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https://github.com/mpv-player/mpv
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vo_opengl, vo_rpi: unbreak a few things
Commit 2f562825
didn't remove the "color" declaration for these. Since
the shader header already declares it, shader compilation broke.
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parent
441b605de2
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@ -226,7 +226,7 @@ void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
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GLSLHF("}\n"); // nnedi3
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GLSL(vec4 color = vec4(1.0);)
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GLSL(color = vec4(1.0);)
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for (int i = 0; i < planes; i++) {
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GLSLF("color[%d] = nnedi3(texture%d, texcoord%d, texture_size%d, %d, %f);\n",
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@ -220,7 +220,7 @@ void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num,
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GLSLHF("}"); // superxbr()
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GLSL(vec4 color = vec4(1.0);)
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GLSL(color = vec4(1.0);)
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for (int i = 0; i < planes; i++) {
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GLSLF("color[%d] = superxbr(texture%d, texcoord%d, texture_size%d, %d, %f);\n",
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@ -144,12 +144,12 @@ static void update_osd(struct vo *vo)
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switch (fmt) {
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case SUBBITMAP_RGBA: {
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GLSLF("// OSD (RGBA)\n");
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GLSL(vec4 color = texture(osdtex, texcoord).bgra;)
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GLSL(color = texture(osdtex, texcoord).bgra;)
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break;
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}
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case SUBBITMAP_LIBASS: {
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GLSLF("// OSD (libass)\n");
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GLSL(vec4 color =
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GLSL(color =
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vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);)
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break;
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}
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