Commit Graph

2042 Commits

Author SHA1 Message Date
wm4 eefe7ad28b vo_opengl: vdpau: fix certain cases of preemption recovery failures
The vdpau_mixer could fail to be recreated properly if preemption
occured at some point before playback initialization (like when using
--hwdec-preload and the opengl-cb API).

Normally, the vdpau_mixer was supposed to be marked invalid when the
components using it detect a preemption, e.g. in hwdec_vdpau.c. This one
didn't mark the vdpau_mixer as invalid if preemption was detected in
reinit(), only in map_image().

It's cleaner to detect preemption directly in the vdpau_mixer, which
ensures it's always recreated correctly.
2016-05-03 13:56:11 +02:00
wm4 8a26e139af x11: extend --x11-bypass-compositor with fs-only option
The "fs-only" choice sets the _NET_WM_BYPASS_COMPOSITOR to 1 if the
window is fullscreened, and 0 otherwise. (0 is specified to be the
implicit default - i.e. no change is requested in windowed mode.)

In particular, change the default to "fs-only".

Fixes #2582.
2016-05-02 21:21:53 +02:00
James Ross-Gowan 622bcb0e37 win32: replace libuuid.a usage with initguid.h
Including initguid.h at the top of a file that uses references to GUIDs
causes the GUIDs to be declared globally with __declspec(selectany). The
'selectany' attribute tells the linker to consolidate multiple
definitions of each GUID, which would be great except that, in Cygwin
and MinGW GCC 6.1, this method of linking makes the GUIDs conflict with
the ones declared in libuuid.a.

Since initguid.h obsoletes libuuid.a in modern compilers that support
__declspec(selectany), add initguid.h to all files that use GUIDs and
remove libuuid.a from the build.

Fixes #3097
2016-05-01 21:10:24 +10:00
Nyx0uf ed695ce689 os x: handle multiple dropped files on the window
Should fix #3076 (partially).

Signed-off-by: wm4 <wm4@nowhere>
2016-04-30 18:58:06 +02:00
maniak1349 949247d6e6 w32_common: respect --fit-border on size check
Fit whole window or just a client area in accord with value of --fit-border option.

Fixes #2935.
2016-04-30 18:55:09 +02:00
maniak1349 5c90352ae6 w32_common: fix size calculations for window resize
Substraction of 1 is not necessary due to .right and .bottom values of RECT
struct describing a point one pixel outside of the rectangle.

Fixes #2935. (2.b)
2016-04-30 18:55:09 +02:00
wm4 304d9d58dd vo_opengl: fix build with GLES3 headers
Legacy desktop GL only symbols. Broken by the previous commit.
2016-04-27 20:26:08 +02:00
wm4 9d16837c99 vo_opengl: support GL_EXT_texture_norm16 on GLES
This gives us 16 bit fixed-point integer texture formats, including
ability to sample from them with linear filtering, and using them as FBO
attachments.

The integer texture format path is still there for the sake of ANGLE,
which does not support GL_EXT_texture_norm16 yet.

The change to pass_dither() is needed, because the code path using
GL_R16 for the dither texture relies on glTexImage2D being able to
convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be
trivially fixed by doing the conversion ourselves, but I'm too lazy to
do this now.
2016-04-27 19:19:56 +02:00
wm4 757c8baf8c vo_opengl: always use sized internal formats
This shouldn't make much of a difference, but should make the following
commit simpler.
2016-04-27 19:02:04 +02:00
wm4 9cb036f297 vo_opengl: d3d11egl: minor simplification
This should be ok. eglBindTexImage() just associates the texture, and
does not make a copy (not even a conceptual one).
2016-04-27 14:35:24 +02:00
wm4 0b1ba577b1 vo_opengl: d3d11egl: print warning on unsupported colorspaces
Not much we can do about. If there are many complaints, a mechanism to
automatically disable interop in such cases could be added.
2016-04-27 14:34:46 +02:00
wm4 dff33893f2 d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers
Basically this gets rid of the need for the accessors in d3d11va.h, and
the code can be cleaned up a little bit.

Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer
in the last plane pointers, but it tolerates/passes through the other
plane pointers we set.
2016-04-27 14:06:50 +02:00
wm4 3706918311 vo_opengl: D3D11VA + ANGLE interop
This uses ID3D11VideoProcessor to convert the video to a RGBA surface,
which is then bound to ANGLE. Currently ANGLE does not provide any way
to bind nv12 surfaces directly, so this will have to do.

