This is an awful corner-case party, because we've started to allow the
user to send track-switching related commands before stream selection is
done in the loading stage. If mp_switch_track() is called before this
stream selection, it can behave inconsistently. So if we're in the
pre-loading phase, we must set the stream selection options to get
streams selected later, instead of calling this function. There seem to
be some annoying circumstances that exclude mp_switch_track() from
handling this logic too, so do it at all call-sites.
This affects the "cycle" command. If we switched to the next track, and
it failed to initialize, we just deselected everything.
Change it so that if initialization fails early (typically decoder
selection), we try to continue with the track after that. (Even if
nothing can be selected, the loop will terminate when trying to select
nothing.
Fixes#3446.
With the recent vo_opengl changes it doesn't do anything anymore.
I don't think a deprecation period is necessary, because the command
was always marked as experimental.
vo_opengl sub-option were always rather annoying to handle. It seems
better to make them global options instead. This is simpler and easier
to use. The only disadvantage we are aware of is that it's not clear
that many/all of these new global options work with vo_opengl only.
--vo=opengl-hq is also deprecated.
There is extensive compatibility with the old behavior. One exception is
that --vo-defaults will not apply to opengl-hq (though with opengl it
still works). vo-cmdline is also dysfunctional and will be removed in a
following commit.
These changes also affect opengl-cb.
The update mechanism is still rather inefficient: it requires syncing
with the VO after each option change, rather than batching updates.
There's also no granularity (video.c just updates "everything", and if
auto-ICC profiles are enabled, vo_opengl.c will fetch them on each
update).
Most of the manpage changes were done by Niklas Haas <git@haasn.xyz>.
The --cache option and cache property conflict, so one of them has to be
renamed. The option is probably used frequently, so initiate
deprecation/rename of the property.
Make some existing properties behave more like options. This mostly
means they don't deny access if the associated component is not active,
but redirects to the option.
One kind of fishy change is that we apply --brightness etc. only if
they're not set to the default value. This won't necessarily work with
--vo=xv, but affects only cases where 1. the Xv adapter has been changed
to non-defaults, and 2. the user tries to reset them with mpv by passing
e.g. --brightness=0. We don't care about Xv, and the noted use-case is
dumb, so this change is acceptable.
These conflict with options of the same name, and prevent a "full"
unification. Not addressed is the "cache" property, and possibly a few
properties that behave differently from their equivalent options.
Now options are accessible through the property list as well, which
unifies them to a degree.
Not all options support runtime changes (meaning affected components
need to be restarted for the options to take effects). Remove from the
manpage those properties which are cleanly mapped to options anyway.
From the user-perspective they're just options available through the
property interface.
Before this commit, all VOs had to toggle the option flag themselves,
now command.c does it.
I can't really comprehend why it required every VO to do this manually.
Maybe it was for rejecting the property/option change if the VO didn't
support a specific capability. But then it could have checked the VOCTRL
result. In any case, I don't care, and successfully changing the
property without doing anything (With some VOs) is fine too. Many things
work this way now, and it's simpler overall.
This change will be useful for cleaning up VO option handling.
Just a minor refactor along the planned option change. This commit will
make it easier to update (i.e. copy) the VO options without copying
_all_ options. For now, behavior should be equivalent, though.
(The VO options were put into a separate struct quite early - when all
global variables were removed from the source code. It wasn't clear
whether the separate struct would have any actual purpose, but it seems
it will now. Awesome, huh.)
Cleaner and makes it easier to change the underlying stream.
mp_property_stream_capture() still directly accesses it directly via
demux_run_on_thread(). This is evil, but still somewhat sane and is not
getting into the way here.
Not sure if I got all field accesses.
When fetching the playlist property, playlist_entry_from_index would be
called for each playlist entry, which traversed a linked list to get the
entry corresponding to the specified index. This was very slow for large
playlists. Since get_playlist_entry is called for each index in order,
it can avoid a full traversal of the linked list by using the next
pointer on the previously requested entry.
This affects A-B loops and --loop-file, and audio. Instead of dropping
audio by resetting the AO, try to make it seamless by not sending data
after the loop point, and after the seek send new data without a reset.
