Use vo_w32_window directly instead of via the vo_window macro in Windows-only code.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29689 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2009-09-18 18:25:17 +00:00
parent 2eab60ecf3
commit f5c7d8c92f
1 changed files with 2 additions and 2 deletions

View File

@ -117,7 +117,7 @@ static GLint getInternalFormat(void)
{
#ifdef GL_WIN32
PIXELFORMATDESCRIPTOR pfd;
HDC vo_hdc = GetDC(vo_window);
HDC vo_hdc = GetDC(vo_w32_window);
int pf = GetPixelFormat(vo_hdc);
if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
r_sz = g_sz = b_sz = a_sz = 0;
@ -127,7 +127,7 @@ static GLint getInternalFormat(void)
b_sz = pfd.cBlueBits;
a_sz = pfd.cAlphaBits;
}
ReleaseDC(vo_window, vo_hdc);
ReleaseDC(vo_w32_window, vo_hdc);
#else
if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;