Ancient Linux audio output. Apparently it survived until now, because
some BSDs (but not all) had use of this. But these should work with
ao_sdl or ao_openal too (that's why these AOs exist after all). ao_oss
itself has the problem that it's virtually unmaintainable from my point
of view due to all the subtle (or non-subtle) difference. Look at the
ifdef mess and the multiple code paths (that shouldn't exist) in the
removed source code.
I wonder what this even is. I've never heard of anyone using it, and
can't find a corresponding library that actually builds with it. Good
enough to remove.
It was always marked as "experimental", and had inherent problems that
were never fixed. It was disabled by default, and I don't think anyone
is using it.
Using mpv without libass isn't really supported, since it's not only
used to display ASS subtitles, but all text subtitles, and even OSD.
At least 1 user complained that the player printed a warning if built
without libass. Avoid trying to create the impression that using this
software without libass is in any way supported or desirable, and make
it fully mandatory.
(As far as making dependencies optional goes, I'd rather make ffmpeg
optional, which is an oversized and bloated library, rather than
something tiny like libass.)
Move the "old" mostly command line parsing and option management related
code to m_config_frontend.c/h. Move the the code that enables other part
of the player to access options to m_config_core.c/h. "frontend" is out
of lack of creativity for a better name.
Unfortunately, the separation isn't quite clean yet. m_config_frontend.c
still references some m_config_core.c implementation details, and
m_config_new() is even left in m_config_core.c for now. There some odd
functions that should be removed as well (marked as "Bad functions").
Fixing these things requires more changes and will be done separately.
struct m_config is left with the current name to reduce diff noise.
Also, since there are a _lot_ source files that include m_config.h, add
a replacement m_config.h that "redirects" to m_config_core.h.
No replacement. Qt or C++ code has no business in this repository, and
new code (even if it uses Qt) should not use it. Get rid of it.
We consider the libmpv API itself as stable. Symbols can be deprecated,
but not be removed. However, qthelper.hpp was never considered part of
the libmpv API. There no ABI implications either, since it's a header-
only implementation that uses C API symbols only. It's just a header
provided for convenience for Qt/C++ programs (i.e. extremely limited
usefulness).
This required libsmbclient, which is a heavy dependency, and as a
library, has all kinds of problems. For one, the API requires completely
unacceptable global state (in particular, leaks auth state), and is not
thread-safe (meaning concurrent reads to multiple files block each
other).
There are better replacements: you can use the Linux kernel's builtin
CIFS support, fusesmb, or contribute supoport for libdsm.
This is supposed to enable communication between filter graphs on
separate threads. Having multiple threads makes only sense if they can
run concurrently with each other, which requires such an asynchronous
queue as a building block. (Probably.)
The basic idea is that you have two independent filters, which can be
each part of separate filter graphs, but which communicate into one
direction with an explicit queue. This is rather similar to unix pipes.
Just like unix pipes, the queue is limited in size, so that still some
data flow control enforced, and runaway memory usage is avoided.
This implementation is pretty dumb. In theory, you could avoid avoid
waking up the filter graphs in quite a lot of situations. For example,
you don't need to wake up the consumer filter if there are already
frames queued. Also, you could add "watermarks" that set a threshold at
which producer or consumer should be woken up to produce/consume more
frames (this would generally serve to "batch" multiple frames at once,
instead of performing high-frequency wakeups). But this is hard, so the
code is dumb. (I just deleted all related code when I still got
situations where wakeups were lost.)
This is actually salvaged and modified from a much older branch I had
lying around. It will be used in the next commit.
Libav seems rather dead: no release for 2 years, no new git commits in
master for almost a year (with one exception ~6 months ago). From what I
can tell, some developers resigned themselves to the horrifying idea to
post patches to ffmpeg-devel instead, while the rest of the developers
went on to greener pastures.
