A while ago, we made mpv output the native number of channels by
default, instead of stereo. I assumed this was not wanted for encode
mode.
This commit keeps the assumption, but allows setting the number of audio
output channels at all, instead of always forcing stereo. (Pretty much a
hack.)
Setting the input context is always called, both in cplayer and libmpv,
and under HAVE_COCOA. Unsetting the input context was done only the
cplayer uninit call. Also it was under HAVE_COCOA_APPLICATION, so it was
not unset in libmpv (dangling pointer).
The code in main.c calls exit() explicitly, but the code is actually
easier to follow by simply exiting from main() instead. The exit() call
in av_log.c happens only on severely broken builds, so replace it with
abort().
(Shuts up rpmlint warnings.)
This reverts commit acc5e8f574.
As expected, some didn't like this. Others won't like this revert.
Whatever.
See #1561.
This should go into mpv 0.8.0 before it's released.
Before this change, window creation was delayed until the video was
initialized. This guaranteed that the first window size was that of the
video, so the WM would place it correctly.
Some time ago, it was requested on the IRC channel that --force-window
should not do this. Sometimes, it can take a while until video is
initialized, e.g. when youtube-dl is used (which incurs lots of network
delay). In this case, it's awkward that it takes so long until a window
(any window) is shown.
On the other hand, this can cause incorrect window placement with some
WMs. We simply hope that this won't happen with modern WMs. (Although it
does with the WM I use, crappy old IceWM.)
In ancient times, this was needed because it was not default, and many
VOs had problems with it. But it was always default in mpv, and all VOs
are required to deal with it. Also, running --fixed-vo=no is not useful
and just creates weird corner cases. Get rid of it.
This function is always available, which is reflected by the fact that
the configure check doesn't actually bother to check for its existence.
Instead, MinGW and Cygwin imply it. The check was probably "needed" when
the priority code was still in a separate source file.
Remove the check, and use _WIN32 for testing for the win32 API (in a
bunch of other places too).
We now use threads and other pthread API a lot, and not always we use it
from threads created with pthread_create() (or the main thread). As I
understand, with static linking we would have to use
pthread_win32_thread_attach/detach_np() every time we enter or leave a
foreign thread. We don't do this, and it's not feasible either, so it's
just broken.
This still should work with dynamic pthreads-win32. The MinGW pthread
implementation should be unaffected from all of this.
Most of this is explained in the code comments. This change should
improve performance with vapoursynth, especially if concurrent requests
are used.
This should change nothing if vf_vapoursynth is not in the filter chain,
since non-threaded filters obviously can not asynchronously finish
filtering of frames.
Mostly of cosmetic nature. Move initialization to the same place where
another component (cocoa) will start accessing the input context from a
foreign thread.
It was requested that mpv should print what features etc. have been
enabled at compile time. It can print the configure command line, but it
obviously doesn't include autodetected features.
I tried to think of a nicer way than dumping the config.h as text, but
this was still the simplest way.
Until now, these options took effect only at program start. This could
be confusing when e.g. doing "mpv list.m3u --shuffle". Make them always
take effect when a playlist is loaded either via a playlist file, or
with the "loadlist" command.
This is simply not allowed, and doing it triggered an assertion. It's
still not allowed, because the terminal and related functionality is a
global resource, and there doesn't seem to be a sane way to manage the
signal handlers.
But be a bit nicer, and just the terminal if it's already in use.
Note that terminal _output_ happens anyway. This becomes usable with
this commit. To facilitate logging-only usage further, also explicitly
disable terminal input, so that "terminal=yes" can be used for logging
without much interference with other things. (It'll still overwrite some
signal handlers, though.)
If you played e.g. an audio-only file and something bad happened that
interrupted playback, the exit message could say "No files played".
This was awkward, so show a different message in this case.
Also overhaul how the exit status is reported in order to make this
easier. This includes things such as not reporting a playback error
when loading playlists (playlists contain no video or audio, which
was considered an error).
Not sure if I'm happy with this, but for now it seems like a slight
improvement.
Most things should be allowed to access the client API unconditionally
(for example for sending events), so move destroying the client API
down. Also, mp_uninit_ipc() should happen before the point at which all
clients are shutdown, or there will be a small time window in which new
clients can be created after destroying them all.
After @frau's split of macosx_events from macosx_application, `is_cplayer' is
not needed anymore. At the moment only global events such as Media Keys and
Apple Remote work, because the VO-level ones were hardcoded to be disabled.
(that will be fix in a later commit ).
Also recreate ASS_Library on every file played. This means we can move
the code out of main.c as well.
Recreating the ASS_Library object has no disadvantages, because it
literally stores only the message callback, the (per-file) font
attachment as byte arrays, and the set of style overrides. Hopefully
this thing can be removed from the libass API entirely at some point.
The only reason why the player core creates the ASS_Renderer, instead
of the subtitle renderer, is because we want to cache the loaded fonts
across ordered chapter transitions, so this probably still has to stay
around for now.
Each subsystem (or similar thing) had an INITIALIZED_ flag assigned. The
main use of this was that you could pass a bitmask of these flags to
uninit_player(). Except in some situations where you wanted to
uninitialize nearly everything, this wasn't really useful. Moreover, it
was quite annoying that subsystems had most of the code in a specific
file, but the uninit code in loadfile.c (because that's where
uninit_player() was implemented).
