It's a bit unintuitive today when you use the un-maximise control
while fullscreened. Depending on the VO in use, this might silently
change the maximise state without any visible effect, or it might
do nothing. It's less surprising if the control exits the fullscreen
state.
Note that the exact behaviour is still VO dependent. If the window
was maximised before being fullscreened, it might exit fullscreen
back to maximised or back to regular window mode.
I thought about trying to explicitly control that behaviour but
it makes the osc code weird and probably wouldn't work all the time.
The idea is that if the player is resized, we do not delay redrawing
(which is normally done to limit the redraw rate to something
reasonable).
Not sure if this even does anything. For one, reacting to osd-dimensions
changes is cleaner than just polling the screen size with the next tick
event, and hoping that resizes generate tick events for whatever
logically unrelated reasons.
Currently, the activation and deactivation of input handling is done
inside the render() loop, but this does not run when the osc mode is
`never` - which does make sense.
That means that if you are cycling the visibility mode, the input
state will be whatever it was at the time of the mode change. And,
as our modes are ordered `auto` -> `always` -> `never`, the input
state will be enabled when you cycle to `never`.
There are various ways you can imagine fixing this, and in this
change I propose we reset the input state to disabled on a mode
change, and then let render() re-enable input if that's appropriate.
Fixes#7298.
This affects behavior when using the "del" default key binding.
Sometimes, setting visibility to always did not draw it correctly. This
probably fixes it.
A minority of users have expressed a dislike of hats, calling them
"cancer [that] don't belong in software" describing the people who add
them as "shitty circlejerks" and "chucklefuck."
While I personally disagree with those opinions, it's probably easier
to let them have it their way. For that reason this adds the option
`greenandgrumpy` to the osc, which allows users to disable the hat.
The main reason for this is just to make show the OSC always above
console.lua, instead of a random order.
(And this is also the only reason osc.lua was changed to the new API.
The old API could have been extended, but lets not.)
This tries to avoid the update() call if nothing changed. This brings it
more into line with the old code (the osd-overlay command simply does
not skip the update if nothing changed). I don't know whether this
matters; most likely not. Normally, code should try to avoid redundant
updates on its own, so it's not the job of the command. However, for the
OSC we simply want to reduce the differences.
During the 12th month (checked during script initialization), draw a Santa hat
on top of the idle message's logo.
Slightly refactors and optimizes the drawing process as well: reorder original
logo layers and remove redundant holes in them, use a shared line prefix
to clear the style and set start position.
Signed-off-by: wm4 <wm4@nowhere>
Make sure it gets properly reinitialized when needed. This is especially
useful now that the OSC reacts to runtime option changes, which can
change the layout too.
This may call set_property_number() on the margin properties more often
now, but since redundant option changes are ignored now, this shouldn't
have any too bad effects.
Fuck it, just let's just reinit everything.
On a side note, the changelist parameter provided by read_options()
(here "list") is now unused. But it's not hard to provide and might be
useful for other stuff. So don't remove it from the generic
read_options() code.
With special attention to changing osc-visibility. Untested, although
osc-visibility works (it's pretty much equivalent to the key binding, so
there is not much interesting going on).
Somewhat inspired by code posted by github user CogentRedTester.
Fixes: #4513
The way how this modifies and backups/restores user option values is a
bit of a problem for runtime option changing.
Clean this up a little. Now cycling the visibility updates the user
option value, but always to "valid" values (unlike hidetimeout used to
be used). If the user option value is changed externally (enabled by a
later commit), it'll be cleanly overwritten.
Traditionally, the OSC used mpv's "tick" event, which was approximately
sent once per video frame. It didn't try to track any other state, and
just updated everything.
This is sort of a problem in many corner cases and non-corner cases. For
example, it would eat CPU in the paused state (probably to some degree
also the mpv core's fault), or would waste power or even throw errors
("event queue overflows") on high FPS video.
Change this to not using the tick event. Instead, react to a number of
property change events. Rate-limit actual redrawing with a timer; the
next update cannot happen sooner than the hardcoded 30ms OSC frame
duration. This has also the effect that multiple successive updates are
(mostly) coalesced.
This means the OSC won't eat your CPU when the player is fucking paused.
(It'll still update if e.g. the cache is growing, though.) There is some
potential for bugs whenever it uses properties that are not explicitly
observed. (In theory we could easily change this to a reactive concept
to avoid such things, but whatever.)
This is for console.lua (see next commit). The idea is that console.lua
can adjust its offset to the bottom of the window by the height of the
OSC.
If the OSC is not set to permanently visible, export no margins, because
it would look weird to move the console depending on the mouse movement.
I missed adding this when defining the style used for the video
title in the window control bar. The default behaviour is to wrap,
but we want to cut the title off when we run out of space.
I was recently informed that unicode has official symbols for
window controls, and I put together a change to use them, which
worked, as long as a suitable font was installed. However, it's
not that hard to get a normal system that lacks an appropriate
font, and libass wants to print warnings if the symbols aren't
in the default font, which will almost always be true.
