Commit Graph

4 Commits

Author SHA1 Message Date
wm4 cadff3eec7 vo_gl3: move OSD code to gl_osd.c
Other OpenGL-using VOs can use this.

gl_osd.c includes some code for vo_gl.c. The next commit actually
makes use of it.
2012-10-16 07:26:31 +02:00
wm4 ffb7a2fe17 sub: create sub_bitmap array even when using libass
One sub_bitmaps struct could contain either a libass ASS_Image list, or
a mplayer native list of sub-bitmaps. This caused code duplication in
vo_vdpau.c and bitmap_packer.c.

Avoid this by creating such a sub_bitmap array even with libass. This
basically copies the list and recreates it in mplayer's native format.
It gets rid of the code duplication, and will make implementing extended
subtitle and OSD rendering in other VOs easier.

Also do some cosmetic changes and other preparations for the following
commits.
2012-10-16 07:26:28 +02:00
Uoti Urpala 1959ba006c subs, vo_vdpau: support RGBA color for PGS subtitles
Support passing bitmap subtitles to VOs in full RGBA color, and
implement this for libavcodec-decoded subtitle formats on decoding
side and vo_vdpau on display side. Currently this is enabled for PGS
(blu-ray) and DVB subtitles.

VDPAU seems to have sampling issues similar to known GL ones when
drawing a sub-rectangle from a larger texture with scaling, where
adjacent pixels outside the specified source rectangle affect the
result. As the bitmap subtitles may be scaled, add padding support to
the bitmap packer code.

In principle, this could be used for colored DVD subtitles too.
However, the libavcodec DVD decoder lacks parts of the resolution and
palette handling that are present in spudec.c.

Conflicts:
	libvo/vo_gl.c
	sub/dec_sub.h
	sub/sd_lavc.c
2012-09-18 21:07:30 +02:00
Uoti Urpala 62ccf6c5cc vo_vdpau: split bitmap packing code into a separate file
Split the vo_vdpau code that calculates how to pack all subtitle
bitmaps into a larger surface into a separate file. This will allow
using it in other VOs.

Conflicts:
	Makefile
	libvo/vo_vdpau.c

Note: this commit does the same as an earlier commit by me
(4010dd0b1a). My commit added the vo_vdpau packer code as
eosd_packer.c, while this commit by uau uses bitmap_packer.c. Since
bitmap_packer.c has a different interface, and because there are more
commits changing OSD rendering coming, I will pick uau's version.
However, vo_gl, vo_gl3 and vo_direct3d are still using eosd_packer.c,
so to make the transition easier, don't delete eosd_packer.c yet.
2012-09-18 21:04:46 +02:00