Change the last parameter from a bool to an int, which is supposed to
take bit-flags. The at this point only flag is MPSEEK_FLAG_DELAY, which
replaces the previous bool parameter. The old false parameter becomes 0,
the old true parameter becomes MPSEEK_FLAG_DELAY.
Since the old "immediate" parameter is now essentially inverted, two
coalesced immediate and delayed seeks end up as delayed instead of
immediate. This change doesn't matter, since there are no relative
immediate seeks anyway.
mixer.c didn't really deserve to be separate anymore, as half of its
contents were unnecessary glue code after recent changes. It also
created a weird split between audio.c and af.c due to the fact that
mixer.c could insert audio filters. With the code being in audio.c
directly, together with other code that unserts filters during runtime,
it will be possible to cleanup this code a bit and make it work like the
video filter code.
As part of this change, make the balance code work like the volume code,
and add an option to back the current balance value. Also, since the
balance semantics are unexpected for most users (panning between the
audio channels, instead of just changing the relative volume), and there
are some other volumes, formally deprecate both the old property and the
new option.
Old-style commands using _ as separator (e.g. show_progress) were still
used in some places, including documentation and configuration files.
This commit updates all such instances to the new style (show-progress)
so that commands are easier to find in the manual.
Since it turns out that knowing what exactly a file was tagged with can
be useful for debugging purposes, expose this as a property so I can
check it more easily.
This is mostly useful for sig-peak (since nom-peak is currently entirely
calculated by us), but I added both for consistency.
Drop the code for switching the volume options and properties between
af_volume and AO volume controls. interface-changes.rst mentions the
changes in detail.
Do this because this was exceedingly complex and had other problems as
well. It was also very hard to test. It's just not worth the trouble.
Some leftovers like AOCONTROL_HAS_PER_APP_VOLUME will be removed at a
later point.
Fixes#3322.
Instead of using the "vf" command code (which changes filters at runtime
on user input), use the general filter-insertion code. The latter was
added later, and is more suitable for automatically inserted filters.
The old code failed in particular when using watch-later saving, which
stored the filter list in the resume config file. If a user changed the
hardware decoding mode via command line, the stored filter chain was out
of date and could cause failure due to not working with hardware or
software decoding mode. Storing the deinterlace filter in the filter
list was unavoidable, because it was part of the user state. (The new
code only edits the actually instantiated filters.)
This has two reasons:
1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.
2. It makes the type definitions nicer for upcoming refactors.
In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
Working towards refcounted sub images, and also for removing bitmap
packers from VOs.
I'm not sure why we even have this overlay-add command. It was sort of
"needed" before opengl-cb was introduced, and before Lua scripts could
put ASS drawings on OSD without conflicting with the OSC. But now trying
to use it doesn't make too much sense anymore.
Still keep it because we're trying to be nice, but throw performance out
of the window. Now image data is copied 2 more times before displaying
it. This also makes using the command a bit simpler.
Normally, OSD is updated every time the playloop is run. This has to be
done, because the OSD may implicitly reference various properties,
without knowing whether they really need to be updated or not. (There's
a property update mechanism, but it's mostly unavailable, because OSD is
special-cased and can not use the client API mechanism properly.)
Normally, these updates are no problem, because the OSD is only actually
printed when the OSD text actually changes.
But commit d23ffd24 added a rate-limiting mechanism, which tries to
limit OSD updates at most every 50ms (or the next video frame). Since it
can't know in advance whether the OSD is going to change or not, this
simply waked up the player every 50ms.
Change this so that the player is updated only as part of general
updates determined through mp_notify(). (This function also notifies the
client API of changed properties.) The desired result is that the player
will not wake up at all in normal idle mode, but still update properties
that can change when paused, such as the cache.
This is mostly a cosmetic change (in the sense of making runtime
behavior just slightly better). It has the slightly more negative
consequence that properties which update implicitly (such as "clock")
will not update periodically anymore.
Instead of having 9 different properties, requiring 18 different
VOCTRLs to read them all, they are now exposed as a single property.
This is not only cleaner (since they're all together) but also allows
querying all 9 of them with only a single VOCTRL (by using
mp.get_property_native).
(The extra factor of 2 was due to an extra query being needed to get the
type, which is now also unnecessary)
This makes it much easier to access performance metrics from within a
lua script, and also makes it easier to just show a readable, formatted
version via show-text.
