I originally wrote this trying to avoid doing an explicit version check
on the headers, but it just makes things more confusing, and the
requirements harder to understand.
So, Vulkan interop now takes a dependency on the header release where
they finalised the video decode headers. VK_EXT_descriptor_buffer was
added in 1.3.235, so that's covered as well.
Along the way I fixed a bug in the waf build where it was depending
on libplacebo-next instead of libplacebo-decode.
Vulkan Video Decoding has finally become a reality, as it's now
showing up in shipping drivers, and the ffmpeg support has been
merged.
With that in mind, this change introduces HW interop support for
ffmpeg Vulkan frames. The implementation is functionally complete - it
can display frames produced by hardware decoding, and it can work with
ffmpeg vulkan filters. There are still various caveats due to gaps and
bugs in drivers, so YMMV, as always.
Primary testing has been done on Intel, AMD, and nvidia hardware on
Linux with basic Windows testing on nvidia.
Notable caveats:
* Due to driver bugs, video decoding on nvidia does not work right now,
unless you use the Vulkan Beta driver. It can be worked around, but
requires ffmpeg changes that are not considered acceptable to merge.
* Even if those work-arounds are applied, Vulkan filters will not work
on video that was decoded by Vulkan, due to additional bugs in the
nvidia drivers. The filters do work correctly on content decoded some
other way, and then uploaded to Vulkan (eg: Decode with nvdec, upload
with --vf=format=vulkan)
* Vulkan filters can only be used with drivers that support
VK_EXT_descriptor_buffer which doesn't include Intel ANV as yet.
There is an MR outstanding for this.
* When dealing with 1080p content, there may be some visual distortion
in the bottom lines of frames due to chroma scaling incorporating the
extra hidden lines at the bottom of the frame (1080p content is
actually stored as 1088 lines), depending on the hardware/driver
combination and the scaling algorithm. This cannot be easily
addressed as the mechanical fix for it violates the Vulkan spec, and
probably requires a spec change to resolve properly.
All of these caveats will be fixed in either drivers or ffmpeg, and so
will not require mpv changes (unless something unexpected happens)
If you want to run on nvidia with the non-beta drivers, you can this
ffmpeg tree with the work-around patches:
* https://github.com/philipl/FFmpeg/tree/vulkan-nvidia-workarounds
macOS really has completely different path conventions that mpv doesn't
take into account and it treats it just like any other old unix-like
system. This means mpv enforces certain conventions on it (like all the
XDG stuff) that doesn't really apply. Since we'd like to use more of
this but at the same time not distrupt mac users even more, let's just
copy and paste the current code to a new file, update the build and call
it a day. This way, the paths of these two platforms can more freely
diverge.
Microsoft documented how to enable dark mode for title bar:
https://learn.microsoft.com/windows/apps/desktop/modernize/apply-windows-themeshttps://learn.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
Documentation says to set the DWMWA_USE_IMMERSIVE_DARK_MODE attribute to
TRUE to honor dark mode for the window, FALSE to always use light mode.
While in fact setting it to TRUE causes dark mode to be always enabled,
regardless of the settings. Since it is quite unlikely that it will be
fixed, just use UxTheme API to check if dark mode should be applied and
while at it enable it fully. Ideally this function should only call the
DwmSetWindowAttribute(), but it just doesn't work as documented.
Fixes: #6901
This better follows the actual required bits, and makes sure that
a file not part of standard EGL headers is available, as the
handle type is part of standard EGL extensions header.
Since meson has its own unit testing system, let's rework mpv's tests so
they integrate nicely with this. To prepare for this, start off by
dropping the unittest option. Of course, this means that tests will no
longer be supported in the waf build at all but it will be dropped
anyway. Note that the tests option is preserved for the meson build. We
will still make use of this in the future commits.
This returns the value of the target OS that mpv was built on as
reported by the build system. It is quite conceivable that script
writers and API users would need to make OS-dependent choices in some
cases. Such people end up writing boilerplate/hacks to guess what OS
they are on. Assuming you trust the build system (if you don't, we're in
really deep trouble), then mpv actually knows exactly what OS it was
built on. Simply take this information at configuration time, make it a
define, and let mp_property_platform return the value.
Note that mpv has two build systems (waf and meson), so the names of the
detected OSes may not be exactly the same. Since meson is the newer
build system, the value of this property follows meson's naming
conventions*. In the waf build, there is a small function to map known
naming deviations to match meson (i.e. changing "win32" to "windows").
waf's documentation is a nightmare to follow, but it seems to simply
take the output of sys.platform in python and strip away any trailing
numbers if they exist (exception being win32 and os2)*.
*: https://mesonbuild.com/Reference-tables.html#operating-system-names
*: https://waf.io/apidocs/Utils.html#waflib.Utils.unversioned_sys_platform
This protocol is pretty important since it finally lets us solve the
longstanding issue of fractional scaling in wayland (no more mpv doing
rendering over the target resolution and then being scaled down). This
protocol also can completely replace the buffer_scale usage that we are
currently using for integer scaling so hopefully this can be removed
sometime in the future. Note that vo_dmabuf_wayland is omitted from the
fractional scale handling because we want the compositor to handle all
the scaling for that VO.