So, I gave up and added the symbols to the custom osd font that
we already have. This ensures they are always available, and
that they are aligned consistently on all platforms.
I took the symbols from the `symbola` font, as this has a suitable
licence and the symbols look nice enough.
Symbola Licence:
Fonts are free for any use; they may be opened, edited,
modified, regenerated, packaged and redistributed.
Finally, as we now have access to an un-maximize symbol, I added
logic to use it when the window is maximized.
I had previously wondered whether to do this, but in my testing
with x11 and wayland, the osc was being re-inited on a border
toggle already so I didn't add it.
However, on win32, things are different and there is no re-init
when toggling borders. I belive this is because the active window
size doesn't change in anyway, while on x11/wayland, toggling the
border actually changes the window size - and that trigger a re-init.
So, let's just be explicit and request a re-init when the border
is toggled.
To aid in discoverability, and to address the most common case
directly, I'm adding an 'auto' mode for the window controls. In
this case, we will show the controls if there is no window border
and hide them if there are borders. This also respects the option
being toggled at runtime.
To ensure that it works in the wayland case, I've also made sure
that the wayland code explicitly forces the option to false if
decoration support is missing.
Based on feedback, I've split the config in two, with one option
for whether controls are active, and one for alignment. These are
new enough that we can get away with ignoring compatibility.
As preparation for adding the auto mode for window controls, we need
to make sure that the controls can be successfully toggled at runtime,
rather than only being able to configure them once at startup. Right
now, there is a problem with the handling of the show/hide zone for
the window controls.
The previous fix for #7212 was to avoid registering the input mapping
for the window control show/hide zone. If there is no input mapping,
then there is no input, and the zone is a no-op, even if it exists.
But this only happens at startup. After that point, the input mapping
doesn't exist and cannot be turned on.
In this change, I'm switching the approach; we now go back to always
registering the input mapping, and instead, we zero out the show/hide
zone if window controls are disabled, and set its size appropriately
if they are enabled.
I always intended for this to be accepted and mean "right" but I
made it show an error for any value that's not explicitly
recognised (while considering all unrecognised values to mean "right").
So let's explicitly recognise "yes".
This is necessary to avoid breaking input behaviour in the 'idle'
state when not playing a video. Otherwise, the mouse area starts off
covering the whole window and blocks normal input.
It seems logical to account for the window controls if `boxvideo`
is in use (which has the effect of reducing the size of the video
so that the osc is not covering the video).
I missed these due to only testing with my personal osc config.
The deadzone needs to be correctly handled for the window controls,
or they will fail to appear when the mouse is close to or over them.
In the process of doing that, I realised that the controls should
respect the barmargin, if set. This is because the controls should
remain aligned when layout=topbar and as the control bar is top
aligned, it should be equally affected if the user needs to set
the barmargin.
I also fixed a mistake in trying to the use the mpv-osd-symbols font
for the window controls.
Today, if window decorations are not present, either because they were
disabled, or because the platform doesn't support them
(eg: gnome-shell on wayland), there are no window controls, meaning it
is not possible to minimize/maximize/close a window without knowing
keyboard shortcuts.
While you can imagine various ways of offering client side decorations,
it is attractive to consider using OSC because that is functionality
that we already have.
The main work here is defining a separate input area from the main
OSC box with its own buttons, etc.
While we could probably handle auto-detection based on whether
decorations are present or not, it's manually controlled for now.
The window control logic is mostly disconnected from the OSC itself,
except in the case of the `topbar` layout, where there has to be
coordination so that the controls don't get drawn on top of each other.
I had to do fine-positioning of the buttons based on the font on
my system, so don't be surprised if it looks wrong elsewhere.
You could also argue that window controls should be unscaled, even
if the main OSC box is scaled, but I've not tried to do this.
Normally I use the OSC like this: not at all, but have a key binding
that does "cycle osc" to show it. And in that case, I don't really want
it to overlap the damn video.
I could use the zoom/pan options to move the video out of the way, but
this is also sort of annoying. Likewise, you could write a script or so
which does this automatically if the OSC appears, but that's still
annoying, and computing values for these options such that the video is
moved correctly is tricky.
So I added a bunch of options that set explicit video borders (previous
commit), and a option for the OSC to use them (this commit).
Disabled by default, since I'm afraid this is too awkward and
unpolished, especially with OSC default settings.
I'm also using "osc-visibility=always". Effectively, making the OSC
appear will box the video, and making it disappear (by unloading
osc.lua) will restore the video back to normal.
When seeking near the end of the file and the next file loads, seeking
continues on the next file at the same position and then immediately
the file after that. This patch stops slider seeking when a new file is
loaded, which is the standard behavior of many other players.
Same as previous commit, but for the OSC.
(A bit of a waste to request demuxer-cache-state at least twice per
frame, but the OSC queries so many properties it probably doesn't matter
anymore.)