This is plumbed through a new VOCTRL, VOCTRL_PERFORMANCE_DATA, and
exposed as properties render-time-last, render-time-avg etc.
All of these numbers are in microseconds, which gives a good precision
range when just outputting them via show-text. (Lua scripts can
obviously still do their own formatting etc.)
Signed-off-by: wm4 <wm4@nowhere>
We now have a video filter that uses the d3d11 video processor, so it
makes no sense to have one in the VO interop code. The VO uses it for
formats not directly supported by ANGLE (so the video data is converted
to a RGB texture, which ANGLE can take in).
Change this so that the video filter is automatically inserted if
needed. Move the code that maps RGB surfaces to its own inteorp backend.
Add a bunch of new image formats, which are used to enforce the new
constraints, and to automatically insert the filter only when needed.
The added vf mechanism to auto-insert the d3d11vpp filter is very dumb
and primitive, and will work only for this specific purpose. The format
negotiation mechanism in the filter chain is generally not very pretty,
and mostly broken as well. (libavfilter has a different mechanism, and
these mechanisms don't match well, so vf_lavfi uses some sort of hack.
It only works because hwaccel and non-hwaccel formats are strictly
separated.)
The RGB interop is now only used with older ANGLE versions. The only
reason I'm keeping it is because it's relatively isolated (uses only
existing mechanisms and adds no new concepts), and because I want to be
able to compare the behavior of the old code with the new one for
testing. It will be removed eventually.
If ANGLE has NV12 interop, P010 is now handled by converting to NV12
with the video processor, instead of converting it to RGB and using the
old mechanism to import that as a texture.
Main use: deinterlacing.
I'm not sure how to select the deinterlacing mode at all. You can
enumate the available video processors, but at least on Intel, all of
them either signal support for all deinterlacers, or none (the latter is
apparently used for IVTC). I haven't found anything that actually tells
the processor _which_ algorithm to use.
Another strange detail is how to select top/bottom fields and field
dominance. At least I'm getting quite similar results to vavpp on Linux,
so I'm content with it for now.
Future plans include removing the D3D11 video processor use from the
ANGLE interop code.
This has often been requested for use on OSD. I don't really like having
such "special" properties, but whatever. Hopefully this will be the only
case.
Untested because I'm too damn lazy.
Fixes#2828.
This uses the normal autoprobing rules like "auto", but rejects anything
that isn't flagged as copying data back to system memory.
The chunk in command.c was dead code, so remove it instead of updating
it.
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.
The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)
This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.
Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.
The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.
This is a big refactor. Some things may be untested and could be broken.
Add --taskbar-progress command line option and property which controls taskbar
progress indication rendering in Windows 7+. This option is on by default and
can be toggled during playback.
This option does not affect the creation process of ITaskbarList3. When the
option is turned off the progress bar is just hidden with TBPF_NOPROGRESS.
Closes#2535
Introduce hwdec-current and hwdec-interop properties.
Deprecate hwdec-detected, which never made a lot of sense, and which is
replaced by the new properties. hwdec-active also becomes useless, as
hwdec-current is a superset, so it's deprecated too (for now).
For "current" markers on OSD properties like chapter-list. The marker is
now an actual arrow instead of "> ", and non-current entries will have
the same indentation as the current entry.
While I'm not entirely sure about the new look of those lists, it's a
bit better than the visual mess that was before.
Because it's annoying and feels unnatural.
If the B point is set while paused, don't seek. If not paused, it should
properly loop immediately.
In theory there's a chance that it will show at least 1 frame after the
loop point when setting the B point. But let's not care about that.
Commit 382bafcb changed the behavior for ab-loop-a. This commit changes
ab-loop-b so that the behavior is symmetric.
Adjust the OSD rendering accordingly to the two changes.
Also fix mentions of the "ab_loop" command to the now preferred
"ab-loop".
Calculate the buffering percentage in the same code which determines
whether the player is or should be buffering. In particular it can't
happen that percentage and buffering state are slightly out of sync due
to calling DEMUXER_CTRL_GET_READER_STATE and reusing it with the
previously determined buffering state.
Now it's also easier to guarantee that the buffering state is updated
properly.
Add some more verbose output as well.
(Damn I hate this code, why did I write it?)