempo2 doesn't do a good job when the signal contains frequencies
less then 1/search_interval. With a search interval of 30ms that means
anything below 33.333Hz sounds bad.

Depending on the genre it's very for music to contain frequencies down
to 30Hz, and sometimes even a little bit below that. Therefore a higher
default value is needed to handle such cases.

Based on that an argument can be made for a value of 50, as that should
work down to 20Hz, or something even higher because movies sometimes
have some infrasonic content.

However the downside of big search intervals is increased CPU usage and
intelligibility at higher speeds, as it effectively leads to parts of
the audio being skipped.

A value of 40 can handle frequencies down to 25Hz, enough for all music
except very rare edge cases, while still providing decent
intelligibility.

Why a smaller window-size is required:

Large values reduce intelligibility at high speeds and therefore small
values are preferred.

However when values get too small it starts to sound weird
(similar to librubberband).

In my testing a value of 10 already works well, but adding a small
safety margin seems like a good idea, especially since it made no
noticeable difference to intelligibility, which is why 12 was chosen.
2023-10-15 13:39:59 +00:00
Dudemanguy 59dd7d94af timer: change mp_sleep_us to mp_sleep_ns
Linux and macOS already use nanosecond resolution for their sleep
functions. It was just being converted from microseconds before. Since
we have mp_time_ns now, go ahead and bump the precision here. The timer
for windows uses some timeBeginPeriod thing which I'm not sure what it
does really but whatever just convert the units to ms like they were
doing before. There's really no reason to keep the mp_sleep_us helper
around. A multiplication by 1000 is trivial and underlying OS clocks
have nanosecond precision.
2023-10-10 19:10:55 +00:00
Christoph Heinrich ef4a510128 af_scaletempo: overlap is a factor not a percentage 2023-10-07 00:30:29 +00:00
Kacper Michajłow 9606c3fca9 timer: teach it about nanoseconds
Those changes will alow to change vsync base to more precise time base.
In general there is no reason to truncate values returned by system.
2023-09-29 20:48:58 +00:00
Kacper Michajłow 381386330b ao_audiotrack: convert to nanoseconds 2023-09-29 20:48:58 +00:00
Kacper Michajłow ae230b1294 audio/chmap: support up to 64 channels
This fixes AAC 22.2 playback
2023-09-29 02:35:10 +00:00
Kacper Michajłow 4f0b654503 wasapi: clamp number of output channels to 8
This is the most supported in standard layout, if we request more it
tends to fallback to stereo instead. Also channels mask is 32-bit and it
can get truncated.
2023-09-29 02:35:10 +00:00
Kacper Michajłow 0728e4778f chmap: add more channel layouts up to 22.2 2023-09-29 02:35:10 +00:00
Kacper Michajłow db59a1c1a7 audio/chmap: link string buffer size to MP_NUM_CHANNELS 2023-09-29 02:35:10 +00:00
llyyr 2033a3c93e af_scaletempo2: raise max playback rate to 8.0
4.0 was too low and copied from Chromium defaults when the filter was
initially written, there's no good reason for it to be so low, so
double it.
2023-09-27 14:03:30 +00:00
Dudemanguy 36ea5d7b5c options: remove a few options marked with .deprecation_message
A bit different from the OPT_REPLACED/OPT_REMOVED ones in that the
options still possibly do something but they have a deprecation
message. Most of these are old and have no real usage. The only
potentially controversial ones are the removal of --oaffset and
--ovoffset which were deprecated years ago and seemingly have no real
replacement. There's a cryptic message about --audio-delay but who
knows. The less encoding mode code we have, the better so just chuck
it.
2023-09-21 16:06:29 +00:00
ferreum 95157bb0a5 af_scaletempo2: fix missing variable init, remove redundant init 2023-09-20 14:36:23 +02:00
ferreum e05591ef59 af_scaletempo2: truncate final packet to expected length
Avoid generating too much audio after EOF.

Note: This often has no effect, because less audio is produced than
required.

