Commit Graph

3084 Commits

Author SHA1 Message Date
Avi Halachmi (:avih) 7f4841ff39 js: key bindings: ensure priorities for same-key bindings
Previously, if a script bound the same key more than once to different
functions (without removing the older bindings first), then pressing
the key triggered any of the bound functions arbitrarily[1].

Now the newest binding for the same key is always the active one.

If the newest binding is then removed - the second-newest will become
active, etc. (same mechanism as before, except that the active key
was not always the newest).

[1] The order was implementation-defined, however `for (name in obj)'
    happens to iterate. With mujs that's currently alhabetic order,
    and name is from mp.add_[forced_]key_binding(key, name...)
    or generated internally if name is not provided. So a binding with
    higher alphabetic `name' value had priority over lower name value.
2021-07-21 17:29:11 +03:00
Guido Cella 1d1d1fbff9 options: add watch-later-options
This allows configuring which options are saved by quit-watch-later.

Fixes #4126, #4641 and #5567.

Toggling a video or audio filter twice would treat the option as changed
because the backup value is NULL, and the current value of vf/af is a
list with one empty item, so obj_settings_list_equal had to be changed.
2021-07-21 13:19:28 +00:00
Guido Cella ccb87ad637 stats.lua: remove script-opts for the main keys (i/I)
Unlike the page switching/scrolling keys which are bound at runtime
and therefore we need to know which (configured) keys to bind, the
main keys (i/I by default) are static and can be bound via input.conf.
And indeed, the builtin bindings at etc/input.conf have them already.
2021-07-21 13:55:58 +03:00
Avi Halachmi (:avih) 70c9d8d5d7 stats.lua: page 4 (keys): fix "excluding stats keys" - attempt 2
Page 4 bindings listing wants to exclude the interactive keys of the
stats script itself - so that they don't hide the normal keys which
are bound when stats is not interactive.

It did so by testing that the bound command includes stats/__key
which is how it usually looks when a script binds keys.

However, if a script uses a name for the binding - like stats.lua does
for the interative keys (because it later removes them by name when
interactive mode ends), then the command has stats/name rather than
stats/__key...

To fix this, we change the names of the forced interactive bindings
to start with __forced_, and that's now also what the page-4 listing
excludes.
2021-07-20 01:00:03 +03:00
Avi Halachmi (:avih) 1e1b5a6e14 Revert "stats.lua: page 4 (keys): fix "excluding stats keys""
This reverts commit 0f1654811bda0dfdd337734ec33c59b67522234a.

It was an incorrect fix, because the key names do get used - to remove
the forced bindings once stats exits the interactive mode.

And without names - the interactive keys remained active even after
stats exited interactive mode.
2021-07-20 01:00:03 +03:00
Avi Halachmi (:avih) fab25ac004 stats.lua: page 4 (keys): fix "excluding stats keys"
The page 4 keybinding list tries to skip the interactive bindings of
stats itself (because they would hide the normal bindings of these
keys when stats is not visible), and to do that it excludes commands
containing "script-binding stats/__key" - which is how script-added
bindings usually look like.

However, keys which are added with a "name" bind stats/name rather
than stats/__key... - and that's what stats.lua did till now with its
interactive force-bindings.

Now the interactive forced bindings are added without a name, and so
they do end up using the automatic stats/__key... and get excluded.
2021-07-20 00:13:35 +03:00
Avi Halachmi (:avih) 2335ee5514 stats.lua: page 4 (keys): support help-like terminal printout
While --input-test is useful, and so is page 4 of stats, until now
there was no way to simply print the list in a help-like fashion.

This commit adds such printout, invoked by the script opt
stats-bindlist=yes, which uses the existing page 4 code. This prints
the list on startup and quits immediately - like any help page.

It's awkward to invoke compared to other help pages, and it does
require the stats page to be enabled (it is by default), however
it is a script-generated output, and currently there's no other
method to print a help page generated by a script.

The printout itself is performed using lua's io.write. While reliable,
it's not the standard way for mpv to print to the terminal.

Other possible printout methods are mp.msg.info - which also prints
"[stats]" prefix on each line (ugly), or forcing term-osd and setting
an osd-message which mpv will then print at the terminal - however
that's printed to stderr, and could also be subject to timing concerns
since we quit right afterwards.

In the future we can consider changing/integrating the invocation so
that mpv itself could print a help page generated by a script, thus
solving both the awkward invocation and printout-method issues.
2021-07-19 22:06:50 +03:00
Avi Halachmi (:avih) 9fb200b641 stats.lua: add page 4: active key-bindings list
This is a scrollable page which also works nicely with the terminal
OSD. Typically there are more than 100 bound keys.

It groups the binding using fuzzy property/command/script name after
simple analysis of the command string, and then further sorts the
binding in each group according to the "complexity" of the key itself
(plain keys -> keys with modifiers, alphabetically, etc).

The alignment/grouping style is heavily inspired by @medhefgo's #8924
but otherwise it's an independent implementation.
2021-07-19 22:06:50 +03:00
Avi Halachmi (:avih) 59c10274b4 stats.lua: scroll: allow throttling page-rebuild (no-op)
Typically the current page is rebuilt and rendered once per second,
howeve, scrolling can invoke the rebuild function very frequently,
even at a rate which is too fast for the rebuild function to keep
up. This can result in high CPU usage and input lag.

This commit adds an argument to the page-rebuild function, letting it
know whether or not it's called following a scroll keypress, thus
allowing it to cache intermediate data so that it doesn't have to
re-calculate the whole page from scratch.

This additional argument is unused currently, but it could be useful
for the internal performance page - which can be relatively heavy.
2021-07-19 22:06:50 +03:00
Avi Halachmi (:avih) 50280197e2 stats.lua: move internal performance from page 4 to page 0
This allows adding more pages without the internal performance page
getting stuck at the middle of the list.
2021-07-19 22:06:50 +03:00
sfan5 3e28c8e983 player: fix missed pause state update during reset in some cases
When playing a new file, if paused_for_cache was true before being reset
the AO would never be unpaused because that state was thrown away, leaving it stuck.
Fix this by updating the pause state before resetting that variable. Note that this
does not make the second update_internal_pause_state() call redundant.
This fixes the same bug fb5d976cb0 was supposed to.
2021-07-18 12:22:55 +02:00
Shreesh Adiga be81470f54 audio: check ao driver init failure to avoid use after free
reinit_audio_filters_and_output function will free mpctx->ao_chain
when there is a failure during audio initialization. So modify it
to return -1 in case of init failure. The return value is checked
to avoid use after free. Reported by Address Sanitizer when manually
specifying --ao which triggers "Failed to initialize audio driver" error.
2021-07-13 15:16:59 +00:00
Avi Halachmi (:avih) d828652f24 lua: fix timers comment (no-op)
process_timers() doesn't return an absolute time. It returned delta>0
or nil before f73814b1 , and since f73814b1 it can also return 0.
2021-07-13 13:11:34 +03:00
Ripose c4f982637f command: adds support for secondary subs to sub-seek and sub-step
Modifies the sub-seek and sub-step commands with a second <flags>
argument to specify whether to seek/step on the primary or secondary
subtitles. The flag is used to index into the current_track array in
cmd_sub_step_seek.
2021-07-12 21:07:37 +00:00
Ripose 34cfe9d89b command: add secondary-sub-start and secondary-sub-end properties
Adds secondary-sub-start and secondary-sub-end properties by setting
the current_track index in the m_property's priv variable which later
gets accessed in get_times. Also adds a test of the secondary subtitle
time properties in tests/subtimes.js bound to 'T'.
2021-07-12 21:07:37 +00:00
TheAMM 4d3df1c842 recorder: add support for attachments (fonts)
Though, only when the output format is matroska, to avoid muxing errors.
This is quite useful when the input has ASS subtitles, as they tend to
rely on embedded fonts.
2021-07-08 12:44:06 +03:00
Guido Cella b3fccf0803 player: add append-play flag to loadlist
Closes #5664.
2021-07-06 15:46:45 +00:00
Avi Halachmi (:avih) d2dd4cacb8 osc: expose osc-visibility via shared-script-properties
osc-visibility can already be changed at runtime via script-message
or other means, but until now there was no way to tell what the
current state is.

Now shared-script-properties/osc-visibility reflects this state.
It's output-only by the osc - changing it does not affect the osc.

Useful if a script wants to change osc-visibility temporarily, and
later restore to its original state.

There's no way to coordinate if more than one script wants to change
it, but that would be a hard problem to solve anyway, even if the
osc itself tried to coordinate such requests from different sources.
2021-07-06 16:12:36 +03:00
rcombs 0c1544e66c sub: fix subs/lyrics on music files with sub-past-video-end=no
Regressed in 11423acf3
2021-06-27 21:02:39 -04:00
Dudemanguy 76a53f9de3 stats.lua: add scaled resolution
Calculate the actual scaled size of the video from osd-dimensions and
display it on the stats page.
2021-06-25 17:54:36 +00:00
Guido Cella 5e23e81485 player: fix property name
Commits 4d1ffec and 6e481d0 renamed sub-ass-style-override to
sub-ass-override. But in commit bd603c2, when renaming it in
quit-watch-later's backup_properties, which determines which properties
are saved by quit-watch-later/write-watch-later-config, it was
incorrectly renamed to sub-style-override instead, and thus never got
saved even if modified at runtime. Instead mpv attempted to save the
non-existing property "sub-style-override", but since no error is raised
when saving non-existing properties with quit-watch-later, no one
noticed it. This commit renames the saved property to the correct new
name "sub-ass-override" so that it does get saved.
2021-06-24 12:01:22 +03:00
Avi Halachmi (:avih) 5b40db385a lua: idle observers: ensure timers are up-to-date
This fixes two issues, both of which resulted from the timers-wait
period not being re-calculated after idle-observers were executed:

- If timers were added from an idle observer then they could fire long
  after they were due (only when/if the next mpv event arrives).

- Idle observers don't execute in zero time, and the wait period for
  the next timer was implicitly extended by the idle observers
  execution time (because it was calculated before the idle observers).