ID3D11VideoContext1 would give us slightly more control about the
colorspace conversion, though it's still not good, and not available
in MinGW headers yet.

The video processor is created lazily, because we need to have the coded
frame size, of which AVFrame and mp_image have no concept of. Doing the
creation lazily is less of a pain than somehow hacking the coded frame
size into mp_image.

I'm not really sure how ID3D11VideoProcessorInputView is supposed to
work. We recreate it on every frame, which is simple and hopefully
doesn't affect performance.
2016-04-27 13:49:47 +02:00
wm4 d3a26272cd vo_opengl: print error if opengl hwdec interop fails 2016-04-27 13:32:49 +02:00
wm4 dfe40f770d vo_rpi: rename mutex/cond variables
They're now used for the TV callback too, not just vsync.
2016-04-26 17:12:01 +02:00
wm4 6798525251 vo_rpi: wait for vsync with a timeout
Sucks, but better than freezing forever given the (to me) unpredictable
RPI behavior. This will be good enough to drop out of vsync timing mode,
or to abort playback.
2016-04-26 17:11:16 +02:00
wm4 74e3d11f21 vo_rpi: attempt to survive display mode changes
Recreate all dispmanx objects after mode changes signalled by the TV
callback. This is needed since dispmanx objects are marked as invalid
and cease working.

One important point is that the vsync callbacks will stop coming when
this happens, so restoring the callback is important.

Note that the MMAL renderer itself does not get trashed by the firmware
on such events, but we completely reconfigure it anyway when it happens.
2016-04-26 16:47:53 +02:00
wm4 dfa88271a2 vp_rpi: fix indentation
This also moves the p->background check into the top if (the code
effectively didn't do anything when this false).
2016-04-26 13:59:06 +02:00
wm4 021cb2c387 mp_image: allow passing NULL to mp_image_new_custom_ref()
A minor simplification. Most callers don't need this, and there's no
good reason why the caller should provide an "initializer" like this.
(This function calls mp_image_new_dummy_ref(), which has no reason
for an initializer either.)
2016-04-25 11:28:49 +02:00
wm4 244eff9201 vo_opengl: always reset some GL state when leaving renderer
The active texture and some pixelstore parameters are now always reset
to defaults when entering and leaving the renderer. Could be important
for libmpv.
2016-04-22 12:08:21 +02:00
wm4 44644e69f0 vo_opengl: fix an outdated comment
This wasn't updated over multiple iterations.
2016-04-16 16:16:50 +02:00
wm4 9db1b7a001 vo_lavc: fix build on Libav
OF COURSE Libav doesn't have AV_PICTURE_TYPE_NONE. Why the fuck would
it?
2016-04-15 19:35:29 +02:00
wm4 a77cbc504a vo_lavc: unsupport deprecated AVFMT_RAWPICTURE
As of ffmpeg git master, only the libavdevice decklink wrapper supports
this. Everything else has dropped support.

You're now supposed to use AV_CODEC_ID_WRAPPED_AVFRAME, which works a
bit differently. Normal AVFrames should still work for these encoders.
2016-04-15 15:45:38 +02:00
wm4 798188cb33 vo_lavc: send refcounted AVFrame to encoder
This potentially makes it more efficient, and actually makes it simpler.

Yes, AV_PICTURE_TYPE_NONE is the default for pict_type.
2016-04-15 15:43:46 +02:00
wm4 b735c0e207 lcms: include math.h
Fixes #3053.
2016-04-15 13:58:41 +02:00
wm4 8c02c92ab9 vo_opengl: rpi: don't include x11 header file
Copy & paste bug.
2016-04-15 09:45:15 +02:00
Niklas Haas e3e03d0f34 vo_opengl: simplify and improve up scale=oversample
Since what we're doing is a linear blend of the four colors, we can just
do it for free by using GPU sampling.

This requires significantly fewer texture fetches and calculations to
compute the final color, making it much more efficient. The code is also
much shorter and simpler.
2016-04-12 16:26:53 +02:00
wm4 f5ff2656e0 vaapi: determine surface format in decoder, not in renderer
Until now, we have made the assumption that a driver will use only 1
hardware surface format. the format is dictated by the driver (you
don't create surfaces with a specific format - you just pass a
rt_format and get a surface that will be in a specific driver-chosen
format).

