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470 Commits

Author SHA1 Message Date
wm4
17da9071a4 demux: add a on-disk cache
Somewhat similar to the old --cache-file, except for the demuxer cache.
Instead of keeping packet data in memory, it's written to disk and read
back when needed.

The idea is to reduce main memory usage, while allowing fast seeking in
large cached network streams (especially live streams). Keeping the
packet metadata on disk would be rather hard (would use mmap or so, or
rewrite the entire demux.c packet queue handling), and since it's
relatively small, just keep it in memory.

Also for simplicity, the disk cache is append-only. If you're watching
really long livestreams, and need pruning, you're probably out of luck.
This still could be improved by trying to free unused blocks with
fallocate(), but since we're writing multiple streams in an interleaved
manner, this is slightly hard.

Some rather gross ugliness in packet.h: we want to store the file
position of the cached data somewhere, but on 32 bit architectures, we
don't have any usable 64 bit members for this, just the buf/len fields,
which add up to 64 bit - so the shitty union aliases this memory.

Error paths untested. Side data (the complicated part of trying to
serialize ffmpeg packets) untested.

Stream recording had to be adjusted. Some minor details change due to
this, but probably nothing important.

The change in attempt_range_joining() is because packets in cache
have no valid len field. It was a useful check (heuristically
finding broken cases), but not a necessary one.

Various other approaches were tried. It would be interesting to list
them and to mention the pros and cons, but I don't feel like it.
2019-09-19 20:37:05 +02:00
wm4
2e3d3bbfc8 demux: move comment to slightly better location 2019-09-19 20:37:05 +02:00
wm4
e8ff816ccd demux: fix excessive backwards seeking with backwards playback
Backwards demuxing usually seeks back back by a "random" amount (set by
a user option) when it needs new preceding packets. It turns out a past
change made these backwards seek amounts add up when it didn't need to
(i.e. subtracting the amount from the seek pos without properly
resetting it), which could possibly slow down playback as it went on.

The reason for this was that back_seek_pos was set for every stream on
every seek. This made the reset not affect other streams (in particular
streams which weren't used and never were reset, or which didn't reset
that often). But as the commit adding it showed, this is needed only to
set the initial position. So do that.

Fixes: "demux: fix initial backward demuxing state in some cases"
2019-09-19 20:37:05 +02:00
wm4
73a48ff47b demux: fix minor seek_preroll consistency issue
When packet appending sets the start of the range, it adjusts the range
by seek_preroll. Do this when packets are pruned from the start of the
range too.

(Yeah, seek_preroll handling is probably broken in some other cases. It
was halfhearted to begin with.)
2019-09-19 20:37:05 +02:00
wm4
0f6cda4ab1 demux: mess with seek range updates and pruning
The main thing this commit does is removing demux_packet.kf_seek_pts. It
gets rid of 8 bytes per packet. Which doesn't matter, but whatever.

This field was involved with much of seek range updating and pruning,
because it tracked the canonical seek PTS (i.e. start PTS) of a packet
range. We have to deal with timestamp reordering, and assume the start
PTS is the lowest PTS across all packets (not necessarily just the first
packet). So knowing this PTS requires looping over all packets of a
range (no, the demuxer isn't going to tell us, that would be too sane).

Having this as packet field was perfectly fine. I'm just removing it
because I started hating extra packet fields recently.

Before this commit, this value was cached in the kf_seek_pts field (and
computed "incrementally" when adding packets). This commit computes the
value on demand (compute_keyframe_times()) by iterating over the placket
list. There is some similarity with the state before 10d0963d85,
where I introduced the kf_seek_pts field - maybe I'm just moving in
circles. The commit message claims something about quadratic complexity,
but if the code before that had this problem, this new commit doesn't
reintroduce it, at least. (See below.)

The pruning logic is simplified (I think?) - there is no "incremental"
cached pruning decision anymore (next_prune_target is removed), and
instead it simply prunes until the next keyframe like it's supposed to.
I think this incremental stuff was only there because of very old code
that got refactored away before. I don't even know what I was thinking
there, it just seems complex. Now the seek range is updated when a
keyframe packet is removed.

Instead of using the kf_seek_pts field, queue->seek_start is used to
determine the stream with the lowest timestamp, which should be pruned
first. This is different, but should work well. Doing the same as the
previous code would require compute_keyframe_times(), which would
introduce quadratic complexity.

On the other hand, it's fine to call compute_keyframe_times() when the
seek range is recomputed on pruning, because this is called only once
per removed keyframe packet. Effectively, this will iterate over the
packet list twice instead of once, and with some locality. The same
happens when packets are appended - it loops over the recently added
packets once again. (And not more often, which would go above linear
complexity.)

This introduces some "cleverness" with avoiding calling
update_seek_ranges() even when keyframe packets added/removed, which is
not really tightly coupled to the new code, and could have been in a
separate commit.

Removing next_prune_target achieves the same as commit b275232141,
which is hereby reverted (stale is_bof flags prevent seeking before the
current range, even if the beginning of the file was pruned). The seek
range is now strictly computed after at least one packet was removed,
and stale state should not be possible anymore.

Range joining may over-allocate the index a little. It tried hard to
avoid this before by explicitly freeing the old index before creating a
new one. Now it iterates over the old index while adding the entries to
the new one, which is simpler, but may allocate twice the memory in the
worst case. It's not going to matter for anything, though.

Seeking will be slightly slower. It needs to compute the seek PTS values
across all packets in the vicinity of the seek target. The previous code
also iterated over these packets, but now it iterates one packet range
more.

