Commit Graph

2326 Commits

Author SHA1 Message Date
wm4 38b747bb67 vaapi: cosmetics, minor fixes
Printing "Using vaDeriveImage()" every frame is too verbose, so raise
the log level.

mp_image strides are in int and not unsigned int; fix this. It's not
like it actually matters, though.

Finish a comment.
2015-09-25 12:10:43 +02:00
wm4 993bee38ca vo_opengl: vaapi: handle YV12 correctly
This specific FourCC has its planes swapped compared to FFmpeg yuv420p.
2015-09-25 12:07:20 +02:00
wm4 0b87bf9b72 vo_opengl: vaapi: document DRM fourcc upstream defines
Add the upstream symbolic names as comments. Normally, these should be
defined in libdrm's drm_fourcc.h header. But DRM_FORMAT_R8 and
DRM_FORMAT_GR88 are not defined anywhere, except in the kernel userland
headers of Linux 4.3 (!). We don't want mpv to depend on bleeding-edge
Linux kernel headers, so this will have to do.

Also, just for completeness, add fourccs for the 3 and 4 channel
formats. I didn't manage to test them, though.
2015-09-25 12:03:36 +02:00
wm4 456366b63b vo_opengl: vaapi: use dummy image to determine plane layout
Reduces the amount of hardcoded assumptions about the layout
drastically. (Now adding yuv420 support would be just adjusting an if,
if you ignore the other problems, such as determining the hw format at
all early enough.)
2015-09-25 10:22:10 +02:00
wm4 ec356d3efe vo_opengl: vaapi: remove unnecessary loop
Not sure what I was thinking.
2015-09-25 10:03:17 +02:00
wm4 5786d07450 vo_opengl: vaapi: fix cleanup
Don't call eglDestroyImageKHR() on the same ID possibly more than once.

Clear the image reference on termination, or we would leak up to 1 image
per VO recreation.
2015-09-25 10:02:54 +02:00
wm4 8d8a2045bd vo_opengl: support new VAAPI EGL interop
Should work much better than the old GLX interop code. Requires Mesa 11,
and explicitly selecting the X11 EGL backend with:

    --vo=opengl:backend=x11egl

Should it turn out that the new interop works well, we will try to
autodetect EGL by default.

This code still uses some bad assumptions, like expecting surfaces to be
in NV12. (This is probably ok, because virtually all HW will use this
format. But we should at least check this on init or so, instead of
failing to render an image if our assumption doesn't hold up.)

This repo was a lot of help: https://github.com/gbeauchesne/ffvademo
The kodi code was also helpful (the magic FourCC it uses for
EGL_LINUX_DRM_FOURCC_EXT are nowhere documented, and
EGL_IMAGE_INTERNAL_FORMAT_EXT as used in ffvademo does
not actually exist).

(This is the 3rd VAAPI GL interop that was implemented in this player.)
2015-09-25 00:26:19 +02:00
wm4 0e9cfa6b64 vo_opengl: add mechanism to retrieve Display from EGL context
The VAAPI EGL interop code will need access to the X11 Display. While
GLX could return it from the current GLX context, EGL has no such
mechanism. (At least no standard one supported by all implementations.)
So mpv makes up such a mechanism.

For internal purposes, this is very rather awkward solution, but it's
needed for libmpv anyway.
2015-09-25 00:20:11 +02:00
wm4 d47dff3faa vo_opengl: load certain EGL extensions needed for VAAPI EGL interop
These extensions use a bunch of EGL types, so we need to include the EGL
headers in common.h to use our GL function loader with this.

In the future, we should probably require presence of the EGL headers to
reduce the hacks. This might be not so simple at least with OSX, so for
now this has to do.
2015-09-25 00:19:58 +02:00
wm4 57831d52dc vo_opengl: actually set hardware decoder mapped texture format
Surfaces used by hardware decoding formats can be mapped exactly like a
specific software pixel format, e.g. RGBA or NV12. p->image_params is
supposed to be set to this format, but it wasn't.

(How did this ever work?)

Also, setting params->imgfmt in the hwdec interop drivers is pointless
and redundant. (Change them to asserts, because why not.)
2015-09-24 23:48:57 +02:00
wm4 b14c9eb748 client API: rename GL_MP_D3D_interfaces
This is a pseudo-OpenGL extension for letting libmpv query native
windowing system handles from the API user. (It uses the OpenGL
extension mechanism because I'm lazy. In theory it would be nicer to let
the user pass them with mpv_opengl_cb_init_gl(), but this would require
a more intrusive API change to extend its argument list.)

