mirror of https://github.com/mpv-player/mpv
Use vo_w32_window directly instead of via the vo_window macro in Windows-only code.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29689 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -117,7 +117,7 @@ static GLint getInternalFormat(void)
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{
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#ifdef GL_WIN32
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PIXELFORMATDESCRIPTOR pfd;
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HDC vo_hdc = GetDC(vo_window);
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HDC vo_hdc = GetDC(vo_w32_window);
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int pf = GetPixelFormat(vo_hdc);
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if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
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r_sz = g_sz = b_sz = a_sz = 0;
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@ -127,7 +127,7 @@ static GLint getInternalFormat(void)
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b_sz = pfd.cBlueBits;
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a_sz = pfd.cAlphaBits;
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}
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ReleaseDC(vo_window, vo_hdc);
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ReleaseDC(vo_w32_window, vo_hdc);
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#else
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if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
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if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
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