Another minor detail is that the special seeking code for SEEK_FORWARD
goes away. The seeking code will now iterate over the very last packet
range too, even if it's incomplete (i.e. packets are still being
appended to it). It's fine that it touches the incomplete range, because
the seek_end fields prevent that anything particularly incorrect can
happen. On the other hand, SEEK_FORWARD can now consider this as seek
target, which the deleted code had to do explicitly, as kf_seek_pts was
unset for incomplete packet ranges.
2019-09-19 20:37:05 +02:00
wm4
e8ec271859 demux: fix a comment
Obviously doesn't sense with this order. The git history shows that this
comment was touched multiple times, without ever fixing it. It was
originally added in 2016, where the "for" was missing. Later, the "for"
was added, but to the wrong position.

What the fuck?
2019-09-19 20:37:05 +02:00
wm4
628abf53d1 demux: cache a value
Just for readability purposes. Although the field is mutable, it never
changes within the function.
2019-09-19 20:37:05 +02:00
wm4
aa03ee7300 demux: redo timed metadata
The old implementation didn't work for the OGG case. Discard the old
shit code (instead of fixing it), and write new shit code. The old code
was already over a year old, so it's about time to rewrite it for no
reason anyway.

While it's true that the old code appears to be broken, the main reason
to rewrite this is to make it simpler. While the amount of code seems to
be about the same, both the concept and the actual tag handling are
simpler. The result is probably a bit more correct.

The packet struct shrinks by 8 byte. That fact that it wasted 8 bytes
per packet for a rather obscure use case was the reason I started this
at all (and when I found that OGG updates didn't work). While these 8
bytes aren't going to hurt, the packet struct was getting too bloated.
If you buffer a lot of data, these extra fields will add up. Still quite
some effort for 8 bytes. Fortunately, it's not like there are any
managers that need to be convinced whether it's worth doing. The freedom
to waste time on dumb shit.

The old implementation attached the current metadata to each packet.
When the decoder read the packet, the packet's metadata was made
current. The new implementation stores metadata as separate list, and
requires that the player frontend tells it the current playback time,
which will be used to find the currently valid metadata. In both cases,
the objective was to correctly update metadata even if a lot of data is
buffered ahead (and to update them correctly when seeking within the
demuxer cache).

The new implementation is actually slightly more correct, because it
uses the playback time for the metadata lookup. Consider if you have an
audio filter which buffers 15 seconds (unfortunately such a filter
exists), then the old code would update the current title 15 seconds too
early, while the new one does it correctly.

The new code also simplifies mixing the 3 metadata sources (global, per
stream, ICY). We assume these aren't mixed in a meaningful way. The old
code tried to be a bit more "exact". I didn't bother to look how the old
code did this, but the new code simply always "merges" with the previous
metadata, so if a newer tag removes a field, it's going to stick around
anyway.

I tried to keep it simple. Other approaches include making metadata a
special sh_stream with metadata packets. This would have been
conceptually clean, but the implementation would probably have been
unnatural (and doesn't match well with libavformat's API anyway). It
would have been nice to make the metadata updates chapter points (makes
a lot of sense for the intended use case, web radio current song
information), but I don't think it would have been a good idea to make
chapters suddenly so dynamic. (Still an idea to keep in mind; the new
code actually makes it easier to work towards this.)

You could mention how subtitles are timed metadata, and actually are
implemented as sparse packet streams in some formats. mp4 implements
chapters as special subtitle stream, AFAIK. (Ironically, this is very
not-ideal for files. It would be useful for streaming like web radio,
but mp4 is extremely bad for streaming by design for other reasons.)

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla
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2019-09-19 20:37:05 +02:00
wm4
fae31f39c7 demux: refactor cache range init/deinit
Remove the duplicated creation of the first range. Explicitly destroy
ranges, including the last one on final deinit.

It looks like this also fixes a leak of removed range structs, which was
never noticed because they're so small, and were freed on final deinit
due to having the demuxer as talloc parent.

This improves upon the previous commit too (that change should have
been part of it I guess). Sub-demuxers (demux_timeline only) now
automatically don't use the cache (like it was intended by the previous
commit). The cache is "initialized" (or disabled) last in the recursive
call chain, which is messy, but this sub demuxer stuff FUCKING SUCKS, as
mentioned in the previous commit message. This would be no problem if
the caching layer and actual demuxer implementations were separate.

Most of this change has no purpose. Might make (de-)initialization of
further cache exerpiments simpler.
2019-09-19 20:37:05 +02:00
wm4
e8147843fc demux: really disable cache for sub-demuxers
It seems the so called demuxer cache wasn't really disabled for
sub-demuxers (timeline stuff). This was relatively harmless, since the
actual packet data was shared anyway via refcounting. But with the
addition of a mmap cache backend, this may change a lot.

So strictly disable any caching for sub-demuxers. This assumes that
users of sub-demuxers (only demux_timeline.c by now?) strictly use
demux_read_any_packet(), since demux_read_packet_async() will require
some minor read-ahead if a low level packet read returned a packet for a
different stream.

This requires some awkward messing with this fucking heap of trash. The
thing that is really wrong here is that the demuxer API mixes different
concepts, and sub-demuxers get the same API as decoders, and use the
cache code.
2019-09-19 20:37:05 +02:00
wm4
5d6b7c39ab demux: handle accounting for index size differently
The demuxer cache tries to track the number of bytes allocated for the
cache. In addition to the packet queue, the seek index is another data
structure that roughly depends on the amount of packets cached. So the
index size should somehow be part of the total number of bytes tracking.