The naming of the extension and associated function was unnecessarily
Windows specific (using "D3D"), even though it would work just fine for
other platforms. So deprecate the old names and introduce new ones. The
old ones still work.
2015-09-24 21:07:37 +02:00
wm4 cb1c072534 vo_opengl: remove sharpen scalers, add sharpen sub-option
This turns the old scalers (inherited from MPlayer) into a pre-
processing step (after color conversion and before scaling). The code
for the "sharpen5" scaler is reused for this.

The main reason MPlayer implemented this as scalers was perhaps because
FBOs were too expensive, and making it a scaler allowed to implement
this in 1 pass. But unsharp masking is not really a scaler, and I would
guess the result is more like combining bilinear scaling and unsharp
masking.
2015-09-23 22:43:27 +02:00
wm4 c17ff1703a vo_opengl: move deband_opts declaration to where it's used
At least one thing the current option code can do right.
2015-09-23 22:21:59 +02:00
wm4 65ad85790a vo_opengl: remove unsued chroma_location field
This was redundant to forcing the value with vf_format, so the vo_opengl
sub-option was removed. This field is just a leftover.
2015-09-23 22:16:36 +02:00
wm4 17cd6798a6 vo_opengl: move shader file caching to video.c
It's just about loading and cachign small files, not does not
necessarily have anything to do with shaders. Move it to video.c where
it's used.
2015-09-23 22:13:03 +02:00
wm4 009dfbe3b6 vd_lavc: do not abort hardware decoding on errors
Usually, libavcodec ignores errors reported by the hardware decoding
API, so it's not like we can actually escape if the hardware is somehow
acting up.

For normal fallback purposes, or if parts of the hw decoding API which
we actually check fails, we do this by setting and checking the
hwdec_failed flag anyway.
2015-09-23 20:37:47 +02:00
wm4 2ed9370bd6 vf_vavpp: allocate output surfaces with the same size as input
This can happen if the hw decoder allocates padded surfaces (e.g.
mod16), but the VPP output surface was allocated with the exact size.
Apparently VPP requires matching input and output sizes, or it will add
artifacts. In this case, it added mirrored pixels to the bottom few
pixels.

Note that the previous commit should have fixed this. But it didn't
work, while this commit does.

Fixes #2320.
2015-09-23 14:20:50 +02:00
wm4 e0c005cb75 va_vavpp: set input/output processing region
If not set, VPP will use the whole surface. This is a problem if the
surfaces are padded, and especially if the surfaces are padded by
different amounts.

This is an attempt to fix #2320, but it appears to do nothing at all.
2015-09-23 14:20:50 +02:00
wm4 4d6c1be7b6 vd_lavc: minor cleanup to hwdec fallback code
The comment was largely outdated, and described the old situation when
we used a "violent" fallback by making get_buffer2 fail completely.

Also, for the case when the hw decoder initialization succeeded (in
get_format), but get_buffer2 for some reason requests something
unexpected, we also can fallback more gracefully and in the same way.
2015-09-23 14:20:50 +02:00
wm4 4d747400bb win32: allow multiple windows at the same time
Window classes are process-wide (or at least DLL-wide), so you can't
have 2 classes with the same name. Our code attempted to do this when
for example 2 libmpv instances were created within the same process.
This failed, because RegisterWindowEx() fails if the class already
exists.

Fix this by ignoring RegisterWindowEx() errors. If the class can really
not be registered, we will fail on CreateWindowEx() instead. Of course
we also can't unregister the class, as another thread might be using it.
Windows will free the class automatically if the DLL is unloaded or the
process terminates.

Fixes #2319 (hopefully).
2015-09-22 21:54:43 +02:00
wm4 3586e6ceeb vf_yadif: add hack for Libav compatibility
Libav accepts slightly different options compared to FFmpeg. Sigh...

This was "broken" in 25755f5f. Fixes #2335.
2015-09-20 15:36:52 +02:00
Philip Langdale 126367bb09 vf_vdpaurb: query_format is still required
I took this out because I thought the filter chain would auto-negotiate
using nv12 without the explicit hint, and it does in the basic case
with no intermediate filter, but once you start adding filters, it
can end up negotiating a different format and then failing.
2015-09-18 07:33:15 -07:00
Philip Langdale 1e53308d65 vf_vdpaurb: Pass through non-hardware-decoded content
Today, vdpaurb will fail if it's used with non-hardware-decoded
content. This created work for the user as they have to explicitly
add or not add it, depending on the content.

