Commit Graph

654 Commits

Author SHA1 Message Date
wm4 2964788055
options: deprecate --ff- options and properties
Some old crap which nobody needs and which probably nobody uses.

This relies on a GCC extension: using "## __VA_ARGS__" to remove the
comma from the argument list if the va args are empty. It's supported
by clang, and there's some chance newer standards will introduce a
proper way to do this. (Even if it breaks somewhere, it will be a
problem only for 1 release, since I want to drop the deprecated
properties immediately.)
2017-12-21 19:51:30 +01:00
Niklas Haas ba1943ac00 msg: reinterpret a bunch of message levels
I've decided that MP_TRACE means “noisy spam per frame”, whereas
MP_DBG just means “more verbose debugging messages than MSGL_V”.
Basically, MSGL_DBG shouldn't create spam per frame like it currently
does, and MSGL_V should make sense to the end-user and provide mostly
additional informational output.

MP_DBG is basically what I want to make the new default for --log-file,
so the cut-off point for MP_DBG is if we probably want to know if for
debugging purposes but the user most likely doesn't care about on the
terminal.

Also, the debug callbacks for libass and ffmpeg got bumped in their
verbosity levels slightly, because being external components they're a
bit less relevant to mpv debugging, and a bit too over-eager in what
they consider to be relevant information.

I exclusively used the "try it on my machine and remove messages from
MSGL_* until it does what I want it to" approach of refactoring, so
YMMV.
2017-12-15 22:28:47 -08:00
pavelxdd e1ac0c1eb6 options: rename 'error' labels to 'exit' where appropriate 2017-12-16 02:20:44 +03:00
pavelxdd 7fc9ff54d3 options: don't report errors on help value for OPT_SIZE_BOX
The same idea as in 3723e61 but for OPT_SIZE_BOX now.

Affects options `autofit`, `autofit-larger` and `autofit-smaller`.
2017-12-16 01:29:05 +03:00
pavelxdd 6c8e7daebb options: don't report errors on help value for OPT_GEOMETRY
The same idea as in 3723e61 but for OPT_GEOMETRY now.
2017-12-11 21:56:20 +02:00
pavelxdd cdb6cb55e0 options: don't report errors on help value for OPT_COLOR
The same idea as in 3723e61 but for OPT_COLOR now.
Added missing closing bracket in the help message.
2017-12-11 21:56:20 +02:00
pavelxdd 3f127448e8 options: don't report errors on help value for OPT_FLAG
The same idea as in 3723e61 but for OPT_FLAG now.
2017-12-11 21:56:20 +02:00
pavelxdd 3723e611fc options: don't report errors on help value for OPT_CHOICE
'help' is a valid value for a lot of mpv options, such as `hwdec`
or `vo` for printing available values, so this change makes the
output of OPT_CHOICE options like `--video-sync=help` more
consistent by not reporting an error about invalid value 'help'.
2017-12-08 20:47:14 +02:00
Aman Gupta 0c6a488ef9 options: add --start=none to reset previously set start time
Previously when using a libmpv instance to play multiple videos,
once --start was set there was no clear way to unset it. You could
use --start=0, but 0 does not always mean the beginning of the file
(especially when using --rebase-start-time=no). Looking up the start
timestamp and passing that in also does not always work, particularly
when the first timestamp is negative (since negative values to --start
have a special meaning).

This commit adds a new "none" value which maps to the internal
REL_TIME_NONE, matching the default value of the play_start option.
2017-12-06 20:50:31 +02:00
wm4 eb8957cea1 vd_lavc: rewrite how --hwdec is handled
Change it from explicit metadata about every hwaccel method to trying to
get it from libavcodec. As shown by add_all_hwdec_methods(), this is a
quite bumpy road, and a bit worse than expected.

This will probably cause a bunch of regressions. In particular I didn't
check all the strange decoder wrappers, which all cause some sort of
special cases each. You're volunteering for beta testing by using this
commit.

One interesting thing is that we completely get rid of mp_hwdec_ctx in
vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it,
and the VO hwdec interops still have a lot of code to set it up, so it's
not going away completely for now).
2017-12-01 21:11:43 +01:00
wm4 43af055a70 options: rename empty string special case for option values
"--bla" behaved differently from "--bla=". Change this, in line with how
options have been changed in general over the last few years.
2017-12-01 21:01:40 +01:00
wm4 91586c3592 vo_gpu: make it possible to load multiple hwdec interop drivers
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.

