Commit Graph

18 Commits

Author SHA1 Message Date
wm4 49d13f76ca vaapi: make struct va_surface private
It's not really needed to be public. Other code can just use mp_image.
The only disadvantage is that the other code needs to call an accessor
to get the VASurfaceID.
2014-03-17 18:22:35 +01:00
wm4 31fc5e8563 vaapi: replace image pool implementation with mp_image_pool
Although I at first thought it would be better to have a separate
implementation for hwaccels because the difference to software images
are too large, it turns out you can actually save some code with it.

Note that the old implementation had a small memory management bug. This
got painted over in commit 269c1e1, but is hereby solved properly.

Also note that I couldn't test vf_vavpp.c (due to lack of hardware), and
I hope I didn't accidentally break it.
2014-03-17 18:22:25 +01:00
wm4 3ec7f528c4 vd_lavc: remove compatibility crap
All this code was needed for compatibility with very old libavcodec
versions only (such as Libav 9).

Includes some now-possible simplifications too.
2014-03-16 13:19:19 +01:00
wm4 ccce58d6d6 video: initialize hw decoder in get_format
Apparently the "right" place to initialize the hardware decoder is in
the libavcodec get_format callback.

This doesn't change vda.c and vdpau_old.c, because I don't have OSX, and
vdpau_old.c is probably going to be removed soon (if Libav ever manages
to release Libav 10). So for now the init_decoder callback added with
this commit is optional.

This also means vdpau.c and vaapi.c don't have to manage and check the
image parameters anymore.

This change is probably needed for when libavcodec VDA supports gets a
new iteration of its API.
2014-03-10 22:56:26 +01:00
wm4 70af7ab8e5 vaapi: mp_msg conversions
This ended up a little bit messy. In order to get a mp_log everywhere,
mostly make use of the fact that va_surface already references global
state anyway.
2013-12-21 20:50:11 +01:00
wm4 0112143fda Split mpvcore/ into common/, misc/, bstr/ 2013-12-17 02:39:45 +01:00
wm4 60cd300558 vaapi: remove unused hw image formats, simplify
PIX_FMT_VDA_VLD and PIX_FMT_VAAPI_VLD were never used anywhere. I'm not
sure why they were even added, and they sound like they are just for
compatibility with XvMC-style decoding, which sucks anyway.

Now that there's only a single vaapi format, remove the
IMGFMT_IS_VAAPI() macro. Also get rid of IMGFMT_IS_VDA(), which was
unused.
2013-11-29 14:19:29 +01:00
wm4 4fa2babacc video: move struct mp_hwdec_info into its own header file
This means most code accessing this struct must now include hwdec.h
instead of dec_video.h. I just put it into dec_video.h at first because
I thought a separate file would be a waste, but it's more proper to do
it this way, as there are too many files which include dec_video.h only
to get the mp_hwdec_info definition.
2013-11-23 21:26:31 +01:00
wm4 2d58fb3b8e vo_opengl: add support for VA-API OpenGL interop
VA-API's OpenGL/GLX interop is pretty bad and perhaps slow (renders a
X11 pixmap into a FBO, and has to go over X11, probably involves one or
more copies), and this code serves more as an example, rather than for
serious use. On the other hand, this might be work much better than
vo_vaapi, even if slightly slower.
2013-11-04 00:11:43 +01:00
wm4 24897eb94c video: check profiles with hardware decoding
We had some code for checking profiles earlier, which was removed in
commits 2508f38 and adfb71b. These commits mentioned that (working) hw
decoding was sometimes prevented due to profile checking, but I can't
find the samples anymore that showed this behavior. Also, I changed my
opinion, and I think checking the profiles is something that should be
done for better fallback to software decoding behavior.

The checks roughly follow VLC's vdpau profile checks, although we do
not check codec levels. (VLC's profile checks aren't necessarily
completely correct, but they're a welcome help anyway.)

Add a --vd-lavc-check-hw-profile option, which skips the profile check.
2013-11-01 17:33:33 +01:00
wm4 5b3ae5aaac vaapi: remove non-VLD entrypoints
These probably don't work. libavcodec doesn't seem to support them,
and neither did the original mplayer-vaapi patch.
2013-09-29 13:52:09 +02:00
wm4 60e7926248 vaapi: fix non-sense condition
Attempting signed comparison on unsigned value.
2013-09-29 13:45:49 +02:00
wm4 4d2f354da6 vaapi: potentially make reading surfaces back to system RAM faster
Don't allocate a VAImage and a mp_image every time. VAImage are cached
in the surfaces themselves, and for mp_image an explicit pool is
created. The retry loop runs only once for each surface now.

This also makes use of vaDeriveImage() if possible.
2013-09-27 17:59:44 +02:00
wm4 641e94cd27 vaapi: allow GPU read-back with --hwdec=vaapi-copy
This code is actually quite inefficient: it reuses the (slow, simple)
screenshot code. It uses an inefficient method to read the image
(vaGetImage() instead of vaDeriveImage()), allocates new memory for
each frame that is read, and it tries all image formats again each
time.

Also, in my tests it always picked NV12 as image format, which is not
ideal if you actually want to filter the video, and vo_xv can't handle
this format without conversion either.

However, a user confirmed that it worked for him, so everything is fine.
2013-09-25 13:53:42 +02:00
xylosper 39d1ab82e5 vaapi: add vf_vavpp and use it for deinterlacing
Merged from pull request #246 by xylosper. Minor cosmetic changes, some
adjustments (compatibility with older libva versions), and manpage
additions by wm4.

Signed-off-by: wm4 <wm4@nowhere>
2013-09-25 13:53:42 +02:00
wm4 2508f38a92 vaapi: use highest available profile, instead of mapping it exactly
Now the code does the same as the original MPlayer VAAPI patch, instead
of trying to map the profiles exactly.

See previous commit for justification and discussion.
2013-08-19 01:05:48 +02:00
wm4 0da9638576 video/decode: pass parameters directly to hwdec allocate_image callback
Instead of passing AVFrame. This also moves the mysterious logic about
the size of the allocated image to common code, instead of duplicating
it everywhere.
2013-08-15 23:40:02 +02:00
wm4 2827295703 video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.

This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).

On the other hand, some features not present in the original patch were
added, like screenshot support.

VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).

Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.

Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)

Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-12 01:12:02 +02:00