Commit Graph

68 Commits

Author SHA1 Message Date
Niklas Haas 701c8c8254
vo_opengl: Add :icc-approx-gamma suboption to approximate BT.709 gamma
This uses the value of 1.95 as an approximation for the exact gamma
curve, which replicates the behavior of popular video software including
anything in the Apple ecosystem, as per issue #534.
2014-02-24 14:34:12 +01:00
Alexander Preisinger 5020395c83 man: update wayland options 2014-02-11 18:55:25 +01:00
wm4 dc582f2505 vo_opengl: add support for rectangle textures
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by
enabling it with the 'rectangle-textures' sub-option, or by having a
hwdec backend force it. By default it's off.

The _only_ reason we're adding this is because VDA can export rectangle
textures only.
2013-12-01 23:39:13 +01:00
wm4 b18f02d1ad options: add options that set defaults for af/vf/ao/vo
There are some use cases for this. For example, you can use it to set
defaults of automatically inserted filters (like af_lavrresample). It's
also useful if you have a non-trivial VO configuration, and want to use
--vo to quickly change between the drivers without repeating the whole
configuration in the --vo argument.
2013-12-01 00:12:10 +01:00
wm4 571e697a7c vo_opengl: add infrastructure for hardware decoding OpenGL interop
Most hardware decoding APIs provide some OpenGL interop. This allows
using vo_opengl, without having to read the video data back from GPU.

This requires adding a backend for each hardware decoding API. (Each
backend is an entry in gl_hwdec_vaglx[].) The backends expose video data
as a set of OpenGL textures.

Add infrastructure to support this. The next commit will add support for
VA-API.
2013-11-04 00:11:07 +01:00
wm4 a37c810173 vo_opengl: don't enable PBOs with opengl-hq
The speed advantages are marginal (at least with the way it's currently
used), and it might actually be slower on some drivers, like Mesa.
2013-10-23 17:50:49 +02:00
wm4 68531e23a1 gl_video: add RGB10_A2 FBO format
Maybe this can be the default in the future, but I'm not sure yet.
2013-10-23 17:46:57 +02:00
Alessandro Ghedini de3a979f69 spelling fixes 2013-10-16 12:36:34 +02:00
xylosper 39d1ab82e5 vaapi: add vf_vavpp and use it for deinterlacing
Merged from pull request #246 by xylosper. Minor cosmetic changes, some
adjustments (compatibility with older libva versions), and manpage
additions by wm4.

Signed-off-by: wm4 <wm4@nowhere>
2013-09-25 13:53:42 +02:00
wm4 93feffad15 vo_opengl: blend alpha components by default
Improves display of images and video with alpha channel, especially if
the transparent regions contain (supposed to be invisible) garbage
color values.
2013-09-19 17:03:03 +02:00
wm4 12770d5407 manpage: various improvements
Took a superficial look at the manpage, and fixed whatever I spotted.
2013-09-10 15:12:25 +02:00
Martin Herkt c9873ea06c Manpage: Fix formatting (mostly for PDF output) 2013-09-08 12:02:30 +02:00
Alexander Preisinger 58e826e6f2 wayland: shm based software rendering
A wayland output based on shared memory. This video output is useful for x11
free systems, because the current libGL in mesa provides GLX symbols. It is also
useful for embedded systems where the wayland backend for EGL is not
implemented like the raspberry pi.

At the moment only rgb formats are supported, because there is still no
compositor which supports planar formats like yuv420p. The most used compositor
at the moment, weston, supports only BGR0, BGRA and BGR16 (565).

The BGR16 format is the fastest to convert and render without any noticeable
differences to the BGR32 formats. For this reason the current (very basic)
auto-detection code will prefer the BGR16 format. Also the weston source code
indicates that the preferred format is BGR16 (RGB565).

There are 2 options:
    * default-format (yes|no)  Which uses the BGR32 format
    * alpha (yes|no)    For outputting images and videos with transparencies
2013-08-25 22:46:26 +02:00
wm4 4b506525da vo_vdpau: add RGB support
Apparently this was dropped some years ago, but judging from MPlayer's
handling of this, the original code wasn't so great anyway. The new
code handling clearing of panscan borders correctly, and integrates
better with the YUV path. (Although the VDPAU API sure makes this
annoying with its separate surface types for RGB.)

Note that we create 5 surfaces for some reason - I don't think this
makes too much sense (because we can't use the deinterlacer with RGB
surfaces), but at least it reduces the amount of differences with
the YUV code path.

