Commit Graph

4775 Commits

Author SHA1 Message Date
wm4 80e3173aa1 options: remove --heartbeat-cmd and --heartbeat--interval
This mechanism uses system() and shouldn't even exist. x11_common.c has
its own solution for the original problem (disabling Linux DE
screensavers without MPlayer/mpv having to link a dbus lib). If that is
not sufficient, you can create a simple Lua script.

Incidentally fixes #4888.
2017-09-18 22:54:03 +02:00
Niklas Haas d0c87dd579
vo_opengl: add a gamut warning feature
This clearly highlights all out-of-gamut/clipped pixels. (Either too
bright or too saturated)

Has some (documented) caveats. Also make TONE_MAPPING_CLIP stop actually
clamping the value range (it's unnecessary and breaks this feature).
2017-09-10 18:19:46 +02:00
Martin Herkt b19b0869d6
man: correct default for --audio-file-auto
Fixes #4851
2017-09-10 07:05:33 +02:00
wm4 8f2ccba71b video: change --deinterlace behavior
This removes all GPL only code from it, and that's the whole purpose.
Also happens to be much simpler.

The "deinterlace" option still sort of exists, but only as runtime
changeable option. The main change in behavior is that the property will
not report back the actual deint state. Or in other words, if inserting
or initializing the filter fails, the deinterlace property will still
return "yes". This is in line with most recent behavior changes to
properties and options.
2017-08-22 19:08:07 +02:00
wm4 0c88b661f9 manpage: video equalizer properties now behave differently
No more special behavior.
2017-08-22 18:28:21 +02:00
wm4 ab39518719 manpage: remove removed "osd" command
Someone pointed this out on github.
2017-08-22 17:33:30 +02:00
wm4 d67aa6da6b vf_eq: remove this filter
Both the video equalizer command/option glue, which drives this filter,
as well as the filter itself are slightly GPL contaminated. So it goes.

After this commit, "--vf=eq" will actually use libavfilter's vf_eq (if
FFmpeg was compiled in GPL mode), but it has different options and will
not listen to the equalizer VOCTRLs.
2017-08-22 15:58:49 +02:00
Ricardo Constantino 371000108a
TOOLS/lua/autodeint: update to lavfi-bridge
Also use lavfi setfield instead of removed field-dominance.
Remove missing remainder of field-dominance in docs.
2017-08-21 18:12:10 +01:00
wm4 b21e0746f6 ao_rsound: allow setting the host
Completely untested (rsound dev libs unavailable on my system). Trivial
enough that it's very likely that it'll just work. No port selection,
but could be added by parsing it as part of the device name.

Should fix #4714.
2017-08-21 15:46:00 +02:00
wm4 028faacff5 video: add metadata handling for spherical video
This adds handling of spherical video metadata: retrieving it from
demux_lavf and demux_mkv, passing it through filters, and adjusting it
with vf_format. This does not include support for rendering this type of
video.

We don't expect we need/want to support the other projection types like
cube maps, so we don't include that for now. They can be added later as
needed.

Also raise the maximum sizes of stringified image params, since they
can get really long.
2017-08-21 14:56:07 +02:00
Frédéric Brière be05c9eb58
options: correct two remaining instances of singular `file-path` options
These were left behind by e4bc563fd2.
2017-08-18 00:51:52 +01:00
wm4 d7b893cf35 manpage: update --lavfi-complex description 2017-08-17 10:56:53 +02:00
wm4 817bb2bbbe options: change --loop semantics
As announced by the previous deprecation.
2017-08-14 20:01:08 +02:00
wm4 c6628a5fb6 player: add --track-auto-selection option
I imagine this is useful. Or maybe it isn't.
2017-08-12 23:44:47 +02:00
Ricardo Constantino 1a1f6e8581
man/mpv: document bd:// expected titles and title list 2017-08-11 19:37:01 +01:00
Akemi f550fdaa91 cocoa: add an option to disable the native macOS fullscreen
Fixes #4014
2017-08-06 22:48:26 +02:00
James Ross-Gowan 037c7a9279 w32_common: handle media keys
This was attempted before in fc9695e63b, but it was reverted in
1b7ce759b1 because it caused conflicts with other software watching
the same keys (See #2041.) It seems like some PCs ship with OEM software
that watches the volume keys without consuming key events and this
causes them to be handled twice, once by mpv and once by the other
software.

