Commit Graph

5437 Commits

Author SHA1 Message Date
llyyr 685d9cbe5b vo_gpu_next: drop various PL_API_VER checks
We don't need these anymore now that we require PL_API_VER>=264 for
building libplacebo-next
2023-03-26 20:55:58 -07:00
llyyr 3a2f8d42ab vo_gpu_next: compatibility with libplacebo v6.265
libplacebo v6.265.0 removed v4 deprecations. We already require
PL_API_VER >= 202, so we don't need to wrap
pl_tex_transfer_params.row_pitch around a conditional, which exists
since PL_API_VER >= 168. However, pl_source_frame.duration does not exist until
PL_API_VER >= 219, so we should use a conditional directive.
2023-03-13 20:09:06 +01:00
Dudemanguy 9880b06a37 wayland: make wayland-edge-pixels-pointer default to 16
10 is ludicrously small. How did no one on an CSD compositor complain
about this?
2023-03-08 14:06:22 +00:00
Dudemanguy b313a242c2 wayland: use correct x/y coordinates for the cursor
While adding fractional scale support, the coordinates for wayland
changed to always include the scaling parameter. The pointer stuff
actually did too. However, the check_for_resize function used the
unscaled, local surface coordinates. Likely, it was neccesary at the
time since wl->geometry used to report unscaled coordinates. In light of
that, we can just simply use mouse_x/y instead for this function to make
it work correctly with the right/bottom edges. mouse_unscaled becomes
completely unneccesary, so just drop it.

Some minor style changes included just because.
2023-03-08 14:06:22 +00:00
Christoph Heinrich 31160ff941 wayland: fix client side resize
`xdg_toplevel_decoration` exists on SSD compositors independent of if
there is a border or not, so resizing didn't work on those.
Checking the border option makes more sense and also works on such
compositors.
2023-03-07 00:16:18 +00:00
Niklas Haas dcc9bc5dea vo_gpu_next: compatibility with PL_API_VER >= 254
This field was renamed/moved to a different params struct.
2023-03-06 21:35:10 +01:00
Leo Izen 4defd8bb27 vo_gpu_next: use inverse mapping functions to tag screenshots
Screenshots using the hardware renderer should now include color tags
that map directly from the libplacebo tags, so the if/else logic only
needs to be included once.
2023-03-05 22:37:05 -05:00
Leo Izen 8217b186f6 video/out/placebo/utils: add mappings from pl enums to mpv enums
mp_trc_to_pl, mp_prim_to_pl, and mp_levels_to_pl have forward but not
inverse mappings. This commit adds mp_trc_from_pl, mp_prim_from_pl, and
mp_levels_from_pl inverse mapping functions, which just map the enums
in the other direction.
2023-03-05 22:37:05 -05:00
Leo Izen 34ed2ac225 video: add missing libplacebo colorspace enums
Add some missing libplacebo primaries and transfer enums to mpv's enum
constant tables, and update the functions that convert between the two.
2023-03-05 22:37:05 -05:00
Kacper Michajłow 22e3264652 mp_image: assert if src and dst are different in copy_attributes
It doesn't make sense to call this function on same image and the code
is not safe to do so.
2023-03-05 22:36:56 +02:00
Kacper Michajłow 2a7122ac41 mp_image: copy side data in mp_image_copy_attributes
This fixes HDR10 and HDR10+ metadata usage in vo_gpu_next when hwdec
copy variant is used.
2023-03-05 22:36:56 +02:00
Dudemanguy 296d40dc6f vo: fix race condition with redraw requests
There is a very subtle race in vo that can manifest itself on pause
events. In the renderloop, render_frame, unsurprisingly, does the heavy
lifting of actually queuing up and flipping the frames. This is called
during normal playback. Sometimes various parts of the player can make a
redraw request which will latter trigger another render of the frame
later down in the loop (do_redraw). Because these requests can happen at
essentially anytime, sometimes the redraw request will happen *before*
do_redraw and it'll be caught in render_frame. When this happens,
the existing render_frame run works perfectly fine as a redraw so it
clears out the request which is sensible. Normally this is all locked of
course, but there's one catch. render_frame has to unlock itself when
propagating down into specific VOs/backends. That's what causes this
bug.

While render_frame is unlocked, other parts of the player can send
redraw requests which will cause in->request_redraw to become true. The
logic in the code always clears out this parameter after a successful
render, but this isn't correct. When in->request_become becomes true in
the middle of render_frame, there needs to be one more draw afterwards
to reflect whatever actually changed (usually the OSD). Instead, this
gets simply discarded. If you rapidly spam pause while rendering things
to the OSD at the same time, it's possible to for the last render to
be behind a frame and appear as if your osd event was ignored.

