Commit Graph

357 Commits

Author SHA1 Message Date
Dudemanguy 343a5fd345 player: remove all rpi-specific code
vo_rpi and its related code has pretty much historically been a
disaster in mpv. The build regularly gets broken and since nobody uses
it, it takes months for anyone to notice. There was also that time where
fullscreen was broken for about a year and a half. Also building in waf
was entirely broken for about a couple of years or so due to mysterious
reasons no one ever figured out (meson magically fixed it).

Anyways, once again the build is broken due to rpi being forgotten about
again, but instead of pretending to support this crap. Just drop it all.
Nowadays, mmal hwdec is a relic since these devices are better off using
the v4l2m2m ffmpeg fork instead which actually uses KMS properly. RPI 1
and 2 probably can't do this and will remain broken but oh well blame
Broadcom for being special snowflakes and not using standard APIs (my
rockpro worked out of the box; just saying). RPI 2 is nearly 10 years
old anyways, so I think you can afford a new SBC by now. If we were
nicer, there would be a deprecation period, but this is broken in the
last major release anyway so too late.

Closes #13402.
2024-02-05 17:41:06 +00:00
Dudemanguy 531868fe0d player: ensure runtime updates of certain rendering options
When adding things like brightness or gamma, the video obviously needs a
redraw if paused. This happened to work in the normal case because the
OSD notification triggered a redraw, but if you use no-osd the picture
won't change. Fix this by adding another option flag, UPDATE_VIDEO, and
simply signalling we want a redraw. This gets handled along with the
normal osd redrawing check in the playloop so something like "no-osd add
gamma 1" actually works.
2024-02-05 17:23:47 +00:00
Kacper Michajłow 475f76dc6d csputils: replace more primitives with pl_
We can go deeper, but need to stop somewhere to not reimplement vo_gpu
using libplacebo...
2024-01-22 14:54:55 +00:00
Kacper Michajłow 47be5ad4aa csputils: replace mp_chroma_location with pl_chroma_location 2024-01-22 14:54:55 +00:00
Kacper Michajłow 0ac7a40dac csputils: replace mp_alpha_type with pl_alpha_mode 2024-01-22 14:54:55 +00:00
Kacper Michajłow 66e451f4e6 csputils: replace mp_colorspace with pl_color_space 2024-01-22 14:54:55 +00:00
nanahi a0ba10b62e command: export current-gpu-context property
This exports `current-gpu-context` property, which is the string
description of the current active GPU context. This allows scripts to
uniquely identify the platform and backend used for --vo=gpu
and --vo=gpu-next.
2024-01-20 17:12:07 +00:00
Dudemanguy 8f1f188bd6 vo_gpu: fix ra_fbo stack-use-after-scope
281b1d8999 introduced a stack use after
scope because dest_fbo can be reassigned a new pointer and then be used
by pass_draw_to_screen outside of that scope where the pointer is no
longer valid. Fix this by rearranging the variables so the assignment is
done in the same scope as the pass_draw_to_screen call instead.
2023-11-28 18:47:05 +00:00
Kacper Michajłow c78f0237ef vo_gpu: don't pass gl_user_shader_hook by value 2023-11-28 10:46:16 +01:00
Kacper Michajłow 3b1cb5d6aa vo_gpu: don't pass mp_pass_perf by value 2023-11-28 10:46:16 +01:00
Kacper Michajłow 281b1d8999 vo_gpu: don't pass ra_fbo by value
Make it easier on compiler, no need to alloca and copy things around.
2023-11-28 10:46:16 +01:00
Kacper Michajłow 66e3b53eb9 d3d11: expose mp_get_dxgi_adapter and mp_dxgi_validate_adapter
To be able to reuse them in other parts of code.
2023-11-22 11:43:20 +01:00
Kacper Michajłow eb7ba44acf d3d11: rename d3d11 adapter to DXGI adapter
There is nothing d3d11 about those adapters.
2023-11-22 11:43:20 +01:00
Kacper Michajłow 4449f38c17 various: add some missing error checks 2023-11-18 23:55:28 +00:00
rcombs ca45b71edc hwdec: support videotoolbox with libplacebo 2023-11-16 09:48:20 -08:00
der richter fc4db187d0 cocoa: remove OpenGL cocoa backend
the OpenGL cocoa backend was deprecated in 0.29, it has lot of bugs, is
completely unmaintained and can't properly playback anything anymore on
the newest macOS. it is time to remove it.
2023-11-10 14:54:37 +01:00
Niklas Haas 293fe9d74a vo_gpu_next: add --target-gamut option
Fixes: https://github.com/mpv-player/mpv/issues/12777
2023-11-08 00:55:39 +01:00
sfan5 242066a5ef vo_gpu: apply ICC profile and dithering only to window screenshots 2023-11-07 16:15:19 +01:00
Kacper Michajłow 73fbe09a49 ALL: use pl_hdr_metadata and nuke sig_peak
This commit replaces all uses of sig_peak and maps all HDR metadata.