This commit ensures that if idle-observers were executed, then the
timers wait period is re-calculated, which solves both issues.
2021-06-23 23:47:08 +03:00
Avi Halachmi (:avih) f73814b180 lua: timers: don't block forever with slow callbacks
Previously, process_timers() kept going as long as there were due
timers, which could be for extended periods of time or even forever
if there were slow timer callbacks with either periodic timers or if
timers were added repeatedly.

This prevented dequeuing mpv events, and subsequently, among others,
prevented mpv from quitting until process_timers() completed.

For instance, this caused process_timers() to never return:

  function render() <longer than 1/60 s on a slow system> end
  mp.add_periodic_timer(1/60, render)

Similarly, it never returned if a timer callback always added a new
one-shot which was already due by the time the callback completed.

This commit ensures that process_timers() only executes callbacks which
were due when it started, so that timers which are added (or repeated)
during process_timers() will wait for the next iteration - after mpv
events are dequeued.

This has no performance impact under normal conditions (when callbacks
complete before the next timer is due).

Additionally, previously idle-observers were executed unconditionally
after the timers because indeed there was nothing due when (if...)
process_timers() completed. However, now process_timers() can return
even if there are due timers, so skip idle-observers on such case.
2021-06-23 23:47:08 +03:00
rcombs 11423acf30 sub: by default, don't render timestamps after video EOF
This fixes a long-standing apparent issue where mpv would display the last
frame with no subtitles at EOF. This is caused by sub rendering switching from
video timestamps to audio timestamps when the video ends, and audio streams
often running past the timestamp of the last video frame. However, authoring
tools (most notably Aegisub) don't tend to provide easy ways to add meaningful
subtitles after the end of the video, so this is rarely actually useful.
2021-06-23 16:10:29 -04:00
Guido Cella cb56c2f888 player: change cover-art-auto behavior
This makes cover-art-auto behave more like sub-auto and audio-file-auto:

- load cover art with a language, e.g. if playing foo.mp3, foo.en.jpg
will be loaded with lang=en
- load cover art containing the media filename with fuzzy and all, e.g.
'foo (large).jpg'
- make all/2 load all images in the directory, and make fuzzy/1 the
default

These are all uncommon use cases, but synchronizing the behavior of the
external file options simplifies the code.
2021-06-23 16:23:50 +00:00
Avi Halachmi (:avih) 0427fe97e1 js: idle-observers: minor performance improvement
The idle-observers block has at least 3 function calls, and it was
entered every time the script went into idle, however, we can save these
calls by checking first that there are indeed such observers.
2021-06-22 18:17:11 +03:00
Avi Halachmi (:avih) 76b1ac57a4 osc: seekbar hover/drag: display target chapter at the title
Fixes #8925
2021-06-22 18:12:29 +03:00
Guido Cella 9eb126a798 player: remove unnecessary check
Remove the check that the external filename is not the same as the
currently playing one, which prevents mpv from loading images again as
external cover art, but this isn't necessary because cover art is only
added when playing standalone audio. I had only added this check because
I would otherwise get a segfault only when compiling with gcc 10.2 with
optimize and changing position within a playlist of multiple images (and
this couldn't even be reproduced by Dudemanguy on the same gcc version),
but this was caused by the uninitialized lang variable which is now
fixed.
2021-06-21 15:36:30 +00:00
Guido Cella f70995cc9b player: fix segfault
Commit 029ff10 added a goto statement which skipped initializing the
`lang' variable. This could crash depending on compiler optimizations
and other factors: if the lang bstr pointer happened to end up NULL
(which is apparently the case with most compilers) then it's validly
empty, but if it pointed to a random and incorrect memory address then
it crashed.

The crash was observed when mpv was compiled using gcc 10.2 with
optimizations enabled, and affected some third party Windows builds.

This commit ensures the goto doesn't skip the initialization.

Thanks to votemp for figuring this out.

Fixes #8922.
2021-06-21 15:36:30 +00:00
Avi Halachmi (:avih) 48f3a26746 osc: ensure tick after any mouse-event
Previously tick() was ensured unconditionally only after mouse-move,
but there are other mouse-events which need re-rendering (tick), like
mouse-down (icons may get grayed-out) or mouse-up (icons may change).

For instance: mpv --pause --myclip.mkv

then move the mouse over the volume/mute OSC button, then - without
moving the mouse - press and release the left mouse button.

The osc was not re-rendered because it's paused and the mouse didn't
move, so the volume icon didn't get grayed-out when held down, and the
icon doesn't change on mouse-up (to reflect the new mute state).

Now both these changes are rendered correctly.
2021-06-20 17:37:47 +03:00
Avi Halachmi (:avih) 89efe820a8 osc: don't initialize while mouse-down over an element
This is not a new issue, however, until the last commit - 96b246d
init probably didn't happen much (or at all) between mouse-down and
mouse-up, but after this commit, if there are chapters in a live-stream
then osc_init() is used to re-render the markers at the adjusted
position - which breaks the OSC buttons functionality if init happened
between mouse-down and mouse-up.
2021-06-20 17:37:47 +03:00
Sagnac 96b246d928 osc: update chapter marker positions when duration changes
Commit 6abb7e3 updates the markers when the chapters change, but it
doesn't update their relative position at the bar when the duration
changes.

This means that adding chapters to a live stream would result in
corresponding chapter markers which were static while the duration
changed and thus their positions became incorrect over time until the
OSC was reinitialized.

This is fixed by observing the duration property if chapters are present
and reinitializing the OSC when the duration changes.

The live_markers user option, which determines whether the duration
property is observed when there are chapters, has been added in order to
allow disabling this behaviour as calling request_init() frequently
might have some impact on low-end systems.

The impact of request_init() on render() was measured to increase from
1-1.5 ms to 2-3 ms on a 2010 MacBook Air, while the impact was neglible
on a 2016 Surface Book (increasing only to an average of 1.4 ms from
1.3 ms for n=1500 render cycles).

The live_markers option is enabled by default.
2021-06-16 02:04:28 +03:00
Avi Halachmi (:avih) bc9d556f3a js: add mp.utils.append_file
Also, for consistency with other APIs, mp.utils.{write,append}_file
now return true on success (and still throw on any error).
2021-06-13 22:53:37 +03:00
Retusthese fd8c673cfc ytdl_hook: improve handling of json parsing errors
This moves the JSON parsing above the main youtube-dl error-handling
block and integrates parsing errors into that block. Now, if a parsing
error occurs, youtube-dl's stderr will be logged as it is with other
errors. This also catches errors that cause youtube-dl to output
"null", which would previously be mishandled as a parsing error and
crash ytdl_hook when it attempted to concatenate the error string from
parse_json.
2021-05-29 19:54:03 +03:00
Guido Cella 029ff1049b player: load cover art with the media filename
Closes #8666.
2021-05-27 18:19:16 +00:00
Retusthese 6abb7e385f osc: re-initialize when chapter list changes
When the OSC initializes, it checks whether the current video has
chapters, and if it does not, it disables its chapter functionality
(chapter buttons are grayed out and unusable, chapter indicators don't
show on the seek bar). If another script changed the chapter list
after the video has loaded, those changes would be ignored by the OSC
until some other event causes it to re-initialize, because it did not
observe the chapter list property. This is fixed by adding
observation of chapter-list alongside the other properties that
trigger re-initialization.
2021-05-27 09:12:38 +03:00
Dudemanguy cbd87ddb93 command: add a missing comma to MP_EVENT_WIN_STATE
In my defense, it still compiled.
2021-05-23 16:47:25 -05:00
Zsolt Vadasz 83b4bc622a player/command: add secondary-sub-text property 2021-05-19 15:57:01 +00:00
Zsolt Vadasz 62f225ef9d sub/osd: hide secondary subtitles if secondary-sub-visibility is false 2021-05-19 15:56:43 +00:00
Your Name cbb8f534b0 ytdl_hook: expose some JSON fields as tags
Shows uploader, channel, description fields. This works only if the
media media is constructed as EDL (for youtube it usually does this),
and if the all_formats option is not set to true (does anyone even use
it?). The former usually happens because youtube serves audio and video
separately, though it will not for live HLS/DASH. The latter uses
delayed media opening, which breaks the global_tags mechanism (see
previous commit).
2021-05-11 22:21:46 +02:00
Your Name 3f7d3d5804 audio: fix replaygain being completely broken
Switching to a new file while keeping the AO didn't update the volume.
While there's an explicit audio_update_volume() call in
reinit_audio_chain_src(), it doesn't work, because at that point
ao_chain->ao is still NULL, and it does nothing. That's pretty weird and
might cause other problems (what happens if you try to mute while the AO
is "floating"?). Regarding gapless, trying to use the AO gain for
replaygain is also gross nonsense, because the new replaygain computed
gain would affect audio from the previous file. It looks like replaygain
should be in an af_volume filter maybe. On the other hand, I enjoy
setting ridiculous replaygain-preamp values and compensating with a low
volume setting, which would not work well if both gains were applied to
the audio independently.

For now, just add the missing call. This is orthogonal to fixing
replaygain "properly".
2021-05-07 15:01:15 +02:00
Your Name fce994bdc4 Revert "audio: set audio chain ao on reinit"
This reverts commit 3239e41277.

I'm fairly sure this is wrong, and my next commit should fix it
properly. I'm not really sure, though. Normally, the AO is set again
by reinit_audio_filters_and_output() after the new audio chain has
decoded a frame and knows the new format. The reason replaygain (and
apparently the thing the reverted commit tried to fix) didn't work is
because they work asynchronously to the audio played by the AO (i.e.
buggy and hard to fix).
2021-05-07 15:01:14 +02:00
Dudemanguy a88fdfde0c command: add display-width/display-height property
For some reason, this never existed before. Add VOCTRL_GET_DISPLAY_RES
and use it to obtain the current display's resolution from each
vo/windowing backend if applicable. Users can then access the current
display resolution as display-width and display-height as per the client
api. Note that macOS/cocoa was not attempted in this commit since the
author has no clue how to write swift.
2021-05-06 17:36:55 +00:00
Avi Halachmi (:avih) 02fbdf8aaf scripting (lua/js): utils.getpid: make wrapper of pid property
We now have at least 3 scripting APIs which are trivial wrappers
around properties: mp.get_mouse_pos, utils.getcwd, utils.getpid.

