The timestamps when making a log file is actually dependent on
MP_START_TIME. This is a 10 microsecond offset that was added to the
timer as an offset. With the nanosecond change, this unit needs to be
converted as well so the offset is the same as before. After doing that,
we need to change the various mp_time_us calls in msg to mp_time_ns and
do the right conversion. This fixes the logs timestamps (i.e. so they
aren't negative anymore).
We've got an ungodly amount of OPT_REPLACED and OPT_REMOVED sitting
around in the code. This is harmless, but the vast majority of these are
ancient. 26f4f18c06 is the last commit
that touched the majority of these and of course that only changed how
options were declared so all of this stuff was deprecated even before
that. No use in keeping these, so just delete them all. As an aside,
there was actually a cocoa_opts but it had only a single option which
was replaced by something else and empty otherwise. So that entire thing
was just simply removed. OPT_REPLACED/OPT_REMOVED declarations that were
added in 0.35 or later were kept as is.
mpv saves cache by default nowadays, but vo_gpu is pretty spammy and
saves a bunch of files per shader. If someone is using the non-XDG
config directory, this all gets dumped directly into ~/.mpv which isn't
so nice. Save it to a sub directory called "cache" instead (or
alternatively submit to your XDG overlords). For unfortunate reasons,
macOS uses XDG_CONFIG_HOME and has the same legacy fallback mechanism,
so this applies to it too.
x11 and wayland had a lot of multimedia keys mapped that were missing
on windows.
Now the only ones they map that windows doesn't are `MP_KEY_WWW`,
`MP_KEY_ZOOMIN` and `MP_KEY_ZOOMOUT`, which apparently don't have any
equivalent ones on windows.
So far all the keypad keys except for `0` and `,` mapped to the same
MP_KEY_* independent of numlock state, even though different key codes
are received.
Now all the alternative functions map to appropriate MP_KEY_* defines,
with missing ones added.
This only existed as essentially a workaround for meson's behavior and
to maintain compatibility with the waf build. Since waf put everything
in a generated subdirectory, we had to put make a subdirectory called
"generated" in the source for meson so stuff could go to the right
place. Well now we don't need to do that anymore. Move the meson.build
files around so they go in the appropriate place in the subdirectory of
the source tree and change the paths of the headers accordingly. A
couple of important things to note.
1. mpv.com now gets made in build/player/mpv.com (necessary because of
a meson limitation)
2. The macos icon generation path is shortened to
TOOLS/osxbundle/icon.icns.inc.
If we see "C" in one of the language vars we check, don't treat it as a language tag.
Once we've checked everything, if we don't have any languages, but saw "C" anywhere, fall back on "en".
4502522a7a implemented cache directories
but only on linux which meant other OSes continued to save this stuff in
their config directory. Since we turned on cache by default, people are
getting cache files in there which is understandably causing some
confusion. Let's go ahead and implement a separate cache directory for
windows since there seems to be some established conventions for this
already. For people using the portable_path, the cache is saved in a
subdirectory within the portable_path since the idea is for that to be
completely self contained.
the reason for checking `EBADF|EINVAL` specifically is unknown. but it's
clearly not working as intended since it can cause issues like #11795.
instead of checking for "bad errors" check for known "good errors" where
we might not want to break out. this includes:
* EINTR: which can happen if read() is interrupted by some signal.
* EAGAIN: which happens if a non-blocking fd would block. `tty_in` is
_not_ non-blocking, so EAGAIN should never occur here. but it's added
just in case that changes in the future.
Fixes: https://github.com/mpv-player/mpv/issues/11795
Closes: https://github.com/mpv-player/mpv/pull/11805
first of all, POLLERR is supposed to be ignored in `.events` and only
returned in `.revents`.
secondly select()'s exceptfds does not have a 1:1 correspondence with
POLLERR. thankfully, the only caller of this function (in terminal-unix)
never set the POLLERR flag so the errorfds were unused anyways.
so go ahead and remove it entirely instead of pretending we can emulate
something that's not possible.
This adds cache as a possible path for mpv to internally pick
(~/.cache/mpv for non-darwin unix-like systems, the usual config
directory for everyone else). For gpu shader cache and icc cache,
controlling whether or not to write such files is done with the new
--gpu-shader-cache and --icc-cache options respectively. Additionally,
--cache-on-disk no longer requires explicitly setting the --cache-dir
option. The old options, --cache-dir, --gpu-shader-cache-dir, and
--icc-cache-dir simply set an override for the directory to save cache
files. If unset, then the cache is saved in XDG_CACHE_HOME.
A pain point for some users is the fact that watch_later is stored in
the ~/.config directory when it's really not configuration data. Roughly
2 years ago, XDG_STATE_DIR was added to the XDG Base Directory
Specification[0] and its description, user-specific state data, actually
perfectly matches what watch_later data is for. Let's go ahead and use
this directory as the default for watch_later. This change only affects
non-darwin unix-like systems (i.e. Linux, BSDs, etc.). The directory
doesn't move for anyone else.
Internally, quite a few things change with regards to the path
selection. If the platform in question does not have a statedir concept,
then the path selection will simply return "home" instead (old
behavior). Fixes#9147.
[0]: 4f2884e16d
macOS really has completely different path conventions that mpv doesn't
take into account and it treats it just like any other old unix-like
system. This means mpv enforces certain conventions on it (like all the
XDG stuff) that doesn't really apply. Since we'd like to use more of
this but at the same time not distrupt mac users even more, let's just
copy and paste the current code to a new file, update the build and call
it a day. This way, the paths of these two platforms can more freely
diverge.
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
Add xoshiro as a PRNG implementation instead of relying
on srand() and rand() from the C standard library. This,
in particular, lets us avoid platform-defined behavior with
respect to threading.
During execve() ignored and blocked signals carry over to the child
process, though apparently for SIGCHLD (which the bug report was about)
this is implementation-defined.
fixes#9613
Not all deprecated symbols were removed. Only three events were removed for now
since these are not used internally.
This bumps the library version to 2.0.
This seems to work on gcc, clang and mingw as-is, but I made it
conditional on __GNUC__ just in case, even though I can't figure out
which compilers we care about that don't export this define.
Also replace all instances of assert(0) in the code by MP_UNREACHABLE(),
which is a strict improvement.
Before this commit, timeBeginPeriod(1) was set once when mpv starts,
and the timers remained hi-res till mpv exits.
Now we do the same as before on Windows version < 10.
On Windows 10+ we now use timeBeginPeriod if needed, per timeout.
To force a mode regardless of Windows version, set env MPV_HRT:
- "always": the old behavior - hires timers as long as mpv runs.
- "perwait": sets 1ms timer resolution if timeout <= 50ms.
- "never": don't use timeBeginPeriod at all.
It was observed that on Windows 10 we lose about 0.5ms accuracy of
timeouts with "perwait" mode (acceptable), but otherwise it works
well for continuous timeouts (one after the other) and random ones.
On Windows 7 with "perwait": continous timeouts are accurate, but
random timeouts (after some time without timeouts) have bad
accuracy - roughly 16ms resolution instead of the requested 1ms.
Windows 8 was not tested, so to err on the side of caution, we keep
the legacy behavior "always" by default.