Usually this comes to effect with the userspeed filter at high speed
(4x) and going back to 1x speed to remove the filter.
2023-09-20 14:36:23 +02:00
ferreum 8080d00d7f af_scaletempo2: fix processing of final packet
After the final input packet, the filter padded with silence to allow
one more iteration. That was not enough to process the final frames.

Continue padding the end of `input_buffer` with silence until the final
frames have been processed.

Implementation: Instead of padding when adding final samples, pad before
running WSOLA iteration. Count number of added silent frames and
remaining input frames for time keeping.
2023-09-20 14:36:23 +02:00
ferreum cf8b7ff0d6 af_scaletempo2: calculate latency by center of search block
This changes the emitted pts values from the start of the search block
to the center of the search block. Change initial `output_time`
accordingly. Initial `search_block_index` is irrelevant, because it's
overwritten before the first iteration.

Using the `output_time` removes the rounding of `search_block_index`,
which also fixes the <20 microsecond gaps in timestamps between output
packets.

Rationale:

The variance in audio position was in the range `0..search-interval`.

With this change, the range is

    (- search-interval / 2)..(search-interval / 2)`

which ensures lower maximum offset.
2023-09-20 14:36:23 +02:00
ferreum c0728249a1 af_scaletempo2: restore exact audio sync on return to 1x speed
Target block can be anywhere in the previous search-block, varying by
`search-interval` while the filter is active. This resulted in constant
audio offset when returning to 1x playback speed.

- Move the search block to the target block to sync up exactly.
- Drop old frames to minimize input_buffer usage.
2023-09-20 14:36:23 +02:00
ferreum f52cf90fed af_scaletempo2: fix speed change latency and pts spikes
The internal time update function involved multiple problems:

- Time was updated after WSOLA iteration. The means speed was updated
  one iteration later than it could be.
- The update functions caused spikes of too many or too few samples
  advanced, leading to audio glitches on speed changes.
- The inconsistent updates made it very difficult to produce gapless
  audio packets.
- The `output_time` update function involved complicated feedback:
  `search_block_index` influenced how many frames from `input_buffer`
  are retained, which influenced how much `output_time` is changed,
  which influenced `search_block_index`.

With these changes:

- Time is updated before WSOLA iterations. Speed changes are effective
  instantly.
- There are no spikes in playback speed during speed changes.
- No significant gaps are introduced in output packets.
- The time update function becomes (function calls omitted for brevity)

    output_time += ola_hop_size * playback_rate

Functions received a `playback_rate` parameter to check how many samples
are needed before iteration. Internal state is only updated when the
iteration is actually run, so the speed is allowed to change until
enough data is received.
2023-09-20 14:36:23 +02:00
ferreum 33d6d0f311 af_scaletempo2: fix audio artifact on initial WSOLA iteration
The first WSOLA iteration overlapped audio with whatever was in the
`wsola_output` buffer. This was either silence (if not run before), or
old frames (if switching to 1x and back to a different speed).

Track the state of the output buffer and memcpy the whole window for the
first iteration instead.
2023-09-20 14:36:23 +02:00
ferreum c3bceb3243 af_scaletempo2: fix audio offset when playing back at 1x speed
`read_input_buffer` needs to respect the `target_block_index`, otherwise
the audio resumes at the wrong position.
2023-09-20 14:36:23 +02:00
ferreum de09ec9ea4 af_scaletempo2: fix inconsistent search block position after init
`output_time` is used to set the center of the search block. Init of
both `search_block_index` and `output_time` with 0 caused inconsistent
search block movement for the first iterations.

Initialize with `search_block_center_offset` for consistency with initial
`search_block_index`.
2023-09-20 14:36:23 +02:00
ferreum 87cc7ed955 af_scaletempo2: move latency calculation to internal function 2023-09-20 14:36:23 +02:00
ferreum 0d64f795c7 af_scaletempo2: fix missing dereference when processing final packet
Missing dereference was not noticed because assigning 0 to pointer is
allowed.
2023-09-20 14:36:23 +02:00
ferreum 05395205dd af_scaletempo2: fix audio-video de-sync caused by speed changes
Fixes #12028

There was an additional issue that audio was always delayed by half the
configured search-interval. This was caused by the `out` buffer length
not being included in the delay calculation.