In order to prevent conflicts like this, use the WM_APPCOMMAND message
to handle media keys. Returning TRUE from the WM_APPCOMMAND handler
should indicate to the operating system that we consumed the key event
and it should not be propogated to the shell. Also, we now only listen
for keys that are directly related to multimedia playback (eg. the
APPCOMMAND_MEDIA_* keys.) Keys like APPCOMMAND_VOLUME_* are ignored, so
they can be handled by the shell, or by other mixer software.
2017-08-05 02:38:44 +10:00
Niklas Haas fee6b287a5 vo_opengl: support embedded ICC profiles
This currently only works when using lcms-based color management
(--icc-profile-*).

In principle, we could also support using lcms even when the user has
not specified an ICC profile, by generating the profile against a fixed
reference (--target-prim/--target-trc) instead. I still might do that
some day, simply because 3dlut provides a higher quality conversion than
our simple gamut mapping does for stuff like BT.2020, and also because
it's now needed to enable embedded ICC profiles. But that would be a
separate change, so preserve the status quo for now.

(Besides, my opinion is still that you should be using an ICC profile if
you care about colors being accurate _at all_)
2017-08-03 21:48:25 +02:00
Niklas Haas 83f3910398
vo_opengl: make compute shaders more flexible
This allows users to do their own custom sample writing, mainly meant to
address use cases such as RAVU. Also clean up the compute shader code a
bit.
2017-08-03 18:27:36 +02:00
wm4 ffe0526064 vo_opengl: simplify/fix user shader textures
This broke float textures, which were actually used by some shaders.
There were probably some other bugs as well.

Lots of code can be avoided by using ra_tex_params directly, so do that.

The main change is that COMPONENT/FORMAT are replaced by a single FORMAT
directive, which takes different parameters now. Due to the mess with
16/32 bit float textures, and because we want to support other APIs than
just GL in the future, it's not really clear how this should be handled,
and the nice component/type separation makes things actually harder. So
just jump the gun and use the ra_format.name names, which were
originally meant mostly for debugging. (This is probably something that
will be regretted later.)

Still only superficially tested, but seems to work.

Fixes #4708.
2017-08-03 16:19:49 +02:00
Niklas Haas 5e1e7d32e8
vo_opengl: generalize HDR tone mapping to gamut mapping
Since this code was already written for HDR, and is now per-channel
(because it works better for HDR as well), we can actually reuse this to
get very high quality gamut mapping without clipping. The only required
change is to move the tone mapping from before the gamut map to after
the gamut map. Additonally, we need to also account for changes in the
signal range as a result of applying the CMS when we compute ref_peak,
which is fortunately pretty easy because we only need to consider the
case of primaries mapping to themselves.

Since `HDR` no longer really makes sense as a label, rename it to
`--tone-mapping` in general. Also fits better with
`--tone-mapping-desat` etc.

Arguably we could also rename `--hdr-compute-peak`, but that option is
basically only useful for HDR content anyway because we don't need
information about the signal range for gamut mapping.

This (finally!) gives us reasonably high quality gamut mapping even in
the absence of an ICC profile / 3DLUT.
2017-08-03 12:46:57 +02:00
Niklas Haas 345bb193fe
vo_opengl: support loading custom user textures
Parsing the texture data as raw strings makes the textures the most
portable and self-contained. In order to facilitate different types of
shaders, the parse_user_shader interaction has been changed to instead
have it loop through blocks and call the passed functions for each valid
block parsed. This is more modular and also cleaner, with better code
separation.