Fixes#9443.
While the waf build has served us well for many years, it's time to
officially consider it deprecated. The meson build was added fully with
the intention to eventually replace waf and its current state is more
than good enough to do that. Let's start the deprecation period now to
give users a heads up to switch before we remove waf for good.
Now that 0.35 has been released, we can consider increasing our minimum
required ffmpeg version. Currently, we think 4.4 is the most recent
version we can move to (from the current requirement of 4.0).
This allows us to remove a few conditionals. There are more that we
won't be able to remove unless we move further up to 5.1.
The content-type protocol allows mpv to send compositor a hint about the
type of content being displayed on its surface so it could potentially
make some sort of optimization. Fundamentally, this is pretty simple but
since this requires a very new wayland-protocols version (1.27), we have
to mess with the build to add a new define and add a bunch of if's in
here. The protocol itself exposes 4 different types of content: none,
photo, video, and game.
To do that, let's add a new option (wayland-content-type) that lets
users control what hint to send to the compossitor. Since the previous
commit adds a VOCTRL that notifies us about the content being displayed,
we can also add an auto value to this option. As you'd expect, the
compositor hint would be set to photo if mpv's core detects an image,
video for other things, and it is set to none for the special case of
forcing a window when there is not a video track. For completion's sake,
game is also allowed as a value for this option, but in practice there
shouldn't be a reason to use that.
666cb91cf1 added support for v4 of the
dmabuf protocol. This was meant to be optional and the fallback support
for the old v2 (dates back to 2017[0] well before the 1.15
wayland-protocol version we depend on) was maintained. However, v4 added
several new functions and structs that of course aren't defined in old
protocol versions so naturally this breaks the build on those systems.
Since this is just a niche feature and not really critical to overall
wayland support in mpv, just give in and add another check in the build
system and #if out the newer stuff in wayland_common. v4 of linux-dmabuf
depends on wayland protocols 1-24[1], so go ahead and make that our new
check. Fixes#10807.
[0]: a840b3634a
[1]: 8a5cd28a0e
Wayland VO that can display images from either vaapi or drm hwdec
The PR adds the following changes:
1. a context_wldmabuf context with no gl dependencies
2. no-op ra_wldmabuf and dmabuf_interop_wldmabuf objects
no-op because there is no need to map/unmap the drmprime buffer,
and there is no need to manage any textures.
Tested on both x86_64 and rk3399 AArch64
It turns out that wayland-scanner and wayland-protocols are both exposed
as configure options in waf meaning you can --enable/--disable them at
configure time. This is pretty nonsensical. If you want to control
wayland in the build, you should just use --enable-/--disable-wayland.
wayland-scanner and wayland-protocols should just be typical checks like
in the meson build.
ae768a1e14 forgot to bump the required
libdrm version however Debian 11 just barely misses the requirement,
which is a good reason not to require it unconditionally anyway.
Annoyingly, libva and libdrm use different structs to describe dmabufs
and if we are going to support drmprime, we must pick one format and do
some shuffling in the other case.
I've decided to use AVDRMFrameDescriptor as our internal format as this
removes the libva dependency from dmabuf_interop. That means that the
future drmprime hwdec will be able to populate it directly and the
existing hwdec_vaapi needs to copy the struct members around, but
that's cheap and not a concern.
This builds off of present_sync which was introduced in a previous
commit to support xorg's present extension in all of the X11 backends
(sans vdpau) in mpv. It turns out there is an Xpresent library that
integrates the xorg present extention with Xlib (which barely anyone
seems to use), so this can be added without too much trouble. The
workflow is to first setup the event by telling Xorg we would like to
receive PresentCompleteNotify (there are others in the extension but
this is the only one we really care about). After that, just call
XPresentNotifyMSC after every buffer swap with a target_msc of 0. Xorg
then returns the last presentation through its usual event loop and we
go ahead and use that information to update mpv's values for vsync
timing purposes. One theoretical weakness of this approach is that the
present event is put on the same queue as the rest of the XEvents. It
would be nicer for it be placed somewhere else so we could just wait
on that queue without having to deal with other possible events in
there. In theory, xcb could do that with special events, but it doesn't
really matter in practice.
Unsurprisingly, this doesn't work on NVIDIA. Well NVIDIA does actually
receive presentation events, but for whatever the calculations used make
timings worse which defeats the purpose. This works perfectly fine on
Mesa however. Utilizing the previous commit that detects Xrandr
providers, we can enable this mechanism for users that have both Mesa
and not NVIDIA (to avoid messing up anyone that has a switchable
graphics system or such). Patches welcome if anyone figures out how to
fix this on NVIDIA.
Unlike the EGL/GLX sync extensions, the present extension works with any
graphics API (good for vulkan since its timing extension has been in
development hell). NVIDIA also happens to have zero support for the
EGL/GLX sync extensions, so we can just remove it with no loss. Only
Xorg ever used it and other backends already have their own present
methods. vo_vdpau VO is a special case that has its own fancying timing
code in its flip_page. This presumably works well, and I have no way of
testing it so just leave it as it is.