In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.

The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.

vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.

It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.

This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.
2017-12-01 05:57:01 +01:00
wm4 3d27a0792b af: remove deprecated audio filters
These couldn't be relicensed, and won't survive the LGPL transition. The
other existing filters are mostly LGPL (except libaf glue code).

This remove the deprecated pan option. I guess it could be restored by
inserting a libavfilter filter (if there's one), but for now let it be
gone.

This temporarily breaks volume control (and things related to it, like
replaygain).
2017-11-29 21:30:51 +01:00
wm4 23d9dc5457 video: remove automatic stereo3d filter insertion
The internal stereo3d filter was removed due to being GPL only, and due
to being a mess that somehow used libavfilter's filter. Without this
filter, it's hard to remove our internal stereo3d image attribute, so
even using libavfilter's stereo3d filter would not work too well (unless
someone fixes it and makes it able to use AVFrame metadata, which we
then could mirror in mp_image).

This was never well thought-through anyway, so just drop it. I think
some "downsampling" support would still make sense, maybe that can be
readded later.
2017-11-29 21:30:51 +01:00
James Ross-Gowan e7bf5576e5 vo_gpu: hwdec_d3d11va: allow zero-copy video decoding
Like the manual says, this is technically undefined behaviour. See:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476085.aspx

In particular, MSDN says texture arrays created with the BIND_DECODER
flag cannot be used with CreateShaderResourceView, which means they
can't be sampled through SRVs like normal Direct3D textures. However,
some programs (Google Chrome included) do this anyway for performance
and power-usage reasons, and it appears to work with most drivers.

Older AMD drivers had a "bug" with zero-copy decoding, but this appears
to have been fixed. See #3255, #3464 and http://crbug.com/623029.
2017-11-07 20:27:13 +11:00
James Ross-Gowan 68eac1a1e7 vo_gpu: d3d11: initial implementation
This is a new RA/vo_gpu backend that uses Direct3D 11. The GLSL
generated by vo_gpu is cross-compiled to HLSL with SPIRV-Cross.

What works:

- All of mpv's internal shaders should work, including compute shaders.

- Some external shaders have been tested and work, including RAVU and
  adaptive-sharpen.

- Non-dumb mode works, even on very old hardware. Most features work at
  feature level 9_3 and all features work at feature level 10_0. Some
  features also work at feature level 9_1 and 9_2, but without high-bit-
  depth FBOs, it's not very useful. (Hardware this old is probably not
  fast enough for advanced features anyway.)

  Note: This is more compatible than ANGLE, which requires 9_3 to work
  at all (GLES 2.0,) and 10_1 for non-dumb-mode (GLES 3.0.)

- Hardware decoding with D3D11VA, including decoding of 10-bit formats
  without truncation to 8-bit.

What doesn't work / can be improved:

- PBO upload and direct rendering does not work yet. Direct rendering
  requires persistent-mapped PBOs because the decoder needs to be able
  to read data from images that have already been decoded and uploaded.
  Unfortunately, it seems like persistent-mapped PBOs are fundamentally
  incompatible with D3D11, which requires all resources to use driver-
  managed memory and requires memory to be unmapped (and hence pointers
  to be invalidated) when a resource is used in a draw or copy
  operation.

  However it might be possible to use D3D11's limited multithreading
  capabilities to emulate some features of PBOs, like asynchronous
  texture uploading.

- The blit() and clear() operations don't have equivalents in the D3D11
  API that handle all cases, so in most cases, they have to be emulated
  with a shader. This is currently done inside ra_d3d11, but ideally it
  would be done in generic code, so it can take advantage of mpv's
  shader generation utilities.

- SPIRV-Cross is used through a NIH C-compatible wrapper library, since
  it does not expose a C interface itself.

  The library is available here: https://github.com/rossy/crossc

- The D3D11 context could be made to support more modern DXGI features
  in future. For example, it should be possible to add support for
  high-bit-depth and HDR output with DXGI 1.5/1.6.
2017-11-07 20:27:13 +11:00
wm4 a2a623ebb9 player: change license of some code surrounding --frames to LGPL
The original author of the patch has agreed now.
2017-11-06 20:53:27 +01:00
wm4 694157e024 m_option: pretty print mpv_node for OSD
Somewhat useful for debugging. Unfortunately libass (or something else)
strips leading whitespace, making it look slightly more ugly than
necessary. Still an improvement.
2017-10-30 15:32:24 +01:00
wm4 6b745769b1 vd_lavc: add support for nvdec hwaccel
See manpage additions.