Libav was a better project than FFmpeg. Unfortunately, FFmpeg won,
because it managed to keep the name and website. Libav was pushed more
and more into obscurity: while there was initially a big push for Libav,
FFmpeg just remained "in place" and visible for most people. FFmpeg was
slowly draining all manpower and energy from Libav. A big part of this
was that FFmpeg stole code from Libav (regular merges of the entire
Libav git tree), making it some sort of Frankenstein mirror of Libav,
think decaying zombie with additional legs ("features") nailed to it.
"Stealing" surely is the wrong word; I'm just aping the language that
some of the FFmpeg members used to use. All that is in the past now, I'm
probably the only person left who is annoyed by this, and with this
commit I'm putting this decade long problem finally to an end. I just
thought I'd express my annoyance about this fucking shitshow one last
time.
The most intrusive change in this commit is the resample filter, which
originally used libavresample. Since the FFmpeg developer refused to
enable libavresample by default for drama reasons, and the API was
slightly different, so the filter used some big preprocessor mess to
make it compatible to libswresample. All that falls away now. The
simplification to the build system is also significant.
Works as ad-filter. I had some more plans, for example replacing
matching text with different text, but for now it's dropping matches
only. There's a big warning in the manpage that I might change
semantics. For example, I might turn it into a primitive sed.
In a sane world, you'd probably write a simple script that processes
downloaded subtitles before giving them to mpv, and avoid all this
complexity. But we don't live in a sane world, and the sooner you learn
this, the happier you will be. (But I also want to run this on muxed
subtitles.)
This is pretty straightforward. We use POSIX regexes, which are readily
available without additional pain or dependencies. This also means it's
(apparently) not available on win32 (MinGW). The regex list is because I
hate big monolithic regexes, and this makes it slightly better.
Very superficially tested.
While we've had a zsh completion script for a while, we haven't had
one for bash. This one is reasonably comprehensive, although there are
improvements one could imagine for certain options.
In the distant past, the cuviddec backed copy hwaccel could be
configured directly using lavc options. However, since that time,
we gained support for automatic hw ctx creation which ended up
bypassing the lavc options.
Rather than trying to find a way to pass those options again, a
better idea is to make the 'cuda-decode-device' option, used by
the interop hwaccels, work for the copy hwaccels too.
And that's pretty simple: we have to add a create function that
checks the option and passes it on to ffmpeg.
Note that this does require a slight re-jig to the configuration
flags, as we now have a scenario where we want to build with support
for the cuda copy hwaccels but not the interop ones. So we need
a distinct configuration flag for that combination.
Fixes#7295.
With the previous commit, there's no need for 1.5 anymore. And in fact,
it's just too dangerous to rely on 1.5 because of all the EGL craziness.
For example, you might get a 1.5 EGL system library, but a driver might
still give you 1.4 at runtime. If you assume that you can call 1.5
functions, you will probably get random crashes in this case. What a
cursed API. (The same problem exists with EGL 1.3, but fortunately
nothing seems to use that anymore. We can just ignore that problem.)
the old event tap has several problems, like no proper priority support
or having to set accessibility permissions for mpv or the terminal.
it is now replaced by the new MediaPlayer which has proper priority
support and isn't as greedy as previously. this only includes Media Key
support and not any of the other features included in the MediaPlayer
framework, like proper Now Playing data (only set dummy data for now).
this is only available on macOS 10.12.2 and higher.
also removes some unnecessary redefines.
Fixes#6389
the Apple Remote has long been deprecated and abandoned by Apple.
current macs don't come with support for it anymore. support might be
re-added with the next commit.
Merged from mpv-repl git repo commit 5ea2bf64f9c239f0326b02. Some
changes were made on top of it:
- Tabs were converted to 4 spaces indentation (plus some manual
indentation fixes in some places).
- All user-visible mentions of "repl" were renamed to "console".
- The README was converted to a manpage (with heavy changes, some
additions taken from stats.rst; rossy converted the key bindings
table to RST).
- The method to change the default key binding was changed.