Until now, this was handled with KF_SEEK_ENTRY_WORST_CASE, basically a
shitty heuristic. It was a guess (and probably rather an upper bound
than a lower bound). The implementation details made it annoying, and it
was conceptually inaccurate too.

Change this, and instead simply add the index size to the total cache
size. This essentially makes it part of the backbuffer. It's nice that
this cleanly decouples it from the packet size tracking itself.

Since it's part of the backbuffer number of bytes now, packet pruning
can't necessarily free enough space in the backbuffer anymore. Before
this commit, the backbuffer consisted of packets only, so it was
possible to reduce its size to 0 by pruning all packets until the
decoder reader position, at which point a packet was accounted as
forward buffered. Now the index is added to this, and it can't be
pruned. Replace the assert() because of this changed invariant.
2019-09-19 20:37:05 +02:00
wm4
7c356ee836 packet: change len field from int to size_t
Why not. struct demux_packet doesn't change on 64 bit size due to
alignment padding.
2019-09-19 20:37:05 +02:00
wm4
b9250569cd demux: fix assertion when switching tracks during backward playback
Someone who rams a knife into his own hand just to see what happens is
normally put in a psychiatric ward. But in software, this is acceptable
behavior. Programs are not supposed to crash just because a user did
something unreasonably dumb.

Switching tracks during backward playback is such a thing. It triggered
an assertion because the newly enabled stream was not properly
initialized for backward playback. Fix this, and make it actually work
(mostly; it still takes a "while" until playback recovers fully).

This actually makes some aspects of initialization slightly cleaner.
2019-09-19 20:37:05 +02:00
wm4
911718c413 demux: use binary search for cache seek index
Not sure if this is bug-free. You _always_ make bugs when writing a
binary search from scratch (and such is the curse of C, though if I did
this in C++ it would probably end in blood). It seems to work though,
checking against the normal linear search.

It's slightly faster. Not much.

I wonder if the termination condition can be written in a nicer/elegant
way. I guess the fact that it's not a == predicate makes this slightly
messier?
2019-09-19 20:37:05 +02:00
wm4
1f13bd0942 demux: create full seek index for cached packets
The purpose of the seek index is to avoid having to iterate over the
full linked list of cached packets, which should speed up seeking. Until
now, there was an excuse of a seek index, that didn't really work.

The idea of the old index was nice: have a fixed number of entries (no
need to worry about exceeding memory requirements), which are
"stretched" out as the cache gets bigger. The size of it was 16 entries,
which in theory should speed up seeking by the factor 16, given evenly
spaced out entries. To achieve this even spacing, it attempted to "thin
out" the index by half once the index was full (see e.g. index_distance
field). In my observations this didn't really work, and the distribution
of the index entries was very uneven. Effectively, this did nothing. It
probably worked once and I can't be assed to debug my own shit code.
Writing new shit code is more fun.

Write new shit code for fun. This time it's a complete index. It's kept
in a ringbuffer (for easier LIFO style appending/removing), which is
resized with realloc if it becomes too small.

Actually, the index is not completely completely; it's still "thinned
out" by a hardcoded time value (INDEX_STEP_SIZE). This should help with
things like audio or crazy subtitle tracks (do they still create
those?), where we can just iterate over a small part of the linked
packet list to get the exact seek position. For example, for AAC audio
tracks with typical samplerates/framesizes we'd iterate about 50 packets
in the linked list.

The results are good. Seeking in large caches is much faster now,
apparently at least 1 or 2 orders of magnitude. Part of this is because
we don't need to touch every damn packet in a huge linked list (bad
cache behavior - the index is a linear memory region instead), but
"thinning" out the search space also helps. Both aspects can be easily
tested (setting INDEX_STEP_SIZE to 0, and replacing e->pts with
e->pkt->kf_seek_pts in find_seek_target()).

This does use more memory of course. In theory, we could tolerate memory
allocation failures (the index is optional and only for performance),
but I didn't bother and inserted an apologetic comment instead, have fun
with the shit code). the memory usage doesn't seem to be that bad,
though. Due to INDEX_STEP_SIZE it's bounded by the file duration too.

Try to account for the additional memory usage with an approximation
(see KF_SEEK_ENTRY_WORST_CASE). It's still a bit different, because the
index needs a single, potentially large allocation.
2019-09-19 20:37:05 +02:00
wm4
aa275b2f0c demux: simplify cache search and exit early
The search was slightly more complicated and slow than it had to be. It
didn't assume that the packet list was sorted, which is responsible for
much of this. (I think the search code was borrowed from demux_mkv.c,
which does not sort index entries.)

There was a half-hearted attempt to make it exit early, but it was
mostly ineffective.

Simplify the code based on the assumption that the list is sorted. This
will exit the search loop once the worst case candidate entry was
checked.
2019-09-19 20:37:05 +02:00
wm4
c0014e2f93 demux: update some comments
Mostly about the packet queue and the subtitle handling of it.

(This mess sure sounds like a good argument to give up the separate
stream queues, and using a single packet queue per cached range.)
2019-09-19 20:37:05 +02:00
wm4
a0d59a9a15 demux: shorten some redundant output
This message would always show "correct_dts=0 correct_pos=0".
2019-09-19 20:37:05 +02:00
wm4
f439064e7f demux: demux multiple audio frames in backward playback
Until now, this usually passed a single audio frame to the decoder, and
then did a backstep operation (cache seek + frame search) again. This is
probably not very efficient, especially considering it has to search the
packet queue from the "start" every time again.

Also, with most audio codecs, an additional "preroll" frame was passed
first. In these cases, the preroll frame would make up 50% of audio
decoding time. Also not very efficient.