(In ffmpeg-mpv and Libav, this is still called "cuvid". Libav won't work
yet, because it has no frame params support yet, but this could get
fixed soon.)
2017-10-28 19:59:08 +02:00
Lionel CHAZALLON 1992bb5151 video : Move drm options to substruct.
This allows to group them and most of all query the group config when
needed and when we don't have the access to vo.
2017-10-23 21:08:20 +02:00
Lionel CHAZALLON cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
wm4 60df01512c command: read the diff if you want to know 2017-10-21 21:13:53 +02:00
wm4 ac295960b8 video: make it possible to always override hardware decoding format
Mostly an obscure option for testing. But --videotoolbox-format can be
deprecated, as it becomes redundant.

We rely on the libavutil hwcontext implementation to reject invalid
pixfmts, or not to blow up if they are incompatible.
2017-10-16 15:02:12 +02:00
wm4 902ae9ae41 options: add --vlang switch
For symmetry with --alang and --slang. 100% useless, but why not?
2017-10-13 00:31:43 +02:00
Julian 92a9150cc2 lua: integrate stats.lua script
Signed-off-by: wm4 <wm4@nowhere>

Rename --stats to --load-stats-overlay and add an entry to options.rst
over the original commit.

Signed-off-by: wm4 <wm4@nowhere>
2017-10-09 20:47:33 +02:00
Aman Gupta 61a1612de9 hwdec: add mediacodec hardware decoder for IMGFMT_MEDIACODEC frames 2017-10-09 18:36:54 +02:00
Aman Gupta d08e407c9e hwdec: rename mediacodec to mediacodec-copy 2017-10-09 18:36:54 +02:00
Niklas Haas 258487370f vo_gpu: vulkan: generalize SPIR-V compiler
In addition to the built-in nvidia compiler, we now also support a
backend based on libshaderc. shaderc is sort of like glslang except it
has a C API and is available as a dynamic library.

The generated SPIR-V is now cached alongside the VkPipeline in the
cached_program. We use a special cache header to ensure validity of this
cache before passing it blindly to the vulkan implementation, since
passing invalid SPIR-V can cause all sorts of nasty things. It's also
designed to self-invalidate if the compiler gets better, by offering a
catch-all `int compiler_version` that implementations can use as a cache
invalidation marker.
2017-09-26 17:25:35 +02:00
Niklas Haas 91f23c7067 vo_gpu: vulkan: initial implementation
This time based on ra/vo_gpu. 2017 is the year of the vulkan desktop!

Current problems / limitations / improvement opportunities:

1. The swapchain/flipping code violates the vulkan spec, by assuming
   that the presentation queue will be bounded (in cases where rendering
   is significantly faster than vsync). But apparently, there's simply
   no better way to do this right now, to the point where even the
   stupid cube.c examples from LunarG etc. do it wrong.
   (cf. https://github.com/KhronosGroup/Vulkan-Docs/issues/370)

2. The memory allocator could be improved. (This is a universal
   constant)

3. Could explore using push descriptors instead of descriptor sets,
   especially since we expect to switch descriptors semi-often for some
   passes (like interpolation). Probably won't make a difference, but
   the synchronization overhead might be a factor. Who knows.

4. Parallelism across frames / async transfer is not well-defined, we
   either need to use a better semaphore / command buffer strategy or a
   resource pooling layer to safely handle cross-frame parallelism.
   (That said, I gave resource pooling a try and was not happy with the
   result at all - so I'm still exploring the semaphore strategy)

5. We aggressively use pipeline barriers where events would offer a much
   more fine-grained synchronization mechanism. As a result of this, we
   might be suffering from GPU bubbles due to too-short dependencies on
   objects. (That said, I'm also exploring the use of semaphores as a an
   ordering tactic which would allow cross-frame time slicing in theory)

Some minor changes to the vo_gpu and infrastructure, but nothing
consequential.

NOTE: For safety, all use of asynchronous commands / multiple command
pools is currently disabled completely. There are some left-over relics
of this in the code (e.g. the distinction between dev_poll and
pool_poll), but that is kept in place mostly because this will be
re-extended in the future (vulkan rev 2).

