Commit Graph

39 Commits

Author SHA1 Message Date
Olivier Perret 86dfdf083b egl_helpers: request at least 8 alpha bits if necessary
Previously on wayland, it would result in an egl config with only 2 alpha
bits, which technically matches what was requested, but is not very useful.
Fixes #9862
2022-04-07 16:56:36 +00:00
sfan5 b69af0abef egl_helpers: introduce wrapper around eglCreatePlatformWindowSurface
It abstracts EGL 1.5, extension checks and other inconsistencies away.
This can be used in context code as the (preferred) alternative to
eglCreateWindowSurface().
2021-11-17 22:38:34 +01:00
sfan5 c3d78b0017 video: opengl: use gl_check_extension() instead of strstr()
Using a simple substring match for extension checks is considered bad practice
because it's incorrect when one extension is a prefix of another's name.
This will almost surely not make a difference in practice but do it for correctness anyway.
2021-11-17 22:38:34 +01:00
Dudemanguy c478a1efba egl_helpers: remove EGL_OPENGL_ES3_BIT
d2e8bc4499 was the the commit that
originally introduced the usage of this bit. As the message states, the
purpose was to force creating GLES 3 contexts on drivers that do not
return a higher version context than what was requested. With the recent
opengl refactors, mpv's gl selection has already moved away from such
complicated queries. Perhaps when that commit was added things were
different, but nowadays it seems like Mesa simply returns the highest
driver version available that is compatibile with the request (i.e.
requesting GLES 2 returns a GLES 3 context on my machine). In that case,
let's just simply drop EGL_OPENGL_ES3_BIT altogether as it does break
GLES 2 only machines. Fixes #9431.
2021-11-11 16:51:51 +00:00
Dudemanguy 7ad5ad4098 egl_helpers: ensure debug context attrs/bit exist
Regression from e13fe1299d. Apparently,
Broadcom's EGL does not support the EGL_CONTEXT_FLAGS_KHR attribute nor
EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR. Just define these as EGL_NONE and 0
respectively if we do not have them.
2021-10-21 03:16:33 +00:00
Emil Velikov e13fe1299d egl_helpers: add support for debug contexts
With the recent refactor and quick look against the GLX code path, it's
fairly obvious, and trivial, how to add support for debug contexts.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2021-10-16 20:33:53 +00:00
Emil Velikov 20e9c66fa9 egl_helpers: fixup the EGL_KHR_create_context-less codepath
With earlier commit f8e62d3d82 ("egl_helpers: fix create_context
fallback behavior") we added a fallback for creating OpenGL context
while EGL_KHR_create_context is missing.

While it looked correct at first, it is missing the eglMakeCurrent()
call after creating the EGL context. Thus calling glGetString() fails.

Instead of doing that we can just remove some code - simply pass the
CLIENT_VERSION 2, as attributes which is honoured by EGL regardless of
the client API. This allows us to remove the special case and drop some
code.

v2:
 - mpgl_preferred_gl_versions -> mpgl_min_required_gl_versions

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2021-10-16 20:33:53 +00:00
Emil Velikov 538fb6541e video: opengl: rework and remove ra_gl_ctx_test_version()
The ra_gl_ctx_test_version() helper is quite clunky, in that it pushes a
simple check too deep into the call chain. As such it makes it hard to
reason, let alone have the GLX and EGL code paths symmetrical.

Introduce a simple helper ra_gl_ctx_get_glesmode() which returns the
current glesmode, so the platforms can clearly reason about should and
should not be executed.

v2:
 - mpgl_preferred_gl_versions -> mpgl_min_required_gl_versions
 - 320 -> 300 (in glx code path)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2021-10-16 20:33:53 +00:00
Emil Velikov e992ebe128 egl_helpers: remove explicit GLES 3 request
Alike the GL commit earlier - the EGL spec essentially mandates that
implementation will return GLES 3.0+ (if supported by the driver), even
though only GLES 2 is requested.

The only thing we should watch out is - we should add both ES2_BIT and
ES3_BIT as EGL_RENDERABLE_TYPE.

This has been verified against the Mesa drivers (i965, iris, swrast) and
Nvidia binary drivers.

v2:
 - int es_version -> bool es
 - unloop create_context() execution

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2021-10-16 20:33:53 +00:00
Emil Velikov 0b918edfb5 vo_gpu: opengl: reduce versions in mpgl_preferred_gl_versions
Currently mpv requires a bare minimum of GL 2.1, although it tries to
use 3.2+ core contexts when possible.

The GLX and EGL spec effectively guarantee that the implementation will
give you the highest compatible version possible. In other words:

Requesting 3.2 core profile will always give you core profile and the
version will be in the 3.2 .. 4.6 range - as supported by the drivers.