Attempt to fix this by returning multiple frames at once. This reduces
the number of backstep operations and the ratio the preoll frames. In
theory, this should help efficiency. I didn't test it though, why would
I do this? It's just a pain. Set it to unscientific 10 frames.
(Actually, these are 10 keyframes, so it's much more for codecs like
TrueHD. But I don't care about TrueHD.)

This commit changes some other implementation details. Since we can
return more than 1 non-preroll keyframe to the decoder, some new state
is needed to remember how much. The resume packet search is adjusted to
find N ("total") keyframe packets in general, not just preroll frames.
I'm removing the special case for 1 preroll packet; audio used this, but
doesn't anymore, and it's premature optimization anyway.

Expose the new mechanism with 2 new options. They're almost completely
pointless, since nobody will try them, and if they do, they won't
understand what these options truly do. And if they actually do, they
most likely would be capable of editing the source code, and we could
just hardcode the parameters. Just so you know that I know that the
added options are pointless.

The following two things are truly unrelated to this commit, and more
like general refactoring, but fortunately nobody can stop me.

Don't set back_seek_pos in dequeue_packet() anymore. This was sort of
pointless, since it was set in find_backward_restart_pos() anyway (using
some of the same packets). The latter function tries to restrict this to
the first keyframe range though, which is an optimization that in theory
might break with broken files (duh), but in these cases a lot of other
things would be broken anyway.

Don't set back_restart_* in dequeue_packet(). I think this is an
artifact of the old restart code (cf. ad9e473c55). It can be done
directly in find_backward_restart_pos() now. Although this adds another
shitty packet search loop, I prefer this, because clearer what's
actually happening.
2019-09-19 20:37:05 +02:00
wm4
e62afe4055 demux: remove further calls to packet size estimation function
May as well be part of the previous commit.
2019-09-19 20:37:05 +02:00
wm4
976ee96e45 demux: don't loop over all packets to find forward buffered size on seek
The size of all forward buffered packets is used to control maximum
buffering.

Until now, this size was incrementally adjusted, but had to be
recomputed on seeks within the cache. Doing this was actually pretty
expensive. It iterates over a linked list of separate memory allocations
(which are probably spread all over the heap due to the allocation
behavior), and the demux_packet_estimate_total_size() call touches a lot
of further memory locations. I guess this affects the cache rather
negatively. In an unscientific test, the recompute_buffers() function
(which contained this loop) was responsible for roughly half of the time
seeking took.

Replace this with a way that computes the buffered size between 2
packets in constant times. The demux_packet.cum_pos field contains the
summed sizes of all previous packets, so subtracting cum_pos between two
packets yields the size of all packets in between. We can do this
because we never remove packets from the middle of the queue. We only
add packets to the end, or remove packets at the beginning.

The tail_cum_pos field is needed because we don't store the end position
of a packet, so the last packet's position would be unknown. We could
recompute the "estimated" packet size, or store the estimated size in
the packet struct, but I just didn't like this.

This also removes the cached fw_bytes fields. It's slightly nicer to
just recompute them when needed. Maintaining them incrementally was
annoying. total_size stays though, since recomputing it isn't that cheap
(would need to loop over all ranges every time).

I'm always using uint64_t for sizes. This is certainly needed (a stream
could easily burn through more than 4GB of data, even if much less of
that is cached). The actual cached amount should always fit into size_t,
so it's casted to size_t for printfs (yes, I hate the way you specify
stdint.h types in printfs, the less I have to use that crap, the
better).
2019-09-19 20:37:05 +02:00
wm4
e7db262450 demux: remove tracking of number of forward buffered packets
In ancient times, the number of packets was used to limit excessive
read-ahead. This was completely replaced by tracking the size in bytes.
The number of packets was used in debugging output only.

In one case (packet got demuxed and is added to a queue), only log
whether there were packets on this stream before. (Unknown whether it's
useful.)

In another case (queue overflow), actually count the number of packets.
It's vaguely useful, and the message with the number of packets is shown
only once after a seek reset, so it doesn't matter whether it's slow.
2019-09-19 20:37:05 +02:00
wm4
be0878e121 demux: fix backward demuxing freeze if first packet is not a keyframe
Some files don't start with keyframe packets. Normally, this is not
sane, but the sample file which triggered this was a cut TV capture
transport stream. And this shouldn't happen anyway.

Introduce a further heuristic: if the last seek target was before the
start of the cached data, and the start of the cache is marked as BOF
(beginning of file), then we won't find anything better. This is
possibly a bit shaky, because both seek_start and back_seek_pos weren't
made for this purpose. But I can't come up with situations where this
would actually break. (Leave this to shitty broken files I hit later.)

I also considered finding the first packet in the cache that is marked
as keyframe, i.e. the first actual seek target, and comparing it to
"first", but I didn't like it much. Well whatever.

It's a bit silly that this caused a hard freeze (and similar issues
still will). The problem is that the demuxer holds the lock and has no
reason to release it. And in general, there's a single lock for the
entire demuxer cache. Finer grained locking would probably not make much
sense. In theory status of available data and maybe certain commands to
the demuxer could be moved to separate locks, but it would raise
complexity, and you'd probably still need to get the central lock in
some cases, which would deadlock you anyway.