The queue count is also currently capped to 1, because of the lack of
cross-frame semaphores means we need the implicit synchronization from
the same-queue semantics to guarantee a correct result.
2017-09-26 17:25:35 +02:00
wm4 0b5c1d2912 m_config: better variable name 2017-09-22 11:31:23 +02:00
wm4 fba927de41 options: properly handle deprecated options with CLI actions
We want e.g. --opengl-shaders-append=foo to resolve to the new option,
all while printing an option name. --opengl-shader is a similar case.
These options are special, because they apply "actions" on actual
options by specifying a suffix. So the alias/deprecation handling has to
be part of resolving the actual option from prefix and suffix.
2017-09-22 11:31:03 +02:00
wm4 2b5da4804c build: make vo_gpu + infrastructure non-optional
Also readd the the error message for when no GL backends are found (why
was this removed?).
2017-09-22 05:35:26 +02:00
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00
wm4 bfa9b62858 build: add preliminary LGPL mode
See "Copyright" file for caveats.

This changes the remaining "almost LGPL" files to LGPL, because we think
that the conditions the author set for these was finally fulfilled.
2017-09-21 13:56:27 +02:00
wm4 fdb300b983 audio: make libaf derived code optional
This code could not be relicensed. The intention was to write new filter
code (which could handle both audio and video), but that's a bit of
work. Write some code that can do audio conversion (resampling,
downmixing, etc.) without the old audio filter chain code in order to
speed up the LGPL relicensing.

If you build with --disable-libaf, nothing in audio/filter/* is compiled
in. It breaks a few features, such as --volume, --af, pitch correction
on speed changes, replaygain.

Most likely this adds some bugs, even if --disable-libaf is not used.
(How the fuck does EOF notification work again anyway?)
2017-09-21 12:48:30 +02:00
wm4 80e3173aa1 options: remove --heartbeat-cmd and --heartbeat--interval
This mechanism uses system() and shouldn't even exist. x11_common.c has
its own solution for the original problem (disabling Linux DE
screensavers without MPlayer/mpv having to link a dbus lib). If that is
not sufficient, you can create a simple Lua script.

Incidentally fixes #4888.
2017-09-18 22:54:03 +02:00
James Ross-Gowan 9aa091615e video: increase --monitorpixelaspect range
Some people use very wide display modes such as 3840x240 with their CRT
televisions because it lessens scaling artifacts in video game
emulators. When using a 3840x240 display mode on a 4:3 CRT television,
the pixel aspect ratio is 1:12, so in order to watch a video with mpv on
the same television without changing the display mode, the user should
use --monitorpixelaspect=1:12.

Unfortunately, 1:12 (or 0.083) was out of range for the
--monitorpixelaspect option. There was no good reason for this, so
extend the range of the option to 1:32-32:1 (0.03125-32,) which should
be more than enough to support "super-wide" display modes like these.

This is related to #4483, but it doesn't fix the issue (which was to do
with subtitle rendering.)
2017-08-26 00:40:11 +10:00
wm4 b62150bd6b command: restore OSD marker for video equalizer properties
Commit 03cf150ff3 accidentally dropped these. Readd them in a simpler
way (so only a property_osd_display[] entry is enough). This commit
doesn't actually touch the video equalizer properties, because the
default value of 0 for the marker is what they require anyway.
2017-08-23 14:23:37 +02:00
wm4 8f2ccba71b video: change --deinterlace behavior
This removes all GPL only code from it, and that's the whole purpose.
Also happens to be much simpler.

The "deinterlace" option still sort of exists, but only as runtime
changeable option. The main change in behavior is that the property will
not report back the actual deint state. Or in other words, if inserting
or initializing the filter fails, the deinterlace property will still
return "yes". This is in line with most recent behavior changes to
properties and options.
2017-08-22 19:08:07 +02:00
wm4 03cf150ff3 video: redo video equalizer option handling
I really wouldn't care much about this, but some parts of the core code
are under HAVE_GPL, so there's some need to get rid of it. Simply turn
the video equalizer from its current fine-grained handling with vf/vo
fallbacks into global options. This makes updating them much simpler.

This removes any possibility of applying video equalizers in filters,
which affects vf_scale, and the previously removed vf_eq. Not a big
loss, since the preferred VOs have this builtin.

Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and
vo_xv. I'm not going to waste my time on these legacy VOs.

vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which
exists _only_ to trigger a redraw. This seems silly, but for now I feel
like this is less of a pain. The rest of the equalizer using code is
self-updating.