Form notable changes mixed usage of maxCLL and max_luma is resolved and
not always max_luma is used which makes vo_gpu and vo_gpu_next behave
the same way.
2023-11-05 18:57:36 +01:00
Kacper Michajłow 174df99ffa ALL: use new mp_thread abstraction 2023-11-05 17:36:17 +00:00
llyyr f5ca11e12b meson: make libplacebo a required dependency
Make it not possible to build mpv without the latest libplacebo anymore.
This will allow for less code duplication between mpv and libplacebo,
and in the future also let us delete legacy ifdefs and track libplacebo
better.
2023-10-23 13:03:29 +02:00
der richter 78d43740f5 vo_gpu/vo_gpu_next: add vulkan support for macOS
add support for vulkan through metal and a translation layer like
MoltenVK. also add the possibility to use different render timing modes
for testing.

i still consider this experimental atm.
2023-10-14 18:39:56 +02:00
Dudemanguy a899e14bcc vo: change vo->driver->wait_events to nanoseconds
In many cases, this is purely cosmetic because poll still only accepts
microseconds. There's still a gain here however since
pthread_cond_timedwait can take a realtime ts now.

Additionally, 37d6604d70 changed the value
added to timeout_ms in X11 and Wayland to ensure that it would never be
0 and rounded up. This was both incomplete, several other parts of the
player have this same problem like drm, and not really needed. Instead
the MPCLAMP is just adjusted to have a min of 1.
2023-10-10 19:10:55 +00:00
Niklas Haas 44cf6288c7 vo_gpu: remove --scaler-lut-size
Pointless bloat option, hard-coded as 256 now in libplacebo and no
reason not to also hard-code in mpv.

See-Also: haasn/libplacebo@64d7c5aab0
2023-09-25 12:45:17 +02:00
Niklas Haas 57fad2d5f9 vo_gpu: remove --scale-cutoff etc
Pointless bloat option, hard-coded as 1e-3 now in libplacebo and no
reason not to also hard-code in mpv.

See-Also: haasn/libplacebo@64d7c5aab0
2023-09-25 12:45:17 +02:00
Dudemanguy a9177201d4 video/out/gpu: replace mp_read_option_raw call 2023-09-22 14:20:38 +00:00
Kacper Michajłow e999e2b037 vo_gpu: don't override scaler options with default ones
There was assumption in the code that default settings are compatible
with dumb mode and are only one that should be used in this case.

Force bilinear if dumb mode is enabled.
2023-09-21 21:15:29 +02:00
llyyr d48f71339e vo_gpu: allow deband-iterations to be 0
THis allows adding grain without debanding. libplacebo already supported
this, so no changes are required there.
2023-09-21 19:22:03 +02:00
Dudemanguy 969c19c9cb options: remove ancient option fallbacks/deprecation
We've got an ungodly amount of OPT_REPLACED and OPT_REMOVED sitting
around in the code. This is harmless, but the vast majority of these are
ancient. 26f4f18c06 is the last commit
that touched the majority of these and of course that only changed how
options were declared so all of this stuff was deprecated even before
that. No use in keeping these, so just delete them all. As an aside,
there was actually a cocoa_opts but it had only a single option which
was replaced by something else and empty otherwise. So that entire thing
was just simply removed. OPT_REPLACED/OPT_REMOVED declarations that were
added in 0.35 or later were kept as is.
2023-09-21 16:06:29 +00:00
Niklas Haas 2fd5b9b4dd vo_gpu: match libplacebo debanding defaults
The defaults were awful and horribly regressed many files while also not
fixing banding on files that actually needed it, sometimes even
*increasing* banding due to the low threshold.