It would still be nice if some minor corner case in the wonderfully
terrible and complex backward demuxer state machine couldn't lock up the
player. As a hack, unlock and then immediately lock again. Depending on
the OS mutex implementation, this may give other waiters a chance to
grab the lock. This is not a guarantee (some OSes may for example not
wake up other waiters until the next time slice or something), but works
well on Linux.
2019-09-19 20:37:05 +02:00
wm4
9c32997c65 demux: simplify and improve performance of backward playback stepping
The step_backwards function set reader_head to the start of the current
cache range. This was completely unnecessary and made it _much_ slower.
Remove the code that adjusts reader_head. Merge the rest of the code
into the only caller and remove the function.

The comment on the removed code was quite right. It was "inefficient".
Removing it delegates going to an early position to the normal seek
code, triggered by find_backward_restart_pos() incremental back seek
logic. I suppose especially audio benefits from this, because this
happens for every single audio packet (except maybe freaky bullshit like
TrueHD, which has "keyframes").

The blabla about performance in the removed comments is still true, but
now applies to the seek code itself only.
2019-09-19 20:37:05 +02:00
wm4
d25fbb0813 demux: fix backward playback at EOF with full demuxer cache
Fixes "mpv file.mkv --cache --demuxer-cache-wait --play-dir=backward",
and other situations where the demuxer cache contains the entire file,
and playback is to start from the end. It also can be triggered when
starting playback normally with --cache, and once everything is in the
cache, enabling backward playback and seeking past EOF.

In all cases, the cache seek will set reader_head=NULL (because you
seeked to/past EOF). Then the code (the one modified by this commit)
sees that ds->queue->is_bof==true, and thinks we've reached BOF
(beginning of file) while searching for a useful packet, i.e. we found
nothing and playback really can only end.

Obviously this is nonsense, we've found only nothing if we actually
searched from the beginning, not some "random" reader_head (== first)
value that does not include the entire cache. That means the condition
should trigger only if the start of the search (first variable) points
to the beginning of the cache (ds->queue->head).

Not taking this if means we'll seek to an earlier position and retry.
Also, a seek before the beginning of the cache will always end up with
reader_head==ds->queue->head, i.e. we'll terminate properly.

That comment was quite right.
2019-09-19 20:37:05 +02:00
wm4
8812530b31 demux: more backwards playback preroll packets for vorbis and mp3
Together with the previous commit, this seems to make backward playback
work in files with vorbis and mp3 audio codecs.

For Vorbis (with libavcodec's decoder, didn't test libvorbis), the first
packet was just always completely discarded. This happened even though
we tell libavcodec that we do discarding of padding manually. It simply
happened inside the codec, not libavcodec's general initial padding
handling. In addition, the first output decoded frame seems to contain
partial data. (Unlike the opus decoder, it doesn't report any padding at
all.)

The Opus decoder (again libavcodec only tested) reports an initial
padding, but it appears to be too small, and it sounds right only with 2
packets discarded. So its status doesn't change.

I'm not sure why I need 2 frames for mp3, but with that value I had
success on the samples I tested.
2019-09-19 20:37:05 +02:00
wm4
6646e82daa demux: move timestamp helper macros to common.h
These are probably generally useful.
2019-09-19 20:37:05 +02:00
wm4
2c3c6aae66 demux, f_decoder_wrapper: fix coverart in backward mode
Shitty ancient hack that wastes my time all the time.

demux.c: always return the coverart packet as soon as possible, and
don't let the backward demux state machine possibly stop it.

f_decoder_wrapper.c: mess with some shit until it somehow starts to
work. I think the old code tried to let it cleverly fall through so the
packet was processed "normally"; just make it run the "usual" code
instead.
2019-09-19 20:37:04 +02:00
wm4
f24ff0e948 demux: add an explicit start state for backward demuxing
Yay, more subtle state on top of this nightmarish, fragile state
machine. But this is what happens when you subvert the laws of nature.

This simple checks where playback should "resume" from when no packets
were returned to the decoder yet after the seek that initiated backward
playback. The main purpose is to process the first returned keyframe
range in the same way like all other ranges. This ensures that things
like preroll are included properly.

Before this commit, it could for example have happened that the start of
the first audio frame was slightly broken, because no preroll was
included. Since the audio frame is reversed before sending it to the
audio output, it would have added an audible discontinuity before the
second frame was played; all subsequent frames would have been fine.
(Although I didn't test and confirm this particular issue.)

In future, this could be useful for certain other things.

At least the condition for delaying the backstep seek becomes simpler
and more explicit.

Move the code that attempts to start demuxing up in dequeue_packet.
Before, it was not called when the stream was in back_restarting state.
This commit makes streams be in back_restarting state at initialization,
so the demuxer would never have started reading.

Likewise, we need to call back_demux_see_packets() right after seek in
case the seek was within the cache. (We don't bother with checking
whether it was a cached seek; nothing happens if it was a normal one.)
There is nothing else that would process these cached packets
explicitly, although coincidences could sporadically trigger it.

The check for back_restart_next in find_backward_restart_pos() now
decides whether to use this EOF special code. Since the backward
playback start state also sets this variable, we don't need some of
the complex checks in dequeue_packet() anymore either.
2019-09-19 20:37:04 +02:00
wm4
f53f9b89b1 demux: add a special case for backward demuxing of opus
Make --audio-backward-overlap default to 2 for Opus. I have no idea why
this is needed. It seems to fix backward decoding though (going purely
by listening).

