mirror of https://github.com/mpv-player/mpv
vo_gpu_next: use pl_dispatch_info_move to avoid useless data copy
Instead copy the data on-demand when VOCTRL_PERFORMANCE_DATA is requested.
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6a28e0fa3b
commit
f274ff2f2b
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@ -87,6 +87,11 @@ struct user_lut {
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struct pl_custom_lut *lut;
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struct pl_custom_lut *lut;
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};
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};
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struct frame_info {
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int count;
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struct pl_dispatch_info info[VO_PASS_PERF_MAX];
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};
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struct priv {
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struct priv {
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struct mp_log *log;
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struct mp_log *log;
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struct mpv_global *global;
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struct mpv_global *global;
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@ -149,7 +154,8 @@ struct priv {
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int num_user_hooks;
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int num_user_hooks;
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// Performance data of last frame
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// Performance data of last frame
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struct voctrl_performance_data perf;
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struct frame_info perf_fresh;
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struct frame_info perf_redraw;
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bool delayed_peak;
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bool delayed_peak;
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bool inter_preserve;
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bool inter_preserve;
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@ -753,28 +759,15 @@ static void info_callback(void *priv, const struct pl_render_info *info)
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if (info->index >= VO_PASS_PERF_MAX)
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if (info->index >= VO_PASS_PERF_MAX)
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return; // silently ignore clipped passes, whatever
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return; // silently ignore clipped passes, whatever
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struct mp_frame_perf *frame;
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struct frame_info *frame;
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switch (info->stage) {
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switch (info->stage) {
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case PL_RENDER_STAGE_FRAME: frame = &p->perf.fresh; break;
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case PL_RENDER_STAGE_FRAME: frame = &p->perf_fresh; break;
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case PL_RENDER_STAGE_BLEND: frame = &p->perf.redraw; break;
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case PL_RENDER_STAGE_BLEND: frame = &p->perf_redraw; break;
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default: abort();
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default: abort();
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}
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}
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int index = info->index;
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frame->count = info->index + 1;
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struct mp_pass_perf *perf = &frame->perf[index];
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pl_dispatch_info_move(&frame->info[info->index], info->pass);
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const struct pl_dispatch_info *pass = info->pass;
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static_assert(VO_PERF_SAMPLE_COUNT >= MP_ARRAY_SIZE(pass->samples), "");
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assert(pass->num_samples <= MP_ARRAY_SIZE(pass->samples));
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perf->count = MPMIN(pass->num_samples, VO_PERF_SAMPLE_COUNT);
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memcpy(perf->samples, pass->samples, perf->count * sizeof(pass->samples[0]));
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perf->last = pass->last;
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perf->peak = pass->peak;
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perf->avg = pass->average;
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strncpy(frame->desc[index], pass->shader->description, sizeof(frame->desc[index]) - 1);
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frame->desc[index][sizeof(frame->desc[index]) - 1] = '\0';
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frame->count = index + 1;
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}
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}
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static void update_options(struct vo *vo)
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static void update_options(struct vo *vo)
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@ -1318,6 +1311,30 @@ done:
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pl_tex_destroy(gpu, &fbo);
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pl_tex_destroy(gpu, &fbo);
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}
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}
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static inline void copy_frame_info_to_mp(struct frame_info *pl,
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struct mp_frame_perf *mp) {
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static_assert(MP_ARRAY_SIZE(pl->info) == MP_ARRAY_SIZE(mp->perf), "");
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assert(pl->count <= VO_PASS_PERF_MAX);
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mp->count = MPMIN(pl->count, VO_PASS_PERF_MAX);
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for (int i = 0; i < mp->count; ++i) {
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const struct pl_dispatch_info *pass = &pl->info[i];
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static_assert(VO_PERF_SAMPLE_COUNT >= MP_ARRAY_SIZE(pass->samples), "");
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assert(pass->num_samples <= MP_ARRAY_SIZE(pass->samples));
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struct mp_pass_perf *perf = &mp->perf[i];
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perf->count = MPMIN(pass->num_samples, VO_PERF_SAMPLE_COUNT);
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memcpy(perf->samples, pass->samples, perf->count * sizeof(pass->samples[0]));
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perf->last = pass->last;
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perf->peak = pass->peak;
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perf->avg = pass->average;
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strncpy(mp->desc[i], pass->shader->description, sizeof(mp->desc[i]) - 1);
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mp->desc[i][sizeof(mp->desc[i]) - 1] = '\0';
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}
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}
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static int control(struct vo *vo, uint32_t request, void *data)
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static int control(struct vo *vo, uint32_t request, void *data)
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{
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{
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struct priv *p = vo->priv;
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struct priv *p = vo->priv;
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@ -1359,9 +1376,12 @@ static int control(struct vo *vo, uint32_t request, void *data)
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p->want_reset = true;
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p->want_reset = true;
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return VO_TRUE;
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return VO_TRUE;
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case VOCTRL_PERFORMANCE_DATA:
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case VOCTRL_PERFORMANCE_DATA: {
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*(struct voctrl_performance_data *) data = p->perf;
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struct voctrl_performance_data *perf = data;
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copy_frame_info_to_mp(&p->perf_fresh, &perf->fresh);
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copy_frame_info_to_mp(&p->perf_redraw, &perf->redraw);
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return true;
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return true;
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}
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case VOCTRL_SCREENSHOT:
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case VOCTRL_SCREENSHOT:
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video_screenshot(vo, data);
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video_screenshot(vo, data);
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@ -1467,6 +1487,11 @@ static void uninit(struct vo *vo)
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pl_renderer_destroy(&p->rr);
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pl_renderer_destroy(&p->rr);
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for (int i = 0; i < VO_PASS_PERF_MAX; ++i) {
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pl_shader_info_deref(&p->perf_fresh.info[i].shader);
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pl_shader_info_deref(&p->perf_redraw.info[i].shader);
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}
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p->ra_ctx = NULL;
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p->ra_ctx = NULL;
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p->pllog = NULL;
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p->pllog = NULL;
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p->gpu = NULL;
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p->gpu = NULL;
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