After some discussion on IRC it was decided that it's easier for us to
maintain them as trivial wrappers than to deprecate them and inflict
pain on users and script authors, so currently no plan to deprecate.
2021-05-01 16:07:05 +03:00
Avi Halachmi (:avih) f3b2ea9de5 command: new property: pid (process id)
Fixes #7562
2021-05-01 16:07:04 +03:00
Dudemanguy 029cd8a813 command: osd-dimensions: return ints and doc fixes
Some subproperties in osd-dimensions were returned as doubles despite
actually being integers. Additionally, correct a highly misleading line
in the osd-width/osd-height documentation.
2021-04-29 15:37:33 +00:00
sfan5 96b68358e3 audio: add two minor log messages
This would have made the problem fixed in the previous
commit a bit more obvious from the log output.
2021-04-29 17:14:51 +02:00
ossifrage 0d384592c5 osc: reset margins when using boxvideo with showfullscreen/showwindowed
This fixes a bug where using boxvideo with showfullscreen=no or
showwindowed=no resulted in the margins not resetting when the OSC
wasn't visible.

For example, using:

script-opts=osc-visibility=always,osc-boxvideo=yes,osc-showfullscreen=no

and then going fullscreen would make the OSC disappear but the video
margins would remain. This is because boxvideo was missing a dependence
on the showfullscreen and showwindowed user options.

This is fixed by adding the corresponding conditions to update_margins()
and setting state.marginsREQ on fullscreen changes. update_margins() is
called on tick() if there's a margins update pending, which guarantees
the boxvideo margins are reset appropriately.
2021-04-27 14:12:05 +03:00
ossifrage c1568a3a6c osc: display immediately when visibility changes from never to always
Clearing state.osd.data with an empty string at render_wipe() fixes an
issue where changing the OSC visibility from "never" directly to
"always" didn't immediately update the display when the player was
paused. This could be verified by starting the player with
`--script-opts=osc-visibility=always --pause` and then running
`script-message osc-visibility never` followed by
`script-message osc-visibility always`.

Removing the overlay without changing the contents meant the overlay
wouldn't update and display when enabled again until the fields changed
in some way (e.g. seeking, mousing over the OSC area, etc.). Clearing
state.osd.data before removal of the OSC makes sure set_osd doesn't
return on re-enable and instead displays the OSC immediately as the data
is now different.

render_wipe() is now also used when the OSC needs to be cleared at
tick() as using set_osd to clear it with an empty string did not call
state.osd:remove() which can allow cleanups related to bitmap memory
allocations etc.
2021-04-25 19:24:46 +03:00
Dudemanguy 3239e41277 audio: set audio chain ao on reinit
Seems to be a slight corner case with the audio API rewrite. When
switching from one file to another one, the volume of the ao would never
be set because the audio chain's ao wasn't set. This caused a bug with
the reset-set-on-file option. The volume/property would be correctly set
internally, but the gain was not actually set when the file switched.
Fixes #8287.
2021-04-18 15:47:48 +00:00
sfan5 6479646f41 player/scripting: fix use-after-free when loading script folders 2021-04-08 23:47:35 +03:00
Philip Langdale c8f474e3e5 demux: Move demuxer help to new standard mechanism
Previously, demux help was handled as a special case in main.c and this
is no longer necessary.
2021-03-28 19:46:32 +03:00
Chris Varenhorst 5824d9fff8 stats.lua: include a filter's @label when displaying filters on page 1 2021-03-15 23:00:42 +02:00
Tom Wilson e79e455a36 audio: prevent uninit_audio_out during encoding
There was a simple oversight that meant audio outputs were
uninitialized during an encoding, which is not allowed, the encoding
would stop with numerous errors.
I added a single line to prevent the call of uninit_audio_out in
reinit_audio_chain if the encoder was active and this appears to have
fixed the problem without breaking anything else.

Fixes #8568
2021-03-15 01:06:10 +01:00
Tom Wilson d7f6eba233 player/command: add albumart argument to video-add
Enables marking of specific video sources as album art.

Co-authored-by: Jan Ekström <jeebjp@gmail.com>
2021-03-09 23:28:21 +02:00
Jan Ekström eef281e89e player/{core,loadfile}: make cover art loading more explicit
Now loading cover art through mp_add_external_file requires an
additional argument to be set to true. This way not all video-add
commands end up being marked as cover art when they move through
mp_add_external_file, as originally changed in 55d7f9ded1 .

Additionally, this lets us clean up some logic that would otherwise be
duplicated between open_external_files and autoload_external_files, if
the logic had been kept split from mp_add_external_file.

Fixes #8358
2021-03-09 23:26:26 +02:00
rnhmjoj 45e6804478 ytdl_hook: fix crash on missing track bitrate
Some tracks happen to lack bitrate information (ie. no tbr value).
In that case, just ignore the track while computing the max bitrate.

For an example, this is a stream in which all audio tracks
have no bitrate: https://www.raiplay.it/dirette/rai1
2021-03-08 14:01:34 +02:00
Evgeny Zinoviev a4204be50f command: add label for on-all-workspaces command 2021-02-21 13:38:53 +01:00
sfan5 a3e440c611 player: make resetting of track selection to "auto" work 2021-01-16 15:17:01 +01:00
Guido Cella 7ca14d646c console: use wl-paste on Wayland 2020-12-14 22:43:34 +00:00
Philip Sequeira df805cfc84 auto_profiles: fix compile_cond on lua 5.1
5.1's load() doesn't accept strings; loadstring must be used instead.

In 5.2, loadstring is deprecated and setfenv is gone.
2020-12-08 17:29:19 +00:00
sfan5 6ebac1f794 player: allow vo to be switched at runtime 2020-11-27 17:28:59 +01:00
Avi Halachmi (:avih) 24d6961833 command: mouse: generate MOUSE_{ENTER,LEAVE} if required
Previously the mouse command never ended up in enter/leave keypresses
for the default section even when logically required, because input.c
does not know the area of the default section and relies on something
feeding it ENTER/LEAVE presses - which the VO typically does but the
mouse command didn't.

Now the mouse command feeds it ENTER/LEAVE if required.

It's possible to handle it differently and more consistently by:
1. reverting this commit.
2. Updating the default section area whenever the osd dimensions change.
3. Always ignore MOUSE_ENTER keys because the position is not known yet
   (but MOSE_MOVE typically follows right away).
4. On mouse move: first generate ENTER/LEAVE if required.

That would guarantee consistency between mouse position and enter/leave
events but could be more sensitive to manage (the default section has
"infinite" area which is used to capture any event outside of specific
section areas), while this commit keeps consistency same as before and
depending on correct external feeding - which we now do better, even if
still not optimally (like before, it's still technically possible that
a script recieves MOUSE_ENTER and then reads the position before it got
updated after the ENTER).
2020-11-16 20:29:58 +02:00
Avi Halachmi (:avih) 58004ea2ef command: mouse-pos property: add field "hover"
Add a third field: "hover", which is updated from input.c after input
keys MP_KEY_MOUSE_LEAVE and MP_KEY_MOUSE_ENTER - which are typically
sent by the VO.

It's part of mouse-pos and not a new property because it's highly tied
to mouse-pos - it makes x/y invalid while the cursor doesn't hover the
window.

Unike mouse-move, no dummy command was generated, so we add dummy
command in order for observer notification to work even while nothing
is bound.

Like mouse-pos, clients could not detect whether the mouse pointer
hovers the window because the OSC force-binds the MOUSE_LEAVE key, and
now they can using the hover field.

The lua mp.get_mouse_pos() wrapper still returns only x, y because
that's what osc.lua needs. Other clients can simply read the property.
2020-11-16 20:29:58 +02:00
Avi Halachmi (:avih) 0d5055fe93 lua/js: mp.get_mouse_pos: use the mouse-pos property
mp.get_mouse_pos() is undocumented and is no longer required - the
property can be used officially by any client now, however, osc.lua
uses it, and also some user scripts learnt to rely on it, so we keep
it - as a trivial wrapper around the new mouse-pos property.
2020-11-16 20:29:58 +02:00
Avi Halachmi (:avih) a768667956 command: new property: mouse-pos
This is a read-only MPV_NODE value with integer fields: x, y.
The values are unmodified from mp_input_get_mouse_pos(...).

Observer notification of this property is tied to the INPUT_PROCESSED
event, which fires after mouse move even if no command is bound
(dummy commands are generated if nothing is bound to ensure that
mp_input_get_mouse_pos returns the latest values - see ac927e39 ).

This allows clients such as JSON IPC to observe mouse position even
while the OSC is enabled - the OSC force-binds mouse move for most
of the window area, making it impossible for other clients to bind
mouse move without breaking the OSC.
2020-11-16 20:29:58 +02:00
Avi Halachmi (:avih) 799d3d4557 command: add internal INPUT_PROCESSED event
Fires after a non-empty input queue was processed.

Currently yet unused, but the next commit will use it.
2020-11-16 20:29:58 +02:00
Avi Halachmi (:avih) 932c1ada0f js: report scripts CPU/memory usage statistics
This can be viewed at page 4 of the internal stats display (i or I).

CPU time report is the same as at lua.c, but untested - doesn't seem
to work on windows - also not for lua.

TL;DR: Set env MPV_LEAK_REPORT=1 to enable js memory reporting stats.
       This also almost doubles the memory usage by js scripts.

For memory reporting, we don't have enough info by default, because
even when using a custom allocator, mujs doesn't report the old size
(on free or realloc) because it doesn't track this value, and as
a result we can't track the overall size.

Our option are either to track the size of each allocation on our own,
or use talloc which tracks this value.

However, using talloc for mujs allocations adds a considerable
overhead, and almost doubles(!) the overall memory used, because each
individual allocation includes a considerable talloc header, and mujs
does many small allocations.

So our solution is that by default we behave like previously - not
using a custom allocator with mujs, and stats does not display memory
usage for js scripts.

However, if the env var MPV_LEAK_REPORT is set to 1, then we use
a custom allocator with talloc and track/report memory usage.