Fixes: 12ffce0f22
See-Also: haasn/libplacebo@e1e43376d1
2023-09-20 20:26:07 +02:00
Niklas Haas e7bd330ed0 vo_gpu: match libplacebo peak detection defaults
This probably makes `vo_gpu` tone mapping worse, or something, but who
cares. The status quo for a while now has been to use `vo_gpu_next` if
you care about HDR rendering at all.

See-Also: haasn/libplacebo@ec60dd156b
See-Also: haasn/libplacebo@0903cbd05d
2023-09-20 20:26:07 +02:00
Niklas Haas c172a650c4 vo_gpu: default to dscale=hermite
This new filter is slightly sharper, and significantly faster, than
mitchell. It also tends to preserve detail better. All in all, there is
no reason not to use it by default, especially from a performance PoV.
(In vo_gpu_next, hermite is implemented efficiently using hardware
accelerated bilinear interpolation)

See-Also: 75b3947b2c
2023-09-20 17:07:38 +02:00
Kacper Michajłow 703f158880 builtin.conf: modernize internal profiles
The goal is to provide simple to understand quality/performance level
profiles for the users.

Instead of default and gpu-hq profile. There main profiles were added:
    - fast: can run on any hardware
    - default: balanced profile between quality and performance
    - high-quality: out of the box high quality experience. Intended
      mostly for dGPU.

Summary of three profiles, including default one:

[fast]
scale=bilinear
cscale=bilinear (implicit)
dscale=bilinear
dither=no
correct-downscaling=no
linear-downscaling=no
sigmoid-upscaling=no
hdr-compute-peak=no

[default] (implicit mpv defaults)
scale=lanczos
cscale=lanczos
dscale=mitchell
dither-depth=auto
correct-downscaling=yes
linear-downscaling=yes
sigmoid-upscaling=yes
hdr-compute-peak=yes

[high-quality] (inherits default options)
scale=ewa_lanczossharp
cscale=ewa_lanczossharp (implicit)
hdr-peak-percentile=99.995
hdr-contrast-recovery=0.30
allow-delayed-peak-detect=no
deband=yes
scaler-lut-size=8
2023-09-19 22:26:56 +02:00
Kacper Michajłow 7e692ee490 vo: change tscale to oversample by default
Keep it sharp, let users opt-in more blurry result.
2023-09-19 22:26:56 +02:00
Kacper Michajłow 4bedcd36f6 vo: make cscale follow scale by default 2023-09-19 22:26:56 +02:00
Kacper Michajłow 8121d41245 vo: enable correct-downscaling, linear-downscaling, sigmoid-upscaling 2023-09-19 22:26:56 +02:00
Niklas Haas bc35180933 vo_gpu: remove --scale-wblur etc
No need for this since it's entirely redundant with just changing the
filter radius directly. In fact, that's the whole *point* of the filter
radius - it does not modify the filter, it modifies the scaling of the
window.

Of course, this does not work for non-resizable kernels. But, really,
who cares?
2023-09-16 14:33:45 +02:00
Niklas Haas 06e65778be filter_kernels: properly sharpen/blur filter radius
We currently always scaled the window to the size of the configured
radius. However, this is wrong - we should instead be scaling it to the
size of the sharpened/blurred kernel. Since the window is always
stretched to the configured size of the filter, we can accomplish this
easily by just multiplying the blur value into the filter radius
directly, and then using that adjusted radius in place of `f.radius`
everywhere.

