The VAAPI EGL interop code will need access to the X11 Display. While
GLX could return it from the current GLX context, EGL has no such
mechanism. (At least no standard one supported by all implementations.)
So mpv makes up such a mechanism.
For internal purposes, this is very rather awkward solution, but it's
needed for libmpv anyway.
This is a pseudo-OpenGL extension for letting libmpv query native
windowing system handles from the API user. (It uses the OpenGL
extension mechanism because I'm lazy. In theory it would be nicer to let
the user pass them with mpv_opengl_cb_init_gl(), but this would require
a more intrusive API change to extend its argument list.)
The naming of the extension and associated function was unnecessarily
Windows specific (using "D3D"), even though it would work just fine for
other platforms. So deprecate the old names and introduce new ones. The
old ones still work.
Make a difference between different mpv_handles pointing to the same mpv
core, or different mpv cores. While we're not explicit about it, at
least avoid that someone could misunderstand when really looking for the
case of mpv_handles pointing to the same core.
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.
Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
Client API users can enable log output with mpv_request_log_messages().
But you can enable only a single log level. This is normally enough, but
the --msg-level option (which controls the terminal log level) provides
more flexibility. Due to internal complexity, it would be hard to
provide the same flexibility for each client API handle. But there's a
simple way to achieve basically the same thing: add an option that sends
log messages to the API handle, which would also be printed to the
terminal as by --msg-level.
The only change is that we don't disable this logic if the terminal is
disabled. Instead we check for this before the message is output, which
in theory can lower performance if messages are being spammed. It could
be handled with some more effort, but the gain would be negligible.
OpenSSL and GnuTLS are still causing this problem (although FFmpeg could
be blamed as well - but not really). In particular, it was happening to
libmpv users and in cases the pseudo-gui profile is used. This was
because all signal handling is in the terminal code, so if terminal is
disabled, it won't be set. This was obviously a questionable shortcut.
Avoid further problems by always blocking the signal. This is done even
for libmpv, despite our policy of not messing with global state.
Explicitly document this in the libmpv docs. It turns out that a version
bump to 1.17 was forgotten for the addition of MPV_FORMAT_BYTE_ARRAY, so
document that change as part of 1.16.
The client API (libmpv) and encoding (--o) have slightly different
defaults from the command line player. Instead of doing a bunch of calls
to set the options explicitly, use profiles. This is simpler and has the
advantage that they can be listed on command line (instead of possibly
forcing the user to find and read the code to know all the details).
This will be used in the following commit, which adds screenshot_raw.
The reasoning is that this will be better for binding scripting
languages.
One could special-case the screenshot_raw commit and define fixed
semantics for passing through a pointer using the current API, like
formatting a pointer as string. But that would be ridiculous and
unclean.
Basically, the idea behind the vp parameter is broken - I guess the
intention was to enable rendering to a specific subrectangle of the
target framebuffer, but there's nothing to specify the actual target
rectangle (the VO will still clear e.g. the borders between video and
framebuffer borders).
We're not going to keep the current semantics either with the upcoming
rework of vo_opengl, so declare this for broken. Maybe we can introduce
a function later which does this properly.
Move the command line parsing and some other things to the common init
routine shared between command line player and client API. This means
they're using almost exactly the same code now.
The main intended side effect is that the client API will load mpv.conf;
though still only if config loading is enabled.
(The cplayer still avoids creating an extra thread, passes a command
line, and prints an exit status to the terminal. It also has some
different defaults.)
This does what it's documented to do.
The implementation reuses the code in mpv_detach_destroy(). Due to the
way async requests currently work, just sending a synchronous dummy
request (like a "ignore" command) would be enough to ensure
synchronization, but this code will continue to work even if this
changes.
The line "ctx->event_mask = 0;" is removed, but it shouldn't be needed.
(If a client is somehow very slow to terminate, this could silence an
annoying queue overflow message, but all in all it does nothing.)
Calling mpv_wait_async_requests() and mpv_wait_event() concurrently is
in theory allowed, so change pthread_cond_signal() to
pthread_cond_broadcast() to avoid missed wakeups.
As requested in issue #1542.
Before this, we merely printed a message to the terminal. Now the API
user can determine this properly. This might be important for API users
which somehow maintain complex state, which all has to be invalidated if
(state-changing) events are missing due to an overflow.
This also forces the client API user to empty the event queue, which is
good, because otherwise the event queue would reach the "filled up"
state immediately again due to further asynchronous events being added
to the queue.
Also add some minor improvements to mpv_wait_event() documentation, and
some other minor cosmetic changes.
This may or may not be useful for client API users.
Fold this API extension into the previous API bump. The previous bump
was only yesterday, so it's ok.
Until now, calling mpv_opengl_cb_uninit_gl() at a "bad moment" could
make the whole thing to explode. The API user was asked to avoid such
situations by calling it only in "good moments". But this was probably a
bit too subtle and could easily be overlooked.
Integrate the approach the qml example uses directly into the
implementation. If the OpenGL context is to be unitialized, forcefully
disable video, and block until this is done.
Creating a plain Handle() should yield a NULL mpv_handle.
Also, remove the redundant non-const definition of the conversion
operator. At least in this situation it's not needed.
Also, add include guards around qthelper.hpp.
I noticed that the IPC code does not use MSG_NOSIGNAL or SO_NOSIGPIPE.
The former is "only" POSIX 2008 and also requires switching to sendto(),
while the latter is even less portable.