In particular, the renderer created a dummy surface to probe the format,
and hoped the decoder would produce the same format. Due to a driver
bug this required a workaround to actually get the same format as the
driver did.

Change this so that the format is determined in the decoder. The format
is then passed down as hw_subfmt, which allows the renderer to configure
itself with the correct format. If the hardware surface changes its
format midstream, the renderer can be reconfigured using the normal
mechanisms.

This calls va_surface_init_subformat() each time after the decoder
returns a surface. Since libavcodec/AVFrame has no concept of sub-
formats, this is unavoidable. It creates and destroys a derived
VAImage, but this shouldn't have any bad performance effects (at
least I didn't notice any measurable effects).

Note that vaDeriveImage() failures are silently ignored as some
drivers (the vdpau wrapper) support neither vaDeriveImage, nor EGL
interop. In addition, we still probe whether we can map an image
in the EGL interop code. This is important as it's the only way
to determine whether EGL interop is supported at all. With respect
to the driver bug mentioned above, it doesn't matter which format
the test surface has.

In vf_vavpp, also remove the rt_format guessing business. I think the
existing logic was a bit meaningless anyway. It's not even a given
that vavpp produces the same rt_format for output.
2016-04-11 22:03:26 +02:00
Rudolf Polzer 160497b8ff encode_lavc: Migrate to codecpar API. 2016-04-11 14:57:20 -04:00
Niklas Haas b968d779af aspect: rework --video-unscaled
In the past, --video-unscaled also disabled zooming and aspect ratio
corrections. But this didn't make much sense in terms of being a useful
option. The new behavior just sets the initial video size to be
unscaled, but it's still affected by zoom commands and aspect ratio
corrections.

To get the old behavior back, --video-aspect=0 --video-zoom=0 need to be
added as well (in the general case). Most of the time it should not make
a difference though.

Also, there seems to have been some additional dst_rect clamping code
inside src_dst_split_scaling that didn't seem to either be necessary nor
ever get triggered. (The code immediately above it already makes sure to
crop the video if it's larger than the dst_rect)

No idea why it was there, but I just removed it.
2016-04-10 18:29:20 +02:00
wm4 b18bfd0352 aspect: remove useless debug messages
Never needed them. This makes the code slightly more readable.
2016-04-10 16:29:33 +02:00
wm4 87cb2339a6 vo_opengl: improve rotation handling (again)
Apply basic transformations like rotation by 90° and mirroring when
sampling from the source textures. The original idea was making this
part of img_tex.transform, but this didn't work: lots of code plays
tricks on the transform, so manipulating it is not necessarily
transparent, especially when width/height are switched. So add a new
pre_transform field, which is strictly applied before the normal
transform.

This fixes most glitches involved with rotating the image.

Cropping and rotation are now weirdly separated, even though they could
be done in the same step. I think this is not much of a problem, and
has the advantage that changing panscan does not trigger FBO
reallocations (I think...).
2016-04-08 22:21:38 +02:00
wm4 6325bdf197 vo_opengl: log if glGetString(GL_VERSION) returns NULL
Typically happens with some implementations if no context is currrent,
or is otherwise broken. This is particularly relevant to the opengl_cb
API, because the API user will have no other indication what went wrong.
2016-04-08 10:57:21 +02:00
wm4 0812719497 vo_opengl: videotoolbox: use kCVPixelBufferLock_ReadOnly for screenshots
Why not.
2016-04-07 19:55:51 +02:00
wm4 f033481551 videotoolbox: change how videotoolbox format is managed
The underlying intention of this code is to make changing
--videotoolbox-format at runtime work. For this reason, the format can't
just be statically setup, but must be read from the option at runtime.

This means the format is not fixed anymore, and we have to make sure the
renderer is property reinitialized if the format changes. There is
currently no way to trigger reinit on this level, which is why the
mp_image_params.hw_subfmt field was introduced.

One sketchy thing remains: normally, the renderer is supposed to be
involved with VO format negotiation, which would ensure that the VO
can take the format at all. Since the hw_subfmt is not part of this
format negotiation, it's implied the get_vt_fmt() callback only
returns formats supported by the renderer. This is not necessarily
clear because vo_opengl checks this with converted_imgfmt separately.
None of this matters in practice though, because we know all formats
are always supported.