As an improvement, we can make vdpaurb pass through any frames
that aren't hardware decoded, so that it can always be present in the
filter chain, if desired.
2015-09-15 21:53:53 -07:00
wm4 7020908691 video/filter: remove some vf_lavfi wrappers
I see no point in keeping these around. Keeping wrappers for some select
libavfilter filters just because MPlayer had these filters is not a good
reason.

Ultimately, all real filtering work should go to libavfilter, and users
should get used to using vf_lavfi directly. We might even not require
the awful double-nested syntax for using libavfilter one day.

vf_rotate, vf_yadif, vf_stereo3d are kept because mpv uses them
internally. (They all extend the lavfi filters or change their
defaults.) vf_mirror is kept for symmetry with vf_flip. vf_gradfun and
vf_pullup are probably semi-popular, so I'll remove them not yet - only
after some more discussion.
2015-09-11 23:47:00 +02:00
wm4 876e93d8b7 vf_lavfi: cosmetics: fix coding style 2015-09-11 23:05:14 +02:00
wm4 d96f6edf49 vf: vf_stereo3d depends on libavfilter 2015-09-11 18:03:16 +02:00
Kevin Mitchell 269f271b73 video: make --field-dominance set interlaced flag
fixes #2289
2015-09-10 23:46:06 -07:00
wm4 fdf6e5f5aa vo_rpi: fix compilation
The recent OpenGL refactor commits forgot to update this file.
2015-09-11 08:16:17 +02:00
wm4 9e04e31906 video: do not use deprecated libavutil pixdesc fields
These were normalized and are saner now. We want to use the new fields,
and also get rid of the deprecation warnings, so use them. There's no
release yet which uses these, so some ifdeffery is unfortunately needed.
2015-09-10 22:13:52 +02:00
wm4 a8eae12af5 vo_opengl: fix shader compilation with debanding and OSX hwdec
2 things are being stupid here: Apple for requiring rectangle textures
with their IOSurface interop for no reason, and OpenGL having a
different sampler type for rectangle textures.
2015-09-10 20:53:47 +02:00
wm4 e2139488ff vo_opengl: move sampler type mapping to a function 2015-09-10 20:52:50 +02:00
wm4 b4abcbd19d vo_opengl: fix deband sub-option handling
This all has to be done manually.
2015-09-09 20:40:04 +02:00
Niklas Haas 97363e176d vo_opengl: implement debanding (and remove source-shader)
The removal of source-shader is a side effect, since this effectively
replaces it - and the video-reading code has been significantly
restructured to make more sense and be more readable.

This means users no longer have to constantly download and maintain a
separate deband.glsl installation alongside mpv, which was the only real
use case for source-shader that we found either way.
2015-09-09 19:19:23 +02:00
Niklas Haas eb56807b41 vo_opengl: move self-contained shader routines to a separate file
This is mostly to cut down somewhat on the amount of code bloat in
video.c by moving out helper functions (including scaler kernels and
color management routines) to a separate file.

It would certainly be possible to move out more functions (eg. dithering
or CMS code) with some extra effort/refactoring, but this is a start.

Signed-off-by: wm4 <wm4@nowhere>
2015-09-09 18:17:44 +02:00
Niklas Haas 7929e36e93 vo_opengl: reduce code duplication for scaler options
This simple refactor cuts down on the immense amount of overhead and
duplication across all of the related scale-* options.
2015-09-09 18:09:40 +02:00
Niklas Haas 44eda2177d vo_opengl: remove gl_ prefixes from files in video/out/opengl
This is a bit redundant with the name of the directory itself, and not
in line with existing naming conventions.
2015-09-09 18:09:31 +02:00
Niklas Haas deebc55014 vo_opengl: move gl_* files to their own subdir
This is mainly just to keep things a bit more organized and separated
inside the codebase.
2015-09-09 18:09:25 +02:00
Niklas Haas 944fa1214a vo_opengl: minor refactor
Just making the argument order for pass_load_fbotex more consistent with
finish_pass_fbo.
2015-09-09 18:09:13 +02:00
wm4 f622f9d3a3 vo_opengl: filter allowed options in dumb-mode
Instead of the other way around of disabling disallowed options. This is
more robust and also slightly simpler, at least conceptually. If new
vo_opengl features are added, they don't need to be explicitly disabled
for dumb-mode just to avoid that it accidentally breaks.
2015-09-08 22:55:01 +02:00
wm4 ab6f6aa61e vo_opengl: move gl_video_opts copying code to separate function
Sigh...