Once you realize what is happening, the fix is quite simple. Just store
the initial value of in->request_redraw before the unlock step. After we
do the render step and unlock again, only set in->request_redraw to
false if there was an initial redraw request. We just finished doing a
redraw, so it is safe to clear. Otherwise, leave in->request_redraw
alone. If it is initially false, then it will still be false and nothing
changes. However if it updated to true in the middle of the rendering,
this value is now preserved so we can go and call do_redraw later and
show what that last frame was meant to be when you pause. One
unfortunate thing about this design is that it is technically possible
for other internal things in vo to update during that unlocked period.
Hopefully, that doesn't actually happen and only redraw requests work
like this.

Fixes #8172 and #8350.
2023-03-02 22:09:10 +00:00
Dudemanguy 9db818279a test: integrate unittests with meson
This reworks all of mpv's unit tests so they are compiled as separate
executables (optional) and run via meson test. Because most of the tests
are dependant on mpv's internals, existing compiled objects are
leveraged to create static libs and used when necessary. As an aside, a
function was moved into video/out/gpu/utils for sanity's sake (otherwise
most of vo would have been needed). As a plus, meson multithreads
running tests automatically and also the output no longer pollutes the
source directory. There are tests that can break due to ffmpeg changes,
so they require a specific minimum libavutil version to be built.
2023-03-02 15:45:27 +00:00
Kacper Michajłow a0340ffe2d zimg: fix MP_CSP_PRIM_CIE_1931 mapping
MP_CSP_PRIM_CIE_1931 are RGB primaries, not ZIMG_PRIMARIES_ST428 which
is XYZ.
2023-03-02 09:37:06 -05:00
Kacper Michajłow 752e76ced7 zimg: add ZIMG_TRANSFER_ST428 mapping 2023-03-02 09:37:06 -05:00
Kacper Michajłow 7ceadbb3c1 zimg: set correct primaries for XYZ 2023-03-02 09:37:06 -05:00
Kacper Michajłow 2101e77d1e sws_utils: hardcode output gamma and primaries for XYZ 2023-03-02 09:37:06 -05:00
Kacper Michajłow f2fab0d8e1 mp_image: fix XYZ gamma and primaries guess 2023-03-02 09:37:06 -05:00
Kacper Michajłow 9dc4154fec vo_gpu: improve XYZ conversion
Fixes #4925
2023-03-02 09:37:06 -05:00
Kacper Michajłow 40af0893a9 mp_image: be less agressive with clearing color information 2023-03-02 09:37:06 -05:00
Kacper Michajłow cb9ba6cb26 csputils: add MP_CSP_TRC_ST428 as defined in ST 428-1 2023-03-02 09:37:06 -05:00
Dudemanguy c993d5c0ce player: add --auto-window-resize option
mpv's window resizing logic always automatically resized the window
whenever the video resolution changed (i.e. advancing forward in a
playlist). This simply introduces the option to make this behavior
configurable. Every windowing backend would need to implement this
behavior in their code since a reconfigure event must always be a
resize. The params of the frame changed so you either have to resize the
window to the new size of the params or make the params the same size as
the window. This commit implements it for wayland, win32, and x11.
2023-03-02 02:55:36 +00:00
Dudemanguy cd02b5ccf6 ra: assert when using params with dimensions
This came up in #9828. According to the header comments, creating a 1D
ra_tex requires height and depth to be set to 1. For a 2D texture, it
requires depth be set to 1. There were a couple of spots in mpv's code
where this wasn't being followed. Although there was no known bug from
this, the rest of the code works like this so it was a good idea to go
ahead and sync it up. As a followup, let's just add some simple asserts
to ra.c to enforce this so it doesn't go unnoticed in the future.
2023-03-02 02:08:39 +00:00
Daniel van Vugt 022790a2b4 wayland: request frame callbacks on the topmost surface
Which is wl->video_surface for vo_dmabuf_wayland.

Listening on wl->surface results in freezes if it is occluded and
culled by the compositor. Which mutter does, and the wl_surface::frame
spec warns about:

> A server should avoid signaling the frame callbacks if the
> surface is not visible in any way, e.g. the surface is off-screen,
> or completely obscured by other opaque surfaces.
2023-02-28 15:07:14 +00:00
Daniel van Vugt 1f493b7671 wayland: deduplicate and cache detection of dmabuf-wayland 2023-02-28 15:07:14 +00:00
Ray Smith 8a43fc0e9a wayland: use bool type for alpha framebuffer tracking
ra_ctx_opts.want_alpha and vo_wayland_set_opaque_region's alpha
argument are only used as bool but both are ints. Particularly for the
function argument, passing a 0 or 1 is confusing - at first glance it
looks like you're specifying an alpha value of 0 or 1.

Since they're only used as bools, make them bools.
2023-02-28 14:53:32 +00:00
msoxzw 8006ff6cf6 vo_gpu: d3d11_helpers: prefer DXGI_SWAP_EFFECT_FLIP_DISCARD if possible
Similar to libplacebo[1], DXGI_SWAP_EFFECT_FLIP_DISCARD is used instead
of DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL starting with Windows 10.