(This still requires somehow triggering decoder reinit to make the
change effective.)
2016-04-07 19:54:58 +02:00
wm4 32a92071b4 vo: don't reset vsync statistics on seeks etc.
The sync-by-display mode relies on using the vsync statistics for
timing. As a consequence discontinuities must be handled somehow. Until
now we have done this by completely resetting these statistics.

This can be somewhat annoying, especially if the GL driver's vsync
timing is not ideal. So after e.g. a seek it could take a second until
it locked back to the proper values.

Change it not to reset all statistics. Some state obviously has to be
reset, because it's a discontinuity. To make it worse, the driver's
vsync behavior will also change on such discontinuities. To compensate,
we discard the timings for the first 2 vsyncs after each discontinuity
(via num_successive_vsyncs). This is probably not fully ideal, and
num_total_vsync_samples handling in particular becomes a bit
questionable.
2016-04-06 22:56:12 +02:00
wm4 796b32c4d7 vo_opengl: fix build breakage 2016-04-06 01:21:16 +02:00
wm4 7a5312e9a6 vo_opengl: minor simplification
It's the same functionally.
2016-04-05 20:58:22 +02:00
wm4 afd685490d vo_opengl: fix nnedi + rectangle textures
Shader compilation error due to incompatible samplers.
2016-04-05 20:57:02 +02:00
Niklas Haas c0e13d54a8 aspect: make video-zoom logarithmic
The past behavior was a bit weird, especially when zooming out. There
was no simple way to zoom in or out in consistent increments using
keybindings alone.

The new behavior preserves most of the old behavior's semantics but
scales out to infinity better. It coincidentally also makes it
really easy to get clean power of 2 ratios (e.g. 2x, 4x, 8x and their
inverses).

Fixes #3004.
2016-04-03 14:51:31 +02:00
Niklas Haas a3361ad0ce gl_lcms: choose BT.1886 gamma per-channel
This makes the black point closer (chromatically) to the white point, by
ensuring channels keep their consistent brightness ratios as they go
down to zero.

I also raised the 3DLUT version as this changes semantics and is a
separate commit from the previous one.
2016-04-01 10:27:32 +02:00
Niklas Haas 2dcf18c0c0 vo_opengl: generate 3DLUT against source and use full BT.1886
This commit refactors the 3DLUT loading mechanism to build the 3DLUT
against the original source characteristics of the file. This allows us,
among other things, to use a real BT.1886 profile for the source. This
also allows us to actually use perceptual mappings. Finally, this
reduces errors on standard gamut displays (where the previous 3DLUT
target of BT.2020 was unreasonably wide).

This also improves the overall accuracy of the 3DLUT due to eliminating
rounding errors where possible, and allows for more accurate use of
LUT-based ICC profiles.

The current code is somewhat more ugly than necessary, because the idea
was to implement this commit in a working state first, and then maybe
refactor the profile loading mechanism in a later commit.

Fixes #2815.
2016-04-01 10:27:27 +02:00
Niklas Haas ec6e8a31e0 vo_opengl: draw transparency checkerboard after upscaling
This also draws it after color management etc. In a nutshell, this
change makes the transparency checkerboard independent of upscaling,
panning, cropping etc. It will always be the same apparent size and
position (relative to the window).

It will also be independent of the video colorspace and such things.
(Note: This might cause white imbalance issues if playing a file with a
white point that does not match the display, in absolute colorimetric
mode. But that's uncommon, especially in conjunction with transparent
image files, so it's not a primary concern here)
2016-03-29 22:29:19 +02:00
wm4 dae23fff09 vo_opengl: always premultiply alpha
Until now, we've let the windowing backend decide. But since they
usually require premultiplied alpha, and premultiplied alpha is easier
to handle, hardcode it.
2016-03-29 21:56:38 +02:00
wm4 b95a10c2dd vo_opengl: fix rotation direction
The recent changes fixed rotation handling, but reversed the rotation
direction. The direction is expected to be counter-clockwise, because
demuxers export video rotation metadata as such.
2016-03-29 11:47:16 +02:00
wm4 bd98d9e232 vo_opengl: slightly compress gl_set_debug_logger()
No functional changes.
2016-03-28 18:07:41 +02:00
wm4 b8b2a465d1 vo_opengl: reduce temporary variables in gl_transform_trans()
Using a single gl_transform variable instead of many float ones makes it
easier to see what it's doing. No functional change.
2016-03-28 18:07:18 +02:00
wm4 5827d9cc09 vo_opengl: fix rotation
This has been completely broken since commit 93546f0c. But even before,
rotation handling did not make too much sense. In particular, it rotated
the contents of the cropped image, instead of adjusting the crop
rectangle as well. The result was that things like panscan or zooming
did not behave as expected with rotation applied.