Closes #4586.
2017-07-27 23:51:05 +02:00
Niklas Haas 241d5ebc46
vo_opengl: adjust the rules for linearization
Two changes, compounded into one since they affect the same logic:

1. Never use linearization for HDR downscaling
2. Always use linearization for interpolation

Instead of fixing p->use_linear at the beginning of pass_render_frame,
we flip it on "dynamically" as needed. I plan on killing this
p->use_linear frame (along with other per-pass metadata) and moving them
into their own struct for tracking the "current" state of the video, but
that's a separate/upcoming refactor.

As a small bonus, reduce some code duplication in the interpolation
logic.

Fixes #4631
2017-07-24 23:26:15 +02:00
Niklas Haas dbef5b737e
manpage: expand --hwdec warnings
I've found more test cases where hwdec=cuda shits itself, even
hwdec=cuda-copy. So the whole “copyback is no worse than swdec” is
simply not true. Also, in the light of 10 bit media files and APIs
silently truncating to 8 bit, the warnings need to be generalized a bit.
It's no longer safe to say that “doesn't convert to RGB” means “perfect
playback”.

I've also added a very strong disclaimer to the whole hwdec scenario
clarifying why hwdec is usually a bad idea unless absolutely needed,
because I've seen issue after issue that is resolved by disabling hwdec.
2017-07-24 19:16:30 +02:00
Niklas Haas 0c84ee01d5
vo_opengl: support user compute shaders
These are identical to regular fragment shader hooks, but with extra
metadata indicating the preferred block size.
2017-07-24 17:19:34 +02:00
Niklas Haas b196cadf9f vo_opengl: support HDR peak detection
This is done via compute shaders. As a consequence, the tone mapping
algorithms had to be rewritten to compute their known constants in GLSL
(ahead of time), instead of doing it once. Didn't affect performance.

Using shmem/SSBO atomics in this way is extremely fast on nvidia, but it
might be slow on other platforms. Needs testing.

Unfortunately, setting up the SSBO still requires OpenGL calls, which
means I can't have it in video_shaders.c, where it belongs. But I'll
defer worrying about that until the backend refactor, since then I'll be
breaking up the video/video_shaders structure anyway.
2017-07-24 17:19:31 +02:00
wm4 64d56114ed vo_opengl: add direct rendering support
Can be enabled via --vd-lavc-dr=yes. See manpage additions for what it
does.

This reminds of the MPlayer -dr flag, but the implementation is
completely different. It's the same basic concept: letting the decoder
render into a GPU buffer to avoid a copy. Unlike MPlayer, this doesn't
try to go through filters (libavfilter doesn't support this anyway).
Unless a filter can work in-place, DR will be silently disabled. MPlayer
had very complex semantics about buffer types and management (which
apparently nobody ever understood) and weird restrictions that mostly
limited it to mpeg2 style codecs. The mpv code does not do any of this,
and just lets the decoder allocate an arbitrary number of untyped
images. (No MPlayer code was used.)

Parts of the code based on work by atomnuker (starting point for the
generic code) and haasn (some GL definitions, some basic PBO code, and
correct fencing).
2017-07-24 04:32:55 +02:00
wm4 2378acc3b3 options: drop --video-aspect-method=hybrid
Remove this code because it could be argued that it contains GPL-only
code (see commit 642e963c86 for details).

The remaining aspect methods appear to work just as well, are
potentially more compatible to other players, and the code becomes much
simpler.
2017-07-21 20:19:39 +02:00
wm4 4bc29c1730 options: kill --field-dominance
GPL-only author, no chance of relicensing.
2017-07-21 20:00:09 +02:00
James Cowgill f676f6d2b9
manpage: fix minor spelling mistake in mpv.rst
Found by https://lintian.debian.org/
2017-07-19 19:05:25 +01:00
torque e97c79bd79 manpage: upcase JavaScript for section title case consistency. 2017-07-17 15:42:10 +03:00
Niklas Haas dead206873 vo_opengl: use glBufferSubData instead of glMapBufferRange
Performance seems pretty much unchanged but I no longer get nasty spikes
on NUMA systems, probably because glBufferSubData runs in the driver or
something.