Clearing the borders is done by drawing a single black pixel over the
window. This sounds pretty dumb, but it appears to work well, and
there is no other API for that. (One could try to use the video mixer
for this purpose, since it has all kinds of features, including
compositing multiple RGBA surfaces and clearing the window background.
But it would require an invisible dummy video surface to make the
video mixer happy, and that's getting too messy.)
2013-08-18 05:46:02 +02:00
wm4 ab81af477c vo_vdpau: use color close to black as default colorkey (instead of green)
The VDPAU default colorkey, although it seems to be driver specific, is
usually green. This is a pretty annoying color, and you usually see it
briefly (as flashes) if the VDPAU window resizes.

Change it to some shade of black. The new default color is close to what
MPlayer picks as colorkey (and apparently it worked well for them):

    VdpColor vdp_bg = {0.01, 0.02, 0.03, 0};

Since our OPT_COLOR can set 8 bit colors only, we use '#020507' instead,
which should be the same assuming 8 bit colors.

Obviously, you can't use black, because black is a way too common color,
and would make it too easy to observe the colorkey effect when e.g.
moving a terminal with black background over the video window.
2013-08-17 20:06:21 +02:00
wm4 75298d9f0a vo_vdpau: allow setting colorkey
Formally, this sets the "background color" of the presentation queue.
But in practice, this color is also used as colorkey.

This commit doesn't change the VDPAU default yet.
2013-08-17 20:06:20 +02:00
wm4 2827295703 video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.

This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).

On the other hand, some features not present in the original patch were
added, like screenshot support.

VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).

Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.

Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)

Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-12 01:12:02 +02:00
wm4 b38e631ed2 vo_opengl: some option changes
Doing "mpv --vo=opengl:lscale=help" now lists possible scalers and
exits. The "backend" suboption behaves similar. Make the "stereo"
suboption a choice, instead of using magic integer values.
2013-07-22 02:14:15 +02:00
wm4 5e0ee41617 options: move --colorkey option to vo_xv 2013-07-22 01:50:22 +02:00
Martin Herkt 09d2dd7c3a manpage: proofread and fix formatting 2013-07-08 18:02:46 +02:00
wm4 ac266da658 vo_opengl: handle chroma location
Use the video decoder chroma location flags and render chroma locations
other than centered. Until now, we've always used the intuitive and
obvious centered chroma location, but H.264 uses something else.

FFmpeg provides a small overview in libavcodec/avcodec.h:

-----------
/**
 *  X   X      3 4 X      X are luma samples,
 *             1 2        1-6 are possible chroma positions
 *  X   X      5 6 X      0 is undefined/unknown position
 */
enum AVChromaLocation{
    AVCHROMA_LOC_UNSPECIFIED = 0,
    AVCHROMA_LOC_LEFT        = 1, ///< mpeg2/4, h264 default
    AVCHROMA_LOC_CENTER      = 2, ///< mpeg1, jpeg, h263
    AVCHROMA_LOC_TOPLEFT     = 3, ///< DV
    AVCHROMA_LOC_TOP         = 4,
    AVCHROMA_LOC_BOTTOMLEFT  = 5,
    AVCHROMA_LOC_BOTTOM      = 6,
    AVCHROMA_LOC_NB             , ///< Not part of ABI
};
-----------

The visual difference is literally minimal, but since videophiles
apparently consider this detail as quality mark of a video renderer,
support it anyway. We don't bother with chroma locations other than
centered and left, though.

Not sure about correctness, but it's probably ok.
2013-06-28 21:20:41 +02:00
Martin Herkt 9b5a98676d image_writer: Add PNG filter option (default "mixed")
The use of filters prior to PNG compression can greatly improve
compression ratio, with "mixed" (ImageMagick calls it "adaptive")
typically achieving the best results.
2013-06-15 15:48:52 +02:00
wm4 a9892f901f manpage: fix typo 2013-05-27 23:41:37 +02:00
wm4 953b0eca3b manpage: fix typo 2013-05-26 19:37:59 +02:00
wm4 58a7d81dc5 gl_video: improve dithering
Use a different algorithm to generate the dithering matrix. This
looks much better than the previous ordered dither matrix with its
cross-hatch artifacts.

The matrix generation algorithm as well as its implementation was
contributed by Wessel Dankers aka Fruit. The code in dither.c is
his implementation, reformatted and with static global variables
removed by me.

The new matrix is uploaded as float texture - before this commit, it
was a normal integer fixed point matrix. This means dithering will
be disabled on systems without float textures.

The size of the dithering matrix can be configured, as the matrix is
generated at runtime. The generation of the matrix can take rather
long, and is already unacceptable with size 8. The default is at 6,
which takes about 100 ms on a Core2 Duo system with dither.c compiled
at -O2, which I consider just about acceptable.