We can't switch allocator at runtime, so an mpv instance either tracks
or doesn't track js scripts memory usage, according to the env var.
(we could use a property and apply it whenever a new script starts,
so that it could change for newly launched scripts, but we don't).
2020-11-15 20:36:04 +02:00
Ben Kerman f85de9e6d6 command: make subtitle time properties observable 2020-11-11 18:21:54 +00:00
sfan5 73be20143e player: fix external cover file prioritization
Array order was ignored entirely instead of being used as intended.
Fixes: c07089a250
2020-10-28 18:15:34 +01:00
Guido Cella e49404cba9 console: let type set the cursor position
This allows keybindings such as:

a script-message-to console type "seek :0 absolute" 6
% script-message-to console type "seek  absolute-percent" 6

The cursor position 0 isn't allowed because it has the weird effect of
filling the console with the text twice, leaving the cursor in the
middle.
Negative positions would put the cursor n characters before the end, and
positions greater than the text's length at the end. They seem to work
at first, but the console breaks when you move the cursor, so they
aren't allowed.
It seems that float values don't cause issues, but I'm using the
argument's floor anyway to be safe. Using >= 1 instead of > 0 ignores
values like 0.5.
2020-10-27 17:10:50 +00:00
Ricardo Constantino ad1ecd4350
ytdl_hook: if ytdl not found in config dirs, use ytdl_path as is 2020-10-27 15:42:39 +00:00
Ricardo Constantino 93f84b514a
ytdl_hook: support alternative youtube-dl path
Allows using a youtube-dl not in PATH or a compatible fork of
youtube-dl.
2020-10-27 15:42:39 +00:00
sfan5 c07089a250 player: reorder list of external cover files for optimal results 2020-10-25 22:35:53 +01:00
Vladimir Panteleev a92466c289 command: add delete-watch-later-config
This introduces the delete-watch-later-config command, to complement
write-watch-later-config. This is an alternative to #8141.

The general problem that this change is attempting to help solve has
been described in #336, #3169 and #6574. Though persistent playback
position of a single file is generally a solved problem, this is not
the case for playlists, as described in #8138.

The motivation is facilitating intermittent playback of very large
playlists, consisting of hundreds of entries each many hours
long. Though the current "watch later" mechanism works well - provided
that the files each occur only once in that playlist, and are played
only via that playlist - the biggest issue is that the position is
lost completely should mpv exit uncleanly (e.g. due to a power
failure).  Existing workarounds (in the form of Lua scripts which call
write-watch-later-config periodically) fail in the playlist case, due
to the mechanism used by mpv to determine where within a playlist to
resume playback from.

The missing puzzle piece needed to allow scripts to implement a
complete solution to this problem is simply a way to clean up the
watch-later configuration that the script asked mpv to write using
write-watch-later-config. With that in place, scripts can then
register an end-file event listener, check the stop playback reason,
and in the "eof" and "stop" case, invoke delete-watch-later-config to
delete any saved positions written by write-watch-later-config. The
script can then proceed to immediately write a new one when the next
file is loaded, which altogether allows mpv to resume from the correct
playlist and file position upon next startup.

Because events are delivered and executed asynchronously,
delete-watch-later-config takes an optional filename argument, to
allow scripts to clear watch-later configuration for files after mpv
had already moved on from playing them and proceeded to another file.

A Lua script which makes use of this change can be found here:
https://gist.github.com/CyberShadow/2f71a97fb85ed42146f6d9f522bc34ef
(A modification of the one written by @Hakkin, in that this one takes
advantage of the new command, and also saves the state immediately
when a new file is loaded.)
2020-10-22 19:53:35 +00:00
sfan5 cbbdb3fae4 stats: display hw pixel format too 2020-10-16 17:48:05 +02:00
sfan5 3d9d041a11 command: expose underlying pixfmt for hwdec 2020-10-16 17:48:05 +02:00
wm4 6de25997a1 player: fix another nightmarish corner case
Pretty much fuck this shit.
2020-10-08 00:36:41 +02:00
wm4 39f4fd0dc7 screenshot: add --screenshot-sw option
Probably worthless. As usual, the manpage dumps all the subtle
differences due to implementation details on the user.
2020-10-05 00:16:46 +02:00
wm4 e1536193cb player: cosmetically change around some code
Is this better?
2020-09-28 00:14:54 +02:00
wm4 55d7f9ded1 player: add automatic loading of external cover art files
Picks up files like "cover.jpg". It's made part of normal external file
loading, so I'm adding 3 new options that are direct equivalents for the
options that control loading of external subtitle and audio files. Even
though I bet nobody wants them and they just increase confusion... I
guess the world is actually hell, so this outcome should be fine.

It prefers non-specific external files like "cover.jpg" over embedded
cover art. Not sure if that's wanted or unwanted.

There's some pain over explicitly marking such files as external
pictures. This is basically an optimization: in most cases, a heuristic
would treat an image file loaded with --external-file the same (it's a
heuristic because ffmpeg can't tell us whether something is an image or
a video). However, even with this heuristic, it would decode the cover
art picture again on each seek, which would essentially slow down
seeking in audio files. This bothered me greatly, which is why I'm
adding these additional options at all, and bothered with the previous
commit.

Fixes: #3056
2020-09-28 00:12:52 +02:00
wm4 102a4a8b06 player: let frontend decide whether to use cover-art mode
Essentially, this lets video.c decide whether to consider a video track
cover art, instead of having the decoder wrapper use the lower level
sh_stream flag.

Some pain because of the dumb threading shit. Moving the code further
down to make some of it part of the lock should not change behavior,
although it could (framedrop nonsense).

This commit should not change actual behavior, and is only preparation
for the following commit.
2020-09-28 00:04:21 +02:00
wm4 9ba90b4f6f player: add pause state to playback start message
Now the player tells you that audio or video are playing while paused,
or something.
2020-09-21 19:36:25 +02:00
sfan5 3054bcc62c options: simplify --android-surface-size handling 2020-09-20 12:04:25 +02:00
wm4 9806e9f82b command, demux: make drop-buffers reset state even harder
Leave nothing left when it's executed.
2020-09-17 15:34:40 +02:00
wnoun 49f5c9b482 command: add property track-list/N/main-selection 2020-09-12 13:03:13 +02:00
wm4 eed8b6d47b player: fix inconsistent AO pause state in certain situations
Pause can be changed during a file change, such as with for example
--reset-on-next-file=pause, or in hooks, or by being quick, and in this
case the AO's pause state was not updated correctly. mpctx->ao_chain is
only set if playback is fully initialized, while the AO itself in
mpctx->ao can be reused across files.

Fix this by always running set_pause_state() if the pause option is
changed. Could cause new bugs since running this used to be explicitly
avoided outside of the loaded state. The handling of time_frame is
potentially worrisome.

Regression due to recent audio refactor; before that, the AO didn't have
a separate/persistent pause state.

Fixes: #8079
2020-09-12 00:13:24 +02:00
wm4 98f9d50b30 player: some minor code golf 2020-09-10 23:47:59 +02:00
wm4 09d3a4d39d player: clamp relative seek base time to nominal duration
Since b74c09efbf, audio-only files let you seek to arbitrary points
beyond the end of the file (but still displayed the time clamped to the
nominal file duration). This was confusing and just not wanted. The
reason is probably that the commit removed setting the audio PTS for
data before the seek target, so if you seek past the end of the file,
the audio PTS is never set. This in turn means the logic to determine
the current playback time has no PTS at all, and thus falls back to the
seek PTS.

This happened in the past for other reasons (like efe43d768f). I have
enough of this, so I'm just changing the code to clamp the seek
timestamp to a "known" range. Do this when seeking ends, because in the
fallback case, the playback time shouldn't be stuck at e.g. "end +
seek_argument". Also do it when initiating a new seek (mp_seek), because
if the previous seek hasn't finished yet, it shouldn't add them up and
allow it to go "out of range" either. The latter is especially relevant
for hr-seeks.

Doing this clamping is problematic because the duration is a possibly
invalid value from the demuxer, or just missing. Especially with
timestamp resets, fun sometimes happens, and in these situations it
might be better not to clamp.

One could argue you should just use the last audio timestamp returned by
the decoder or demuxer (even if that directly conflicts with --end), but
that sounds even more hairy.

In summary: what a dumb waste of time, what the fuck.
2020-09-10 23:24:35 +02:00
Guido Cella 9b9ce74afa command: add read-only focused property
Add a property that returns whether the window is focused, currently
only for X11 and Wayland.

My use cause for this is having an equivalent of pause-when-minimize.lua
for tiling window managers: make mpv play only while it's in the current
workspace or is focused (I'm fine with either one but prefer focus).
On X I do this by observing display-names, which is empty when the
rectangles of the display and mpv don't intersect, but on Wayland its
value doesn't change when mpv leaves the current workspace (and the same
check doesn't work since the geometries still intersect).

This could later be made writable as requested in #6252.

Note that on Wayland se shouldn't consider an unactivated window with
keyboard input focused.

The wlroots compositors I tested set activated after changing the
keyboard focus, so if you set wl->focused only in
keyboard_handle_enter() and keyboard_handle_leave() to avoid adding the
"has_keyboard_input" member, focused isn't set to true when first
opening mpv until you focus another window and focus mpv again.

Conversely, if that order can't be assumed for all compositors, we
should toggle wl->focused when necessary in keyboard_handle_enter() and
keyboard_handle_leave() as well as in handle_toplevel_config().
2020-09-08 20:09:17 +02:00
wm4 b5c225382e encode: propagate errors to exit status properly
Don't just let mpv CLI return 0 (success) as exit status if encoding
failed somehow.
2020-09-03 15:44:35 +02:00
wm4 4b3500dd14 client API: inactivate the opengl_cb API
The render API replaced the opengl_cb API over 2 years ago. Since then,
the opengl_cb API was emulated on top of the render API. While it would
probably be reasonable to emulate these APIs until they're removed in an
eventual libmpv 2.0 bump, I have some non-technical reasons to disable
the API now.