[1]: https://github.com/haasn/libplacebo/blob/master/src/d3d11/swapchain.c
2023-02-28 14:41:33 +00:00
averne 3e351a41e2 vf_gpu: initialize depth=1 on target textures
According to internal documentation, 2D textures should have d=1.
This fixes the correctness of the API usage, not any bug.
2023-02-28 14:13:55 +00:00
averne 4fbc3ad399 video: initialize depth=1 on screenshot textures
According to internal documentation, 2D textures should have d=1.
This fixes the correctness of the API usage, not any bug.
2023-02-28 14:13:55 +00:00
Thomas Weißschuh ed5426c351 various: fix warning -Wimplicit-const-int-float-conversion 2023-02-26 16:45:07 +01:00
Thomas Weißschuh 8d67e891ab vo_gpu_next: fix warning -Wunused-function 2023-02-26 16:45:07 +01:00
Thomas Weißschuh b4ae1551e4 vo_wayland: fix warning -Wvoid-pointer-to-enum-cast 2023-02-26 16:45:07 +01:00
sfan5 5a83745316 vd_lavc: sort hwdecs without hwdevices last for autoprobing
For hwdecs without devices we can't get instant feedback during probing
whether the hwdec can possibly work or not, so we definitely want to try them last.
Independently this would also have solved the issue addressed by the previous commit.
2023-02-26 16:40:59 +01:00
sfan5 1dda09b817 vd_lavc: prioritize mediacodec for hwdec autoprobe
This fixes an issue where mpv would try mediacodec (which may not
be available depending on Android version) and pick v4l2m2m next
which ends up failing even though mediacodec-copy would have been available.
2023-02-26 16:40:59 +01:00
Thomas Weißschuh 16f0cd546d video: make csp option definitions private 2023-02-24 13:55:29 +01:00
Thomas Weißschuh fb48722234 video: make csp equalizer params float
This allows more precise adjustments.

Fixes #11316
2023-02-24 13:55:29 +01:00
sfan5 0d991eba72 vo_gpu: fix newline in log message 2023-02-24 13:33:45 +01:00
Kacper Michajłow 84f6d7a97e vo_gpu_next: fix color space hint with target peak override
Fixes: #11339
2023-02-23 10:14:53 +01:00
Christoph Heinrich c0807e98fb options: remove explicit initialization of integers to 0 2023-02-21 17:15:17 +00:00
Christoph Heinrich 4ebfe9851c options: transition commands from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00
Christoph Heinrich 91cc0d8cf6 options: transition options from OPT_FLAG to OPT_BOOL
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
2023-02-21 17:15:17 +00:00
Thomas Weißschuh 9efce6d4ae various: drop unused #include "config.h"
Most sources don't need config.h.
The inclusion only leads to lots of unneeded recompilation if the
configuration is changed.
2023-02-20 14:21:18 +00:00
rcombs d1cf89b655 Vulkan: add configure check for VK_KHR_display extension
This allows building directly against ICDs that don't implement this extension.
2023-02-20 00:05:26 -06:00
Niklas Haas 9a752e8b26 vo_gpu_next: add --tone-mapping-visualize 2023-02-19 21:01:40 +01:00
quietvoid 41ad51bda2 vo_gpu_next: parse Dolby Vision metadata for dynamic scene brightness
Improves playback for Dolby Vision video files as the metadata can be
used instead of requiring `hdr-compute-peak=yes`.
2023-02-19 20:50:37 +01:00
quietvoid 0d82afbc7f mp_image: forward AV_FRAME_DATA_DOVI_RPU_BUFFER side data
When available, and ignored if `vf=format:dolbyvision=no`.
2023-02-19 20:50:37 +01:00
Dudemanguy e2cdc23af0 Revert "vo_dmabuf_wayland: drop support for linux-dmabuf-v2"
This was originally dropped because it was thought to be unneeded at the
time, but at least some devices (rockchip) apparently are still on old
compositors that use linux-dmabuf v2. It's not much code, and for
testing purposes it's good to have around since it's hard to test
drmprime otherwise. Some minor additions are here to support the newly
added vaapi-format mapping in v2 of the protocol.

This reverts commit a5b9d529ee.
2023-02-18 02:21:54 +00:00
Leo Izen 7607432127 video/image_writer: use effort=4 default for JXL screenshots
effort=4 has a significant increase in quality/bpp compared to effort=3
with a very minor increase in encoding time. It's worth the trade-off
as a default setting for lossy encoding.
2023-02-17 17:40:11 -05:00
Niklas Haas 16ef237da5 vo_gpu_next: allow native CSP screenshots
Useful for getting native screenshots of non-sRGB content, such as HDR
etc.
2023-02-13 21:53:41 +01:00
Niklas Haas c975888584 player/screenshot: pass on ability to output native CSP
Fixes: #10988
2023-02-13 21:53:41 +01:00