The old ordered dithering is still available and can be selected by
putting the dither=ordered sub-option. The ordered dither matrix
generation code was moved to dither.c. This function was originally
written by Uoti Urpala.
2013-05-26 16:44:20 +02:00
wm4 39225ed196 gl_video: add scaler-resizes-only sub-option
This option disables the scaler set with lscale if the video image is
not resized.
2013-05-26 16:44:20 +02:00
wm4 d638a8eda8 manpage: remove references to --no-slices
Background: slice support has been completely removed, because it
doesn't work with multithreading, and provides a rather bad complexity
to performance tradeoff otherwise.
2013-04-23 14:16:06 +02:00
Ellis Berner 4beedec44d Fix typo for opengl dither-depth default 2013-04-18 14:41:32 -07:00
wm4 2585baa649 gl_video: use choice option type for dither-depth suboption
Replaces the numeric magic values -1 and 0 with "no" and "auto". The
numeric values are still allowed for compatibility.
2013-03-28 21:46:18 +01:00
wm4 a0e2f7113b gl_video: add some alpha FBO formats 2013-03-28 21:46:17 +01:00
wm4 8099cbe9dd vo_opengl: add alpha output
Allows playing video with alpha information on X11, as long as the video
contains alpha and the window manager does compositing. See vo.rst.

Whether a window can be transparent is decided by the choice of the X
Visual used for window creation. Unfortunately, there's no direct way to
request such a Visual through the GLX or the X API, and use of the
XRender extension is required to find out whether a Visual implies a
framebuffer with alpha used by XRender (see for example [1]). Instead of
depending on the XRender wrapper library (which would require annoying
configure checks, even though XRender is virtually always supported),
use a simple heuristics to find out whether a Visual has alpha. Since
getting it wrong just means an optional feature will not work as
expected, we consider this ok.

[1] http://stackoverflow.com/questions/4052940/how-to-make-an-opengl-
rendering-context-with-transparent-background/9215724#9215724
2013-03-28 21:46:17 +01:00
Alexander Preisinger 6944f2e8bb wayland: fix typo in manpage 2013-03-02 12:17:56 +01:00
wm4 d511ef79a0 core: simplify OSD capability handling, remove VFCAP_OSD
VFCAP_OSD was used to determine at runtime whether the VO supports OSD
rendering. This was mostly unused. vo_direct3d had an option to disable
OSD (was supposed to allow to force auto-insertion of vf_ass, but we
removed that anyway). vo_opengl_old could disable OSD rendering when a
very old OpenGL version was detected, and had an option to explicitly
disable it as well.

Remove VFCAP_OSD from everything (and some associated logic). Now the
vo_driver.draw_osd callback can be set to NULL to indicate missing OSD
support (important so that vo_null etc. don't single-step on OSD
redraw), and if OSD support depends on runtime support, the VO's
draw_osd should just do nothing if OSD is not available.

Also, do not access vo->want_redraw directly. Change the want_redraw
reset logic for this purpose, too. (Probably unneeded, vo_flip_page
resets it already.)
2013-03-01 11:16:01 +01:00
Alexander Preisinger bf9b9c3bd0 wayland: add wayland support
All wayland only specific routines are placed in wayland_common.
This makes it easier to write other video outputs.

The EGL specific parts, as well as opengl context creation, are in gl_common.

This backend works for:
    * opengl-old
    * opengl
    * opengl-hq

To use it just specify the opengl backend
    --vo=opengl:backend=wayland
or disable the x11 build.

Don't forget to set EGL_PLATFORM to wayland.

Co-Author: Scott Moreau
(Sorry I lost the old commit history due to the file structure changes)
2013-02-28 20:01:33 +01:00
wm4 70346d3be6 video/out: remove video mode switching (--vm)
This allowed making the player switch the monitor video mode when
creating the video window. This was a questionable feature, and with
today's LCD screens certainly not useful anymore. Switching to a random
video mode (going by video width/height) doesn't sound too useful
either.

I'm not sure about the win32 implementation, but the X part had several
bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any
larger changes for a long time), this code is buggy and doesn't do the
right thing anyway. (And what the hell _did_ it do when using multiple
physical monitors?)

If you really want this, write a shell script that calls xrandr before
and after calling mpv.

vo_sdl still can do mode switching, because SDL has native support for
it, and using it is trivial. Add a new sub-option for this.
2013-02-26 02:01:48 +01:00
wm4 6469322c5a manpage: fixes
Add missing documentation for --quvi-format switch.

Fix description how hw decoding is enabled. The old way currently still
works, but is deprecated.
2013-01-31 01:58:58 +01:00
Wessel Dankers d84b572b8c vo_opengl: always dither
Dithering was disabled if the input bit depth was not larger than the
output bit depth of the screen framebuffer. But since scaling, RGB
conversion, and other filters change the number of significant bits
anyway, dithering could still benefit image quality even in these
cases. Always do dithering, unless dithering is completely disabled.