- Change minor detail about "font" default value setting (not a
functional change).
- Integrate into the player as builtin script, including an option to
prevent loading it.
Above changes and commit message done by wm4.
Signed-off-by: wm4 <wm4@nowhere>
Probably pretty useless in this form (see: the wall of warnings), but
someone wanted this.
I think this should be useful to perform some automated tests, maybe.
Fixes: #7194
This tests the RGB repacker code in zimg, which deserves to be tested
because it's tricky and there will be more formats.
scale_test.c contains some code that can be used to test any scaler. Or
at least that would be great; currently it can only test repacking of
some byte-aligned-component RGB formats. It should be called
repack_test.c, but I'm too lazy to change the filename now.
The idea is that libswscale is used to cross-check the conversions
performed by the zimg wrapper. This is why it's "OK" that scale_test.c
does libswscale calls.
scale_sws.c is the equivalent to scale_zimg.c, and is of course
worthless (because it tests libswscale by comparing the results with
libswscale), but still might help with finding bugs in scale_test.c.
This borrows a sorted list of image formats from test/img_format.c, for
the same reason that file sorts them.
There's a slight possibility that this can be used to test vo_gpu.c too
some times in the future.
This is fragile enough that it warrants getting "monitored".
This takes the commented test program code from img_format.c, makes it
output to a text file, and then compares it to a "ref" file stored in
git.
Originally, I wanted to do the comparison etc. in a shell or Python
script. But why not do it in C. So mpv calls /usr/bin/diff as a
sub-process now.
This test will start producing different output if FFmpeg adds new pixel
formats or pixel format flags, or if mpv adds new IMGFMT (either aliases
to FFmpeg formats or own formats). That is unavoidable, and requires
manual inspection of the results, and then updating the ref file.
The changes in the non-test code are to guarantee that the format ID
conversion functions only translate between valid IDs.
Until now, each .c file in test/ was built as separate, self-contained
binary. Each binary could be run to execute the tests it contained.
Change this and make them part of the normal mpv binary. Now the tests
have to be invoked via the --unittest option. Do this for two reasons:
- Tests now run within a "properly" initialized mpv instance, so all
services are available.
- Possibly simplifying the situation for future build systems.
The first point is the main motivation. The mpv code is entangled with
mp_log and the option system. It feels like a bad idea to duplicate some
of the initialization of this just so you can call code using them.
I'm also getting rid of cmocka. There wouldn't be any problem to keep it
(it's a perfectly sane set of helpers), but NIH calls. I would have had
to aggregate all tests into a CMUnitTest list, and I don't see how I'd
get different types of entry points easily. Probably easily solvable,
but since we made only pretty basic use of this library, NIH-ing this is
actually easier (I needed a list of tests with custom metadata anyway,
so all what was left was reimplement the assert_* helpers).
Unit tests now don't output anything, and if they fail, they'll simply
crash and leave a message that typically requires inspecting the test
code to figure out what went wrong (and probably editing the test code
to get more information). I even merged the various test functions into
single ones. Sucks, but here you go.
chmap_sel.c is merged into chmap.c, because I didn't see the point of
this being separate. json.c drops the print_message() to go along with
the new silent-by-default idea, also there's a memory leak fix unrelated
to the rest of this commit.
The new code is enabled with --enable-tests (--enable-test goes away).
Due to waf's option parser, --enable-test still works, because it's a
unique prefix to --enable-tests.
The code is very basic:
- only handles gamepads, could be extended for generic joysticks in the
future.
- only has button mappings for controllers natively supported by SDL2.
I heard more can be added through env vars, there's also ways to load
mappings from text files, but I'd rather not go there yet. Common ones
like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
activation threshold.
- only supports one gamepad at a time. the feature is intented to use
gamepads as evolved remote controls, not play multiplayer games in mpv :)
This provides a very similar API to sws_utils.h, which can be used to
convert and scale from one mp_image to another.
This commit adds only the code, but does not use it anywhere.
