mirror of https://github.com/mpv-player/mpv
client API: add mpv_wait_async_requests()
This does what it's documented to do. The implementation reuses the code in mpv_detach_destroy(). Due to the way async requests currently work, just sending a synchronous dummy request (like a "ignore" command) would be enough to ensure synchronization, but this code will continue to work even if this changes. The line "ctx->event_mask = 0;" is removed, but it shouldn't be needed. (If a client is somehow very slow to terminate, this could silence an annoying queue overflow message, but all in all it does nothing.) Calling mpv_wait_async_requests() and mpv_wait_event() concurrently is in theory allowed, so change pthread_cond_signal() to pthread_cond_broadcast() to avoid missed wakeups. As requested in issue #1542.
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@ -25,6 +25,7 @@ API changes
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::
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1.14 - add mpv_wait_async_requests()
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1.13 - add MPV_EVENT_QUEUE_OVERFLOW
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1.12 - add class Handle to qthelper.hpp
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- improve opengl_cb.h API uninitialization behavior, and fix the qml
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@ -167,7 +167,7 @@ extern "C" {
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* relational operators (<, >, <=, >=).
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*/
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#define MPV_MAKE_VERSION(major, minor) (((major) << 16) | (minor) | 0UL)
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#define MPV_CLIENT_API_VERSION MPV_MAKE_VERSION(1, 13)
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#define MPV_CLIENT_API_VERSION MPV_MAKE_VERSION(1, 14)
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/**
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* Return the MPV_CLIENT_API_VERSION the mpv source has been compiled with.
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@ -1478,6 +1478,20 @@ void mpv_set_wakeup_callback(mpv_handle *ctx, void (*cb)(void *d), void *d);
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*/
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int mpv_get_wakeup_pipe(mpv_handle *ctx);
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/**
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* Block until all asynchronous requests are done. This affects functions like
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* mpv_command_async(), which return immediately and return their result as
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* events.
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*
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* This is a helper, and somewhat equivalent to calling mpv_wait_event() in a
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* loop until all known asynchronous requests have sent their reply as event,
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* except that the event queue is not emptied.
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*
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* In case you called mpv_suspend() before, this will also forcibly reset the
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* suspend counter of the given handle.
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*/
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void mpv_wait_async_requests(mpv_handle *ctx);
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typedef enum mpv_sub_api {
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/**
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* For using mpv's OpenGL renderer on an external OpenGL context.
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@ -38,5 +38,6 @@ mpv_set_wakeup_callback
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mpv_suspend
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mpv_terminate_destroy
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mpv_unobserve_property
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mpv_wait_async_requests
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mpv_wait_event
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mpv_wakeup
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@ -269,7 +269,7 @@ static void wakeup_client(struct mpv_handle *ctx)
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pthread_mutex_lock(&ctx->wakeup_lock);
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if (!ctx->need_wakeup) {
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ctx->need_wakeup = true;
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pthread_cond_signal(&ctx->wakeup);
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pthread_cond_broadcast(&ctx->wakeup);
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if (ctx->wakeup_cb)
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ctx->wakeup_cb(ctx->wakeup_cb_ctx);
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if (ctx->wakeup_pipe[0] != -1)
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@ -360,21 +360,25 @@ static void unlock_core(mpv_handle *ctx)
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mp_dispatch_unlock(ctx->mpctx->dispatch);
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}
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void mpv_wait_async_requests(mpv_handle *ctx)
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{
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mp_resume_all(ctx);
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pthread_mutex_lock(&ctx->lock);
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while (ctx->reserved_events || ctx->properties_updating)
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wait_wakeup(ctx, INT64_MAX);
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pthread_mutex_unlock(&ctx->lock);
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}
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void mpv_detach_destroy(mpv_handle *ctx)
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{
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if (!ctx)
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return;
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mp_resume_all(ctx);
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pthread_mutex_lock(&ctx->lock);
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// reserved_events equals the number of asynchronous requests that weren't
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// yet replied. In order to avoid that trying to reply to a removed client
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// causes a crash, block until all asynchronous requests were served.
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ctx->event_mask = 0;
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while (ctx->reserved_events || ctx->properties_updating)
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wait_wakeup(ctx, INT64_MAX);
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pthread_mutex_unlock(&ctx->lock);
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mpv_wait_async_requests(ctx);
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struct mp_client_api *clients = ctx->clients;
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