Normally, this should not be needed, since initial padding is completely
contained within the first packet (normally, and in the case I tested).
So the 2nd packet/frame should be fine, but for some unknown reason it
works only with the 3rd.
2019-09-19 20:37:04 +02:00
wm4
6d11668a9c demux: use no overlapping packets for lossless audio
Worthless optimization, but at least it justifies that the
--audio-backward-overlap option has an "auto" choice. Tested with PCM
and FLAC.
2019-09-19 20:37:04 +02:00
wm4
001db94d1e demux: remove some redundant pointer indirections
In all of these cases ds->in should be the same as the local variable
in, and neither ds->in nor in ever change, i.e. a cosmetic
simplification.
2019-09-19 20:37:04 +02:00
wm4
085c7106b9 demux: change backward-overlap to keyframe ranges instead of packets
This seems more useful in general. This change also happens to fix a
miscounting of preroll packets when some of them were "rounded" away,
and which could make it stuck.

Also a simple intra-refresh encode with x264 (and muxed to mkv by it)
seems to work now. I guess I misinterpreted earlier results.
2019-09-19 20:37:04 +02:00
wm4
ba95a0b573 demux: fix typos 2019-09-19 20:37:04 +02:00
wm4
4f7684463f demux: redo backstep seek handling slightly again
Backstepping still could get "stuck" if the demuxer didn't seek far back
enough. This commit fixes getting stuck if playing backwards from the
end, and audio has ended much earlier than the video.

In commit "demux: fix initial backward demuxing state in some cases",
I claimed that the backward seek semantics ("snapping" backward in
normal seeking, unrelated to backward playing) would take care of
this. Unfortunately, this is not always quite true.

In theory, a seek to any position (that does not use SEEK_FORWARD, i.e.
backward snapping) should return a packet for every stream. But I have a
mkv sample, where audio ends much earlier than video. Its mkvmerge
created index does not have entries for audio packets, so the video
index is used. This index has its last entry somewhere close after the
end of audio. So no audio packets will be returned. With a "too small"
back_seek_size, the demuxer will retry a seek target that ends up in
this place forever. (This does not happen if you use --index=recreate.
It also doesn't happen with libavformat, which always prefers its own
index, while mpv's internal mkv demuxer strictly prefers the index from
the file if it can be read.)

Fix this by adding the back_seek_size every time we fail to see enough
packets. This way the seek step can add up until it works.

To prevent that back_seek_pos just "runs away" towards negative infinity
by subtracting back_seek_size every time we back step to undo forward
reading (e.g. if --no-cache is used), readjust the back_seek_pos to the
lowest known resume position. (If the cache is active, kf_seek_pts can
be used, but to work in all situations, the code needs to grab the
minimum PTS in the keyframe range.)
2019-09-19 20:37:04 +02:00
wm4
a8b9ba10ac demux: set SEEK_HR for backstep seeks, move a hr-seek detail to playloop
Just rearranging shit. Setting SEEK_HR for backstep seeks actually
doesn't have much meaning, but disables the weird audio snapping for
"keyframe" seeks, and I don't know it's late.
2019-09-19 20:37:04 +02:00
wm4
adf4d52ee8 demux: rename a variable
It's "better". This is all what's left from an attempt to make the code
slightly nicer.
2019-09-19 20:37:04 +02:00
wm4
e2ae3676c2 demux: remove minor code duplication
This code used to be simpler, but now it's enough that it should be
factored into a single function.

Both uses of the new function are annoyingly different. The first use is
the special case when a decoder tries to read packets, but the demuxer
doesn't see any (like mp4 files with sparse video packets, which
actually turned out to be chapter thumbnail "tracks"). Then the other
stream queues will overflow, and the stream with no packets is marked
EOF to avoid stalling playback.

The second case is when the demxuer returns global EOF.

It would be more awkward to have the loop iterating the streams in the
function, because then you'd need a weird parameter to control the
behavior.
2019-09-19 20:37:04 +02:00
wm4
a3ac2019ed demux: fix initial backward demuxing state in some cases
Just "mpv file.mkv --play-direction=backward" did not work, because
backward demuxing from the very end was not implemented. This is another
corner case, because the resume mechanism so far requires a packet
"position" (dts or pos) as reference. Now "EOF" is another possible
reference.

Also, the backstep mechanism could cause streams to find different
playback start positions, basically leading to random playback start
(instead of what you specified with --start). This happens only if
backstep seeks are involved (i.e. no cached data yet), but since this is
usually the case at playback start, it always happened. It was racy too,
because it depended on the order the decoders on other threads requested
new data. The comment below "resume_earlier" has some more blabla.

Some other details are changed.

I'm giving up on the "from_cache" parameter, and don't try to detect the
situation when the demuxer does not seek properly. Instead, always seek
back, hopefully some more.

Instead of trying to adjust the backstep seek target by a random value
of 1.0 seconds. Instead, always rely on the random value provided by the
user via --demuxer-backward-playback-step. If the demuxer should really
get "stuck" and somehow miss the seek target badly, or the user sets the
option value to 0, then the demuxer will not make any progress and just
eat CPU. (Although due to backward seek semantics used for backstep
seeks, even a very small seek step size will work. Just not 0.)

It seems this also fixes backstepping correctly when the initial seek
ended at the last keyframe range. (The explanation above was about the
case when it ends at EOF. These two cases are different. In the former,
you just need to step to the previous keyframe range, which was broken
because it didn't always react correctly to reaching EOF. In the latter,
you need to do a separate search for the last keyframe.)
2019-09-19 20:37:04 +02:00
wm4
01423d8c03 demux, demux_mkv: fix seeking in cache with large codec delay
In this scenario, the demuxer will output timestamps offset by the codec
delay (e.g. negative timestamps at the start; mkv simulates those), and
the trimming in the decoder (often libavcodec, but ad_lavc.c in our
case) will adjust the timestamps back (e.g. stream actually starts at
0).