The code is quite preliminary and barely tested. It supports only a few
pixel formats, and will return failure for many others. (Unlike
libswscale, which tries to support anything that FFmpeg knows.)
zimg itself accepts only planar formats. Supporting other formats
requires manual packing/unpacking. (Compared to libswscale, the zimg API
is generally lower level, but allows for more flexibility.) Only BGR0
output was actually tested. It appears to work.
This syscall avoids the need to guess an unused filename in /dev/shm and
allows seals to be placed on it. We immediately return if no fd got
returned, as there isn’t anything we can do otherwise.
Seals especially allow the compositor to drop the SIGBUS protections,
since the kernel promises the fd won’t ever shrink.
This removes support for any platform but Linux from this vo.
vo_wayland was removed during the wayland rewrite done in 0.28. However,
it is still useful for systems that do not have OpenGL.
The new wayland_common code makes vo_wayland much simpler, and
eliminates many of the issues the previous vo_wayland had.
all the get_property_* usages were removed because in some circumstances
they can lead to deadlocks. they were replaced by accessing the vo and
mp_vo_opts structs directly, like on other vos.
additionally the mpv helper was split into a mpv and libmpv helper, to
differentiate between private and public APIs and for future changes
like a macOS vulkan context for vo=gpu.
This partially reverts commit a9d83eac40
("Remove optical disc fancification layers").
Mostly due to the timestamp crap, this was never really going to work.
The playback layer is sensitive to timestamps, and derives the playback
time directly from the low level packet timestamps. DVD/BD works
differently, and libdvdnav/libbluray do not make it easy at all to
compensate for this. Which is why it never worked well, but not doing it
at all is even more awful.
demux_disc.c tried this and rewrote packet timestamps from low level TS
to playback time. So restore demux_disc.c, which should bring behavior
back to the old often non-working but slightly better state.
I did not revert anything that affects components above the demuxer
layer. For example, the properties for switching DVD angles or listing
disc titles are still gone. (Disc titles could be reimplemented as
editions. But not by me.)
This commit modifies the reverted code a bit; this can't be avoided,
because the internal API changed quite a bit. The old seek resync in
demux_lavf.c (which was a hack) is replaced with a hack. SEEK_FORCE and
demux_params.external_stream are new additions.
Some of this could/should be further cleaned up. If you don't want
"proper" DVD/BD support to disappear, you should probably volunteer.
Now why am I wasting my time for this? Just because some idiot users are
too lazy to rip their ever-wearing out shitty physical discs? Then why
should I not be lazy and drop support completely? They won't even be
thankful for me maintaining this horrible garbage for no compensation.
The completion function itself now parses --list-options on the first
tab press and caches the results. This does mean a slight delay on that
first tab press, but it will only do this if the argument being
completed looks like an option (i.e. starts with "-"), so there is never
a delay when just completing a file name. I've also put some effort into
making it reasonably fast; on my machine it's consistently under 100 ms,
more than half of which is mpv itself.
Installation of zsh completion is now done unconditionally because it's
nothing more than copying a file. If you really don't want it installed,
set zshdir to empty: `./waf configure --zshdir= ...`
Improvements in functionality compared to the old script:
* Produces the right results for mpv binaries other than the one it was
installed with (like a dev build for testing changes).
* Does not require running mpv at build time, so it won't cause
problems with cross compilation.
* Handles aliases.
* Slightly nicer handling of options that take comma-separated values
and/or sub-options: A space is now inserted at the end instead of a
comma, allowing you to immediately start typing the next argument,
but typing a comma will still remove the automatically added space,
and = and : will now do that too, so you can immediately add a
sub-option.