This is the new FFmpeg channel layout structure, which now
combines channel count and layout into a single location.
Only unspecified (channel count only) and native (channel layout
mask based) layouts are currently supported for the initial move
towards non-deprecated APIs.
A bad person (AKA me) merged this stuff without paying close enough
attention to the code style. Reformat this to be in-line with the rest
of the wayland code and general mpv style (braces for functions on the
next line, horizontally aligning arguments, some cosmetic cleanups for
wayland_common.h, etc.).
This driver makes use of dmabuffer and viewporter interfaces
to enable efficient display of vaapi surfaces, avoiding
any unnecessary colour space conversion, and avoiding scaling
or colour conversion using GPU shader resources.
This makes use of the new frame acquire/release callbacks to hold on to
hwdec images only as long as necessary. This should greatly improve the
smoothness/efficiency of hwdec interop, by not holding on to them for
longer than needed.
This also avoids the need to pool hwdec mappers altogether.
Should fix#10067 as well, since frames are now only mapped when we
actually use them.
There's really nothing vulkan-specific about this hwdec wrapper, and it
actually works perfectly fine with an OpenGL-based ra_pl. This is not
hugely important at the time, but I still think it makes sense in case
we ever decide to make vo_gpu_next wrap OpenGL contexts to ra_pl instead
of exposing the underlying ra_gl.
libplacebo v198 fixed this properly by adding the ability to flip planes
directly, which is done automatically by the swapchain helpers.
As such, we no longer need to concern ourselves with hacky logic to flip
planes using the crop. This also removes the need for the OSD coordinate
hack on OpenGL.
Render subs at the output resolution, rather than the video resolution.
Uses the new APIs found in libplacebo 197+, to allow controlling the OSD
resolution even for image-attached overlays.
Also fixes an issue where the overlay state did not get correctly
updated while paused. To avoid regenerating the OSD / flushing the cache
constantly, we keep track of OSD changes and only regenerate the OSD
when the OSD state is expected to change in some way (e.g. resolution
change). This requires introducing a new VOCTRL to inform the VO when
the UPDATE_OSD-tagged options have changed.
Fixes#9744, #9524, #9399 and #9398.
This has been the latest stable release for about half a year now. This
version in particular lets us get rid of all the deprecation warnings in
the older code. (See the following commits)
This define was always just a stopgap for that two month period (August
2021 - October 2021) where the bytes_read field in ffmpeg was completely
missing. Before that time, it was a private member in a struct (which
mpv used). Afterwards, it officially became public. Fortunately, the
lack of this field never actually made it into a release, so it could
have only possibly affected people building from the master branch.
Since ffmpeg 5.0 came out recently, and it's been plenty of months since
that two month window, we can go ahead and drop this check. This
finishes up the work done in 78cfeee2b9.
Sidenote: the cached ffmpeg version in the mingw ci were from that time
period when the bytes_read field was missing. The N in the workflow is
bumped to force a full rebuild and fresh clone of ffmpeg.
Changes:
* fixed hangups in the loop function and in some other cases
* refactoring according to @michaelforney's recommendations in #8314
* a few minor and/or cosmetic changes
* ability to build ao_sndio using meson
Changes:
- rewrite to use new internal MPV API;
- code refactoring;
- fix buffers size calculations;
- buffer set to auto;
- reset() - clean/reinit device only after errors;
The AO provides a way for mpv to directly submit audio to the PipeWire
audio server.
Doing this directly instead of going through the various compatibility
layers provided by PipeWire has the following advantages:
* It reduces complexity of going through the compatibility layers
* It allows a richer integration between mpv and PipeWire
(for example for metadata)
* Some users report issues with the compatibility layers that to not
occur with the native AO
For now the AO is ordered after all the other relevant AOs, so it will
most probably not be picked up by default.
This is for the following reasons:
* Currently it is not possible to detect if the PipeWire daemon that mpv
connects to is actually driving the system audio.
(https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/1835)
* It gives the AO time to stabilize before it is used by everyone.
Based-on-patch-by: Oschowa <oschowa@web.de>
Based-on-patch-by: Andreas Kempf <aakempf@gmail.com>
Helped-by: Ivan <etircopyhdot@gmail.com>
Shaderc has been shipping .pc files for almost three years and we all
know of the advantages. If this turns out to be problematic the old checks
can be re-added but I'd like to avoid doing this preemptively.
The GBM supporting nvidia driver doesn't support creating surfaces
without modifiers and using modifiers is more and more recommended as
the right way to do this.
Enumerating modifiers is painfully verbose, but necessary if we are to
allow the driver to pick the best possible one.
This required an upstream API change to implement in a way that doesn't
unnecessarily re-push or upload frames that won't be used. I consider
this a big enough bug to justify bumping the minimum version for it.
Closes#9401
As discussed in #8799, this will eventually replace vo_gpu. However, it
is not yet complete. Currently missing:
- OpenGL contexts
- hardware decoding
- blend-subtitles=video
- VOCTRL_SCREENSHOT
However, it's usable enough to cover most use cases, and as such is
enough to start getting in some crucial testing.