Notes:
- Every WSOLA iteration advances the input buffer by _some amount_, and
  produces data in the output buffer always of size `ola_hop_size`.
- `mp_scaletempo2_fill_buffer` is always called with `ola_hop_size`
- Thus, the rendered frames are always cleared immediately after
  processing, and `num_complete_frames` is 0 in the delay calculation.
- The factors contributing to delay are:
  - the pending samples in the input buffer according to the search
    block position, and
  - the pending rendered samples in the output buffer (always empty in
    practice).

The frame_delay code looked like that of the rubberband filter, which
might not work for scaletempo2. Sometimes a different amount of input
audio was consumed by scaletempo2 than expected. It may have been caused
by speed changes being a more dynamic process in scaletempo2. This can
be seen by where `playback_rate` is used in `run_one_wsola_iteration`:
`playback_rate` is only referenced after the iteration, when updating
the time and removing old data from buffers.

In scaletempo2, the playback speed is applied by changing the amount the
search block is moved. That apparently averages out correctly at
constant playback speed, but when the speed changes, the error in this
assumption probably spikes. This error accumulated across all speed
changes because of the persistent `frame_delay` value.

With the removal of the persistent `frame_delay`, there should be no way
for the audio to drift off. By deriving the delay from filter buffer
positions, and the buffers are filled only as much as needed, the delay
always stays within buffer bounds.
2023-09-20 14:36:23 +02:00
sfan5 817c281c7c Revert "ao/pulse: implement period_size"
This is why you don't merge three year old contributions
without checking that they're even applicable anymore.

This reverts commit 5a94c86029.
2023-08-20 20:49:10 +02:00
Nicolas F 5a94c86029 ao/pulse: implement period_size
The idea behind period_size is that it's the minimum amount of data
that your audio subsystem wants to fetch.

For PulseAudio, this is given by the minreq buffer attribute, which
is in bytes for all channels. Hence the divisions.
2023-08-20 20:31:24 +02:00
Nicolas F 9ba8b921cf ao/jack: set device_buffer to JACK buffer size
This change sets the device_buffer member of the ao struct for
the JACK ao to whatever value we read during init.

While JACK allows changing the audio buffer size on-the-fly
(you can do this for example through DBus), having it somehow
reconfigure the entire audio buffer logic of mpv that depends
on device_buffer in some way when that happens only leads to
audio dropout and weird code. device_buffer's role is mostly for
prebuffer from what I understand, which means that simply setting
it to its current value in the init function is fine.
2023-08-20 20:30:53 +02:00
rim f2453b60ee ao_oss: add "spdif" passthrough support for high bitrate codecs (e.g. Dolby Atmos, DTS-HD, etc.) over HDMI
In addition to the patch, appropriate additions to the mpv.conf file
will of course be needed for this to work. For example on my system:

audio-device=oss//dev/dsp4
audio-spdif=ac3,dts,dts-hd,eac3,truehd

   This has been tested using recent FreeBSD-13.1-stable, using external
surround processors (both a Trinnov Altitude 16 and an LG OLED that
supports Dolby Atmos, and connected with HDMI to an NVidia RTX 2070).

Author and tester: David G Lawrence <dg1007@dglawrence.com>
2023-08-20 20:02:40 +02:00
Dudemanguy 41c0321208 audio: drain ao before setting pause
There's an edge cause with gapless audio and pausing. Since, gapless
audio works by sending an EOF immediately, it's possible to pause on the
next file before audio actually finishes playing and thus the sound gets
cut off. The fix is to simply just always do an ao_drain if the ao is
about to set a pause on EOF and we still have audio playing.
Fixes #8898.
2023-08-11 22:28:50 +00:00
sfan5 bc52159cb9 ao_audiotrack: enable pcm-float by default
Since recent commits this should work 100% as well as s16.
2023-08-08 20:15:20 +02:00
sfan5 862011942f ao_audiotrack: support more channel layouts 2023-08-08 20:15:20 +02:00
sfan5 dae0340620 ao_audiotrack: support media role
maybe this is good for something, who knows
2023-08-08 20:15:20 +02:00