* More general/flexible handling of values for options that print their
possible values with --option=help. The code as is could handle quite
a few more options (*scale, demuxers, decoders, ...), but nobody
wants to maintain that list here so we'll just stick with what the
old completion script already did.
skip-logo.lua is just what I wanted to have. Explanations are on the top
of that file. As usual, all documentation threatens to remove this stuff
all the time, since this stuff is just for me, and unlike a normal user
I can afford the luxuary of hacking the shit directly into the player.
vf_fingerprint is needed to support this script. It needs to scale down
video frames as part of its operation. For that, it uses zimg. zimg is
much faster than libswscale and generates more correct output. (The
filter includes a runtime fallback, but it doesn't even work because
libswscale fucks up and can't do YUV->Gray with range adjustment.)
Note on the algorithm: seems almost too simple, but was suggested to me.
It seems to be pretty effective, although long time experience with
false positives is missing. At first I wanted to use dHash [1][2], which
is also pretty simple and effective, but might actually be worse than
the implemented mechanism. dHash has the advantage that the fingerprint
is smaller. But exact matching is too unreliable, and you'd still need
to determine the number of different bits for fuzzier comparison. So
there wasn't really a reason to use it.
[1] https://pypi.org/project/dhash/
[2] http://www.hackerfactor.com/blog/index.php?/archives/529-Kind-of-Like-That.html
I once created this because someone wanted to use vapoursynth without
the Python dependency. No idea if anyone ever actually used it. It's
sort of icky (it calls itself "lazy" to preempt complaints about how
much it sucks), and complicates the build process. Kill it.
It seems much more promising to have something like this:
https://github.com/vapoursynth/vapoursynth/issues/386
This would either solve the build distribution problem by relaxing the
Python dependency, and/or allow a Lua backend to be included without
pain.
This filter wasn't referenced anywhere and thus was dead code. It should
have been in the audio filter list in user_filters.c. This was intended
as compatibility wrapper (to avoid breaking old command lines and config
files), and has no real use. Apparently I forgot to add it to the filter
list (did I even test this shit?), and so it was rotting around for 1.5
years doing nothing (just like myself).
Note that users can just use the libavfilter provided filter to force
resampling, just that it has a different name and different options.
There's also af_format to force inserting auto conversion through the
internal f_swsresample filter.
Useless garbage.
This was once added to test whether vdpau presentation feedback could be
used. Results were always unsatisfactory, and now vdpau is dead.
Somewhat similar to the old --cache-file, except for the demuxer cache.
Instead of keeping packet data in memory, it's written to disk and read
back when needed.
The idea is to reduce main memory usage, while allowing fast seeking in
large cached network streams (especially live streams). Keeping the
packet metadata on disk would be rather hard (would use mmap or so, or
rewrite the entire demux.c packet queue handling), and since it's
relatively small, just keep it in memory.
Also for simplicity, the disk cache is append-only. If you're watching
really long livestreams, and need pruning, you're probably out of luck.
This still could be improved by trying to free unused blocks with
fallocate(), but since we're writing multiple streams in an interleaved
manner, this is slightly hard.
Some rather gross ugliness in packet.h: we want to store the file
position of the cached data somewhere, but on 32 bit architectures, we
don't have any usable 64 bit members for this, just the buf/len fields,
which add up to 64 bit - so the shitty union aliases this memory.
Error paths untested. Side data (the complicated part of trying to
serialize ffmpeg packets) untested.
Stream recording had to be adjusted. Some minor details change due to
this, but probably nothing important.
The change in attempt_range_joining() is because packets in cache
have no valid len field. It was a useful check (heuristically
finding broken cases), but not a necessary one.
Various other approaches were tried. It would be interesting to list
them and to mention the pros and cons, but I don't feel like it.
Like hwdec_cuda, you get a big #ifdef mess if you try and keep the
OpenGL and Vulkan interops in the same file. So, I've refactored
them into separate files in a similar way.
Linux analog TV support (via tv://) was excessively complex, and
whenever I attempted to use it (cameras or loopback devices), it didn't
work well, or would have required some major work to update it. It's
very much stuck in the analog past (my favorite are the frequency tables
in frequencies.c for analog TV channels which don't exist anymore).