The API stubs remain; they're needed for formal ABI compatibility.
2020-09-03 14:52:11 +02:00
wm4 80bf6b26ba encode: disable unsupported media types automatically
If you encode to e.g. an audio-only format, then video is disabled
automatically. This also takes care of the very cryptic error message.
It says "[vo/lavc] codec for video not found". Sort of true, but
obscures the real problem if it's e.g. an audio-only format.
2020-09-03 14:13:17 +02:00
wm4 2761f37fe4 encode: remove early EOF failure handling
I don't see the point of this. Not doing it may defer an error to later.
That's OK? For now, it seems better to reduce the encoding internal API.
If someone can demonstrate that this is needed, I might reimplement it
in a different way.
2020-09-03 12:29:12 +02:00
wm4 b9baa1598a audio: slightly simplify audio_start_ao()
Get rid of an indirection; no behavior change.
2020-09-03 12:22:20 +02:00
wm4 177a88f676 audio: reduce excessive logging of delayed audio start
Since this is a messy and fragile mechanism, I want it logged (even if
it's somewhat in conflict with the verbose logging policy). On the other
hand, it's unconditionally logged on every playloop iteration. So add
some nonsense to log it only on progress.
2020-09-03 12:18:42 +02:00
wm4 2f30d5c060 audio: do not show audio draining message when it does not make sense
Just for the redundant message. The function which is called here,
ao_drain(), does not care in which state it is called, and already
handled this gracefully.
2020-09-01 21:28:13 +02:00
wm4 50c998afab audio: do not wake up player when waiting for audio state and paused
Bullshit.
2020-09-01 21:28:13 +02:00
Leo Izen cdc5932859 player/playloop.c: reorder included headers per contribute.md
This commit sorts the included headers alphabetically and puts
them in sections, as described by DOCS/contribute.md.
2020-08-31 17:01:22 -04:00
wm4 b74c09efbf audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.

It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.

Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.

Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.

At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.

This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-29 13:12:32 +02:00
wm4 ab6dbf0a29 player: fix video paused condition on VO creation
Doesn't take paused_for_cache into account. For consistency; unlikely to
matter at all in practice.
2020-08-27 11:55:20 +02:00
wm4 2a23105c1b player: fix swapped debug output
Such failure.
2020-08-27 11:55:20 +02:00
wm4 c9c01a07f8 audio: remove delay debug logging
Some absurd useless stuff.
2020-08-23 11:49:11 +02:00
wm4 c06577e291 player: do not loop if there's nothing to loop
This can happen if a file contains headers only, or if decoding of all
data failed, and such. Interestingly, it also happened when doing "mpv
--loop emptyfile.png", because demux_mf still detects file formats by
file extension.

In this situation, the player burned a lot of CPU by restarting playback
after doing nothing. Although such "degenerate" behavior can't be
avoided in all situations (what if you loop a file with 1 audio
sample?), detecting this seems to make sense.

For now, this actually decrements the loop count by 1, and then errors
out with a warning. Works for --loop and --ab-loop, while
--loop-playlist already avoids this situation with an existing
mechanism.
2020-08-22 20:43:15 +02:00
rcombs c9474dc9ed player: add --subs-with-matching-audio option
This allows users to control whether full dialogue subtitles are displayed
with an audio track already in their preferred subtitle language.

Additionally, this improves handling for the forced flag, automatically
selecting between forced and unforced subtitle streams based on the user's
settings and the selected audio.
2020-08-19 23:44:54 -05:00
Avi Halachmi (:avih) 557e9d9531 win32: scripting utils.get_env_list(): use UTF-8
lua/js utils.get_env_list() uses `environ' which was ANSI, thus
it broke any unicode names/values.

mpv already has an internal utf8_environ for win32, but it's used
only at the getenv(..) wrapper and not exposed in itself, and also it
has lazy initialization - on first getenv() call.

Now `environ' maps to a function which ensures initialization while
keeping it an l-value (like posix expects).

The cost of this fuglyness is that files should include osdep/io.h
(which now declares environ as extern) rather than declaring it
themselves, or else the build will break on mingw.
2020-08-16 12:24:19 +03:00
wm4 7f67c5250a lua: pass strings with embedded zeros as byte arrays
This was a vague idea how to handle passing byte arrays from Lua to the
mpv command interface in a somewhat reasonable way. The idea was
cancelled, but leave the Lua part of it, since it might get useful
later, and prevents passing (and silently cutting off) such byte
strings.

Barely tested, let's say not tested at all.
2020-08-16 02:57:26 +02:00
wm4 e27c523a10 command: extend subprocess command stdin, change behavior
Make it possible to feed a string to stdin of a subprocess. Out of
laziness, it can't be an arbitrary byte string. (Would require adding an
option type that takes in a Lua byte string.)

Do not set stdin of a subprocess to fd 0 (i.e. mpv's stdin) anymore,
because it makes things more consistent. Enabling stdin didn't make too
much sense in the first place, so this behavior change seems
justifiable.

win32 support missing.

Fixes: #8003
2020-08-16 02:54:44 +02:00
wm4 112d2a2c50 command: export alpha type in format properties 2020-08-15 12:05:11 +02:00
wm4 dec98ad00e command: fix current-tracks property notification
Also for track-list, because it contains the "selected" flag.
2020-08-13 15:19:50 +02:00
wm4 5dcfe32ff2 ytdl_hook: sort subtitle list by language
The subtitle list is returned in randomized order, because a table (i.e.
JSON object) is used. To make the order stable across repeated
invocations, sort it by language.
2020-08-12 20:16:13 +02:00
wm4 cda8f1613f sd_ass: force full reinit if certain options change at runtime
Options like --sub-ass-force-style and others could not be changed at
runtime (the changes didn't take any effect). Fix this by using the
brutal approach, and completely reinit the subtitle state when this
happens. Maybe a bit clunky, but for now I'd rather not put more effort
into this.

Fixes: #7689
2020-08-12 17:28:25 +02:00
wm4 720bcd79d0 command: add a way to access properties of a current track
Requested. Should be good for simple use cases. "sub2" is technically
inconsistent (since the option is called --secondary-sid), but fuck the
consistent name.
2020-08-12 17:23:13 +02:00
wm4 4c72202eb1 auto_profiles: unapply conditional profiles if declared
Uses the mechanism introduced in the previous commit. The hope was to
make auto-profiles easier to use, and to get rid of the need for
manually created inverse profiles. Not sure if the end result is useful.
2020-08-07 19:41:56 +02:00
wm4 1f132c675a options: add some way to more or less "unapply" profiles
Make it possible to restore from profiles by backing up the option
values before profile application. This is sort of like unapplying a
profile. Since there might be multiple ways to do this, a profile needs
to explicitly provide the "profile-restore" option, which specifies how
exactly this should be done.

This is a big mess. There is not natural way to do this. Profile
application is "destructive" and simply changes the values of the
options. Maybe one could argue that the option system should have
hierarchical "overlays" of profiles instead, where unset options will
use the value of the lower profiles. Options set interactively by the
user would be the top profile. Default values would be in the lowest
profile. You could unapply a profile by simply removing it from this
overlay stack.

But uh, let's not, so here's something stupid. It reuses some code used
for file local options to reduce code size. At least the overlay idea
would still be possible in theory, and could be added as another
profile-restore mode.

This is used by the following commit.
2020-08-07 19:41:56 +02:00
Avi Halachmi (:avih) d5a02dd934 js: hooks: allow deferred continuation (match d0ab562b)
The callback now gets an object argument with defer/cont functions.

Like the lua code, the behavior is that each hook event allows at
most one continue, but nothing enforces the order of continuations
if more hook events arrive before prior ones were continued - which
is possible now with the defer option, but wasn't possible before
(continuation was synchronous from the hook event handler).
2020-08-07 15:12:20 +03:00
wm4 53ee1ae417 auto_profiles: register hooks for more synchronous profile application
The property observation mechanism is fairly asynchronous to the player
core, and Lua scripts also are (they run in a separate thread). This may
sometimes lead to profiles being applied when it's too load.

For example, you may want to change network options depending on the
input URL - but most of these options would have to be set before the
HTTP access is made. But it could happen that the profile, and thus the
option, was applied at an slightly but arbitrary later time.

This is generally not fixable. But for the most important use-cases,
such as applying changes before media opening or playback
initialization, we can use some of the defined hooks.

Hooks make it synchronous again, by allowing API users (such as scripts)
to block the core because it continues with loading.

For this we simply don't continue a given hook, until we receive an idle
event, and have applied all changes. The idle event is in general used
to wait for property change notifications to settle down. Some of this
relies on the subtle ways guarantees are (maybe) given. See commit
ba70b150fb for the messy details. I'm not quite sure whether it
actually works, because I can't be bothered to read and understand my
bullshit from half a year ago. Should provide at least some improvement,
though.
2020-08-05 23:28:24 +02:00
wm4 d0ab562b1f lua: make hook processing more flexible
This can now opt to not continue a hook after the hook callback returns.
This makes it easier for scripts, and may make it unnecessary to run
reentrant event loops etc. for scripts that want to wait before
continuing while still running the event loop.
2020-08-05 23:19:41 +02:00
wm4 13d354e46d auto_profiles: add this script
This is taken from a somewhat older proof-of-concept script. The basic
idea, and most of the implementation, is still the same. The way the
profiles are actually defined changed.

I still feel bad about this being a Lua script, and running user
expressions as Lua code in a vaguely defined environment, but I guess as
far as balance of effort/maintenance/results goes, this is fine.

It's a bit bloated (the Lua scripting state is at least 150KB or so in
total), so in order to enable this by default, I decided it should
unload itself by default if no auto-profiles are used. (And currently,
it does not actually rescan the profile list if a new config file is
loaded some time later, so the script would do nothing anyway if no auto
profiles were defined.)