The original intention of this mechanism was not to change the image
needlessly when playing video that matches the native bit depth of the
screen.
2013-01-27 13:27:32 +01:00
wm4 9f27ebbe63 vo_direct3d: remove 2ch hack for 10 bit playback
This was an awkward hack that attempted to avoid the use of 16 bit
textures, while still allowing rendering 10-16 bit YUV formats. The
idea was that even if the hardware doesn't support 16 bit textures,
an A8L8 textures could be used to convert 10 bit (etc.) to 8 bit in
the shader, instead of doing this on the CPU.

This was an experiment, disabled by default, and was (probably) rarely
used. I've never heard of this being used successfully. Remove it.
2013-01-13 20:04:14 +01:00
Rudolf Polzer 6c79888f7d vo_sdl: add a "sw" flag like in opengl
Also, rework the renderer creation for the flag being generally
effective even if the "SW renderer" is detected only after creating a
context.
2013-01-10 12:34:40 +01:00
nand b32f2ef0d3 vo_opengl: use more precise gamma for BT.709 with color management
Change from gamma 2.2 to the slightly more precise 1/0.45 as per BT.709.

https://www.itu.int/rec/R-REC-BT.709-5-200204-I/en mentions a value of
γ=0.45 for the conceptual non-linear precorrection of video signals.

This is approximately the inverse of 2.22, and not 2.20 as the code had
been using until now.
2012-12-28 13:43:24 +01:00
Rudolf Polzer c3cc38e4c4 vo/ao: SDL 1.2+ audio driver, SDL 2.0+ accelerated video driver
This mainly serves as a fallback for platforms where nothing better is
available; also as a debugging help. Both the audio and video driver are
not first class - the audio driver lacks delay detection, and the video
driver only supports a single YUV color space.

Configure options: --disable-sdl2 to disable SDL 2.0+ detection,
--disable-sdl to disable SDL 1.2+ detection. Both options need to be
specified to turn off SDL support entirely.
2012-12-28 08:40:28 +01:00
Rudolf Polzer b38f856426 DOCS: Fix some rst error messages
Unfortunately, these do not fix the man page indent issue.
2012-11-29 17:07:26 +01:00
wm4 11ec5f19f2 vo_opengl: remove osdcolor suboption
This wasn't actually used since the old gray-alpha OSD rendering has
been removed. Removing the documentation for the vo_opengl_old osdcolor
suboption was forgotten as well.
2012-11-16 21:21:14 +01:00
wm4 d7de05f6c1 manpage: various fixes 2012-11-16 21:21:14 +01:00
wm4 e2eaedcb0a vo_opengl: disable extended downscaling by default
To simplify implementation, the same filter kernel was used for both
directions, even when the scaling factors were different. It turns
out that people actually did this, and that the resulting rendering
errors were rather visible. Disable this feature by default, as
fixing it would require structural changes, and it's a useless anyway.
2012-11-11 18:02:07 +01:00
wm4 34649dbd1d manpage: vo_opengl: document that srgb subopt changes gamma 2012-11-11 17:56:42 +01:00
wm4 10295b080d manpage: cleanup
Removing text about things that have been removed from the code long
ago, other fixes.
2012-10-24 21:56:35 +02:00
wm4 4d11f32162 VO, sub: refactor
Remove VFCTRL_DRAW_OSD, VFCAP_EOSD_FILTER, VFCAP_EOSD_RGBA, VFCAP_EOSD,
VOCTRL_DRAW_EOSD, VOCTRL_GET_EOSD_RES, VOCTRL_QUERY_EOSD_FORMAT.

Remove draw_osd_with_eosd(), which rendered the OSD by calling
VOCTRL_DRAW_EOSD. Change VOs to call osd_draw() directly, which takes
a callback as argument. (This basically works like the old OSD API,
except multiple OSD bitmap formats are supported and caching is
possible.)

Remove all mentions of "eosd". It's simply "osd" now.

Make OSD size per-OSD-object, as they can be different when using
vf_sub. Include display_par/video_par in resolution change detection.

Fix the issue with margin borders in vo_corevideo.
2012-10-24 21:56:34 +02:00
wm4 6557f206ef manpage: improvements to vo_opengl documentation
Mention the FBO format chaos.

Some other things were not entirely correct anymore.

Also update the "builtin" documentation in vo_opengl.c.
2012-10-15 00:28:59 +02:00
wm4 85d185441a Merge branch 'input_changes' into master
Conflicts:
	DOCS/man/en/vo.rst
	etc/input.conf
	input/input.c
	m_property.c
2012-10-12 11:53:53 +02:00