Hopefully this code will be completely unnecessary one day, as it's
only needed due to the sub-option parser craziness.

Move dumb_mode to the top of the struct, so the C universal initializer
doesn't cause warnings with all those broken compilers.
2015-09-08 22:46:47 +02:00
wm4 0eb72d786c vo_opengl: restore single pass optimization as separate code path
The single path optimization, rendering the video in one shader pass and
without FBO indirections, was removed soem commits ago. It didn't have a
place in this code, and caused considerable complexity and maintenance
issues.

On the other hand, it still has some worth, such as for use with
extremely crappy hardware (GLES only or OpenGL 2.1 without FBO
extension). Ideally, these use cases would be handled by a separate VO
(say, vo_gles). While cleaner, this would still cause code duplication
and other complexity.

The third option is making the single-pass optimization a completely
separate code path, with most vo_opengl features disabled. While this
does duplicate some functionality (such as "unpacking" the video data
from textures), it's also relatively unintrusive, and the high quality
code path doesn't need to take it into account at all. On another
positive node, this "dumb-mode" could be forced in other cases where
OpenGL 2.1 is not enough, and where we don't want to care about versions
this old.
2015-09-07 21:18:30 +02:00
wm4 8a9c9e0ede vo_opengl: move video source rectangle computation to a function
Needed for the following commit.
2015-09-07 21:18:30 +02:00
wm4 cd32179627 vo_opengl: comsetics: remove unnecessary line break 2015-09-07 21:18:30 +02:00
Niklas Haas f3b00ec142 vo_opengl: require FBOs and get rid of the single-pass optimization
This change makes vo_opengl slightly less compatible (ancient devices
without FBOs will no longer work) and decreases performance in the
simplest case (vo=opengl), in exchange for significantly reducing code
complexity and making everything easier to reason about.
2015-09-07 21:17:38 +02:00
wm4 215afe7a41 vo_opengl: use the correct attribute name for vertex position
This didn't seem entirely sane. It probably worked by accident, because
"position" is always the first attribute, and thus the default value 0
for the location was always correct.
2015-09-04 13:03:35 +02:00
wm4 61b902f5a7 vd_lavc: better hwdec log output
Often, we don't know whether hardware decoding will work until we've
tried. (This used to be different, but API changes and improvements in
libavcodec led to this situation.) We will often output that we're going
to use hardware decoding, and then print a fallback warning.

Instead, print the status once we have decoded a frame.

Some of the old messages are turned into verbose messages, which should
be helpful for debugging. Also add some new ones.
2015-09-02 23:33:13 +02:00
wm4 11f44a10f9 vd_lavc: factor all hwdec fallbacks into the same function
The fallback at initialization time was basically duplicated, maybe for
the sake of showing a different error message. This doesn't matter
anymore; not much can fail at initialization anymore. Most meaningful
and common errors happen either at probing or in get_format (when the
actual hw decoder is initialized).
2015-09-02 23:10:39 +02:00
wm4 3f5715a053 vo_opengl: improve robustness against PBO failure
If PBO upload fails, disable PBOs and revert to the normal codepath. In
theory we should retry PBO upload on failure (because OpenGL specifies
that it can sporadically fail), but since it normally doesn't happen,
and the fallback will work, I'm not bothering.

Some restructuring is needed, since glUnmapBuffer needs to be called
earlier. In fact, the old code structure didn't make too much sense, and
is a leftover from MPlayer's direct rendering support, which let the
decoder decode to a PBO-mapped region. This means the buffer_ptr field
can be dropped. Drop buffer_size as well, since it only had 2 possible
values (0 or the size required for the current config).
2015-09-02 22:45:07 +02:00
wm4 418af6f0cb vo_opengl: enable pbo by default with opengl-hq
Can significantly help with very large video resolutions on nvidia
drivers. It doesn't seem to have negative effects on Intel drivers
either. (Although it could have on Intel drivers for older hardware.)

For now, this is only for --vo=opengl-hq. Maybe --vo=opengl should use
it too, but it's still meant to be the crappy, fail-safe default.
2015-09-02 13:17:23 +02:00
wm4 79beb60c54 vo_opengl: slightly simplify plane size determination
Setup a dummy image for the given image params, and get the plane sizes
from that. Admittedly not much of a simplification, but conceptually
it's simpler and less error-prone, as the image layout is guaranteed to
be the same, rather than essentially duplicating the way it is
determined.
2015-09-02 13:17:23 +02:00