The same is true for vertical flipping. Flipping is triggered by
negative image stride. OpenGL does not support flipping the image on
upload, so it's done as part of the rendering. It can be triggered with
--vf=flip, but other filters and even decoders could setup negative
stride to flip the image.

Fix these issues by applying transforms to texture coordinates properly,
and by making rotation and flipping part of these transforms.

This still doesn't work properly for separated scaling. The issue is
that we'd have to adjust how the passes are done. For now, pick a very
stupid solution by rotating the image to a FBO, and then scaling from
that. This has the avantage that the scale logic doesn't have to be
complicated for such a rare case. It could be improved later.

Prescaling is apparently still broken. I don't know if chroma
positioning works properly either. None of this should affect the case
with no rotation.
2016-03-28 17:02:27 +02:00
wm4 e5b5cc2a2f vo_opengl: fix row-major vs. column-major confusion
gl_transform_vec() assumed column-major, while everything else seemed to
assumed row-major memory organization for gl_transform.m. Also,
gl_transform_trans() seems to contain additional confusion.

This didn't matter until now, as everything has been orthogonal, this
the swapped matrix entries were always 0.
2016-03-28 16:16:09 +02:00
wm4 fb70819048 vo_opengl: don't upload potentially uninitialized memory to GL buffer
If the texture count is lower than 4, entries in va.textcoord[] will
remain uninitialized. While this is unlikely to be a problem (since
these values are unused on the shader side too), it's not nice and might
explain some things which have shown up in valgrind.

Fix by always initializing the whole thing.
2016-03-28 16:13:56 +02:00
wm4 c51fe7944d vo_openg: fix debanding + rectangle-textures 2016-03-27 16:46:01 +02:00
wm4 a76f3e8e46 vo_opengl: minor coding style adjustment 2016-03-24 21:23:22 +01:00
wm4 da015d9d00 vo_opengl: utils: some more minor shader string building optimization
Instead of reallocating almost all of the shader string several times
per pass, build it into a fixed buffer that will be reallocated as
needed.

While this still uses a linear search and full comparison of the shader
text, this will compare the shader's string length first before doing a
full comparison as a nice side effect. (That's also why the fragment
shader is compared first - it's more likely to be different for
different cache entries than the vertex shader stub.)
2016-03-24 21:22:10 +01:00
wm4 30e94fa711 vo_opengl: utils: slightly optimize shader string building
Use bstr as appending buffer, which should avoid frequent reallocation
and copying. The previous commit should help with this a little.
2016-03-23 22:03:53 +01:00
wm4 c7f802ee45 vo_opengl_cb: fix NULL deref
Broken in commit d6c99c85. vo_opengl_cb.c adds the corner case that
p->osd can be NULL. This make opengl-cb always crash.
2016-03-23 14:49:39 +01:00
wm4 fd3ae6c561 vo_opengl: fix blend-subtitles=video in some cases
Shader miscompilation and bad output.

Regression probably since commit 93546f0c (or one of the following
ones).

Fixes #2982.
2016-03-22 13:34:52 +01:00
wm4 d6c99c8513 vo_opengl, osd: allow osc.lua to react faster on resizes
Glitches when resizing are still possible, but are reduced. Other VOs
could support this too, but don't need to do so.

(Totally avoiding glitches would be much more effort, and probably not
worth the trouble. How about you just watch the video the player is
playing, instead of spending your time resizing the window.)
2016-03-21 22:23:41 +01:00
wm4 3353923f29 vo_opengl: GLX: try to create 3.3 core profile context
Until now, we have tried to create a GL 3.0 context. The main reason for
this is that many Mesa-based drivers did not support anything better.
But some drivers (Mesa AMD) will not report a higher OpenGL version,
because their compatibility mode is restricted. While later GL features
are reported as extensions just fine, there doesn't seem to be a way to
determine or enable higher GLSL versions.

Add some more shitty hacks to try to deal with this messed up situation,
and try to probe each interesting GL version separately (starting with
3.3, then 3.2 etc.). Other backends might suffer from similar problems,
but these will have to deal with it on their own.