Not going to bother with this obsolete 80ies crap, just block SIGPIPE,
and instruct client API users to do the same.
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).
This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.
Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).
Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.
main.qml is derived from some Qt example.
The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
Following the discussion in #1253.
The events won't be removed for a while, though. (Or maybe never, unless
we run out of bits for the uint64_t event mask.)
This is not a real change (the events still work, and the alternative
mechanisms were established a few API revisions earlier), but for the
sake of notifying API users, update DOCS/client-api-changes.rst.
Add a comment about this to avoid confusing users of this function. The
parameter is essentially unused, but exists so that we don't need to
add extra APIs if the need for it arises.
Using magic integer values was an attempt to keep the API less verbose.
But it was probably not a good idea.
Reason 1 (restart) is not made explicit, because it is not used anymore
starting with the previous commit. For ABI compatibility, the value is
left as a hole in the enum.
The only reason for mpv_wait_event() not being thread-safe is that it
returns a pointer to a mpv_event struct member in the mpv_handle
context, which in turn is done for ABI-safety (user doesn't allocate or
manage the struct), and to avoid the need additional memory management.
Some users were interpreting this incorrectly.
This provides some helper functions and classes for C++/Qt. As the top
of qthelper.hpp says, this is built on top of the client API, and is a
mere helper provided for convenience.
Maybe this should be a separate library, but on the other hand I don't
see much of a point in that. It's also header-only, but C++ people like
such things. This makes it easier for us, because we don't need to care
about ABI compatibility.
The client API doesn't change, but bump it so that those who are using
this header can declare a proper dependency.
Allows passing native types as arguments.
Also some minor doc improvements, including giving some (natural)
improvements to mpv_free_node_contents().
Note: mpv_command_node_async() is completely untested.
Maybe using strings for log levels was a mistake (too broad and too
impractical), so I'm adding numeric log level at least for the receiver
side. This makes it easier to map mpv log levels to other logging
systems.
I'm still too stingy to add a function to set the log level by a numeric
value, though.
The numeric values are not directly mapped to the internal mpv values,
because then almost every file in mpv would have to include the client
API header.
Coalesce this into API version 1.6, since 1.6 was bumped just yesterday.
The API could return partial lines, meaning the message could stop
in the middle of a line, and the next message would have the rest of
it (or just the next part of it). This was a pain for the user, so do
the nasty task of buffering the lines ourselves.
Now only complete lines are sent. To make things even easier for the
API user, don't put multiple lines into a single event, but split them.
The terminal output code needed something similar (inserting a prefix
header on start of each line). To avoid code duplication, this commit
refactors the terminal output so that lines are split in a single
place.
So client API users don't have to worry about this specifically.
Also document the overflow case. (Not sure if we really need to do
this; maybe it'd be better not to, since this just adds more noise
to the docs.)
Document the "normal" behavior (if MPV_FORMAT_NONE is not used) first,
and then introduce MPV_FORMAT_NONE as exception.
The actual semantics didn't change in mpv; this is only clarification.
Whether you consider the semantics weird or not depends on your use
case, but I suppose it's a bit confusing anyway. At this point, we keep
MPV_EVENT_PAUSE/UNPAUSE for compatibility only.
Make the "core-idle" property somewhat more useful in this context.
Commit 64b7811c tried to do the "right thing" with respect to whether
keyboard input should be enabled or not. It turns out that X11 does
something stupid by design. All modern toolkits work around this native
X11 behavior, but embedding breaks these workarounds.
The only way to handle this correctly is the XEmbed protocol. It needs
to be supported by the toolkit, and probably also some mpv support. But
Qt has inconsistent support for it. In Qt 4, a X11 specific embedding
widget was needed. Qt 5.0 doesn't support it at all. Qt 5.1 apparently
supports it via QWindow, but if it really does, I couldn't get it to
work.
So add a hack instead. The new --input-x11-keyboard option controls
whether mpv should enable keyboard input on the X11 window or not. In
the command line player, it's enabled by default, but in libmpv it's
disabled.
This hack has the same problem as all previous embedding had: move the
mouse outside of the window, and you don't get keyboard input anymore.
Likewise, mpv will steal all keyboard input from the parent application
as long as the mouse is inside of the mpv window.
Also see issue #1090.
When embedding a X window, it's hard to control whether it receives
mouse/keyboard input or not. It seems the X protocol itself makes this
hard (basically due to the outdated design mismatching with modern
toolkits), and we have to take care of these things explicitly.
Simply do this by manually querying and using the parent window event
flags.
This restores some MPlayer behavior (it doesn't add back exactly the
same code, but it's very similar).
This probably has some potential to interfere with libmpv embedding, so
bump the client API minor.
CC: @mpv-player/stable (if applied, client-api-changes.rst has to be
adjusted to include the 0.5.2 release)
It's not true anymore that the core will stop replying for 50ms
(waiting for video) without calling this function. Simplify the
documentation accordingly. Accessing properties that go through
the VO still have this problem, though.
This is probably nicer. The actual version number doesn't change (other
than the minor being incremented).
The "| 0UL" is to make the type unsigned long int, like it was before.
Handle --term-playing-msg at a better place.
Move MPV_EVENT_TICK hack into a separate function. Also add some words
to the client API that you shouldn't use it. (But better leave breaking
it for later.)
Handle --frames and frame_step differently. Remove the mess from the
playloop, and do it after frame display. Give up on the weird semantics
for audio-only mode (they didn't make sense anyway), and adjust the
manpage accordingly.