This still requires defining inverse profiles for "unapplying" a
profile. Also this is still somewhat racy. Both will probably be
alleviated to some degree in the future.
2020-08-05 22:37:47 +02:00
Eva 359261c50c stats: fix crash when aspect ratio is unavailable
When switching between files it's possible that r["aspect"] returns nil, resulting in a crash.
2020-08-03 00:50:57 +03:00
Derek Guenther b238897614 ytdl_hook: fix typo in unexpected error message 2020-08-01 15:02:39 +03:00
Avi Halachmi (:avih) b5368980a8 js: add mp.utils.get_env_list() (match 0e7f53a5, 9301cb78) 2020-07-26 02:26:37 +03:00
Avi Halachmi (:avih) 9301cb78a8 lua: change mp.get_env_list() to utils.get_env_list()
It's documented (twice) at utils, and logically it's the correct place
for it.
2020-07-26 02:25:59 +03:00
sfan5 b67c7a23b8 stats: fix single invocation keybindings 2020-07-21 19:34:41 +02:00
Eva 1732fb0555 external_files: add .pgs subtitle extension 2020-07-21 15:07:17 +02:00
wm4 0a796e9840 command: add another variant of revert-seek
Requested. See manpage additions. Not sure if it actually deserves to be
a first class feature, rather than an external script or so.

Fixes: #7913
2020-07-20 21:02:17 +02:00
wm4 0e7f53a5bc lua: add mp.get_env_list() function
Because Lua is too stupid to provide this directly, and I sort of need
it.
2020-07-20 21:02:17 +02:00
wm4 0279a44d93 command: extend subprocess command
Add env and detach arguments. This means the command.c code must use the
"new" mp_subprocess2(). So also take this as an opportunity to clean up.
win32 support gets broken by it, because it never made the switch to the
newer function.

The new detach parameter makes the "run" command fully redundant, but I
guess we'll keep it for simplicity. But change its implementation to use
mp_subprocess2() (couldn't do this earlier, because win32).

Privately, I'm going to use the "env" argument to add a key binding that
starts a shell with a FILE environment variable set to the currently
playing file, so this is very useful to me.

Note: breaks windows, so for example youtube-dl on windows will not work
anymore. mp_subprocess2() has to be implemented. The old functions are
gone, and subprocess-win.c is not built anymore. It will probably work
on Cygwin.
2020-07-20 21:02:17 +02:00
wm4 adbd28b1db player: fix outdated comment 2020-07-09 12:26:54 +02:00
wm4 22a27c6720 player: warn if both proper and compat. config directories exist
No idea why there's logic to add them all to the search path, so "both"
are used. In any case, this isn't something anyone should use.
2020-06-25 17:56:16 +02:00
wm4 44ad00ba10 player: make unpausing directly after seek work with --keep-open (again)
Commit fcf0b80dc9 fixed this the first time. Commit 85576f31a9
"accidentally" removed this code again. The commit message justifying
the removal is correct, except it doesn't take other side-effects of the
state machine into account. I obviously didn't remember what exactly
this was about. So add a comment explaining it this time.

Just apply it again; the thing the latter commit fixed still works.

Fixes: #7819
2020-06-10 11:44:47 +02:00
wm4 a1adafe966 build: fix another breakage
The build was still broken. Feel free to look for a better maintainer if
you don't like it.

Fixes: #7802 (maybe now?)
2020-06-04 20:43:37 +02:00
wm4 07b0c18bad build: change filenames of generated files
Force them into a more consistent naming schema.
2020-06-04 16:59:05 +02:00
wm4 d27ad96542 audio: redo internal AO API
This affects "pull" AOs only: ao_alsa, ao_pulse, ao_openal, ao_pcm,
ao_lavc. There are changes to the other AOs too, but that's only about
renaming ao_driver.resume to ao_driver.start.

ao_openal is broken because I didn't manage to fix it, so it exits with
an error message. If you want it, why don't _you_ put effort into it? I
see no reason to waste my own precious lifetime over this (I realize the
irony).

ao_alsa loses the poll() mechanism, but it was mostly broken and didn't
really do what it was supposed to. There doesn't seem to be anything in
the ALSA API to watch the playback status without polling (unless you
want to use raw UNIX signals).

No idea if ao_pulse is correct, or whether it's subtly broken now. There
is no documentation, so I can't tell what is correct, without reverse
engineering the whole project. I recommend using ALSA.

This was supposed to be just a simple fix, but somehow it expanded scope
like a train wreck. Very high chance of regressions, but probably only
for the AOs listed above. The rest you can figure out from reading the
diff.
2020-06-01 01:08:16 +02:00
wm4 1b03970d79 lua: windows got what users crave
It's got '\r's.

Fixes: #7733
2020-05-27 15:01:39 +02:00
wm4 b1d16a2300 player: add --term-title option
This simply printf()s a concatenation of the provided string and the
relevant escape sequences. No idea what exactly defines this escape
sequence (is it just a xterm thing that is now supported relatively
widely?), and this simply uses information provided on the linked github
issue.

Not much of an advantage over --term-status-msg, though at least this
can have a lower update frequency. Also I may consider setting a default
value, and then it shouldn't conflict with the status message.

Fixes: #1725
2020-05-25 20:39:37 +02:00
wm4 502e7987d8 player: remove some display-adrop leftovers
Forgotten in one of the previous commits. Also undeprecates
display-adrop since it's out of sight now.
2020-05-23 04:24:04 +02:00
wm4 e822207ab4 command: fix dump-cache parameter parsing
Commit 9d32d62b61 broke this when it changed OPT_TIME. I simply forgot
to adjust the command definition. The effect was that "no" was not
accepted as value.
2020-05-23 04:15:11 +02:00
wm4 ab4e0c42fb audio: redo video-sync=display-adrop
This mode drops or repeats audio data to adapt to video speed, instead
of resampling it or such. It was added to deal with SPDIF. The
implementation was part of fill_audio_out_buffers() - the entire
function is something whose complexity exploded in my face, and which I
want to clean up, and this is hopefully a first step.

Put it in a filter, and mess with the shitty glue code. It's all sort of
roundabout and illogical, but that can be rectified later. The important
part is that it works much like the resample or scaletempo filters.

For PCM audio, this does not work on samples anymore. This makes it much
worse. But for PCM you can use saner mechanisms that sound better. Also,
something about PTS tracking is wrong. But not wasting more time on
this.
2020-05-23 04:04:46 +02:00
wm4 1826e69af2 options: add option to control display-sync factor
Can be useful to force it to adapt to extreme speed changes, while a
higher limit would just use a fraction closer to the original video
speed.

Probably useful for testing only.
2020-05-23 03:48:51 +02:00
Mikhail Rudenko a078d07ea2 command: save state on stop when user requested save-position-on-quit
Execution of "stop" command in the case when idle mode was not enabled
resulted in player termination scenario not honoring user setting
"save-position-on-quit" from config file. This patch addresses the
issue by checking for "save-position-on-quit" in cmd_stop and saving
state when idle mode is not enabled.
2020-05-20 15:48:48 +02:00
wm4 caee8748da video: clean up some imgfmt related stuff
Remove the vaguely defined plane_bits and component_bits fields from
struct mp_imgfmt_desc. Add weird replacements for existing uses. Remove
the bytes[] field, replace uses with bpp[].

Fix some potential alignment issues in existing code. As a compromise,
split mp_image_pixel_ptr() into 2 functions, because I think it's a bad
idea to implicitly round, but for some callers being slightly less
strict is convenient.

This shouldn't really change anything. In fact, it's a 100% useless
change. I'm just cleaning up what I started almost 8 years ago (see
commit 00653a3eb0). With this I've decided to keep mp_imgfmt_desc,
just removing the weird parts, and keeping the saner parts.
2020-05-18 01:54:59 +02:00
Julian c7b94c03f1 stats: UP/DOWN scrolling on page 2 (frame stats)
Code contributed by @avih with only minor modifications to comments by
me.
Fixes #7727.
2020-05-17 20:11:50 +02:00
wm4 152b0e2a8c osc: fix hovering timestamp sticking around when moving mouse away
The OSC calls this "tooltip" (and although a general mechanism, there's
only one instance using it). One particular problem was that with the
default OSC layout, moving the mouse down and out of the window, the
tooltip stuck around, because the returned mouse position was the last
pixel row in the window, which still overlaps with the seek bar.

Instead of introducing mouse_in_window, you could check last_mouse_X for
nil, but I think this is clearer.

This returns (-1, -1) to the caller if the mouse is outside. Kind of
random, but works.
2020-05-16 13:45:16 +02:00
wm4 5ebb498b7a scripting: make socket FD number for subprocesses dynamic
Before this, we pretty much guaranteed that --mpv-ipc-fd=3 would be
passed. The FD  was hardcoded, so scripts started by this mechanism
didn't need to actually parse the argument. Change this to using a
mostly random FD number instead.

I decided to do this because posix_spawnp() and the current replacement
cannot "guarantee" a FD layout. posix_spawn_file_actions_adddup2() just
runs dup2() calls, so it may be hard to set FD 3/4 if they are already
used by something else. For example imagine trying to map:

    {.fd = 3, .src_fd = 4},
    {.fd = 4, .src_fd = 3},

Then it'd do dup2(4, 3), dup2(3, 4) (reminder: dup2(src, dst)), and the
end result is that FD 4 really maps to the original FD 4.

While this was not a problem in the present code, it's too messy that I
don't want to pretend it can always done this way without an unholy
mess. So my assumption is that FDs 0-2 can be freely assigned because
they're never closed (probably...), while for all other FDs only
pass-through is reasonable.
2020-05-15 16:37:41 +02:00
wm4 1c66e03ae5 scripting: correct passing FDs
For external scripts/processes which use IPC. The mistake didn't really
matter.
2020-05-15 16:37:41 +02:00
wm4 a58b2df3f8 command: add input-key-list property
Fixes: #7698
2020-05-14 22:22:33 +02:00
wm4 c6369933f1 command: add property to return text subtitles in ASS
See manpage additions. This was requested, sort of. Although what has
been requested might be something completely different. So this is
speculative.

This also changes sub_get_text() to return an allocated copy, because
the buffer shit was too damn messy.
2020-05-14 22:14:49 +02:00
Avi Halachmi (:avih) b5284a6829 js: mp.set_osd_ass: ignore identical inputs (match ccbb8b1c) 2020-05-10 21:20:28 +03:00
wm4 a7d11b2fc0 lua: do not use Lua filesystem functions for loading scripts
Bill Gates did not only create COVID, he's also responsible for the
world's worst OS, where you have to literally jump through hoops of fire
to open files with Unicode file names. Lua did not care to implement any
jumping, so it's our turn to jump.