Probably fixes #2938, or maybe not.
2016-03-19 19:31:17 +01:00
Emmanuel Gil Peyrot f0ba2a54e6 Revert "wayland: set fs mode on every configure"
Prevents an infinite loop of configure event and set_fullscreen
request on Weston and other compositors respecting the protocol.

Fixes #2817

This reverts commit eb6b2b6e50.
2016-03-19 14:09:13 +01:00
wm4 0d19316de2 vo_opengl: dxva2egl: ignore alpha component in the mapped video
converted_imgfmt will be used by the renderer logic to build an
appropriate shader chain. It doesn't influence the format of any
textures. Thus it doesn't matter whether the hw video surface is mapped
as RGB or RGBA. What matters is if the video actually contains alpha or
not. Since virtually all hardware decoder do not support alpha in any
way, this can be hardcoded as "no alpha".

This avoids unnecessary GPU work.
2016-03-17 14:58:49 +01:00
wm4 45db7d52a9 vo_opengl: fix operation without GL_ARB_texture_rg
This also gets rid of the kind of hard to read texture swizzle setup and
turns it into something dumber.

Assumes that we don't create any FBOs with 2 channel formats. (Only the
video source textures are handled by this commit.)
2016-03-17 12:50:26 +01:00
wm4 71642f5d23 vo_opengl: fix sharpen filter
Regression since commit 93546f0c.

Fixes #2956.
2016-03-16 19:09:52 +01:00
Kevin Mitchell d756dd8cbf vo_opengl: only open one OpenGL/DX interop handle when using dxva2
Previously, gl->DXOpenDeviceNV was called twice using dxva2 with dxinterop. AMD
drivers refused to allow this. With this commit, context_dxinterop sets its own
implementation of MPGetNativeDisplay, which can return either a
IDirect3DDevice9Ex or a dxinterop_device_HANDLE depending on the "name" request
string. hwdec_dxva2gldx then requests both of these avoiding the need to call
gl->DXOpenDeviceNV a second time.
2016-03-15 17:04:58 -07:00
wm4 7e75e2a5dc x11, input: move mime type drag&drop negotiation to common code
Drag&drop mechanisms typically support multiple types for the drop data.
Move most of the logic which types are accepted and preferred to
event.c, where the data is also interpreted.

(Maybe sorting the types by assigning scores is over-engineered, since
they're already sorted by preference, but it's actually not much more
code.)

Not very interesting/meaningful yet, but preparation for the next
commit.
2016-03-15 22:42:06 +01:00
wm4 718cc27f34 x11: move vo->input_ctx accesses to x11->input_ctx
Reduces VO access and makes the code more self-contained. (One day the
windowing backend code should not access the VO anymore. We're just not
quite there yet.)
2016-03-15 22:11:31 +01:00
Kevin Mitchell 8ff09f3217 vo_opengl: add dxva2 interop to angle backend
Like dxinterop, this uses StretchRect or RGB conversion. This is unavoidable as
long as we use the dxva2 API, as there is no way to access the raw hardware
decoded Direct3D9 surfaces.
2016-03-10 15:49:55 -08:00
wm4 0e1e4005fb vo_opengl: use the same type for cached and current uniform values
Slightly improvement over the previous commit.
2016-03-10 22:42:20 +01:00
igv 5199c2ee3a vo_opengl: cache the values of the uniform variables 2016-03-10 22:40:14 +01:00
igv 95ca308d44 vo_opengl: cache the locations of the uniform variables 2016-03-09 22:57:05 +01:00
Niklas Haas 2db1b9e474 vo_opengl: decrease default superxbr-edge-strength
The default of 1.0 was basically making half the algorithm do nothing,
since it turned off all diagonal contributions. The upstream default is
0.6, and this produces a more reasonable image.
2016-03-07 22:31:15 +01:00
Niklas Haas c68721b832 vo_opengl: improve superxbr algorithm
The values were changed to reflect an upstream change in the source for
the super-xBR implementation.

The anti-ringing code was basically not working at all, the new
algorithm _significantly_ improves the result (reduces ringing).
2016-03-07 22:31:15 +01:00
Niklas Haas 9f91bc4b75 vo_opengl: refactor superxbr algorithm
This is a fresh implementation from scratch that carries with it
significantly less baggage and verbosity from the previous (ported)
version.

The actual values for the masks and such were copied from the
current code. Behavior and performance should be unaffected.