As a simplification of the code, we also just size the PBO to always
have the full size, even for cropped textures. This seems slower but not
by relevant amounts, and only affects e.g. --vf=crop. It also slightly
increases VRAM usage for textures with big strides.

This new code path is especially nice because it no longer depends on
GL_ARB_map_buffer_range, and no longer uses any functions that can
possibly fail, thus simplifying control flow and seemingly deprecating
the manpage's claim about possible image corruption.

In theory we could also reduce NUM_PBO_BUFFERS since it doesn't seem
like we're streaming uploads anyway, but leave it in there just in
case some drivers disagree...
2017-07-16 17:46:24 +02:00
Niklas Haas 18c74f7dfe
vo_opengl: generalize --scale-clamp etc.
This can help fight ringing without completely killing it, thus
providing a middle-ground between ringing and aliasing.
2017-07-12 19:08:58 +02:00
Ricardo Constantino 005ec766c6
man/options: fix a few broken options' examples 2017-07-12 00:38:54 +01:00
Ricardo Constantino db60cbb80a
ytdl_hook: actually load the script-opts
Also, comma-separated list doesn't actually work, even quote-surrounded.
Switch to using | instead.
2017-07-11 23:42:22 +01:00
Ricardo Constantino 042e98f4c9
ytdl_hook: add option to exclude URLs from being parsed
This is more of a niche usecase than --ytdl-format and --ytdl-raw-options,
so a simple script option should be enough.

Either create lua-settings/ytdl_hook.conf with
'exclude=example.com,sub.example.com' option or
"--script-opts=ytdl_hook-exclude=example.com,sub.example.com"
2017-07-11 14:18:29 +01:00
Niklas Haas 45a2e1ce0d
manpage: add a description for --scale
For some reason this wasn't actually documented.
2017-07-09 01:13:52 +02:00
Niklas Haas 8c0162e762
vo_opengl: support tone-mapping-param for `clip`
This just indicates a fixed linear coefficient to multiply into the
signal, similar to the old option --target-brightness (but the inverse
thereof). Good for testing purposes, which is why I added it. (This also
corresponds somewhat to what zimg does)
2017-07-07 21:00:21 +02:00
Niklas Haas 7c1db05cbb
vo_opengl: rework --opengl-dumb-mode
It's now possible to request non-dumb mode as a user, even when not
using any non-dumb features. This change is mostly intended for testing,
so I can easily switch between dumb and non-dumb mode on default
settings. The default behavior is unaffected.
2017-07-07 14:46:46 +02:00
wm4 6a59d7342f demux_lavf: remove --demuxer-lavf-cryptokey option
Was at least somewhat broken, and is misleading. I don't really have an
idea why FFmpeg has two AVOptions here anyway. We don't need to care,
and I'm only aware of 1 user trying this option ever.

See #4579.
2017-07-06 18:08:04 +02:00
Avi Halachmi (:avih) fa857ac7bc js: utils.getenv(): fix crash on undefined var 2017-07-06 18:11:24 +03:00
Niklas Haas aa2bdec26c
vo_opengl: also expose NAME_mul for user shaders
This is exposed so that bjin/mpv-prescalers can use textureGatherOffset
for performance.

Since there are now quite a lot of parameters where it isn't quite clear
why they're all defined, add a paragraph to the man page that explains
them a bit.
2017-07-06 11:30:33 +02:00
Niklas Haas 9e04018f92
vo_opengl: add --tone-mapping-desaturate
This helps prevent unnaturally, weirdly colorized blown out highlights
for direct images of the sunlit sky and other way-too-bright HDR
content. I was debating whether to set the default at 1.0 or 2.0, but
went with the more conservative option that preserves more detail/color.
2017-07-06 05:43:00 +02:00
Niklas Haas ad0d6caac7 vo_opengl: use textureGatherOffset for polar filters
This is more efficient on my machine (nvidia), but only when applied to
groups of exactly 4 texels. So we switch to the more efficient
textureGather for groups of 4. Some notes:

- textureGatherOffset seems to be faster than textureGather by a
  non-negligible amount, but for some reason, textureOffset is still
  slower than a straight-up texture
- textureGather* requires GLSL 400; and at least on nvidia, this
  requires actually allocating a GL 4.0 context.
- the code in opengl/common.c that clamped the GLSL version to 330 is
  deprecated, because the old user shader style has been removed
  completely in the meantime
- To combat the growing complexity of the polar sampling code, we drop
  the antiringing functionality from EWA shaders completely, since it
  never really worked well for EWA to begin with. (Horrific artifacting)
2017-07-05 11:21:58 +02:00
Niklas Haas 8854a2bef6
filter_kernels: add radius cutoff functionality
This allows filter functions to be prematurely cut off once their
contributions start becoming insignificant. This effectively prevents
wasted GPU time sampling from parts of the function that are essentially
reduced to zero by the window function, providing anywhere from a 10% to
20% speedup. (5700μs -> 4700μs for me)
2017-07-03 11:51:37 +02:00
wm4 e4bc563fd2 options: change everything again
Fucking bullshit.
2017-07-02 16:29:45 +02:00
Niklas Haas dd78cc6fe7 vo_opengl: refactor vo performance subsystem
This replaces `vo-performance` by `vo-passes`, bringing with it a number
of changes and improvements:

1. mpv users can now introspect the vo_opengl passes, which is something
   that has been requested multiple times.

2. performance data is now measured per-pass, which helps both
   development and debugging.

3. since adding more passes is cheap, we can now report information for
   more passes (e.g. the blit pass, and the osd pass). Note: we also
   switch to nanosecond scale, to be able to measure these passes
   better.

4. `--user-shaders` authors can now describe their own passes, helping
   users both identify which user shaders are active at any given time
   as well as helping shader authors identify performance issues.

5. the timing data per pass is now exported as a full list of samples,
   so projects like Argon-/mpv-stats can immediately read out all of the
   samples and render a graph without having to manually poll this
   option constantly.

Due to gl_timer's design being complicated (directly reading performance
data would block, so we delay the actual read-back until the next _start
command), it's vital not to conflate different passes that might be
doing different things from one frame to another. To accomplish this,
the actual timers are stored as part of the gl_shader_cache's sc_entry,
which makes them unique for that exact shader.

Starting and stopping the time measurement is easy to unify with the
gl_sc architecture, because the existing API already relies on a
"generate, render, reset" flow, so we can just put timer_start and
timer_stop in sc_generate and sc_reset, respectively.

The ugliest thing about this code is that due to the need to keep pass
information relatively stable in between frames, we need to distinguish
between "new" and "redrawn" frames, which bloats the code somewhat and
also feels hacky and vo_opengl-specific. (But then again, this entire
thing is vo_opengl-specific)
2017-07-01 00:58:27 +02:00
wm4 91583fccac options: change path list options, and document list options
The changes to path list options is basically getting rid of the need to
pass multiple paths to a single option. Instead, you can use the option
multiple times. The old behavior can be used by using the -set suffix
with the option.

Change some options to path lists. For example --script is now append by
default, and if you use --script-set, you need to use ":"/";" as
separator instead of ",".

--sub-paths/--audio-file-paths is a deprecated alias now, and will break
if the user tries to pass multiple paths to it. I'm assuming that if
these are used, most users will pass only 1 path anyway.

--opengl-shaders has more compatibility handling, since it's probably
rather common that users pass multiple options to it.

Also document all that in the manpage.

I'll probably regret this later, as it somewhat increases the complexity
of the option parser, rather than increasing it.
2017-06-30 16:39:36 +02:00
wm4 d0e8d6114b ao_coreaudio: insane hack for passing through AC3 as float PCM
This uses the same hack as Kodi uses, and I suspect MPlayer/ancient mpv
also did this (but didn't research that).
2017-06-30 09:06:01 +02:00
wm4 b266a334c1 video: change --video-aspect-method default value again
I noticed that the previous default, bitstream, actually breaks with
some shitty anamorphic DVD rips that signal square pixel aspect in the
bitstream. So I think the "container" method is a better default.
2017-06-29 22:34:57 +02:00