Especially cameras and such work fine with libavdevice and better than
tv://, for example:
mpv av://v4l2:/dev/video0
(adding --profile=low-latency --untimed even makes it mostly realtime)
Adding a new input layer that targets such "modern" uses would be
acceptable, if anyone is interested in it. The old TV code is just too
focused on actual analog TV.
DVB is rather obscure, but has an active maintainer, so don't remove it.
However, the demux/stream ctrl layer must go, so remove controls for
channel switching. Most of these could be reimplemented by using the
normal method for option runtime changes.
This removes anything related to DVD/BD/CD that negatively affected the
core code. It includes trying to rewrite timestamps (since DVDs and
Blurays do not set packet stream timestamps to playback time, and can
even have resets mid-stream), export of chapters, stream languages,
export of title/track lists, and all that.
Only basic seeking is supported. It is very much possible that seeking
completely fails on some discs (on some parts of the timeline), because
timestamp rewriting was removed.
Note that I don't give a shit about optical media. If you want to watch
them, rip them. Keeping some bare support for DVD/BD is the most I'm
going to do to appease the type of lazy, obnoxious users who will care.
There are other players which are better at optical discs.
stream_dvd.c contained large amounts of ancient, unmaintained code,
which has been historically moved to libdvdnav. Basically, it's full of
low level parsing of DVD on-disc structures.
Kill it for good. Users can use the remaining dvdnav support (which
basically operates in non-menu mode). Users have reported that
libdvdread sometimes works better, but this is just libdvdnav's problem
and not ours.
Mesa supports the EGL_CHROMIUM_sync_control extension, and it's
available out of the box with AMD drivers. In practice, this is exactly
the same as GLX_OML_sync_control, but for EGL. The extension
specification is separate from the GLX one though, and buried somewhere
in the Chromium code.
This appears to work, although I don't know if it really works.
In theory, this could be useful for other EGL targets. Support code for
it could have been added to egl_helpers.c to avoid some minor duplicated
glue code if another EGL target were to provide this extension. I didn't
bother with that. ANGLE on Windows can't support it, because the
extension spec. explicitly requires POSIX timers. ANGLE on Linux/OSX is
actively harmful for mpv and hopefully won't ever use it. Wayland uses
EGL, but has its own fancy presentation feedback stuff (and besides, I
don't think basic video player functionality works on Wayland at all).
context_drm_egl maybe? But I think DRM has its own stuff.
So the next commit can make EGL use it. EGL has a quite similar
function, that practically works the same. Although it's relatively
trivial, it's still tricky, and probably shouldn't end up as duplicated
code.
There are no functional changes, except initialization, and how failure
of the glXGetSyncValues call is handled. Also, some comments mention the
EGL extension.
Note that there's no intention for this code to handle anything else
than the very specific OML sync extension (and its EGL equivalent). This
is just too weirdly specific to the weird idiosyncrasies of the
extension, and it makes no sense to extend it to handle anything else.
(Such as Wayland or DXGI presentation feedback.)
This change introduces a vulkan interop path for the vaapi hwdec.
The basic principles are mostly the same as for EGL, with the
exported dma_buf being imported by Vukan. The biggest difference
is that we cannot reuse the texture as we do with OpenGL - there's
no way to rebind a VkImage to a different piece of memory, as far
as I can see. So, a new texture is created on each map call.
I did not bother implementing a code path for the old libva API as
I think it's safe to assume any system with a working vulkan driver
will have access to a newer libva.
Note that we are using separate layers for the vaapi surface, just
as is done for EGL. This is because libplacebo doesn't support
multiplane images.
This change does not include format negotiation because no driver
implements the vk_ext_image_drm_format_modifier extension that
would be required to do that. In practice, the two formats we care
about (nv12, p010) work correctly, so we are not blocked. A separate
change had to be made in libplacebo to filter out non-fatal validation
errors related to surface sizes due to the lack of format negotiation.