An important difference between the old code and the new code is that
the new code always explicitly samples from the first component, rather
than being able to process multiple planes at once.

Since prescale-luma only affects luma, I deemed this unnecessary. May
change in the future, if prescale-chroma ever gets implemented. But
prescaling multiple planes would be slow to do this way. (Better would
be to generalize it to differently-sized vectors)
2016-03-07 22:31:15 +01:00
wm4 ead73032af vo_xv, vo_x11: warn that these VOs should not be used 2016-03-06 19:22:15 +01:00
Niklas Haas a4dfc28fe1 vo_opengl: refactor plane-skipping optimizations
Instead of hard-coding the logic and planes to skip, factor this out
to a reusible function, and instead add the number of relevant
coordinates to the texture state.
2016-03-05 13:08:38 +01:00
Niklas Haas b81036524a vo_opengl: rename prescale to prescale-luma
Since prescale now literally only affects the luma plane (and the
filters are all designed for luma-only operation either way), the option
has been renamed and the documentation updated to clarify this.
2016-03-05 13:08:38 +01:00
Niklas Haas 8ac6f6acf0 vo_opengl: add macros for scaler units
There was no real point in hard-coding these all over the place,
especially since the order was sort of arbitrary and confusing.
2016-03-05 13:08:38 +01:00
Niklas Haas 93546f0c2f vo_opengl: refactor pass_read_video and texture binding
This is a pretty major rewrite of the internal texture binding
mechanic, which makes it more flexible.

In general, the difference between the old and current approaches is
that now, all texture description is held in a struct img_tex and only
explicitly bound with pass_bind. (Once bound, a texture unit is assumed
to be set in stone and no longer tied to the img_tex)

This approach makes the code inside pass_read_video significantly more
flexible and cuts down on the number of weird special cases and
spaghetti logic.

It also has some improvements, e.g. cutting down greatly on the number
of unnecessary conversion passes inside pass_read_video (which was
previously mostly done to cope with the fact that the alternative would
have resulted in a combinatorial explosion of code complexity).

Some other notable changes (and potential improvements):

- texture expansion is now *always* handled in pass_read_video, and the
  colormatrix never does this anymore. (Which means the code could
  probably be removed from the colormatrix generation logic, modulo some
  other VOs)

- struct fbo_tex now stores both its "physical" and "logical"
  (configured) size, which cuts down on the amount of width/height
  baggage on some function calls

- vo_opengl can now technically support textures with different bit
  depths (e.g. 10 bit luma, 8 bit chroma) - but the APIs it queries
  inside img_format.c doesn't export this (nor does ffmpeg support it,
  really) so the status quo of using the same tex_mul for all planes is
  kept.

- dumb_mode is now only needed because of the indirect_fbo being in the
  main rendering pipeline. If we reintroduce p->use_indirect and thread
  a transform through the entire program this could be skipped where
  unnecessary, allowing for the removal of dumb_mode. But I'm not sure
  how to do this in a clean way. (Which is part of why it got introduced
  to begin with)

- It would be trivial to resurrect source-shader now (it would just be
  one extra 'if' inside pass_read_video).
2016-03-05 13:08:38 +01:00
wm4 5c20263364 vo_opengl: wayland: don't destroy NULL wl_egl_window
The wayland client API crashes intentionally when trying to free NULL
objects. (Thanks.)
2016-03-03 15:30:28 +01:00
igv b638a413c3 vo_opengl: remove redundant code 2016-02-28 17:46:16 +01:00
igv 8bafd68fff vo_opengl: set uniform variable "pixel_size" for internal shaders 2016-02-26 23:21:03 +01:00
igv 3d2fb9e9a8 vo_opengl: dxinterop: fix compatibility issue with Vista 2016-02-26 23:20:27 +01:00
wm4 f0b15ad447 vo_opengl, vo_rpi: unbreak a few things
Commit 2f562825 didn't remove the "color" declaration for these. Since
the shader header already declares it, shader compilation broke.
2016-02-24 10:23:50 +01:00
Niklas Haas 2f562825e0 vo_opengl: declare vec4 color inside fragment shader stub
Why was this done so stupidly, with so many complicated special cases,
before? Declare it once so the shader bits don't have to figure out where
and when to do so themselves.
2016-02-23 20:58:15 +01:00
igv f0794d0544 vo_opengl: set uniform variable "pixel_size"
pixel_size is often used variable, also reciprocal is a costly operation
for AMD and older nVidia (prior to Kepler) GPUs.
2016-02-22 22:33:04 +01:00
igv 935c8402bc vo_opengl: set the correct size of the input image 2016-02-22 22:32:49 +01:00
Gusar321 ebc341ddd4 vo_x11: add 16bpp support 2016-02-22 22:13:28 +01:00
James Ross-Gowan 53ef4822e8 dxva2: fix shared surface type
The WGL_NV_DX_interop spec says that a shared IDirect3DSurface9 must not
be lockable, but off-screen plain surfaces are always lockable and using
them causes Nvidia drivers to crash. Use a rendertarget for the shared
surface instead.