I've decided that MP_TRACE means “noisy spam per frame”, whereas
MP_DBG just means “more verbose debugging messages than MSGL_V”.
Basically, MSGL_DBG shouldn't create spam per frame like it currently
does, and MSGL_V should make sense to the end-user and provide mostly
additional informational output.
MP_DBG is basically what I want to make the new default for --log-file,
so the cut-off point for MP_DBG is if we probably want to know if for
debugging purposes but the user most likely doesn't care about on the
terminal.
Also, the debug callbacks for libass and ffmpeg got bumped in their
verbosity levels slightly, because being external components they're a
bit less relevant to mpv debugging, and a bit too over-eager in what
they consider to be relevant information.
I exclusively used the "try it on my machine and remove messages from
MSGL_* until it does what I want it to" approach of refactoring, so
YMMV.
Under some conditions, hide_osc() was calling render(), which then called
hide_osc() again, and so forth, until the stack overflows.
Tracking the exact conditions where this happens (and then managing them
to prevent it) is an excercise in futility.
Remove the osc directly - instead of going through the entire rendering
procedure just to end up rendering nothing.
Fixes#4900 .
Mouse wheel bindings have always been a cause of user confusion.
Previously, on Wayland and macOS, precise touchpads would generate AXIS
keycodes and notched mouse wheels would generate mouse button keycodes.
On Windows, both types of device would generate AXIS keycodes and on
X11, both types of device would generate mouse button keycodes. This
made it pretty difficult for users to modify their mouse-wheel bindings,
since it differed between platforms and in some cases, between devices.
To make it more confusing, the keycodes used on Windows were changed in
18a45a42d5 without a deprecation period or adequate communication to
users.
This change aims to make mouse wheel binds less confusing. Both the
mouse button and AXIS keycodes are now deprecated aliases of the new
WHEEL keycodes. This will technically break input configs on Wayland and
macOS that assign different commands to precise and non-precise scroll
events, but this is probably uncommon (if anyone does it at all) and I
think it's a fair tradeoff for finally fixing mouse wheel-related
confusion on other platforms.
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.
In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.
This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.
This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.
Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
Add "or URLs" to the default OSD message when mpv is launched without parameters.
Since this works flawlessly with youtube-dl integration, the fact that you can drop URLs directly to the window should be advertised more.
Will still hide playlist items with long enough filenames and osd-font-size
but not as soon.
osc messages should now preserve their scaling with fullscreen toggling and
cycling through audio-only files and files with video.
Closes#4081, #4083, #4102
I'm still getting some crashes after issue #3210 was fixed in commit
5beb230690. It's hard to reproduce those
crashes, they happen maybe once a month, so I guess it could be a race
condition. But in any case, I don't see anything wrong in applying some
defensive programming here.
For reference, here is what was happening on 0.23.0-1 from Debian
testing:
Playing: ytdl://usL5CeP_row
(+) Video --vid=1 (*) (h264)
(+) Audio --aid=1 --alang=und (*) (aac)
[osc]
[osc] stack traceback:
[osc] @osc.lua:2074: in function 'process_event'
[osc] @osc.lua:2246: in function 'cb'
[osc] mp.defaults:107: in function 'fn'
[osc] mp.defaults:60: in function 'handler'
[osc] mp.defaults:339: in function 'handler'
[osc] mp.defaults:448: in function 'call_event_handlers'
[osc] mp.defaults:485: in function 'dispatch_events'
[osc] mp.defaults:441: in function <mp.defaults:440>
[osc] [C]: in ?
[osc] [C]: in ?
[osc] Lua error: @osc.lua:2074: attempt to index field 'eventresponder' (a nil value)
Note that the location is different from where issue #3210 happens.
Signed-off-by: Roland Hieber <rohieb@rohieb.name>
Length property is deprecated and no longer works. This fixes
a bug when the total file duration wasn't visible if the
option to display milliseconds was activated.
Having empty space before the title in layout=*bar looks worse
than the floating buttons in layout=box.
Also disable both playlist buttons selectively according to the
current position.
This way people can still use the mouse to quickly check the elapsed time
without moving it all the way to the bottom while still having half the screen
to ignore mouse movement.
* Fixes: when on the end of playlist only half of entries are displayed.
* Simplifies the logic of limited_list so it's easy to follow.
* limited_list's pos parameter is now 1 based which seem more natural.
* Few changes to comply with code style thorough the file.
* Small format change:
"Playlist: (%d/%d):" -> "Playlist [%d/%d]:"
"Chapters: (%d/%d):" -> "Chapters [%d/%d]:"
These can be used in input.conf for pretty formatting of lists as
with shift+clicking the OSC buttons.
Ex:
z script-message osc-playlist
Z script-message osc-chapterlist
x script-message osc-tracklist
Had only tested with luajit which supports the \xHH syntax added
in Lua 5.2.
The arrow is troublesome to use since the ideal way to use it, as
the OSD code uses it, needs \alpha&H00<arrow>\r to work, which
does not in OSC's way of showing messages.