Similarly for 2.1 - implementation will give you either:
 - 2.1 .. 3.1, or
 - 3.2 .. 4.6 compat profile

This has been verified against the Mesa drivers (i965, iris, swrast) and
Nvidia binary drivers.

As such, drop the list to 320, 210 and terminating 0.

v2:
 - mpgl_preferred_gl_versions -> mpgl_min_required_gl_versions
 - update ^^ comment

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2021-10-16 20:33:53 +00:00
Dudemanguy f8e62d3d82 egl_helpers: fix create_context fallback behavior
The EGL stuff is really complicated because of historical reasons
(tl;dr: blame EGL). There was one edge case with EGL context creation
that lead to incorrect behavior. EGL_KHR_create_context was created with
EGL 1.4 (which mpv does support) but it is still possible for an EGL 1.4
device to not implement this extension. That means that none of the EGL
attrs that pass a specific opengl version work. So for this obscure
case, there is a fallback context creation at the very end which simply
creates an EGLContext without passing any special attrs.

This has another problem however. mpv has a hard requirement on at least
desktop opengl 2.1 or opengl ES 2.0 to function (we're not asking for
much here). Since the fallback EGL context creation has no version
checking, it is entirely possible to create an EGL context with a
desktop opengl version under 2.1. As you get further along in the code,
the user will encounter the hard opengl version check and then error
out. However, we're supposed to also actually check if GLES works
(that's what the opengl-es=auto option is for) so this is a bug.

The fix is to do a bit of code duplication and make a mpgl_check_version
specifically for if we hit the edge case of needing to create an EGL
context without the EGL_KHR_create_context extension. Grab the version
with the function pointer, check if it's under 210, if so destroy the
EGL context and set it to NULL. After that, if the user has set
opengl-es to auto, mpv will try GLES next. If it is set to no, then mpv
will simply fail as desired. Fixes #5915.

Sidenote: the ra_gl_ctx_test_version originally testing 140 doesn't make
any sense. Passing the version number in that function only does
something if the user has set opengl-restrict. What we need to do is to
pass the version of the created context to that function. If the version
is higher than the opengl-restrict option, then make this a failure.
2021-07-25 15:32:53 +00:00
Dudemanguy f5a094db04 vo_gpu: EGL: hack for alpha on different platforms
7fb972f fixed transparency on x11/EGL/Mesa but happened to also break it
for wayland and nvidia. Ideally on wayland, you should just be able to
pick the right EGLConfig that has alpha but this doesn't seem to work
because reasons. So just go back to setting the EGL_ALPHA_SIZE bit if
the user asks for alpha. Apparently this worked before for nvidia as
well. The hack is to just run an eglQueryString in the x11egl context.
If it picks up Mesa as the EGL_VENDOR, then force ctx->opts.want_alpha
to 0 and let pick_xrgba_config take care of the rest.
2020-10-15 13:44:07 +00:00
wm4 7fb972fd39 vo_gpu: EGL: fix transparency on X11/EGL/Mesa
Transparent windows on X11/EGL/native Mesa GL didn't work for various
reasons. From what I remember, the current code did work with nvidia at
least. Mesa has made attempts to fix this, but they never really made it
in.

But it turns out you can make EGL/Mesa list the EGLConfigs that use X11
RGBA visuals, and context_x11egl.c contains code that explicitly selects
them if alpha is requested (see pick_xrgba_config()).

The reason EGL/Mesa did not list them (and thus breaking transparency)
is because we requested a EGL_ALPHA_SIZE != 0 if alpha is requested. But
the transparent EGLConfigs use EGL_ALPHA_SIZE == 0. That's because EGL
doesn't actually support the concept of transparent windows; the alpha
size parameter is something else (memory rendering without FBOs or
something, I don't care enough to look up the real reasons).

This still won't work on Wayland. Every EGL backend needs platform
specific code. (Good job, EGL, such an awesome platform independent
standard.)

Fixes: #6590
2020-08-27 11:55:20 +02:00
wm4 b5b83a1ed5 vo_gpu: EGL: slightly better debug logging of EGL configs 2020-08-27 11:55:20 +02:00
Jan Palus 3023837fb9 egl_helpers: add typedef for EGLAttrib (#7314)
part of EGL 1.5 which is not present ie on Raspberry Pi
2020-04-23 14:04:26 +02:00
wm4 e1586585b4 vo_gpu: opengl: make it work with EGL 1.4
This tries to deal with the crazy EGL situation. The summary is:

- using eglGetDisplay() with multiple windowing platforms doesn't really
  work, but Mesa had an awful hack for it
- this hack can be disabled at build time, and some distros sometimes
  accidentally or intentionally do so
- Mesa will probably eventually disable it by default
- we switched to eglGetPlatformDisplay(), but this requires EGL 1.5
- the very regrettable graphics company (also known as Nvidia) ships
  drivers (for old hardware I think) that are EGL 1.4 only
- that means even though we "require" EGL 1.5 and link against it, the
  runtime EGL may be 1.4
- trying to run mpv there crashes in the dynamic linker
- so we have to go through some more awful compatibility hacks

This commit tries to do it "properly", but using EGL 1.4 as base. The
plaform selection mechanism is a messy extension there, which got
elevated to core API in 1.5 (but OF COURSE in incompatible ways).