This offset needs to be taken into account when seeking. This worked in
the uncached case. (demux_mkv.c is a bit tricky in that the index is
already in the offset space, so it compensates even though the seek call
does not reference codec_delay.) But in the cached case, seeks backwards
did not seek enough, and forward they seeked too much.

Fix this by adding the codec delay to the index search. We need to get
"earlier" packets, so e.g. seeking to position 0 really gets the initial
packets with negative timestamps.

This also adjusts the seek range start. This is also pretty obvious: if
the beginning of the file is cached, the seek range should start at 0,
not a negative value. We compare 0-based timestamps to it later on.

Not sure if this is the best approach. I also could have thought
about/checked some corner cases harder. But fuck this shit.

Not fixing duration (who cares) or end trimming, which would reduce the
seek range and duration (who cares).
2019-09-19 20:37:04 +02:00
wm4
5ebbde7327 demux: don't adjust internal backward playback seeks by start time
Only timestamps that enter or leave the demuxer API should be adjusted
by ts_offset (which is usually the start time). queue_seek() is also
used by backward demux seeks, which uses an internal timestamp.
2019-09-19 20:37:04 +02:00
wm4
b9d351f02a Implement backwards playback
See manpage additions. This is a huge hack. You can bet there are shit
tons of bugs. It's literally forcing square pegs into round holes.
Hopefully, the manpage wall of text makes it clear enough that the whole
shit can easily crash and burn. (Although it shouldn't literally crash.
That would be a bug. It possibly _could_ start a fire by entering some
sort of endless loop, not a literal one, just something where it tries
to do work without making progress.)

(Some obvious bugs I simply ignored for this initial version, but
there's a number of potential bugs I can't even imagine. Normal playback
should remain completely unaffected, though.)

How this works is also described in the manpage. Basically, we demux in
reverse, then we decode in reverse, then we render in reverse.

The decoding part is the simplest: just reorder the decoder output. This
weirdly integrates with the timeline/ordered chapter code, which also
has special requirements on feeding the packets to the decoder in a
non-straightforward way (it doesn't conflict, although a bugmessmass
breaks correct slicing of segments, so EDL/ordered chapter playback is
broken in backward direction).

Backward demuxing is pretty involved. In theory, it could be much
easier: simply iterating the usual demuxer output backward. But this
just doesn't fit into our code, so there's a cthulhu nightmare of shit.
To be specific, each stream (audio, video) is reversed separately. At
least this means we can do backward playback within cached content (for
example, you could play backwards in a live stream; on that note, it
disables prefetching, which would lead to losing new live video, but
this could be avoided).

The fuckmess also meant that I didn't bother trying to support
subtitles. Subtitles are a problem because they're "sparse" streams.
They need to be "passively" demuxed: you don't try to read a subtitle
packet, you demux audio and video, and then look whether there was a
subtitle packet. This means to get subtitles for a time range, you need
to know that you demuxed video and audio over this range, which becomes
pretty messy when you demux audio and video backwards separately.

Backward display is the most weird (and potentially buggy) part. To
avoid that we need to touch a LOT of timing code, we negate all
timestamps. The basic idea is that due to the navigation, all
comparisons and subtractions of timestamps keep working, and you don't
need to touch every single of them to "reverse" them.

E.g.:

    bool before = pts_a < pts_b;

would need to be:

    bool before = forward
        ? pts_a < pts_b
        : pts_a > pts_b;

or:

    bool before = pts_a * dir < pts_b * dir;

or if you, as it's implemented now, just do this after decoding:

    pts_a *= dir;
    pts_b *= dir;

and then in the normal timing/renderer code:

    bool before = pts_a < pts_b;

Consequently, we don't need many changes in the latter code. But some
assumptions inhererently true for forward playback may have been broken
anyway. What is mainly needed is fixing places where values are passed
between positive and negative "domains". For example, seeking and
timestamp user display always uses positive timestamps. The main mess is
that it's not obvious which domain a given variable should or does use.

Well, in my tests with a single file, it suddenly started to work when I
did this. I'm honestly surprised that it did, and that I didn't have to
change a single line in the timing code past decoder (just something
minor to make external/cached text subtitles display). I committed it
immediately while avoiding thinking about it. But there really likely
are subtle problems of all sorts.

As far as I'm aware, gstreamer also supports backward playback. When I
looked at this years ago, I couldn't find a way to actually try this,
and I didn't revisit it now. Back then I also read talk slides from the
person who implemented it, and I'm not sure if and which ideas I might
have taken from it. It's possible that the timestamp reversal is
inspired by it, but I didn't check. (I think it claimed that it could
avoid large changes by changing a sign?)

VapourSynth has some sort of reverse function, which provides a backward
view on a video. The function itself is trivial to implement, as
VapourSynth aims to provide random access to video by frame numbers (so
you just request decreasing frame numbers). From what I remember, it
wasn't exactly fluid, but it worked. It's implemented by creating an
index, and seeking to the target on demand, and a bunch of caching. mpv
could use it, but it would either require using VapourSynth as demuxer
and decoder for everything, or replacing the current file every time
something is supposed to be played backwards.

FFmpeg's libavfilter has reversal filters for audio and video. These
require buffering the entire media data of the file, and don't really
fit into mpv's architecture. It could be used by playing a libavfilter
graph that also demuxes, but that's like VapourSynth but worse.
2019-09-19 20:37:04 +02:00
wm4
fc4e59f25d demux: cleaner mutex usage
The demuxer layer can start a thread to decouple the rest of the player
from blocking I/O (such as network accesses). But this particular
function does not support running with the thread enabled. The mutex use
within it is only since thread_work() may temporarily unlock the mutex,
and unlocking an unlocked mutex is not allowed. Most of the rest of the
code still does proper locking, even if it's pointless and effectively
single-threaded.

