The WGL_NV_DX_interop spec says that a shared IDirect3DSurface9 must not
be lockable, but off-screen plain surfaces are always lockable and using
them causes Nvidia drivers to crash. Use a rendertarget for the shared
surface instead.
This also changes the name of the DX_interop handle for the rendertarget
to match the name of the DirectX object (rather than the GL one) to
match the convention used in context_dxinterop.c.