See commit 96b906a51d for how some video equalizer code was GPL only.
Some command line option names and ranges can probably be traced back to
a GPL only committer, but we don't consider these copyrightable.
2017-08-22 17:01:35 +02:00
wm4 d2bdb72b69 options: add a thread-safe way to notify option updates
So far, we had a thread-safe way to read options, but no option update
notification mechanism. Everything was funneled though the main thread's
central mp_option_change_callback() function. For example, if the
panscan options were changed, the function called vo_control() with
VOCTRL_SET_PANSCAN to manually notify the VO thread of updates. This
worked, but's pretty inconvenient. Most of these problems come from the
fact that MPlayer was written as a single-threaded program.

This commit works towards a more flexible mechanism. It adds an update
callback to m_config_cache (the thing that is already used for
thread-safe access of global options).

This alone would still be rather inconvenient, at least in context of
VOs. Add another mechanism on top of it that uses mp_dispatch_queue, and
takes care of some annoying synchronization issues. We extend
mp_dispatch_queue itself to make this easier and slightly more
efficient.

As a first application, use this to reimplement certain VO scaling and
renderer options. The update_opts() function translates these to the
"old" VOCTRLs, though.

An annoyingly subtle issue is that m_config_cache's destructor now
releases pending notifications, and must be released before the
associated dispatch queue. Otherwise, it could happen that option
updates during e.g. VO destruction queue or run stale entries, which is
not expected.

Rather untested. The singly-linked list code in dispatch.c is probably
buggy, and I bet some aspects about synchronization are not entirely
sane.
2017-08-22 15:50:33 +02:00
wm4 817bb2bbbe options: change --loop semantics
As announced by the previous deprecation.
2017-08-14 20:01:08 +02:00
wm4 c6628a5fb6 player: add --track-auto-selection option
I imagine this is useful. Or maybe it isn't.
2017-08-12 23:44:47 +02:00
wm4 f1d161d55f player: make --lavfi-complex changeable at runtime
Tends to be somewhat glitchy if subtitles are enabled, and you enable
and disable tracks.

On error, this will disable --lavfi-complex, which will result in
whatever behavior.
2017-08-12 23:10:40 +02:00
wm4 c6fafbffac vo_opengl: separate hwdec context and mapping, port it to use ra
This does two separate rather intrusive things:

 1. Make the hwdec context (which does initialization, provides the
    device to the decoder, and other basic state) and frame mapping
    (getting textures from a mp_image) separate. This is more
    flexible, and you could map multiple images at once. It will
    help removing some hwdec special-casing from video.c.
 2. Switch all hwdec API use to ra. Of course all code is still
    GL specific, but in theory it would be possible to support other
    backends. The most important change is that the hwdec interop
    returns ra objects, instead of anything GL specific. This removes
    the last dependency on GL-specific header files from video.c.

I'm mixing these separate changes because both requires essentially
rewriting all the glue code, so better do them at once. For the same
reason, this change isn't done incrementally.

hwdec_ios.m is untested, since I can't test it. Apart from superficial
mistakes, this also requires dealing with Apple's texture format
fuckups: they force you to use GL_LUMINANCE[_ALPHA] instead of GL_RED
and GL_RG. We also need to report the correct format via ra_tex to
the renderer, which is done by find_la_variant(). It's unknown whether
this works correctly.

hwdec_rpi.c as well as vo_rpi.c are still broken. (I need to pull my
RPI out of a dusty pile of devices and cables, so, later.)
2017-08-10 21:24:31 +02:00
wm4 f7fb6e186a options: fix --include
This is really obnoxious. --include parses into the default profile, but
when used on the command line, it did never get applied. So we have to
apply it when the exact conditions for this are met.

Fixes #4673.
2017-08-08 15:54:51 +02:00
Akemi f550fdaa91 cocoa: add an option to disable the native macOS fullscreen
Fixes #4014
2017-08-06 22:48:26 +02:00
wm4 955cc50e1b options: --priority can be LGPL
Original author has agreed now.

Also fix the notice in dec_video.c - all GPL-only code is gone
(unrelated to --priority/its author).
2017-08-03 09:44:36 +02:00
Martin Herkt 67cda60da0
options: fix --external-file alias typo 2017-07-29 16:40:08 +02:00
wm4 2378acc3b3 options: drop --video-aspect-method=hybrid
Remove this code because it could be argued that it contains GPL-only
code (see commit 642e963c86 for details).

The remaining aspect methods appear to work just as well, are
potentially more compatible to other players, and the code becomes much
simpler.
2017-07-21 20:19:39 +02:00