Commit Graph

15 Commits

Author SHA1 Message Date
Dudemanguy 4502522a7a player: use XDG_CACHE_HOME by default
This adds cache as a possible path for mpv to internally pick
(~/.cache/mpv for non-darwin unix-like systems, the usual config
directory for everyone else). For gpu shader cache and icc cache,
controlling whether or not to write such files is done with the new
--gpu-shader-cache and --icc-cache options respectively. Additionally,
--cache-on-disk no longer requires explicitly setting the --cache-dir
option. The old options, --cache-dir, --gpu-shader-cache-dir, and
--icc-cache-dir simply set an override for the directory to save cache
files. If unset, then the cache is saved in XDG_CACHE_HOME.
2023-05-09 20:37:17 +00:00
Christoph Heinrich 91cc0d8cf6 options: transition options from OPT_FLAG to OPT_BOOL
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
2023-02-21 17:15:17 +00:00
sfan5 7b03cd367d various: replace if + abort() with MP_HANDLE_OOM()
MP_HANDLE_OOM also aborts but calls assert() first, which
will result in an useful message if compiled in debug mode.
2023-01-12 22:02:07 +01:00
Niklas Haas e1a04cd8ac lcms: fix validate_3dlut_size_opt
Not only was this function needlessly convoluted, it was also broken -
since it returned a bool value where an error code was expected.
2022-11-21 17:39:37 +01:00
Niklas Haas b9b3342369 lcms: always parse lcms2-related options
Currently, the lcms-related options are only defined when lcms2 is
enabled at build time. However, this causes issues (e.g. segfault) for
vo_gpu_next, which relies on the presence of these options (to forward
them to libplacebo).

(That libplacebo internally depends on lcms2 as well is an
implementation detail - compiling mpv *without* lcms against libplacebo
*with* lcms should be possible in principle)

Fixes: #10891
Closes: #10856
2022-11-21 17:39:37 +01:00
Niklas Haas 81c5ed5b13 vo_gpu: fix 3DLUT precision
Using cmsFLAGS_HIGHRESPRECALC results in Little-CMS generating an
internal 49x49x49 3DLUT, from which it then samples our own 3DLUT. This
is completely pointless and not only destroys the accuracy of the 3DLUT,
but also results in no additional gain from increasing the 3DLUT
precision further.

The correct flag for us to be using is cmsFLAGS_NOOPTIMIZE, which
suppresses this internal 3DLUT generation and gives us the full
precision. We can also specify cmsFLAGS_NOCACHE, which is negligible but
in theory prevents Little-CMS from unnecessary pixel equality tests.
2022-07-15 16:34:11 +02:00
Niklas Haas 432581b604 vo_gpu: lift ra_ctx_* opts to a global struct
So I can re-use them for vo_gpu_next.
2021-11-03 14:09:27 +01:00
Niklas Haas 353cccfa8c vo_gpu: replace --icc-contrast by --icc-force-contrast
Not only does this have semantics that make far more sense, it also has
a default that makes far more sense. (Equivalent to the old
`icc-contrast=inf`)

This removes the weird 1000:1 contrast default assumption which
especially broke perceptual profiles and also screws things up for
OLED/CRT/etc.

Should probably close some issues but I honestly can't be bothered to
figure out which of the thousands colorimetry-related issues are
affected.
2021-05-26 17:35:29 +02:00
Philip Langdale 3f006eced4 options: Make validation and help possible for all option types
Today, validation is only possible for string type options. But there's
no particular reason why it needs to be restricted in this way, and
there are potential uses, to allow other options to be validated
without forcing the option to have to reimplement parsing from
scratch.

The first part, simply making the validation function an explicit
field instead of overloading priv is simple enough. But if we only do
that, then the validation function still needs to deal with the raw
pre-parsed string. Instead, we want to allow the value to be parsed
before it is validated. That in turn leads to us having validator
functions that should be type aware. Unfortunately, that means we need
to keep the explicit macro like OPT_STRING_VALIDATE() as a way to
enforce the correct typing of the function. Otherwise, we'd have to
have the validator take a void * and hope the implementation can cast
it correctly.

For help, we don't have this problem, as help doesn't look at the
value.

Then, we turn validators that are really help generators into explicit
help functions and where a validator is help + validation, we split
them into two parts.

I have, however, left functions that need to query information for both
help and validation as single functions to avoid code duplication.

In this change, I have not added an other OPT_FOO_VALIDATE() macros as
they are not needed, but I will add some in a separate change to
illustrate the pattern.
2021-03-28 19:46:27 +03:00
wm4 26f4f18c06 options: change option macros and all option declarations
Change all OPT_* macros such that they don't define the entire m_option
initializer, and instead expand only to a part of it, which sets certain
fields. This requires changing almost every option declaration, because
they all use these macros. A declaration now always starts with

   {"name", ...

followed by designated initializers only (possibly wrapped in macros).
The OPT_* macros now initialize the .offset and .type fields only,
sometimes also .priv and others.

I think this change makes the option macros less tricky. The old code
had to stuff everything into macro arguments (and attempted to allow
setting arbitrary fields by letting the user pass designated
initializers in the vararg parts). Some of this was made messy due to
C99 and C11 not allowing 0-sized varargs with ',' removal. It's also
possible that this change is pointless, other than cosmetic preferences.

Not too happy about some things. For example, the OPT_CHOICE()
indentation I applied looks a bit ugly.

Much of this change was done with regex search&replace, but some places
required manual editing. In particular, code in "obscure" areas (which I
didn't include in compilation) might be broken now.

In wayland_common.c the author of some option declarations confused the
flags parameter with the default value (though the default value was
also properly set below). I fixed this with this change.
2020-03-18 19:52:01 +01:00
Wessel Dankers 643417dd17 video: add pure gamma TRC curves for 2.0, 2.4 and 2.6. 2019-09-27 13:21:41 +02:00
zc62 e37c253b92 lcms: allow infinite contrast
Fixes #5980
2019-03-09 12:55:44 +01:00
Niklas Haas 05b392bc94 vo_gpu: allow higher icc-contrast and improve logging
With the advent of actual HDR devices, my real measured ICC profile has
an "infinite" contrast, since the display is completely off on pure
black inputs. 100k:1 might not be enough, so let's just bump it up to
1m:1 to be safe.

Also, improve the logging in the case that the detected contrast is too
high by default.
2018-05-17 22:56:45 +03:00
Nicolas F 744b67d9e5 Fix various typos in log messages 2017-12-03 21:24:18 +01:00
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00