This is a straightforward parallel implementation of error diffusion
algorithms in compute shader. Basically we use single work group with
maximal possible size to process the whole image. After a shift
mapping we are able to process all pixels column by column.
A large ring buffer are allocated in shared memory to speed things up.
However the size of required shared memory depends linearly on the
height of video window (or screen height in fullscreen mode). In case
there is no enough shared memory, it will fallback to `--dither=fruit`.
The maximal allowed work group size is hardcoded as 1024. Ideally we
could query `GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS`. But for whatever
reason, it seems most high end card from nvidia and amd support only
the minimal required value, so I guess we can stick to it for now.
The amount of code now present that's specific to Vulkan or OpenGL
has reached the point where we really want to split it out to
avoid a mess of #ifdefs.
At the same time, I'm moving the code to an api neutral location.
This commit rips out the entire mpv vulkan implementation in favor of
exposing lightweight wrappers on top of libplacebo instead, which
provides much of the same except in a more up-to-date and polished form.
This (finally) unifies the code base between mpv and libplacebo, which
is something I've been hoping to do for a long time.
Note: The ra_pl wrappers are abstract enough from the actual libplacebo
device type that we can in theory re-use them for other devices like
d3d11 or even opengl in the future, so I moved them to a separate
directory for the time being. However, the rest of the code is still
vulkan-specific, so I've kept the "vulkan" naming and file paths, rather
than introducing a new `--gpu-api` type. (Which would have been ended up
with significantly more code duplicaiton)
Plus, the code and functionality is similar enough that for most users
this should just be a straight-up drop-in replacement.
Note: This commit excludes some changes; specifically, the updates to
context_win and hwdec_cuda are deferred to separate commits for
authorship reasons.
quite a lot of the title bar functionality and logic was within our
window. since we recently added a custom title bar class to our window
i decided to move all that functionality into that class and in its
own file.
this is also a preparation for the next commits.
Manual changes done:
* Merged the interface-changes under the already master'd changes.
* Moved the hwdec-related option changes to video/decode/vd_lavc.c.
This option has been deprecated upstream for a long time, probably
doesn't even work anymore, and won't work moving forwards as we replace
the vulkan code by libplacebo wrappers.
I haven't removed the option completely yet since in theory we could
still add support for e.g. a native glslang wrapper in the future. But
most likely the future of this code is deletion.
As an aside, fix an issue where the man page didn't mention d3d11.
The demuxer cache is the only cache now. Might need another change to
combat seeking failures in mp4 etc. The only bad thing is the loss of
cache-speed, which was sort of nice to have.
mpv.com fails to build when cross-compiling with a multilib version
of GCC, because the -m32 flags aren't getting passed to the build
process for osdep/win32-console-wrapper.c or the link phase for
mpv.com itself.
This started breaking with newer (2.0.x) waf versions, and it was
noticed that a built-in waf module was providing very similar
functionality.
APPNAME definition was required to have `gnu_dirs`' PACKAGE
variable to be defined in order to have f.ex. documentation
installed to the correct directory.
Currently unused options added by `gnu_dirs` were removed to clean
up the output of the help command.
Effective changes to behavior:
- `gnu_dirs` will attempt to figure out if it needs to use lib64
instead of lib within your installation prefix. If you would
like it to not do that, set `--libdir` during configuration.
The way it tries to figure lib/lib64 out is if there's a
`/usr/lib64` and no `/usr/lib32`.
- `--incdir` is now `--includedir` as per standard `gnu_dirs`
behavior.
this reverts commit a174566 since the actually reason for failing has
been found. the isysroot flag overwrites the framework and library
search paths. though we only need to overwrite the former and there is
no way to just overwrite that one. we manually add the standard library
search paths to the very end of the linking command, so it won't
interfere with the search paths extracted by waf.