To make this look slightly cleaner, extend the mutex around the rest of
the code (like threaded code would have to do). This is mostly a
cosmetic change.
2019-09-19 20:37:04 +02:00
wm4
62e9a0c5f6 demux: add shitty start of stream detection
The demuxer cache benefits slightly from knowing where the current file
or stream begins. For example, seeking "left most" when the start is
cached would not trigger a low level seek (which would be followed by
messy range joining when it notices that the newly demuxed packets
overlap with an existing range).

Unfortunately, since multimedia is so crazy (or actually FFmpeg in its
quite imperfect attempt to be able to demux anything), it's hard to tell
where a file starts. There is no feedback whether a specific seek went
to the start of the file. Packets are not tagged with a flag indicating
they were demuxed from the start position. There is no index available
that could be used to cross-check this (even if the file contains a full
and "perfect" index, like mp4). You could go by the timestamps, but who
says streams start at 0? Streams can start somewhere at an extremely
high timestamps (transport streams like to do that), or they could start
at negative times (e.g. files with audio pre-padding will do that), and
maybe some file formats simply allow negative timestamps and could start
at any negative time. Even if the affected file formats don't allow it
in theory, they may in practice. In addition, FFmpeg exports a
start_time field, which may or may not be useful. (mpv's internal mkv
demuxer also exports such a field, but doesn't bother to set it for
efficiency and robustness reasons.)

Anyway, this is all a huge load of crap, so I decided that if the user
performs a seek command to time 0 or earlier, we consider the first
packet demuxed from each stream to be at the start of the file. In
addition, just trust the start_time field. This is the "shitty" part of
this commit.

One common case of negative timestamps is audio pre-padding. Demuxers
normally behave sanely, and will treat 0 as the start of the file, and
the first packets demuxed will have negative timestamps (since they
contain data to discard), which doesn't break our assumptions in this
commit. (Although, unfortunately, do break some other demuxer cache
assumptions, and the first cached range will be shown as starting at a
negative time.)

Implementation-wise, this is quite simple. Just split the existing
initial_state flag into two, since we want to deal with two separate
aspects. In addition, this avoids the refresh seek on track switching
when it happens right after a seek, instead of only after opening the
demuxer.
2019-09-19 20:37:04 +02:00
wm4
a3991078bd demux, command: export bof/eof flags
Export these flags with demuxer-cache-state. Useful for debugging, but
any client API users could also make use of it.
2019-09-19 20:37:04 +02:00
wm4
f08387c552 demux: remove logic duplication from packet read functions
There were 3 packet reading functions: the "old" demux_read_packet()
that blocked (leftover from MPlayer times, but was still used until
recently by some obscure code), the "new" demux_read_packet_async(), and
the special demux_read_any_packet(), that is used by pseudo-demuxers
like demux_edl.

The first two could be used both in threaded and un-threaded mode. This
made 5 cases in total. Some bits of logic was spread across all of them.

Unify the logic. A recent commit made demux_read_packet() private, and
the code for it in threaded mode disappears. The difference between
threaded and un-threaded is minimized.

It's possible that this commit causes random regression. Enjoy.
2019-09-19 20:37:04 +02:00
wm4
287166b02e sub: remove only user of demux_read_packet()
There are 3 packet reading functions in the demux API, which all
function completely differently. One of them, demux_read_packet(), has
only 1 caller, which is in dec_sub.c. Change this caller to use
demux_read_packet_async() instead. Since it really wants to do a
blocking call, setup some proper waiting. This uses mp_dispatch_queue,
because even though it's overkill, it needs the least code.

In practice, waiting actually never happens. This code is only called on
code paths where everything is already read into memory (libavformat's
subtitle demuxers simply behave this way). It's still a bit of a
"coincidence", so implement it properly anyway.

If suubtitle decoder init fails, we still need to unset the demuxer
wakeup callback. Add a sub_destroy() call to the failure path. This also
happens to fix a missed pthread_mutex_destroy() call (in practice this
was a nop, or a memory leak on BSDs).
2019-09-19 20:37:04 +02:00
wm4
53cf4e27d4 demux: adjust reader_head on range joining
I'm not sure about this, but it looks like a bug. If a stream didn't
have packets, but the joined range does, the stream should obviously
read the packets added by the joined range. Until now, due to
reader_head being NULL, reading was only resumed if a _new_ packet was
added by actual demuxing (in add_packet_locked()), which means the
stream would suddenly skip ahead, past the original end of the joined
range.

Change it so that it will pick up the new range.

Also, clear the skip_to_keyframe flag. Nothing useful can come from this
flag being set; in the first place, the first packet of a range (that
isn't the current range) should start with a keyframe. Some code
probably enforced it (although it's fuzzy).

Completely untested.
2019-09-19 20:37:04 +02:00
wm4
2d2d96f00b demux: don't process obscure skipped packets
When doing a seek to the end of the cache, ds->skip_to_keyframe can be
set to true. Then some packets passed to add_packet_locked() may have to
be skipped. In some aspects, the skipped packet was still treated as if
it was going to be returned to the reader.

It almost doesn't matter though: it only caused a redundant wakeup_ds()
call, and could pass the packet to the stream recorder. Fix it anyway.
2019-09-19 20:37:04 +02:00
wm4
781e9fcd66 demux: factor out a some packet queue code
Might be helpful for later. The "duplicated" ds->reader_head check above
the function call is redundant, but leaving it also for later.
2019-09-19 20:37:04 +02:00