Simplify all this. Remove the flags; e.g. instead of testing for the
INITIALIZED_AO flag, test whether mpctx->ao is set. Move uninit code
to separate functions, e.g. uninit_audio_out().
Until now, creating the input_ctx was delayed until the command line
and config files were parsed. Separate creation and loading so that
input_ctx is available from start.
This should make it possible to simplify some things. For example,
some complications with Cocoa were apparently only because input_ctx
was available only "later". (Although I'm not sure if this is still
relevant, or if the Cocoa code should even be organized this way.)
This mechanism originates from MPlayer's way of dealing with blocking
network, but it's still useful. On opening and closing, mpv waits for
network synchronously, and also some obscure commands and use-cases can
lead to such blocking. In these situations, the stream is asynchronously
forced to stop by "interrupting" it.
The old design interrupting I/O was a bit broken: polling with a
callback, instead of actively interrupting it. Change the direction of
this. There is no callback anymore, and the player calls
mp_cancel_trigger() to force the stream to return.
libavformat (via stream_lavf.c) has the old broken design, and fixing it
would require fixing libavformat, which won't happen so quickly. So we
have to keep that part. But everything above the stream layer is
prepared for a better design, and more sophisticated methods than
mp_cancel_test() could be easily introduced.
There's still one problem: commands are still run in the central
playback loop, which we assume can block on I/O in the worst case.
That's not a problem yet, because we simply mark some commands as being
able to stop playback of the current file ("quit" etc.), so input.c
could abort playback as soon as such a command is queued. But there are
also commands abort playback only conditionally, and the logic for that
is in the playback core and thus "unreachable". For example,
"playlist_next" aborts playback only if there's a next file. We don't
want it to always abort playback.
As a quite ugly hack, abort playback only if at least 2 abort commands
are queued - this pretty much happens only if the core is frozen and
doesn't react to input.
Continues commit 348dfd93. Replace other places where input was manually
fetched with common code.
demux_was_interrupted() was a weird function; I'm not entirely sure
about its original purpose, but now we can just replace it with simpler
code as well. One difference is that we always look at the command
queue, rather than just when cache initialization failed. Also, instead
of discarding all but quit/playlist commands (aka abort command), run
all commands. This could possibly lead to unwanted side-effects, like
just ignoring commands that have no effect (consider pressing 'f' for
fullscreen right on start: since the window is not created yet, it would
get discarded). But playlist navigation still works as intended, and
some if not all these problems already existed before that in some
forms, so it should be ok.
This builds but both the libmpv example and the cplayer block infinitely when
building libmpv. That's because we wait inifinitely in `dispatch_sync` as
there's no event loop in the main thread that allows for libdispatch to work..
Whiel we are at it, we should probably investigate how to use mp_dispatch
instead since it is a little lower level and could give us higher control in
building and event loop.
Almost nothing was left of it.
The only thing this commit actually removes is support for reading
input commands from stdin. But you can emulate this via:
--input-file=/dev/stdin --input-terminal=no
However, this won't work on Windows. Just use a named pipe.
Something like "char *s = ...; isdigit(s[0]);" triggers undefined
behavior, because char can be signed, and thus s[0] can be a negative
value. The is*() functions require unsigned char _or_ EOF. EOF is a
special value outside of unsigned char range, thus the argument to the
is*() functions can't be a char.
This undefined behavior can actually trigger crashes if the
implementation of these functions e.g. uses lookup tables, which are
then indexed with out-of-range values.
Replace all <ctype.h> uses with our own custom mp_is*() functions added
with misc/ctype.h. As a bonus, these functions are locale-independent.
(Although currently, we _require_ C locale for other reasons.)
It's better to keep the logic in one place.
Also drop that a broken config file aborts loading of the player. I
don't see much reason for this, and it inflates the code slightly.
Let the VOs draw the OSD on their own, instead of making OSD drawing a
separate VO driver call. Further, let it be the VOs responsibility to
request subtitles with the correct PTS. We also basically allow the VO
to request OSD/subtitles at any time.
OSX changes untested.
Does anyone actually use this?
For now, update it, because it's the only case left where an option
points to a global variable (and not a struct offset).
Convert all these commands to properties. (Except tv_last_channel, not
sure what to do with this.) Also, internally, don't access stream
details directly, but dispatch commands with stream ctrls.
Many of the new properties are a bit strange, because they're write-
only. Also remove some OSD output these commands produced, because I
couldn't be bothered to port these.
In general, this makes everything much cleaner, and will also make it
easier to e.g. move the demuxer to its own thread.
Don't bother updating input.conf, but changes.rst documents how old
commands map to the new ones.
Mostly untested, due to lack of hardware.
mpv_destroy() should perhaps better be called mpv_detach(), because it
destroys only the handle, not necessarily the player. The player is only
terminated if a quit command is sent.
This function quits automatically, and additionally waits until the
player is completely destroyed. It removes the possibility that the
player core is still uninitializing, while all client handles are
already destroyed. (Although in practice, the difference is usually not
important.)