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vo_opengl, vo_rpi: unbreak a few things

Commit 2f562825 didn't remove the "color" declaration for these. Since
the shader header already declares it, shader compilation broke.
This commit is contained in:
wm4 2016-02-24 10:23:50 +01:00
parent 441b605de2
commit f0b15ad447
3 changed files with 4 additions and 4 deletions

View File

@ -226,7 +226,7 @@ void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
GLSLHF("}\n"); // nnedi3
GLSL(vec4 color = vec4(1.0);)
GLSL(color = vec4(1.0);)
for (int i = 0; i < planes; i++) {
GLSLF("color[%d] = nnedi3(texture%d, texcoord%d, texture_size%d, %d, %f);\n",

View File

@ -220,7 +220,7 @@ void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num,
GLSLHF("}"); // superxbr()
GLSL(vec4 color = vec4(1.0);)
GLSL(color = vec4(1.0);)
for (int i = 0; i < planes; i++) {
GLSLF("color[%d] = superxbr(texture%d, texcoord%d, texture_size%d, %d, %f);\n",

View File

@ -144,12 +144,12 @@ static void update_osd(struct vo *vo)
switch (fmt) {
case SUBBITMAP_RGBA: {
GLSLF("// OSD (RGBA)\n");
GLSL(vec4 color = texture(osdtex, texcoord).bgra;)
GLSL(color = texture(osdtex, texcoord).bgra;)
break;
}
case SUBBITMAP_LIBASS: {
GLSLF("// OSD (libass)\n");
GLSL(vec4 color =
GLSL(color =
vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);)
break;
}