Fixes#5791
This is almost like rendezvous(), except it allows async wakeup, and
does not require global state. It will be used by a later commit.
struct mp_waiter is intended to be allocated on the stack, and uses an
initializer including PTHREAD_MUTEX_INITIALIZER. This is the first case
in mpv that it uses PTHREAD_MUTEX_INITIALIZER for stack-allocated
mutexes. It seems POSIX still does not allow this formally, but since
POSIX is worth less than used toilet paper, I don't really care. Modern
OSes use futexes, which means you can make _every_ memory location a
lock, and this code tries to make use of it, without using OS specific
code.
The name of the source file is rather generic, because I intend to dump
further small helpers there (or maybe move mp_rendezvous() to it).
The CUDA dynamic loader was broken out of ffmpeg into its own repo
and package. This gives us an opportunity to re-use it in mpv and
remove our custom loader logic.
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.
This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().
In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.
The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.
Mostly untested. Seems to work fine with mpc-qt.
the swift object file wasn't linked when libmpv was linked, which
resulted in a missing symbol error. add the swift object to the linking
list for libmpv too.
Fixes#5522
this is meant to replace the old and not properly working vo_gpu/opengl
cocoa backend in the future. the problems are various shortcomings of
Apple's opengl implementation and buggy behaviour in certain
circumstances that couldn't be properly worked around. there are also
certain regressions on newer macOS versions from 10.11 onwards.
- awful opengl performance with a none layer backed context
- huge amount of dropped frames with an early context flush
- flickering of system elements like the dock or volume indicator
- double buffering not properly working with a none layer backed context
- bad performance in fullscreen because of system optimisations
all the problems were caused by using a normal opengl context, that
seems somewhat abandoned by apple, and are fixed by using a layer backed
opengl context instead. problems that couldn't be fixed could be
properly worked around.
this has all features our old backend has sans the wid embedding,
the possibility to disable the automatic GPU switching and taking
screenshots of the window content. the first was deemed unnecessary by
me for now, since i just use the libmpv API that others can use anyway.
second is technically not possible atm because we have to pre-allocate
our opengl context at a time the config isn't read yet, so we can't get
the needed property. third one is a bit tricky because of deadlocking
and it needed to be in sync, hopefully i can work around that in the
future.
this also has at least one additional feature or eye-candy. a properly
working fullscreen animation with the native fs. also since this is a
direct port of the old backend of the parts that could be used, though
with adaptions and improvements, this looks a lot cleaner and easier to
understand.
some credit goes to @pigoz for the initial swift build support which
i could improve upon.
Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739,
#2392, #2217
Use the decoder wrapper that was introduced for video. This removes all
code duplication the old audio decoder wrapper had with the video code.
(The audio wrapper was copy pasted from the video one over a decade ago,
and has been kept in sync ever since by the power of copy&paste. Since
the original copy&paste was possibly done by someone who did not answer
to the LGPL relicensing, this should also remove all doubts about
whether any of this code is left, since we now completely remove any
code that could possibly have been based on it.)
There is some complication with spdif handling, and a minor behavior
change (it will restrict the list of codecs to spdif if spdif is to be
used), but there should not be any difference in practice.
Move dec_video.c to filters/f_decoder_wrapper.c. It essentially becomes
a source filter. vd.h mostly disappears, because mp_filter takes care of
the dataflow, but its remains are in struct mp_decoder_fns.
One goal is to simplify dataflow by letting the filter framework handle
it (or more accurately, using its conventions). One result is that the
decode calls disappear from video.c, because we simply connect the
decoder wrapper and the filter chain with mp_pin_connect().
Another goal is to eventually remove the code duplication between the
audio and video paths for this. This commit prepares for this by trying
to make f_decoder_wrapper.c extensible, so it can be used for audio as
well later.
Decoder framedropping changes a bit. It doesn't seem to be worse than
before, and it's an obscure feature, so I'm content with its new state.
Some special code that was apparently meant to avoid dropping too many
frames in a row is removed, though.
I'm not sure how the source code tree should be organized. For one,
video/decode/vd_lavc.c is the only file in its directory, which is a bit
annoying.