Some of the code, especially the dshow and windows codec loader parts,
are extremely hacky and likely full of bugs. The goal is merely getting
rid of warnings that could obscure more important warnings and actual
bugs, instead of fixing actual problems. This reduces the number of
warnings from over 500 to almost the same as when compiling on Linux.
Note that many problems stem from using the ancient wine-derived
windows headers. There are some differences to the "proper" windows
header. Changing the code to compile with the proper headers would be
too much trouble, and it still has to work on Unix.
Some of the changes might actually break compilation on legacy MinGW,
but we don't support that anymore. Always use MinGW-w64, even when
compiling to 32 bit.
Fixes some warnings in the win32 loader code on Linux too.
Recent commit 5d5ca22a6d ("options: commandline: accept --foo=xyz
style options") left some bad code under "#ifdef MP_DEBUG" in
playtree.c, which caused a compilation failure if configured with
"--enable-debug". Fix this. Having the "#ifdef MP_DEBUG" there was
completely unnecessary; it only increased the risk for this kind of
problems for no real benefit - executing the asserts under it would
have no noticeable performance or other penalty in default builds
either. Remove several cases of such harmful "#ifdef MP_DEBUG".
- assert that the override param is nonzero (zero is not implemented)
- correct return value type to int
based on a patch by Diego
fixes bugzilla bug #342
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17246 b3059339-0415-0410-9bf9-f77b7e298cf2