Untested (on win32).

Fixes: #7701
2020-05-10 17:00:07 +02:00
wm4 caf228b218 player: make external subtitle auto-loading stricter
By default --sub-auto uses "exact". This was far from an "exact" match,
because it added anything that started with the video filename (without
extension), and seemed to end in something that looked like a language
code.

Make this stricter. "exact" still tolerate a language code, but the
video's filename must come before it without any unknown extra
characters. This may not load subtitles in some situations where it
previously did, and where the user might think that the naming
convention is such that it should be considered an exact match.

The subtitle priority sorting seems a bit worthless. I suppose it may
have some value in higher "fuzz" modes (like --sub-auto=fuzzy).

Also remove the mysterious "prio += prio;" line. I probably shouldn't
have checked, but it goes back to commit f16fa9d31 (2003), where someone
wanted to "refine" the priority without changing the rest of the code or
something.

Mostly untested, so have fun.

Fixes: #7702
2020-05-09 23:31:33 +02:00
Ricardo Garcia d061f28397 player: round position percentage to the nearest integer
This brings the displayed percentage closer to the exact number and
allows mpv to more frequently display 100% when it finishes playing a
typical video or audio file.
2020-05-01 20:48:16 +02:00
wm4 ccbb8b1c9b lua: restore change detection with legacy OSD function
mp.set_osd_ass() (which was undocumented, or in other words, was not
supposed to be used by external scripts) used to do change detection in
the mpv C code. If the resolution or payload did not change, it was not
re-rendered on the lower levels.

Apparently this made some people sad, so fix it. (But only after I told
them to fuck off.) (Well I didn't put it this way, but still.)
2020-05-01 00:59:57 +02:00
wm4 e9e883e3b2 video: make OSD/subtitle bitmaps refcounted (sort of)
Making OSD/subtitle bitmaps refcounted was planend a longer time ago,
e.g. the sub_bitmaps.packed field (which refcounts the subtitle bitmap
data) was added in 2016. But nothing benefited much from it, because
struct sub_bitmaps was usually stack allocated, and there was this weird
callback stuff through osd_draw().

Make it possible to get actually refcounted subtitle bitmaps on the OSD
API level. For this, we just copy all subtitle data other than the
bitmaps with sub_bitmaps_copy(). At first, I had planned some fancy
refcount shit, but when that was a big mess and hard to debug and just
boiled to emulating malloc(), I made it a full allocation+copy. This
affects mostly the parts array. With crazy ASS subtitles, this parts
array can get pretty big (thousands of elements or more), in which case
the extra alloc/copy could become performance relevant. But then again
this is just pure bullshit, and I see no need to care. In practice, this
extra work most likely gets drowned out by libass murdering a single
core (while mpv is waiting for it) anyway. So fuck it.

I just wanted this so draw_bmp.c requires only a single call to render
everything. VOs also can benefit from this, because the weird callback
shit isn't necessary anymore (simpler code), but I haven't done anything
about it yet. In general I'd hope this will work towards simplifying the
OSD layer, which is prerequisite for making actual further improvements.

I haven't tested some cases such as the "overlay-add" command. Maybe it
crashes now? Who knows, who cares.

In addition, it might be worthwhile to reduce the code duplication
between all the things that output subtitle bitmaps (with repacking,
image allocation, etc.), but that's orthogonal.
2020-04-26 23:34:32 +02:00
Avi Halachmi (:avih) 5ff215c4df stats.lua: don't disable terminal escape sequences on windows
When stats.lua is used without a video window then it uses the terminal.
On Windows, however, so far it disabled ansi escape sequences and used
plaintext unless ANSICON env is set.

It's unclear why it's disabled on windows, because at the time it was
added it only used bold by default and mpv ansi emulation on windows
already supported bold at that time.

We can guess that it was disabled because if the same config is used on
both linux and Windows, and it had complex escape sequences for
stats.lue, then it would be emulated incorrectly on Windows.

This shouldn't be an issue anymore, as the last two commits both enhance
the emulation to be quite complete (and graceful where it's not), and
also enable the much-more complete native VT terminal when possible
(Windows 10).

Just remove this windows exception at stats.lua.
2020-04-23 17:02:38 +03:00
LaserEyess 34e7d9c2f4 stats: move chapter/edition info below title
It is more consistent for editions/chapters to go below either
the title or filename. They are all descriptive strings about
the media itself and not file metadata like filesize.

Suggested by Argon-
2020-04-16 23:13:46 +02:00
LaserEyess c364879e9f stats: add edition information to page 1
Edition information is conditional based on there being more than
one edition present. It is printed on the same line as Chapters to
save vertical space.
2020-04-16 23:13:46 +02:00
wm4 cc2ee06e57 player: remove duplicated track option setter code
Well whatever.
2020-04-15 17:10:01 +02:00
wm4 6c02555397 player: slightly improve use of secondary track selection limits
Apparently, this was a bit of a mess, which caused the bug fixed by
commit ec7f2388af. Try to improve this, and only use track selection
entries that exist.
2020-04-15 17:04:00 +02:00
wm4 dae0652e19 player: remove mysterious declaration
??????????
2020-04-15 16:51:28 +02:00
Niklas Haas ec7f2388af player: don't segfault when unloading tracks
e1e714ccc introduced a regression here when unloading a track (e.g. on
VO/AO initilization error), due to no corresponding option existing for
video/audio tracks with orders above 0, but the loop in
`mp_deselect_track` being hard-coded to clear tracks up to NUM_PTRACKS.

Introduce the simplest possible hackaround.
2020-04-15 08:02:28 +02:00
wm4 f6c81047fa player: do not fall back to a default track with explicit selections
Consider e.g. --aid=2 with a file that has only 1 track. Then it would
fall back to selecting track 1. Stop doing this. If no matching track is
found, this will not select any track now.

Note that the fingerprint stuff (track_layout_hash in the source)
prevents softens the impact of this change. Without the fingerprint,
playing a dual-audio file with the second track selected, and then a
single-audio file, would play the second file without audio. But the
fingerprint resets it due to differences in the track list.

Try to exhaustively document this and tricky interactions between the
other features. What a damn mess, I think it's simply cursed. Of course
it's still my fault.

See: #7608
2020-04-13 15:56:52 +02:00
wm4 e1e714ccc3 player: mess with track selection details again
Some time ago, properties and options were mostly unified. However, the
track selection properties/options semantics are incompatible to this
change. I'm still trying to handle the fallout.

There are two things that are in the way:
1. Track properties somehow return the runtime selection, not the option
   value (all while properties are supposed to be aliases to options
   with the same name).
2. The user's track options are not supposed to be changed without
   interaction. If a track is auto-selected, the property should return
   its ID, but the option value should remain at "auto". Only if the
   user actually writes to the property the option should change. E.g.
   playing e.g. an audio-only file and then a normal video file not play
   the video file with --vid=no just because the audio file had no video
   track.

In addition to each of them being in conflict with the property/option
unification, attempt to fix one of them breaks the other one.

Today, we're trying to fix parts of this and avoiding an unfortunate
case where you can get a conflicting option/property value, and where
trying to select a track does nothing if the track to select has the
same ID as the option value.

This breaks 2. from above in certain situations. See manpage additions.

See: #7608
2020-04-13 15:56:52 +02:00
wm4 835137a0e5 player, ta: remove use of an old macro
I thought that would make a nice idiom, but it ended up being useless or
clunky.
2020-04-13 15:56:27 +02:00
LaserEyess e796fe4bfc command: print edition title to OSD when cycling
Edition title is already exposed in demux_edition, it was just never
added to the display. If no edition title exists it will fall back
to the edition number.
2020-04-13 01:04:32 +02:00
Avi Halachmi (:avih) 530a0863b8 stats: support UP/DOWN to scroll at page 4 (perf)
Keys and lines-to-scroll are configurabe, and the scroll keys are only
bound on pages which support scrolling (currently only page 4) - also
during oneshot (like the page-switching keys).

Scroll offset is reset for all pages on any key - except scroll keys, so
that entering or switching to a page resets the scroll, as well as when
"re-entering" the same page or "re-activating" the stats oneshot view.

TODO: print_page(..) is highly associated with extending the oneshot
timer if required. The timer handling can probably move into print_page
and removed from all the places which boilerplate its management.
2020-04-11 16:04:46 +03:00
wm4 c2ee7bce4c console: reduce memory usage in default mode
This used 1 MB due to building the complete command and property list
when starting the script. These are needed only for auto-completion, so
build them only on demand. Since building them is fast enough, rebuild
them every time.

The key bindings table is not that much, but saves some KBs. Oddly, the
code to build it uses less memory than the table at runtime (???), so
build it at runtime as well.

Add 2 tactic collectgarbage() calls as well. This frees unused heap when
it is known that the script is going to be completely inactive until
re-enabled by the user.
2020-04-10 13:36:10 +02:00
wm4 0c9ac5835b video: remove another redundant wakeup
The wakeup at the end of VO frame rendering seems redundant, because
after rendering almost no state changes. The player core can queue a new
frame once frame rendering begins, and there's a separate wakeup for
this. The only thing that actually changes is in->rendering. The only
thing that seems to depend on it and can trigger a wakeup is the
vo_still_displaying() function. Change it so that it needs an explicit
call to a new API function, so we can avoid wakeups in the common case.

The vo_still_displaying() code is mostly just moved around due to
locking and for avoiding forward declarations.

Also a somewhat risky change (tasty new bugs).
2020-04-10 01:33:38 +02:00
wm4 a1771ed0d4 video: avoid redundant self-wakeup on each queued frame
This should be unnecessary, since the VO itself performs wakeups once a
new frame can be queued. The only situation I can think of where this
might be required are EOF situations (which are always strange).

If I'm wrong, there'll be fun new bugs, probably causing frame drops or
temporary stalls.
2020-04-10 01:28:06 +02:00
wm4 a2846faa32 player, stats: more silly debug stuff
In addition to stats.c being gross, I don't think master branch code
should be littered with debug code. But it's a helpful abomination.
2020-04-10 00:55:39 +02:00
wm4 73e565dc0f stats: fix crash if both plot_vsync_* options are disabled
In this case, init_buffers() was not called, and the unrelated cache
sample buffers were not initialized. It appears they are indeed
completely unrelated, so move their initialization away. Not sure what
exactly the purpose of calling init_buffers() is, maybe clearing old
data when displaying stats again. The new place for initializing the
cache sample buffers should achieve the same anyway.