I'm not sure whether the EGL 1.5 code path (by parsing the EGL_VERSION)
is really needed, but if you ask me, it feels slightly saner not to rely
on an EGL 1.4 kludge forever. But maybe this is just an instance of
self-harm, since they will most likely never drop or not provide this
API.

Also, unlike before, we actually check the extension string for the
individual platform extensions, because who knows, some EGL
implementations might curse us if we pass unknown platform parameters.
(But actually, the more I think about this, the more bullshit it is.)

X11 and Wayland were the only ones trying to call eglGetPlatformDisplay,
so they're the only ones which are adjusted in this commit.

Unfortunately, correct function of this commit is unconfirmed. It's
possible that it crashes with the old drivers mentioned above.

Why didn't they solve it like this:

struct native_display {
    int platform_type;
    void *native_display;
};

Could have kept eglGetDisplay() without all the obnoxious extension BS.
2019-12-16 00:25:51 +01:00
wm4 eb33556cbf egl_helpers: change minimum framebuffer size to 8 bit per component
This is for working around bugs in certain Android devices. At least one
device fails to sort EGLConfigs by size, so eglChooseConfig() ends up
choosing a config with 5/6/5 bits per r/g/b component. The other
attributes in the affected EGLConfigs did not look like they should
affect the sorting process as specified by the EGL 1.4 standard.

The device was reported as:

Sony Xperia Z3 Tablet Compact
Firmware 6.0.1 build number 23.5.A.1.291
GL_VERSION='OpenGL ES 3.0 V@140.0 AU@ (GIT@I741a3d36ca)'
GL_VENDOR='Qualcomm'
GL_RENDERER='Adreno (TM) 330'

Other Qualcom/Adreno devices have been reported as unaffected by this
(including some with same GL_RENDERER string).

"Fix" this by always requiring at least 8 bit. This means it would fail
on devices which cannot provide this. We're fine with this.

mpv-android/mpv-android#112
2018-04-29 02:21:32 +03:00
wm4 67ce9813d6 egl_helpers: log certain EGL attributes
Might be helpful with broken EGL implementations.
2018-04-29 02:21:32 +03:00
Aman Gupta 9efb0278e7 opengl: include details in EGL context errors 2018-04-12 02:31:07 +03:00
Anton Kindestam bb07b22d42 egl_helpers: mpegl_cb can now signal an error condition
This can be used by client code that needs to fail when it cannot find
a suitable EGLConfig.
2018-02-26 23:56:13 -08:00
wm4 016c4405fb vo_gpu: EGL: provide SwapInterval to generic code
This means that we now explicitly set an interval of 1. Although that
should be the EGL default, some drivers could possibly ignore this
(unconfirmed). In any case, this commit also allows disabling vsync, for
users who want it.
2017-12-27 04:13:46 -07:00
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00
wm4 c9d3a79187 vo_opengl: add a generic EGL function loader function
This is pretty trivial, but also quite annoying due to details like
mismatching eglGetProcAddress() function signature (most callers just
cast the function pointer), and ARM/Linux hacks. So move them all to one
place.
2017-04-06 14:50:19 +02:00
wm4 7e4a73c8e4 vo_opengl: add a --opengl-es=force2 option
Useful for testing. Unfortunately, the nVidia EGL driver ignores this,
and returns a GLES 3.2 context anyway (which it is allowed to do). Might
still be useable with ANGLE, which will really give you a GLES 2 context
if you ask for it.
2017-03-20 04:57:51 +01:00
James Ross-Gowan 061b752217 vo_opengl: egl_helpers: fix for non-Windows
Whoops. Fixes #4119
2017-02-08 01:27:17 +11:00
James Ross-Gowan e0250b9604 vo_opengl: angle: rewrite with custom swap chain
This replaces the old backend that exclusively used EGL windowing with
one that can also use ANGLE's ability to render to directly to a
texture. The advantage of this is that it allows mpv to create the swap
chain itself and this allows mpv to use a flip-mode swap chain on a HWND
(which avoids problems with DirectComposition) and to use a longer swap
chain that has six backbuffers by default (which reportedly fixes
problems with rendering 24fps video on 24Hz monitors.)