This also changes the name of the DX_interop handle for the rendertarget
to match the name of the DirectX object (rather than the GL one) to
match the convention used in context_dxinterop.c.
2016-02-19 00:37:21 +11:00
wm4 c01aaabb3e vo_opengl: use correct gl_target variable
p->gl_target and plane->gl_target are always the same value here, but
semantically plane->gl_target is the correct one.
2016-02-18 10:46:03 +01:00
wm4 57c31f4130 vo_opengl: don't use normalized coords for debanding rectangle textures
Fixes #2831.
2016-02-18 10:42:26 +01:00
wm4 d6af58c699 vo_opengl: pass the correct target to deband functions
Apple crap (namely hardware decoding interop) forces us to use rectangle
textures for input. But after that we continue with normal textures.
This was not considered for debanding, and the sampler type used for it
can be different depending on the exact render chain. Simply use the
target type of the input texture.
2016-02-18 10:41:13 +01:00
Kevin Mitchell 0d40140668 wscript: remove dxva2-dxinterop configure test
Wasn't really necessary as it was equivalent to gl-dxinterop.
2016-02-17 10:17:52 -08:00
Kevin Mitchell 2d1f42089c vo_opengl: dxinterop: add dxva2 passthrough
Use dxva2 surface to fill RGB IDirect3DSurface9 shared with opengl via
DXRegisterObjectNV.
2016-02-17 09:07:12 -08:00
Kevin Mitchell 941885b62c vo_opengl: dxinterop: improve error messages
* use mp_HRESULT_to_str/mp_LastError_to_str
* make some messages non-identical
* replace "GL" -> "OpenGL"
* change some MP_FATAL to MP_ERR that don't actually kill the vo
2016-02-17 06:59:02 -08:00
wm4 012a8ef2cc vo_opengl_cb: unbreak destroying+recreating GL context
A client API user is allowed to call mpv_opengl_cb_uninit_gl() followed
by mpv_opengl_cb_init_gl(). This crashed; fix it by fixing the lifetime
of ctx->gl.
2016-02-15 14:50:03 +01:00
wm4 fd80fcd3f3 vo_opengl: unconfuse Coverity
It thinks that integer_conv_fbo[index] is implied to be accessed with up
to index=5. Although that is theoretical only, it has a point that this
makes no sense. Use the same constant for the array allocation, to make
it more uniform and robust.

Fixes CID 1350060.
2016-02-12 15:56:58 +01:00
Jan Ekström 4b97869e5f Enable building the opengl-cb video renderer on Android
* Add Android-specific OpenGL ES feature and checks
* Add missing GL_* symbols for Android
  (list gathered by Ilya Zhuravlev <whatever@xyz.is>)
2016-02-10 21:29:42 +01:00
wm4 668ba7441a vo_opengl_cb: do also not block when drawing nothing
The ctx->redrawing field signals whether flip_page() should block. Do
not block if a black frame (i.e. nothing) is to be rendered.

Also, frame==NULL can never happen.
2016-02-09 21:38:28 +01:00
wm4 9f6dfaabf9 vo_opengl: vdpau: call glVDPAUFiniNV only if initialized
This is "more correct". See #2798.
2016-02-08 13:39:33 +01:00
Alexander Preisinger eb6b2b6e50 wayland: set fs mode on every configure
Check and set the fullscreen mode on every surface configure event.
This prevents gnome from resizing mpvs fullscreen window to a smaller size.
2016-02-07 15:44:54 +01:00
Uros Vampl 2b58738545 vo_rpi: add geometry handling
This makes it possible to set video size and position using the
--geometry and/or --autofit options. It's also possible to switch
between fullscreen/non-fullscreen playback during runtime.
2016-02-05 17:49:43 +01:00