Fixes: #7597
2020-04-09 15:03:17 +02:00
wm4 7df9f81d22 player: do not deinitialize AO on track switching
This should make it behave roughly like when switching from a file to
the next (clearing audio buffers, keeping AO, but closing AO if the
audio format seems to have changed and gapless mode is "weak").

Not necessarily useful, but harmless and may help with #7579 (untested).
2020-04-09 11:45:46 +02:00
Niklas Haas a67bda2840 lua: wrap existing allocator instead of reimplementing it
This is the proper fix for 1e7802. Turns out the solution is dead
simple: we can still set the allocator with lua_getallocf /
lua_setalloc.

This commit makes memory accounting work on luajit as well.
2020-04-09 02:21:09 +02:00
Niklas Haas 1e780251ae lua: disable memory accounting for luajit
This is a stopgap measure. In theory we could maybe poll the memory
usage on luajit, but for now, simply reverting this part of fd3caa26
makes Lua work again. (And we can still collect cpu usage metrics)

Proper solution pending (tm)
2020-04-09 01:56:41 +02:00
wm4 1bdc3bed00 ipc: add --input-ipc-client option
While --input-file was removed for justified reasons, wanting to pass
down socket FDs this way is legitimate, useful, and easy to implement.

One odd thing is that

Fixes: #7592
2020-04-09 01:05:51 +02:00
wm4 fd3caa264e stats: some more performance graphs
Add an infrastructure for collecting performance-related data, use it in
some places. Add rendering of them to stats.lua.

There were two main goals: minimal impact on the normal code and normal
playback. So all these stats_* function calls either happen only during
initialization, or return immediately if no stats collection is going
on. That's why it does this lazily adding of stats entries etc. (a first
iteration made each stats entry an API thing, instead of just a single
stats_ctx, but I thought that was getting too intrusive in the "normal"
code, even if everything gets worse inside of stats.c).

You could get most of this information from various profilers (including
the extremely primitive --dump-stats thing in mpv), but this makes it
easier to see the most important information at once (at least in
theory), partially because we know best about the context of various
things.

Not very happy with this. It's all pretty primitive and dumb. At this
point I just wanted to get over with it, without necessarily having to
revisit it later, but with having my stupid statistics.

Somehow the code feels terrible. There are a lot of meh decisions in
there that could be better or worse (but mostly could be better), and it
just sucks but it's also trivial and uninteresting and does the job. I
guess I hate programming. It's so tedious and the result is always shit.
Anyway, enjoy.
2020-04-09 00:33:38 +02:00
wm4 f9cc29ec91 stats: fix previous commit
The previous commit included a rendering error of the "Speed:" line,
caused by incorrect copy&paste.
2020-04-03 23:26:51 +02:00
wm4 516934b233 stats: move input speed to cache page, make it a graph
I think that makes more sense.

And also remove the graph from the total cache usage, since that wasn't
very interesting. So there's still a total of 2 graphs.
2020-04-03 14:54:32 +02:00
wm4 28edf2d0f0 command: make input speed available as part of cache statge property
That's where it comes from after all. The other property does not have
much of a reason to exist anymore, but there's no real reason to remove
it either.
2020-04-03 13:20:21 +02:00
wm4 b6655dd72c player: make a function static 2020-04-03 12:56:50 +02:00
sfan5 c8e5a615e9 ytdl_hook: enable runtime changes of script options 2020-03-29 17:45:59 +02:00
wm4 b8daef5d8b input: remove deprecated --input-file option
This was deprecated 2 releases ago. The deprecation changelog entry says
that there are no plans to remove it short-term, but I guess I lied.
2020-03-28 00:41:38 +01:00
wm4 df0d8cda08 client API: report IDs of inserted playlist entries on loading playlist
May or may not help when dealing with playlist loading in scripts. It's
supposed to help with the mean fact that loading a recursive playlist
will essentially edit the playlist behind the API user's back.
2020-03-27 00:57:11 +01:00
wm4 1a72037720 scripting: remove race condition when toggling internal scripts
Scripts such as the OSC can be loaded and unloaded at runtime by
toggling the option that enables them. (It even works, although normally
it's only used to control initial loading.)

Unloading was racy because it used the client name; fix this.

The load-script change is an accidental feature. And probably useless.
2020-03-26 23:59:44 +01:00
wm4 9bda301eb4 command: use client IDs for hooks
Removes weird potential race conditions when a client is removed and a
new one with the same name is created.
2020-03-26 23:40:25 +01:00
wm4 ca34922130 client API: add a per client unique ID
I mostly intend this for internal purposes. Probably pretty useless for
external API users, but on the other hand trivial to expose. While it
makes a lot of sense internally, I'll probably regret exposing it.
2020-03-26 23:39:35 +01:00
wm4 953983ad31 command: make revert seek command use time from end of seek
This time is set on every seek (but when initiating it). A new seek
longer than 2 seconds after this is counted as separate seek for the
sake of the revert seek command. If a seek takes a bit longer, this
removes time from these 2 seconds. This commits resets it on the end of
the seek. (Doing anything special for seeks that take longer than 2
seconds is out of scope of this commit.)
2020-03-26 22:50:21 +01:00
Avi Halachmi (:avih) 7768452f2d lua: mp.get_property[_osd] don't need special handling anymore
Because they recently became normal autofree functions.
2020-03-23 01:26:01 +02:00
Avi Halachmi (:avih) 5a2fa3f29a lua: readdir: fix double closedir, use one more autofree
The double closedir is a regression from the previous commit, which also
forgot to use the autofree context with the fullpath string.
2020-03-22 23:49:51 +02:00
Avi Halachmi (:avih) 8deffd9fbb lua: autofree: use in few more places where it could leak
This also uses talloc destructors- like the JS autofree does.

The lua autofree is now used at the same places where the JS autofree
is used.
2020-03-22 23:34:19 +02:00
Avi Halachmi (:avih) fb984a3609 lua: autofree: the ctx is now an argument
There's no more need to call mp_lua_PITA to get the ctx, and the
autofree prototype is now enforced at the C level at compile time.

Also remove the redundant talloc_free_children at these functions
since it's now freed right after the function completes.

Also, rename auto_free_node to steal_node_allocations to be more
explicit and to avoid confusion with the autofree terminology.
2020-03-22 23:34:19 +02:00
Avi Halachmi (:avih) eb5635131d lua: use an autofree wrapper instead of mp_lua_PITA
Advantages of this approach:

- All the resources are released right after the function ends
  regardless if it threw an error or not, without having to wait
  for GC.

- Simpler code.

- Simpler lua setup which most likely uses less memory allocation and
  as a result should be quicker, though it wasn't measured.

This commit adds the autofree wrapper and uses it where mp_lua_PITA
was used. It's not yet enforced at the C level, there are still
redundant talloc_free_children leftovers, and there are few more
places which could also use autofree. The next commits will address
those.
2020-03-22 23:34:19 +02:00
wm4 37f441d61b lua: restore recent end-file event, and deprecate it
Lua changed behavior for this specific event. I considered the change
minor enough that it would not need to go through deprecation, but
someone hit it immediately and ask on the -dev channel.

It's probably better to restore the behavior. But mark it as deprecated,
since it's problematic (mismatch with the C API). Unfortunately, no
automatic warning is possible. (Or maybe it is, by playing sophisticated
Lua tricks such as setting a metatable and overriding indexing, but
let's not.)
2020-03-22 19:42:59 +01:00
Avi Halachmi (:avih) ee70e8ce50 js: make wait_event autofree
The VM could throw at pushnode and before mpv_free_node_contents, which
would have resulted in leaked content.

Now this case is handled without leaks.

Note: the lua code still leaks on such case, but mp_lua_PITA doesn't
have destructors like the JS autofree has, which, specifically here,
can do mpv_free_node_contents. So TODO: enhance the lua PITA code to
behave more similar to the JS autofree.
2020-03-22 00:53:30 +02:00
Avi Halachmi (:avih) c4cc48c83d js: use unified events (match 218d6643, 8a58a699) 2020-03-21 23:35:51 +02:00
wm4 8a58a69930 lua: simplify further
As suggested by avih. Obviously this was unnecessarily convoluted.
2020-03-21 22:17:05 +01:00
wm4 d375cc304a client API, lua: unify event code further
Move some parts that can be generic to the client API code. It turns out
lua.c doesn't need anything special.

This adds the "id" field. I think this was actually missing from the
JSON IPC code (i.e. it's a very recent regression that is fixed with
this commit).
2020-03-21 22:09:07 +01:00
wm4 0fbe7f9e54 command: fix accidental stack dumping 2020-03-21 22:05:50 +01:00
wm4 218d6643e9 client API, lua, ipc: unify event struct return
Both Lua and the JSON IPC code need to convert the mpv_event struct (and
everything it points to) to Lua tables or JSON.

I was getting sick of having to make the same changes to Lua and IPC. Do
what has been done everywhere else, and let the core handle this by
going through mpv_node (which is supposed to serve both Lua tables and
JSON, and potentially other scripting language backends). Expose it as
new libmpv API function.

The new API is still a bit "rough" and support for other event types
might be added in the future.

This silently adds support for the playlist_entry_id fields to both Lua
and JSON IPC.

There is a small API change for Lua; I don't think this matters, so I
didn't care about compatibility. The new code in client.c is mashed up
from the Lua and the IPC code. The manpage additions are moved from the
Lua docs, and made slightly more "general".

Some danger for unintended regressions both in Lua and IPC. Also damn
these node functions suck, expect crashes due to UB.

Not sure why this became more code instead of less compared to before
(according to the diff stat), even though some code duplication across
Lua and IPC was removed. Software development sucks.
2020-03-21 19:33:48 +01:00
wm4 7e885a3bc3 client API: add a playlist entry unique ID
This should make dealing with some async. things easier.

It's intentionally not a globally unique ID.
2020-03-21 19:33:03 +01:00