On a side note, this gives a very minor performance boost to
ewa_lanczossharp for no downside.
2023-09-16 14:33:45 +02:00
Niklas Haas 87162f0722 vo_gpu: slight bump to hard-coded option size limits
ewa_lanczos4sharpest, for example, overflows this buffer.
2023-09-16 14:33:45 +02:00
Niklas Haas 40de03fdba vo_gpu: vo_gpu_next: support --icc-3dlut-size=auto
And make it the default. In libplacebo, this uses internal heuristics to
pick a good size based on the actual ICC characteristics. This is
significantly less wasteful than always generating a 64x64x64 3DLUT (the
old status quo).

In vo_gpu, for simplicity, just default to 65x65x65. Note that this
provides slightly better accuracy than the old default of 64x64x64 for
technical reasons, and matches what libplacebo defaults to for typical
display profiles.
2023-09-15 10:58:37 +02:00
Kacper Michajłow b8177f7b52 vo_gpu: support crop in gl_video_screenshot 2023-09-09 00:49:19 +00:00
Niklas Haas b4c98cb04c vo_gpu: remove --tone-mapping-mode
`--vo=gpu-next` no longer uses this option, being replaced entirely by a
luminance-based approach internally. And even for `--vo=gpu`, the values
other than 'hybrid' are universally inferior in quality.

In the interest of gradually reducing the amount of option bloat here,
remove this mostly-pointless option.
2023-09-01 21:02:19 +02:00
Niklas Haas 36972aec53 vo_gpu: allow --hdr-peak-decay-rate=0.0
This completely disables all smoothing. Despite what the manual claims,
a decay rate of 1.0 does *not*.

It's worth pointing out that this depends on the following commit to
work properly in --vo=gpu-next, but I don't think working around such a
minor detail is worth the trouble, considering people building nightly
mpv are probably also building nightly libplacebo it should just work
(tm).

See-Also: 1c464baaf4
See-Also: 83af2d4ebd
2023-08-18 15:00:25 +02:00
Dudemanguy 59ac302dff vo_gpu/vo_gpu_next: fix setting an empty dscale
The manual currently says that if dscale is unset, --scale will be
applied. However, this only works at init time. If you change the dscale
filter to be empty later, vo_gpu will segfault and vo_gpu_next will
throw an error and refuse the changes. That's because when the option is
unset at runtime, the value becomes "" not NULL and the vo's never
accounted for this. Fixes #12031.
2023-08-05 14:01:02 +00:00
Niklas Haas 45e95311b8 vo_gpu_next: add --hdr-peak-percentile 2023-08-04 16:58:44 +02:00
Dudemanguy 9e449cc685 build: internally rename gl-wayland to egl-wayland
This has always been a pet peeve of mine and in fact I named the option
in meson "egl-wayland" with the intention of finally doing this. We call
everything that's egl "egl-foo" internally except for wayland.
2023-07-23 22:00:08 +00:00
Niklas Haas 02595011eb vo_gpu_next: add --hdr-contrast-recovery/smoothness
New upstream feature. Disabled by default.
2023-07-18 15:22:18 +02:00
Kacper Michajłow 347fbd6fa3 vo_gpu_next: add --target-contrast option
For better control over target display levels.
2023-07-17 18:50:34 +02:00
Dudemanguy ee69d99bd4 various: correctly ignore cache files with --no-config
--no-config should prevent loading user files of any type: configs,
cache, etc. For cache files, this case wasn't properly handled and it
was assumed they would always get something. vo_gpu's shader cache
actually already handles this, so it was left untouched. In theory,
demuxer cache should never have this issue because saving it to disk is
disabled by default (and likely that will never change), but go ahead
and change it for consistency's sake. Fixes some segfaults with
--no-config and various combinations of settings (particularly
--vo=gpu-next).
2023-07-06 13:08:23 +00:00
Dudemanguy 48e0ee9979 vo_gpu/vo_gpu_next: enable gpu shader and icc cache by default
4502522a7a changed the way mpv handled and
saved cached files. In particular, it made a separate boolean option for
actually enabling cache and left the *-dir options as purely just a path
(i.e. having a dir set didn't mean you save cache). This technically
regressed people's configs, so let's just turn the cache on by default.
Linux users already expect random stuff in ~/.cache and well everyone
else can just live with some files possibly appearing in their config
directory.
2023-07-04 22:14:43 +00:00