Also, "screenshot window" should now work on DXGI 1.2 and up (Windows 8
and up.)
2017-02-07 22:45:07 +11:00
wm4 9980b11058 vo_opengl: egl_helpers: fix variable name
It was basically inverted. Not sure how this even happened. Hopefully
it's more an "I don't know what I was doing" instead of an "I don't know
what I am doing" case.
2017-01-26 11:33:58 +01:00
wm4 0067d1dbef vo_opengl: egl: handle potential eglChooseConfig failures
This is actually a pretty important fix. eglChooseConfig() might be the
first thing that fails when porobing for desktop GL / ES2 / ES3 support,
because EGL_RENDERABLE_TYPE is set values specific to the underlying
APIs.

Not sure how the hell this worked before. EGL 1.4 implementations
certainly could fail the call with EGL_BAD_ATTRIBUTE if
EGL_RENDERABLE_TYPE has EGL_OPENGL_ES3_BIT set. It's quite possible that
many EGL implementations tolerate invalid EGLConfig values steming from
uininitialized EGLConfig values (and eglCreateWindowSurface() even is
specified to return EGL_BAD_CONFIG error code for "not valid"
EGLConfigs).
2016-12-31 14:58:46 +01:00
wm4 5ed4119057 vo_opengl: egl: fix depth size parameter
This was accidentally flipped from 0 to 1 in a previous commit. Actually
simply remove it, because 0 is the default value for this parameter
anyway.
2016-12-30 21:45:55 +01:00
wm4 7033a4334b vo_opengl: egl_helpers: add a way to override config selection
Preparation for the following commits. Since at least theoretically the
config selection depends on the context type (EGL_RENDERABLE_TYPE has
separate bits for ES 2, ES 3, and desktop GL), doing it any other way
would be too painful.
2016-12-30 20:03:50 +01:00
wm4 d4e7b981bf vo_opengl: egl_helpers: add a way to pass more options
For X11 garbage we have to pass some annoying parameters to EGL context
creation. Add some sort of extensible API, so that adding a new
parameter doesn't break all callers. We still want to keep it as a
single function, because it's so nice isolating all the EGL nonsense API
boilerplate like this. (Did I mention yet that X11 and EGL are garbage?)

Also somewhat simplifies the vo_flags mess in the helper internals.
2016-12-30 20:03:17 +01:00
wm4 2f1af04745 vo_opengl: egl: print EGL errors only if not probing
Avoids printing an error when trying to create a GLES 3.x context on a
device which can do GLES 2.0 only.
2016-09-30 13:06:31 +02:00
wm4 215268ea34 vo_opengl: EGL: dump some version info 2016-09-14 10:38:37 +02:00
wm4 d2e8bc4499 vo_opengl: EGL: better desktop-GL context creation
Stops Mesa from restricting us to OpenGL 3.0. It also tries to create
GLES 3 contexts for drivers which do not just return a higher context
when requesting GLES 2.

I don't know whether this code is a good or bad idea. A not-so-good
aspect is that we don't check for EGL 1.5 (or 1.4 extensions) for some
of the more advanced context attributes. But EGL implementations should
be able to tolerate it and return an error, and then we'd use the
fallback.
2016-09-14 10:19:09 +02:00
wm4 c48bd0ef18 vo_opengl: EGL: silence eglBindAPI() error message
It's not helpful and will be printed with EGL implementations that don't
support OpenGL at all. Just shut it up.
2016-09-13 20:38:05 +02:00
wm4 6dc9280b58 vo_opengl: factor some EGL context creation code
Add a function to egl_helpers.c for creating an EGL context and make
context_x11egl.c use it. This is meant to be generic, and should work
with other windowing APIs as well. The other EGL-using code in mpv can
be switched to it.
2016-09-13 18:03:43 +02:00
wm4 788929e4e0 vo_opengl: use standard functions to retrieve display depth
Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve
the depth of the default framebuffer. (We equal this to display depth
and use the determined depth for dithering.)

We can actually retrieve this value through standard GL API, and it
works everywhere (except GLES 2 of course). This simplifies everything a
great deal.

egl_helpers.c is empty now. But I expect that some EGL boilerplate will
be moved to it, so don't remove it yet.
2016-06-14 10:35:43 +02:00
wm4 e4ec0f42e4 Change GPL/LGPL dual-licensed files to LGPL
Do this to make the license situation less confusing.

This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.

Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
2016-01-19 18:36:34 +01:00
wm4 32cd85bc7e vo_opengl: x11egl: retrieve framebuffer depth
This is used for dithering, although I'm not aware of anyone who got
higher than 8 bit depth support to work on Linux.

Also put this into egl_helpers.c. Since EGL is pseudo-portable at best I
have no hope that the EGL context creation code in all the backends can
be fully shared. But some self-contained functionality can definitely be
shared.
2015-12-19 14:14:12 +01:00